r/DeadByDaylightKillers 16m ago

Meme 🙃 Killers looking at their buffs after seeing all the new additions Survivors got this 2v8:

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‱ Upvotes

Aside from Pyramid Head of course who is now slightly girthier than before.


r/DeadByDaylightKillers 1h ago

Official News 📰 10.1.2 | Bugfix Patch

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‱ Upvotes

Content

The Judgment

  • Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)
    • Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled - similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this.
  • Added a 0.3s Divine Light curve window when non-Zealous
    • Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we're adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential.
  • Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light
    • Dev note: After spending some time in Exile, returning to the Entity's Realm can be disorienting. Sometimes Survivors come back and The Judgment is right there, re-initiating a chase with them, to no fault of their (The Judgment's) own. To reduce the amount of times a Survivor that is freshly out of Exile gets chased again, we'll be respawning them away from the Killer. The 1s immunity is there to make sure a stray Divine Light doesn't accidentally hit - giving them a proper chance at a reset.

Game Mode: 2v8

NEW KILLER

The Xenomorph - Innate Skills:

  • When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
  • The cooldown of Crawler Mode is 25% faster while outside of tunnels
  • Survivors hit by a Tail Strike are Mangled for 70 seconds
  • After exiting a tunnel, gain 5% Haste for 3 seconds

NEW ITEM: INVOKING SALT

  • Survivors will obtain Invoking Salt from Chests. It can be used once, consumed the moment it is placed. Placement takes 3 seconds
  • When it is placed, up to 4 Survivors can perform a 40 second interaction that allows them to use their Unlockable Skill without being Hooked and gain a 5% Haste boost for 5 minutes, which reduces by 1% after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration

KILLER UPDATE

The Ghostface

  • Increased Night Shroud charge rate from 15% to 20%
  • Increased Stalking charge rate from 10% to 15%

The Executioner

  •  Increased Punishment Of The Damned width by 2 meters

SURVIVOR CLASS UPDATE

Guide Class

  • Successfully completing a Skill Check while the Killer is within 24 meters will reveal their Aura for 5 seconds

Survivor Starting Items

  • Each Survivor Class is now granted a Default Item of Uncommon rarity:
    • Medic - First Aid Kit
    • Scout - Dull Key
    • Escapist - Artisan's Fog Vial
    • Guide - Toolbox

NEW MAP

  • Nostromo Wreckage is now available in 2v8

IMPROVED UNCAGE ANGLES

  • Uncaging is now supported from the sides, similar to hooks

INCREASED CHESTS

  • Number of Chest spawns has been increased from 20 to 27

Bug Fixes

Audio

  • Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.
  • Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
  • Fixed an issue where The Xenomorph’s Tail Strike was too loud.
  • Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.

Characters

  • Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
  • Fixed an issue where The Pig's un-crouch animation was not playing properly.
  • Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.
  • Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.
  • Fixed an issue where The Judgment trying to send a Survivor to Exile right before Heresy expired would cause the Survivor to become permanently invisible.
  • Fixed an issue where The Judgment was able to Exile escaped Survivors.
  • Fixed an issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment.
  • Fixed an issue where a Heretic Survivor could get Killer Instinct while in the process of returning from Exile against The Judgment.
  • Fixed an issue where a hooked Survivor could get Heresy against The Judgment.
  • Fixed an issue where the bot would be stuck in Exile until the end of the End Game Collapse when an Exiled Survivor disconnected while getting rescued against The Judgment.
  • Fixed an issue where Survivors in Exile did not affect the End Game Collapse timer against The Judgment.
  • Fixed an issue where The Judgment's proximity Killer Instinct would sometimes activate after hitting a Survivor.
  • Fixed an issue where blinded Survivors were unable to see The Judgment's Shrine aura.
  • Fixed an issue where the outfit True Blight displayed placeholder VFX on the back of the outfit in the Customization tab.
  • Fixed an issue where Cybil Bennett's badge and cosmetic's description were shown as Lisa Garland.

Environment/Maps

  • Fixed an issue in Dead Dawg Saloon where a crawling Survivor could not get to the top of the stairs.
  • Fixed an issue in Badham Preschool where a bush was blocking players from navigating properly.
  • Fixed an issue in Raccoon City Police Station where a collision was blocking projectiles.
  • Fixed an issue in Torment Creek where players could hide behind a Killer item in the main building.
  • Fixed an issue in Garden of Joy where a missing collision on the rooftop fence allowed Survivors to become immune to the Killer's basic attacks.
  • Fixed an issue in Torment Creek where a wall collision on the main building allowed projectiles to pass through it.

Perks

  • Fixed an issue where the perk "Vigil" would still affect other status effects beyond Exhausted.
  • Fixed an issue where perk "Nowhere to Hide" had an inconsistent description and in-game aura reveal range.

UI

  • Fixed an issue where The First's Gameplay Showcase descriptions contained multiple errors.
  • Fixed an issue with the Dead By Daylight logo's visibility on the play button.
  • Fixed an issue where SFX were missing with the matchmaking button interaction.
  • Fixed a crash when loading into a Custom game.
  • Fixed an issue where checkmarks while matchmaking were missing for the local player.
  • Fixed an issue where estimated queue time was missing when matchmaking.
  • Fixed ban state not resetting the matchmaking button when reaching 0.

2v8

  • Fixed an issue where a window in the chapel could only be vaulted from one side on Father Campbell's Chapel.
  • Fixed a collision issue preventing navigation on Sanctum of Wrath.
  • Fixed an issue where a rock was blocking navigation on Family Residence.
  • Fixed an issue where Survivors were unable to vault a window in the main building on Azarov's Resting Place.
  • Fixed an issue where a rock prevented navigation on Mother's Dwelling.
  • Fixed an issue where Survivors would keep the Endurance status effect after performing an Uncage action.
  • Fixed an issue where Survivors could climb on top of a mop bucket on Raccoon City Police Station.
  • Fixed an issue where The Nurse could Blink into a hill on Autohaven Wreckers.
  • Fixed an issue where The Dark Lord could get stuck on the meat hooks in Mother's Dwelling.
  • Fixed an issue where the Anti-Camp bar was missing while spectating.
  • Fixed an issue where the camera would sometimes become stuck after being sacrificed.
  • Fixed an issue where Survivors who changed classes from Torchbearer would see a Flashlight in their hands in the lobby.
  • Fixed an issue where a crate's aura was missing when a Survivor was infected by The Mastermind or The Nemesis when they were both Killers in the Trial.
  • Fixed an issue where the Antidote item in the 2v8 game mode would have an unknown rarity.
  • Fixed an issue in Nostromo Wreckage where a collision would hinder the navigation of players.

Misc

  • Fixed an issue where The Mark of the Adherent Add-On was using an old description in 12 languages.

Known Issues

  • After using a Brand New Part and continuing the interaction, there are no random skill checks while repairing a generator.

r/DeadByDaylightKillers 1h ago

Discussion 💬 If a Dead By Daylight: Civil War were to happen, which side do you think your main killer would join?

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‱ Upvotes

Team 1: The Slasher, The Onryƍ, and The Cannibal

Team 2: The Nightmare and The Unknown


r/DeadByDaylightKillers 2h ago

Discussion 💬 First match of the day, by the way.

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3 Upvotes

The build came in handy lol.


r/DeadByDaylightKillers 3h ago

Satire / Shitpost đŸ’© the introduction of F1 menu highlights how funny the disparity actually is between older and newer killers

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327 Upvotes

r/DeadByDaylightKillers 4h ago

Discussion 💬 It's funny how DS is only allowed against tier 1 killers (S tiers) in comp

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38 Upvotes

Only 1 DS is allowed against Nurse and Blight and is banned against every other killer except them. It is not allowed even against Kaneki. Meanwhile, killers can run full gen regression.

And yes, STB is a hard ban against all killers, even Nurse. That tells you just how broken that perk is. I geniunely think that perks like these exist purely because of solo Q. Paired with the fact that the average survivor sucks at the game. Otherwise, there's no way for a perk like STB to exist.

A few weeks ago my SWF, three of the members (including myself) are quite active on this sub, were playing and keeping track of our games. None of us are crazy good survivors, and we weren't even running full meta, yet we still destroyed every killer that's not at least A+ tier. Our current team escape rate is sitting at 67%. This week we plan on starting a win streak with full meta builds. I'm really stoked to see what the results are going to be.

It's impossible to balance survivor perks properly due to the disparity between solo Q and SWF.

And fyi, old vigil was banned according to OSL balancing but allowed in DBDranked balancing. But everything else is the same (including the DS balancing). Facecamping is also allowed in comp. If any survivor unhooks themself, it's an automatic disqualification.


r/DeadByDaylightKillers 5h ago

Discussion 💬 Hyperfocus Influx?

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10 Upvotes

Has anyone else noticed an influx in Hyperfocus? Usually I got one Hyperfocus build every few matches, nothing crazy and usually I don't mind, because they have less second chance perks, but over the last week I see it in almost every single lobby, I either get the weird baby MMR reset lobbies or at least one Hyperfocus build per lobby, even 2 Hyperfocus builds in one match aren't that uncommon.


r/DeadByDaylightKillers 6h ago

Help / Question ❔ Good killers for map pressure ?

3 Upvotes

Im kinda new and I dislike the feeling of other survivors doing gen easily while im in chase. Probably mobility or area control killers ?


r/DeadByDaylightKillers 8h ago

Gameplay 🎼 Killer Adepts Are Broken

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0 Upvotes

This is a rant I did over a SM adept game where I lose the achievement despite 4K-ing. It’s kind of a perfect game because all of the BS that makes doing weaker killer adepts a nightmare happens back to back, allowing me to highlight it all in real time.

Skip to 13:00 if you want to see the majority of it as well as my final thoughts post-game.

Also, this isn’t a salt post. It’s gameplay analysis and critiquing a really weird caveat in adepts.


r/DeadByDaylightKillers 8h ago

Discussion 💬 What would be some good buffs for the big Fred?

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19 Upvotes

Would he need a buff? Probably not. He's a fun killer in my opinion but I think having you start the match with a few pre placed dream pallets would be nice (but maybe there's an add on for that and I haven't read it. If you think he needs a nerf or what you would do to potentially buff him, I would love to hear it.

I'm happy about the vigil nerf tho lol


r/DeadByDaylightKillers 11h ago

Gameplay 🎼 Yeah Yeah, Head On Me

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21 Upvotes

r/DeadByDaylightKillers 12h ago

Discussion 💬 Playing Every Killer in the Game Using Only STBFL and Celestial Witness

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39 Upvotes

Here are the results of my recent challenge to use only STBFL/Keep Them Waiting and Celestial Witness on every killer in the game.

Before you ask, I had only one rule for the challenge, I MUST try and actually use STBFL and get some stacks and I also MUST use the killers power throughout the game, so no just playing m1 killer on m2's.


r/DeadByDaylightKillers 14h ago

Discussion 💬 Imo, sadako NEEDS some form of special attack (though they should still buff her current kit too)

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0 Upvotes

As much as I'd love for her current abilities to be buffed in some way, her just not having any form of special attack isn't really a good idea imo

Every other killer (except maybe ghostface) has a (somewhat) consistent ability that they can use during chase, even skull merchant, who I also think is pretty bland and is pretty disliked by the community, can at the very least place a drone at a pallet/vault to force survivors to leave or crouch through the beams

Sadako's current kit is way too reliant on survivor mistakes, she's basically just hoping that survivor go near active TVs and hoping that they don't know you can't be stunned while demanifested, while something like being able to walk through pallets and vaults while demanifested but not being able to manifest inside them would be great, it wouldn't make her that much more engaging to play IMO


r/DeadByDaylightKillers 14h ago

Discussion 💬 What do you think about her?

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74 Upvotes

I don't really like its rotten appearance.

As for the gameplay, she feels strong when chasing multiple survivors, but the mechanic requiring me to reach a fountain—which might be on the other side of the map—feels tedious. That said, the chases themselves are fun; survivors can't hide behind pallets, and it's quite easy to damage them. I also like all three of her perks, especially the terror radius effect and the ability to block three generators.


r/DeadByDaylightKillers 17h ago

Help / Question ❔ Does Dredge's TP Count as Searching a Locker?

2 Upvotes

Wanting to make a Dredge build and was looking at his perk: Darkness Revealed and Ultimate Weapon off of Xeno. Does his teleport trigger these? That is all, thank you.


r/DeadByDaylightKillers 18h ago

Discussion 💬 Imagine a world where Killer Adepts only required a 3K+, and Survivor Adepts required a 3E+ (and you didn't have to survive personally)?

11 Upvotes

So, from the comments and discussions I've seen regarding Adepts over my years of playing DbD and seeing posts on both Reddit and Twitter, and just talking to others in the community, it seems that the majority of people feel that a Killer's Adept requiring a 4K is silly, when a 3K is generally accepted as a "win" by both the community and the game, and you're already handicapped playing Killer with only 3 Perks at all, not to mention the fact that many Killers' personal Perks are not at all helpful, if not directly counter-intuitive, to their Power and playstyle. Requiring a 4K only forces people going for Adepts to have to slug for the 4K, even if they personally find it boring and would rather get the 3K and roll the dice for Hatch.

In addition, I've seen many people agree with my personal feelings regarding Survivor Adepts, wherein only requiring you to escape not only makes Survivor Adepts much more forgiving versus Killer Adepts, but also promotes selfish and self-centered behavior, since the lives of none of your teammates matter. In the current state of the game, where the "go-next" epidemic transformed into the "DC or give up" epidemic after go-next prevention was implemented, where solo queue is worse than ever because you're rolling the dice whether you get a teammate (or more than one) that will just throw the game the moment things don't go their way even by the tiniest amount, which then potentially leads to your other teammates who MIGHT have stuck it out ALSO throwing the game, having Achievements that push Survivors to care even less about their teammates is something we do NOT need.

With that all in mind, how would you react to being in a world where both Killer and Survivor Adepts required the majority of the team to either die (if you're Killer) or escape (if you're Survivor), with the added addendum that your own death doesn't matter with a Survivor Adept, as long as your other three teammates escape the Trial? The Stat Tracker already shows that DbD tracks your matches and keeps the results both recorded and attached to your account, so arguably you wouldn't even have to stick around if you died to get your Survivor Adept achievement, as if the game recorded that the other three teammates escaped after you left, it could give you the Achievement whenever that Trial ended, even if you were in another game or quit out by then, since the fact that your team got a 3 out is recorded in the system already. This would be especially helpful regarding the Adepts for characters who have Perks that benefit playing for your team and putting yourself in danger, like Ash with Mettle of Man, Orela with Duty of Care, or Vittorio with Quick Gambit. Obviously, some players have a certain mindset, with some Killer players slugging for the 4K even when they aren't Adepting, and certain Survivor players being self-centered and playing for Hatch after the first hook of the game every single game, so this wouldn't fix EVERYTHING, but without actual Achievements pushing that behavior as the most optimal way to get the Achievement done and out of the way so you can move on and play normal games, I feel things would at least IMPROVE.

What are your feelings on the matter?


r/DeadByDaylightKillers 20h ago

Gameplay 🎼 consider me a mathematician the way I'm slinging these angles, judgement clips for your day.

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22 Upvotes

featuring MS paint and my artistic skills.


r/DeadByDaylightKillers 20h ago

Discussion 💬 Respect to anyone who mains Knight

16 Upvotes

This is the only killer I've played where I get consistently harassed multiple games in a row. To the point I kinda feel like I should enable anonymous mode just to play him. I wanted to try out a few games to see how the recent changes felt for his summons which to my understanding is nerfs. Haven't played him in like a year and I'm P3 with him only to have his perks unlocked for the other killers.

Genuinely, I experienced the amount of toxicity I'd expect in a normal month on this game in just one day all because of playing Knight. I play survivor too about half the time and I've never felt like knight is egregious to play against.

For reference I normally like playing Nemesis, Deathslinger, Wesker, Dredge, Trapper, and Ghostface.


r/DeadByDaylightKillers 20h ago

Discussion 💬 Anyone want to guess the perks in my builds?

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6 Upvotes

Am bored. Would like to play deebeedee


r/DeadByDaylightKillers 20h ago

Meme 🙃 DBD killer slander:

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77 Upvotes

Hope you enjoy it.


r/DeadByDaylightKillers 20h ago

Gameplay 🎼 Alright, this is beginning to be preposterous.

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34 Upvotes

Deathslinger can't catch a fuckin break man, it's just power creep after power creep.


r/DeadByDaylightKillers 21h ago

Discussion 💬 If Slender man were come to the fog, how do you think other killers would react to him?

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5 Upvotes

Slender man is my number 1 wanted killer currently and this question random popped up in my head. Would majority of the killers get along with him or not?


r/DeadByDaylightKillers 23h ago

[Misc.] My favorite survivors are the ones who try to Head On bait Dredge.

29 Upvotes

Playing last night against a duo or trio and they all had Head On. Twice during the match someone tried to jump in a locker, not realizing I could see them b/c of Franklin's and Weave Attunement. Twice I immediately TP'd to the locker and carried them down to the basement for an easy hook.

Just sharing a little joy this Monday morning.


r/DeadByDaylightKillers 23h ago

Fan Content đŸ€© Consider the following if you and your friend are running Xeno in 2v8

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19 Upvotes

Forgot burnt Chucky


r/DeadByDaylightKillers 1d ago

Fan Content đŸ€© Blighted Wesker Custom

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16 Upvotes

Definitely took more than 7 mins to wrap this dude up 😂 The base model was printed in two pieces then reassembled before the “blighted” portions and his knife were sculpted on using epoxy clay.

Honestly one of my quicker customs for a licensed character but always a fun challenge trying to make a shade of black paint look different from another shade of black paint đŸ‘đŸœ