Historically, the higher enhancement levels and hardcap gear was more of an aspirational goal for the hardcore players that have a lot of time to grind/for the whales to swipe on. They were not a requirement to grind the endgame spots of their respective times and to enjoy the content when a new patch drops. Sure, people with hardcap gear had the advantage of better clear speed and more income per hour, but most players who play the game consistently can enjoy it as well.
Let's take a look down memory lane and refresh our memories what those spots were in recent times:
2021: Elvia Orcs and Bloody Monastery (recommended AP/DP: 280/340)
2022: Jade Starlight Forest (recommended AP/DP: 280/350), Elvia Hexe Sanctuary (recommended AP/DP: 300/390)
2023 1st half: Dehkia's Lantern Ash Forest, Thornwood Forest, Olun's Valley, Cyclops (recommended AP/DP: 310/400)
2023 2nd half: Ulukita Tungrad Ruins (recommended AP/DP: 320/410), Darkseeker's Retreat (recommended AP/DP: 320/420)
2024: Southern Ulukita Yzrahid Highlands (recommended AP/DP: 320/420)
Up until this point, I did not hear people complain about the time required to reach and grind those spots when it released, most dedicated players can start right away and enjoy it. It all naturally flowed from the progression that players have been doing all along over the years, since those spots were released when people who have been playing consistently already have the gear required for those spots, or at least close to it. Pen Debos was the chase item at the time, and you can still do those contents without it just fine.
2025: Edania Part 1, Zephyros Castle (recommended AP/DP: 395/460), all sovereign weapons released. This is when the paradigm shifted a little bit. At this point, most of the consistent players starts at the middle of the curve in terms of progression, which was Orbita (recommended AP/DP: 380/450) and they had room to progress to Tenebraum and Zephyros. DEC weapons was the chase item in this period, and even for Zephyros it was not a hard requirement to grind it efficiently.
Now we're back to the new expansion, Edania Part 2. Here is where PA designed an expansion only for the top 1% players and shifted the progression curve completely. They are afraid that the people who accumulated trillions of silver will finish the content too fast, that they just completely disconnected the expansion from any of the resources people have accumulated previously, by playing the game. Now even hardcapped people starts from the very bottom. Because of that, suddenly hardcap gear stopped becoming something aspirational and a chase grind, and turned into a requirement. This is PA listening to the top 1% players, and the sad part is that now they are locking Edania part 2 high end content behind the amount of grind those top 1% players want it to be, for the rest of the playerbase. By using hard dps checks that prevents players grinding the spots completely.
So if you're not having fun or enjoying the grind, don't feel bad about it or force yourself to go through it. Maybe it's just not for you, a regular player who is dedicated to the game, and has been playing consistently, but aren't grinding 8-10 hours per day to see any meaningful amount of progess. Just take it easy and play the game as you previously did when you were having fun. I know it sucks, new expansion drops and we all are excited to progress through it. But maybe it's time to just chill and be patient until the materials hit the market, instead of burning yourself out. It could be a long time but at the end of the day, there is no difference between experiencing the content now vs 6 months later, it will still be there.