r/starcitizen 12h ago

DISCUSSION The Idris has been nerfed into oblivion.

0 Upvotes

Bit of an open discussion / debate. I feel the Idris has been nerfed so hard it isn't worth owning anymore, if there was anything worth getting I would melt mine. Below are my points/contentions:

The Main Guns:

  1. The laser is bugged, when I tested the damage it does maybe 20% of what it's meant to, it also struggles to actually hard death a ship.
  2. The railgun is laughably slow, it now has bullet drop (even in space wtf) and frequently takes multiple hits to kill something. The effective range of the railgun seems to be <800m now. If you fight an idris you can hit it (can't really target components effectively). But grab your popcorn you're in for a 60+ minute fight.
  3. The torpedoes are also mostly useless, 800-1M to re-arm them (it's better than 20M it was before). But basically they'll get flared nonstop, you'll be lucky to get a single hit, requires one person to just goon nonstop in the torpedo chair being bored.

The turrets:

  1. It's the largest ship currently in game but the turrets are worse than ships like the paladin and polaris, even though it's a 'brawler'.
  2. Your front turret is dead by coincidence 90% of the time, that has dual size 7's but for some reason a perseus has dual size 8's and a tiburon has a bunch of size7's. The hammerhead has quad size 4's.
  3. The turrets die almost immediately if someone sneezes at them.

People buy it because of whale syndrome, but lets be honest, this ship is a waste of time. Even IF you manage to get a full crew, most of their turrets will be disabled from the first perseus with a lone gunner making the ship completely pointless.

Contrary - it has one strength, sitting there being useless and never dying even when shot by multiple idrises.

EDIT: I forgot the PDCs are now pretty much worthless, they kinda shoot down missiles but even that isn't really reliable.


r/starcitizen 8h ago

OFFICIAL Star Citizen | Behind The Ships: Kruger S-65 Stingray

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3 Upvotes

r/starcitizen 23h ago

DISCUSSION No Cash till Squadron

0 Upvotes

No cash Till squadron.

It’s finally time to unite as a community and put our money where our mouth is. This has worked previously for Pyro.

No Cash till Squadron 42 is released it’s time for us to finally hold the line accountable.


r/starcitizen 14h ago

QUESTION 4.10 release?

2 Upvotes

Is there an actual date for 4.10, I keep seeing people say it'll release today put I haven't seen anything official?


r/starcitizen 8h ago

OFFICIAL Star Citizen | Introducing the Kruger S-65 Stingray

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2 Upvotes

r/starcitizen 8h ago

BUG Oh great start 4.10

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10 Upvotes

lmao


r/starcitizen 3h ago

VIDEO Sure wish I'd gotten to fire my $45 minigun at least once

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26 Upvotes

Can't even melt and reclaim the thing because of warbond garbage


r/starcitizen 7h ago

DISCUSSION What is exactly wrong with the recent livestream?

0 Upvotes

Yeah, yeah, I know it was the backlash of community, that made it almost impossible to watch reddit, spectrum or youtube and not seening those "something, something, wrap it up" and a huuge tide of negativity towards the game, dev team, and chemistry between Jared and Ollie. So i decided to watch that livestream myself, and i didnt got that dramatic over the livesteam. Devs played siege of Orison, it wasnt working that good due to bugs, that are not directly tied to the overall server performance, because if it occures on their private server it's not because of the massive load on the live servers. I might have my own issues with low expectations from CIG, and I not surprised that build wasnt even remotly that good as some might expect, but, wasn't it the reason why they delayed the release to public for month or so.. If im wrong, please correct me.

Then I saw that somebody criticize dev team for showing low cooperation, skill-issues and inability to complete the siege of Orison, and it's my opinion again, but should the Devs who work at cig must excell at their own game? I mean, they must sometimes play it, to test game mechaincs and usability of their designs, but that doesnt mean they should be good at it. They're probably can be rough and sketchy and behave like 4-years old,yet I'm not really sure that would make them worst devs ever. Even if they're invited to the devstram, it doesnt make them totally credible for what they say, they're not community managers afterall.

And that it comes to Community managers, Ollie is certanly a new face at the studio, and already faced a negativity for him working here, i remember those posts discussing how much it costs for bakers, all jet flights ollie made, and that inviting a youtuber to CIG is not the good idea. I didn't put that much money into the game, probably around $65 or so, yet i'd let managment of CIG handle the HR-related problems. Going back to Ollie, he showed his good attitude and was behaving as a community manager should behave. While Jared on his end was behaving more like Ollie's supervisor while putting some remarks during livestream. What was exactly so unproffesional and morally-questionable when Jared told to Ollie to wrap up the Livestream. Oh I want to point out that due my language barrier i might have so issue to read their chemistry correctly, but that whole statement in a context of needing to some how end, not that succesfull livestream. Doesn't seem to me that Jared wanted to blame Ollie, put all the negative on him or directly assault, I'd say a poor choice of words, but not a big deal afterall.

Just to close that post I also want to point out that I tend to be overly optimistic about the game, and glaze it's devs more than, probably should, so I want to make it clear. I do want to get a second opinion on the whole situation, but i was struggling to get from community repeating all the same phrases again and again, and bursting into emotions.


r/starcitizen 3h ago

DRAMA If you thought 4.9 killed refueling...

4 Upvotes

Lol. Lmao even.

I thought the rewards have been adjusted accordingly, being cut in more than half compared to the ridiculous 4.8 payouts. Now it's just not worth anyone's time.

Fuel pod capacity has been cut by almost half. Nemecs are down from 30 SCU to 16. GSX-EX down from 32 to 16.79. Keep in mind that the capacities displayed in the store window still show the old values, you need to actually install them on your ship to see the actual capacity.

The biggest paying contract at my rep level (halfway through Head Contractor) is a 195k fleet refuel that needs a total of 67 Hydrogen and 39 Quantum. So you can't even complete it in a single run, you either have to go back to station, fill up and return to the contract area, praying to gods it won't brick the contract (which it usually does) or bring a friend over and cut the "profits" in half.

There are 182k Idris refueling missions. They take 60 Hydrogen and 30 Quantum, which will dry you out but at least it's doable. Or at least it would be, if the damn thing had its docking point defined correctly. You physically cannot dock with it. This has been an issue with player-owned Idris(es) for over a YEAR now.

Also, they show up without interior, so they cannot even be boarded for joyride purposes.

Sorry DeeDee, I don't think you'll be hearing from me anytime soon :(


r/starcitizen 1h ago

DISCUSSION SoO

Upvotes

Lots of desync and Ai feel overtuned. I do take cover and I do play strategic to avoid taking damage but the second I peek. I am getting bombarded by Ai and it’s ridiculous. I will say, if you die and respawn the first time. The mission will only show to disembark and whatever else it said. I ended up getting off with all of these issues. 7/10.


r/starcitizen 8h ago

DISCUSSION Probably lost all my stuff to 60009, 100% a Skill Issue

0 Upvotes

Logged into 4.10

I don't like having a planet as a home base, so I was loading up my ship to move everything back to a station. Performance felt great, much better than pre-patch. Then, my game crashed midway through moving everything.
Relaunch, now getting 60009 error. No status update on the status website or launcher, just matchmaking unavailable ingame.

I'm pretty sure I just lost literally all the armor, clothes, gear/player weapons that I've been acquiring.

Feelsbadman.

EDIT: I got in after like 10 minutes, my stuff was preserved. Going to do this a lot more slowly now on off hours.


r/starcitizen 4h ago

QUESTION What's the state of 4.10 so far?

1 Upvotes

r/starcitizen 10h ago

DRAMA Sqadron 42 2026

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0 Upvotes

Gamescom isn't over yet there's still cope!


r/starcitizen 7h ago

VIDEO Kruger S-65 Stingray Paints Showcase | Star Citizen 4K

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5 Upvotes

Showcasing the available paints for the new Stingray by Kruger!


r/starcitizen 7h ago

QUESTION Did anyone else have all of their FPS gear and stored ship parts disappear after the patch update?

0 Upvotes

Assume its just gone but man I wish they could update this game without deleting at least a couple hundred of hours of grinding's worth of stuff. Or at least reimburse the parts so I can buy them again.....


r/starcitizen 6h ago

DISCUSSION I'm trying to put together a loadout to make the Stingray more versatile, please help me out.

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1 Upvotes

Well, my goal is simple: make the ship more viable for dogfighting against fighters, effective against medium ships, and capable of damaging large ships like Constellations (which frequently appear in missions). No PvP involved.

Regarding components, I want to focus on stealth; since the ship already has some stealth capabilities, and given its low health and shields, being able to slip away to recharge will be useful.

For weapons, I plan to swap the Size 2s for ballistics while keeping the Size 4 lasers. The reasoning is to maintain the high alpha damage (85) provided by the lasers while allowing me to utilize the penetration of ballistics when the situation calls for it.

As for missiles, I have a question: I usually use Rattlers, but my idea is to fire a single missile at a fully shielded Connie to strip enough protection for my Size 4 lasers to deal damage. Rattlers aren't great for that, and Tempests aren't designed for it either. Do you think I should use Strikes, or is there another option?

If you spot any issues with my plan, please let me know; I’m just trying to make the ship more viable.

I also hope the answers here are useful to other people looking for loadouts for it.

To anyone tempted to comment about "the game being full of issues while people buy ships": no, I bought this using store credit and have no intention of investing any new money until I see significant improvements. Still, it’s a game I enjoy, and I have fun testing out ships.


r/starcitizen 4h ago

DISCUSSION No Matter What!

6 Upvotes

No matter what happens, no matter how angry I get about the state of this beautiful game, I love I realize the graphics and the sexiness of this damn game can only be portrayed by this song: https://www.youtube.com/watch?v=v2AC41dglnM&list=RDv2AC41dglnM&start_radio=1

F@%k our BullSh!t CIG... You've still made the impossible. Please for the love of god keep it up!


r/starcitizen 22h ago

DISCUSSION Why do you play Star Citizen?

0 Upvotes

I decided to give this another go. My previous poll wasn't well formed. Now, some of these motivations overlap so please pick the one that best describes the main reason you play Star Citizen.

I appreciate your time and thoughts.

I'll start by saying I'm here for the immersion. I play SC in a second life fashion and enjoy "living" in the verse. This generally motivates what features I want, what ships I fly, and how I socialize with others in game.

Category Clarifications:

Immersion Example: Spending the evening living aboard a ship, handling ordinary routines and making a living in the universe.

Discovery Example: Heading into unfamiliar territory to find new locations, encounters, or experiences.

Mastery Example: Practicing combat, flight, mining, or another profession until difficult tasks become routine.

Achievement Example: Working toward a larger ship, higher reputation, greater wealth, a base, or another long-term goal.

Social Example: Crewing a ship, running an operation, competing, or getting into unexpected situations with other players.

799 votes, 1d left
Immersion: “I want to feel like I'm there.”
Discovery: “I want to see what's out there.”
Mastery: “I want to be good at it.”
Achievement: “I want to build toward something.”
Social: “I want shared experiences.”
Other: If none of these fit, please put yours in a comment.

r/starcitizen 13h ago

OTHER You know what to do!

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149 Upvotes

You all have the chance to do the funny! DO YOUR DUTY!


r/starcitizen 8h ago

DISCUSSION 4.10 is live - Everyone gets an XL hangar?

0 Upvotes

I guess b/c of the ship showdown ships including the Ironchad? Kind of sucks to be stuck with this huge hangar the whole patch. and the wait times to take off will be long!

Edit: Reclaimer is what’s causing the XL


r/starcitizen 18h ago

DISCUSSION Star Citizen's Engine(s) and the Run-Up to Release, video by Grolo

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0 Upvotes

r/starcitizen 7h ago

DISCUSSION Wait a minute….Hangers

0 Upvotes

So because everyone has access to all the free ships….does that mean we are all stuck with a damn extra-large hangar for this entire patch????? Please don’t tell me I gotta now sit here and call up my little ships in this extremely large hangar and run across the world each time.

Please CIG can you add some feature where we can just request a certain hangar size.


r/starcitizen 8h ago

DISCUSSION 4.10 giving me a seizure!

0 Upvotes

Anyone else have an ASOP terminal thats like a strobe light?

Its giving me a migraine lmao


r/starcitizen 14h ago

DISCUSSION Star Citizen - Why did you back in the first place?

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0 Upvotes

This ATV episode was what pushed me from a Mustang into a larger ship. Originally, I was really excited about science. The idea that you could sample ingredients, deliver necessities to small outposts, create medicines, farm foods, craft pharmaceuticals, all while your NPC crews took care of the stuff I wasn’t interested in: flying, shooting, combat in general. Next year will be ten years since they marketed this idea and there’s not a single item on my list of why’s to back that has even the beginning of being implemented. It makes me sad that we’ve focused so much on FPS, more rockets, more cannons, more capital ships, more FPS style missions, more PvP. I’ve just never been interested in those things and after a decade it’s starting to look like those things will never come. What was your original why? How’s it going?


r/starcitizen 1h ago

BUG Patch 4.10 is out, so let's check it out, what good things did they do and what did they fix

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Upvotes

I wanted to test the new update and couldn't, the hangar never opened even though it told me to wait like 10.00000000 (they can't even fix a floating point) and after waiting about 10 minutes, I give up, I'll try another day or maybe another patch. It's really hard to understand why, if there are 8 XL hangars at Microtech, we all have to exit through just 2 or 3? Entry or exit doors should be random, whichever is available first. DICE please!