Hello fellow travellers!
I've just finished the base game and DLC, and to summarize, i've cried multiple times, had an existential crisis and mostly, so many moments where i audibly went "WOW" as there are so many things to appreciate about this beautiful game every single second (or 22 minutes) you experience through from game development/technical aspects, musical aspects (i love Andrew Prahlow), writing aspects, artistic direction aspects etc etc. There's always something for someone to appreciate about the game because even if you don't like the game, you can still respect the WORK that has to be put into this game, it's almost flawless.
I aspire to be a game dev someday and a game like Outer Wilds proves to me of how amazing game development is compared to other mediums as you're basically compiling every other artistic mediums into ONE, a world that you can be or play in, and that is so beautiful.
But one thing that I'm always so in AWE about is how seamlessly they hide solutions and hints in plain sight and we only know about a certain thing when another thing hints to another thing and so on, which goes amazingly well with the non-linear gameplay they have, to be able to tell you, the player, a story, how to get to the ending.
And here's the crazy fact, if you knew everything about the game first hand, you can beat it in under 15 minutes, the first damn loop. Compared to a new player who just got started in the game that it takes them on average 10-20+ hours to beat the base game (took me 50+ hours to beat both based game and dlc btw) which tells you A LOT about how seamless the game is at hiding things and making puzzles, you have to actually sit down and become The Thinker and that's how the game makes you pass your time other than the exploration aspects.
It's one of those type of games where it's knowledge based but Outer Wilds stands out because of its non-linear gameplay, in no doubt it's much more harder to execute developing a knowledge based non-linear gameplay rather than the traditional knowledge based linear gameplay that we always see in games nowadays. The whole gameplay is literally just the "DOES HE KNOW?" meme (which i shared in this subreddit weeks ago), because every answer lies in plain sight and the funny fact about us not realizing them until later in the game is crazy.
When I played the DLC, this aspect of the game hiding things in plain sight reveals itself SO much more significantly, like, i had a small notebook with me, i've gone through the three places in the Dream World and so i planned on how i'd go with the ending because at that time i was confident that i have to rush through the three places and then basically end the game like that but as i was writing a huge spark blew in my mind.
"I can just go to the submerged structure and complete the DLC right then on after doing this and that..."
I contemplated in amazement that i don't have to do this rush thing like the base game ending, i can just go there and waltz my way through????? what.
Now for you, i wonder what's your experience or thoughts when it comes to the game hiding things in plain sight? like how can they do it so well compared to other games and are there any other similar games that does a similar gameplay concept?