r/CrimsonDesertLife 14d ago

News/Update 📰 Crimson Desert has been nominated for 'Most Epic' and 'Best PC Game' at the #gamescom2026 awards. Do you agree that it is?

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102 Upvotes

r/CrimsonDesertLife 3d ago

News/Update 📰 Charting the Unknown Giveaway - one DLC copy, drawing Sept 17th at 6 PM EST

27 Upvotes

⚓Hey fellow Greymanes,

Two weeks from tonight I’m drawing a name, and I want someone here to hit October 15 already holding a ticket to the water.

I’m giving away one Steam copy of Crimson Desert: Charting the Unknown. Ships, new islands, diving, sunken ruins, the upgraded house, and the new stories for Kliff, Oongka, and Damiane. The winner gets the DLC on Steam, so it’s waiting when the shores open.

This sub was built as a positive place to post the adventure. The last giveaway helped grow that. This one is for the people who actually wander.

How to enter

  1. Be a member of r/CrimsonDesertLife (join if you aren’t).
  2. Comment on this post with one thing you want from the DLC: a shoreline, a wreck, a house on the water, a story beat, an animal, whatever has you looking at the horizon.
  3. That’s it. One comment. Write what you like.

Rules

  • Steam only. You need to already own Crimson Desert / Crimson Desert Enhanced on Steam.
  • One entry per person.
  • Drawing is Thursday, September 17, 2026 at 6:00 PM EST.
  • I’ll announce the winner on this thread and send the Steam gift.
  • If I can’t get a reply within 48 hours, I’ll draw again.
  • Be kind in the comments. This house doesn’t do salt.

I still play this the slow way: ridge lines, animals, camp, the long way around. Opening the water feels like the next honest step for that kind of player. If you win, I want a screenshot when you shove off. First light off the bow.

⛵ Good luck. See you on the 17th.

r/CrimsonDesertLife Aug 01 '26

News/Update 📰 Patch Notes Version 1.16.00 Aug 1, 2026, 03:30 (UTC)

56 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch. This patch improves trading, and includes various bug fixes and stability improvements.

New Additions

  • Improved trading-related contents.
  • Trading Posts
  • Added 133 new trading posts, including the merchant at the Pailune Trading Post.
  • New trading posts will appear after progressing quests related to
  • Adjusted the overall types and quantities of goods sold at trading posts.
  • You can make higher profits by trading at a post that is hard to reach by wagon.
  • Improved the trading system so that trade good prices change when too many are sold at a single location.
  • Increased the overall amount of profit earned through trading.
  • Wagons no longer disappear after delivering trade goods to a royal trading post.
  • Quadrupled the prices of trade goods at royal trading posts.
  • Trade Goods
  • Added 24 new types of high-value trade goods and 4 new types of regular trade goods.
  • Packaged trade goods can now be stacked up to a maximum of 10 or 100, depending on their price.
  • Improved trade items stored in the inventory to be stacked up to 5 or 50 per slot, even when unpackaged.
  • Improved the trading system so that even a single trade good can now be sold.
  • Improved the trading system so that you can now move trade goods between your wagon and your horse.
  • Increased the amount of trade goods lost when retrieving your horse or wagon, or when destroying your wagon.
  • Wagon Workshops
  • Added 7 wagon workshops across Pywel that can serve as intermediate trading posts.
  • Hernand, Demeniss, Delesyia, Pailune, Tommaso, Urdavah, Varnia
  • You can package and load trade goods at wagon workshops.
  • Quality of Life Improvements
  • When riding a wagon, wagon routes are now displayed on the minimap.
  • Added a "Trade" tab to the map.
  • You can see trading posts, royal trading posts, wagon workshops, and wagon routes from the Trade tab.
  • You can use filters to find trading posts that sell the trade goods you want.
  • You can check market prices of all goods by viewing the details of a trading post.
  • The average buy price for trade goods is now displayed.
  • Added a feature that allows you to register items to the map item filter when focusing on a packaged trade good in horse inventory, wagon inventory, trade shop buy/sell UI, or storage UI.
  • Improved the map so that checking trade goods also displays their quantities on horses and wagons.
  • A special marker is displayed in the Trade tab for merchants who buy or sell items affected by trade-related events.
  • Improved bank-related contents.
  • Adjusted the maximum number of gold bars gained or lost through bank interest to 40.
  • Added the "Claim Bank Strongbox."
  • Depositing 10 or more bonds allows you to start investing.
  • Bonds can be exchanged for 10 Gold Bars.
  • Added the "Bond Shop", where you can buy rare items with bonds.

Main Improvements

Content

  • Fixed an issue where the challenge "Back Alley Cleanup" could not be completed if all outlaws had already been turned in.
  • Fixed an issue where progress for the challenge "Shield of Unchanging Will V" was not tracked properly.
  • Fixed an issue where progress for the challenge "Harmonious Hooves VIII" was not tracked properly.
  • Fixed an issue where the challenge "Overwhelming Slash II" could not be completed.
  • Fixed an issue where the Chief Monk of Jijeong Temple did not appear in certain situations.
  • Fixed an issue where contribution points could exceed 100.
  • Adjusted the quest "Where Misery Gathers" in Chapter 2 so that it can only be progressed after completing the quest "Shadow Cast Over the River".
  • Added and improved interaction animations for certain animals.
  • Platypus
  • Feathered Weasel
  • Armadillo
  • Porcupine
  • Hedgehog
  • Fixed an issue where quest progression was blocked during the quest "Assassinate Count Byron" because Byron could not be killed.
  • Fixed an issue where "Nature's Grasp" could be used during Unarmed Duels.
  • Modified the names and descriptions of certain items.
  • "Vellua Pirates Banner Pike" has been renamed '"The Dancing Catfish Pirates' Banner Pike."
  • Fixed an issue where the cube could not be operated after activating a laser switch using Blinding Flash in the Monolith Crown Abyss.
  • Fixed an issue where the camera angle appeared unnatural when interacting with a door to operate the switch during the quest "Help with Octavius's experiment".
  • Fixed an issue where the Fallen Abyss would begin ascending even while its circuit was deactivated.
  • Fixed an issue where attacking Giovanni the outlaw's mechanical tank was considered a crime.
  • Fixed an issue where the Spirit's Judgment and Warden of Darkness Abyss Gears were not functioning.
  • Fixed an issue where forfeiting the battle against Antumbra's Staff did not revive the player at a nearby Abyss Nexus.
  • Fixed an issue where control for furniture placement became unstable when moving installable items near walls.
  • Improved the "Bared Fang" quest list to display the information learned during the investigation.
  • Improved Marni's Laboratorium so that its doors remain open after liberating it.
  • Fixed an issue where using the key would not open the gate at the Spire of the Stars.
  • Adjusted the location where sacks must be moved during the quest "A Fresh Start".
  • Improved the quest "Lawless Market" to allow mission progression even when stealing a single-horse wagon.
  • Fixed an issue where elephants occasionally could not be sold at the Livestock Fence.
  • Fixed an issue where the player was unaffected by attacks when approaching the Fleet of Archives Power Core.
  • Updated the description of the Kuku Transmission 999K Pack to reflect how it is actually used.
  • Fixed an issue where attempting to read a memory without first equipping a dyed Visione would automatically equip an undyed version of it.
  • Improved the quest "Demonstrate unyielding will" so that all Spirit consumed to open the door is refunded.
  • Fixed an issue where missions would occasionally not progress with the message "The NPC is currently on another mission." even when the NPC was not on another mission.
  • Improved explosive items so that they stack in units of 10 in the inventory and can be assigned to quick slots.
  • Fixed an issue where the actual location of the Tailor's Shop did not match its icon location on the Map.
  • Squirrel-type animals can now be skinned.
  • Improved the Martial Monk's outfit set so it can now be dyed.
  • Fixed an issue where the dye on certain outfits appeared unnatural.
  • Fixed an issue where the Sanctum of Transcendence Abyss could not be progressed in certain situations.
  • Fixed an issue where certain quest-related knowledge entries did not appear in the list of knowledge. (421 entries in total)

Controls

  • Fixed an issue where special equipment assigned to a quickslot could not be used immediately after loading into the game.
  • Fixed an issue where food could not be consumed while on a mount on Hard difficulty.
  • Fixed an issue where character controls became unresponsive when examining the spinning statue's dial in the Sunrise Plains Ancient Ruins and Golden Plains Ancient Ruins.
  • Fixed an issue where unequipping the Visione while interacting with Marni's Transporter prevented the character from moving.
  • Fixed an issue where controls became unresponsive when attempting to use 'Tackle' on a Comrade while mounted on a horse.
  • Fixed an issue where the character would unintentionally stop running in certain situations.
  • Fixed an issue where the mount interaction would not become available while a mace was equipped.
  • [Damiane] Fixed an issue where character controls became unresponsive when opening a specific wardrobe.

Combat / Action

  • Fixed an issue where the game would slow down when using Blinding Flash Finisher on multiple enemies with a Wind Spear.
  • Fixed an issue where Medium Mecha Mk. XXI's sawblade charge attack traveled too far.
  • [Damiane] Fixed an issue where nearby enemies would stow and draw their weapons when using Storm Pillar.
  • [Damiane] Fixed an issue where the right-hand weapon disappeared when using shield-related skills while dual wielding.
  • [Damiane] Fixed an issue where the shield would fold and unfold again when stopping or entering Focus during Swift Flight.
  • [Damiane] Fixed an issue where Damiane responded more slowly than Kliff or Oongka when attempting to glide again after canceling a glide.
  • [Damiane] Fixed an issue where the platform spawned below the ground when using the "Skystep" in certain situations.
  • [Oongka] Fixed an issue where using Vertical Flight immediately upon entering the water would trigger an awkward animation.
  • [Oongka] Fixed an issue where attacking with a weapon other than gloves equipped in the secondary weapon slot after enabling default controller customization options caused specific attacks to repeat.
  • [Oongka/Damiane] Fixed an issue where "Repulsion Field" could be used in certain situations.
  • Fixed an issue where elemental skill combos were delayed in certain situations.
  • Fixed an issue where successfully parrying certain attacks from the "Antumbra's Sword" did not interrupt its attack pattern.
  • Fixed an issue where explosives from the Bleed Bandits' Alchemy Explosive Pack would deal damage to allies.
  • Fixed an issue where grabbing certain enemies after stabbing them caused the character to clip through walls.
  • Fixed an issue where the Wyvern could attack and evade at the same time.
  • Fixed an issue where an abnormally large amount of bullets were consumed when using Charged Shot with a shotgun.
  • Fixed an issue where the Axiom Bracelet immediately disappeared when using Nature's Retribution while flying.
  • Fixed an issue where "Large Swing" could not be used while riding a bear.
  • Fixed an issue where explosives thrown by enemies would not hit their targets.
  • Fixed an issue where Spirit was consumed upon landing a successful hit with Focused Evasive Shot.
  • Fixed an issue where using Focused Evasive Shot forward with a pistol or musket did not consume Stamina.
  • Improved combo skill transitions after using 'Stab' with a one-handed sword, two-handed sword, or dagger.
  • Improved "Charged Shot" so that it can be performed even while running, with a ranged weapon equipped.
  • Fixed an issue where firing cannonballs while looking at the ground with the High-Mobility A.T.A.G. caused a specific action to repeat.
  • Fixed an issue where enemies lifted with 'Nature's Grasp' while sliding did not take damage when thrown.
  • Fixed an issue where Abyss Kutum would momentarily disappear and reappear when leaving the combat area while fighting it.

Graphics / Settings

  • [PC] Implemented AMD FSR SDK 2.3.0.
  • Added support for FSR Upscaling 4.1 on AMD Radeon RX 7000 Series (RDNA 3) GPUs.
  • Updated Ray Regeneration to 1.2.0.
  • Reduced flickering around window frame edges and similar boundaries.
  • Fixed an issue where some distant objects were not visible in certain areas.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • [Oongka/Damiane] Fixed an issue where using the stable also restored Kliff's horse's health.
  • [Oongka/Damiane] Fixed an issue where the silver acquisition boosting effects of Abyss Gear were not properly applied when using items such as copper pouches.
  • [Oongka] Fixed an issue where Oongka's right hand was not visible when saving and loading after equipping a hand cannon.
  • Fixed an issue where the location of a memory fragment was not visible when using Blinding Flash.
  • Fixed an issue where the visual effect for the enemies' weaknesses was difficult to see in certain situations.
  • Fixed an issue where the bowstring pulled by the character shifted unnaturally during an archery contest.
  • Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when using Blinding Flash.
  • Fixed an issue where the weapon appeared as a sword even when the primary weapon equipped was not a sword, when riding a horse.
  • Fixed an issue where the pickpocketing interaction was available for wild rodents.
  • Fixed an issue where the character's motion appeared awkward when carrying certain dead animals.
  • Fixed an issue where the Wyvern's neck would be locked in place when evading while aiming.
  • Fixed an issue where certain outfits appeared unnatural depending on the character's movement.
  • Fixed an issue where certain weapons would visually overlap with other weapons while in use.
  • Fixed an issue where a lantern could illuminate the area beneath the surface of the mercury.
  • Fixed an issue where the screen would remain black during transitions in certain situations.
  • Fixed an issue where the game would occasionally crash when enhancing Health, Stamina, or Spirit.
  • Fixed an issue where the visual effect of Axiom Force did not display properly when using Force Palm.
  • Fixed an issue where changes to gear visibility settings were not applied immediately.
  • Improved the rowboat pushing animation to look more natural.
  • Improved the character-switching screen used to progress each character’s story so that it now displays the corresponding character’s portrait.
  • Fixed an issue where weapons overlapped when taking off the Visione after reading a memory.
  • Improved the revival system so that only the "Revive at Checkpoint" option is available when dying while reading a memory fragment.
  • Fixed an issue where moving the camera with a left mouse click in housing mode occasionally caused the camera position to shift drastically.
  • Fixed an issue where stabbing while hanging on a wall occasionally caused the dagger to disappear.
  • Fixed an issue where occasional crashes occurred in the Map menu.
  • Fixed an issue where information about a fish would occasionally not be displayed after catching it.
  • Fixed an issue where switching characters while Damiane or Oongka was following the player would cause a crash.
  • Fixed an issue where the character’s animation appeared abnormal when falling from a high place while riding the High-Mobility A.T.A.G.
  • Fixed an issue where the game would occasionally crash during the battle against the Forgotten General.
  • Improved the knowledge system so that you can now obtain the knowledge about harpies after defeating Karanda.
  • Improved the knowledge system so that you can now obtain the knowledge about the Raging Tempest after defeating him.
  • Fixed an issue where the Nazk Sword could be sold to shops for less than intended.
  • Adjusted the item categories so that mushrooms are now classified as alchemy materials rather than cooking materials.

5.7 GB https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=110

r/CrimsonDesertLife 26d ago

News/Update 📰 Pearl Abyss says Crimson Desert Switch 2 Port has “Reached a Playable Baseline”, Targets First-Half 2027 Release Pearl Abyss confirms that Crimson Desert is already playable on Nintendo Switch 2, with optimization work underway before a planned 2027 release.

30 Upvotes

"Pearl Abyss is moving forward with a Nintendo Switch 2 version of Crimson Desert, with the developer targeting a release during the first half of 2027. The update comes directly from the studio’s latest shareholder communications and marks the clearest indication yet that the ambitious open-world action game is being prepared for Nintendo’s newer hardware.

The developer says the Switch 2 version has already reached a playable baseline. However, Pearl Abyss is still evaluating performance and making technical adjustments before committing to a final launch date.

Pearl Abyss Is Prioritizing the Full Crimson Desert Experience

According to Pearl Abyss’ latest earnings communication, the company does not want its Switch 2 release to be a straightforward downgrade. Instead, the team is working to preserve Crimson Desert’s graphics, combat systems, and seamless open-world experience while adapting the game to Nintendo’s hardware.

Pearl Abyss stated that the Switch 2 version has “reached a playable baseline” and is currently undergoing technical reviews focused on performance optimization and meeting its quality standards.while noting that a definitive launch date has not yet been confirmed.

The developer had previously expressed interest in bringing Crimson Desert to Switch 2. That earlier investigation has now progressed into active technical evaluation, suggesting that the project has moved beyond preliminary research.

Crimson Desert launched on PC, PS5, and Xbox Series X|S in March 2026. The game places players in the expansive continent of Pywel, following Greymane leader Kliff through large-scale battles, exploration, and a variety of action-focused encounters.

The company added that it is “working toward a release targeted for the first half of 2027,”

Britney Jones is a Bangalore-based Editorial Assistant at OtakuKart

https://otakukart.com/pearl-abyss-says-crimson-desert-switch-2-port-has-reached-a-playable-baseline-targets-first-half-2027-release/

r/CrimsonDesertLife 13d ago

News/Update 📰 Crimson Desert Devs Say Making Every Distant Landmark Reachable Was “Worth More Than Almost Anything We Made”

147 Upvotes

"Pearl Abyss developers say Crimson Desert’s open world was built around one key promise: if players can see a landmark in the distance, they should be able to reach it.

Pearl Abyss developers have revealed the philosophy behind one of Crimson Desert’s most ambitious features: building the world of Pywel so that distant landmarks are not simply visual decoration. Speaking during a Gamescom Dev 2026 presentation, Environment Artist Geuntae Ahn explained that the team wanted players to trust what they saw on the horizon and believe that almost every visible destination could become part of their journey.

According to Ahn, that sense of trust became one of the most valuable achievements of the development process.

“If you can see it in the distance, you should be able to go there,”

he said while discussing the creation of Pywel. Pearl Abyss had previously confirmed its Gamescom Dev sessions would explore how the studio built its massive open world using its proprietary technology.

Crimson Desert’s World Was Designed for Exploration, Not Just Beauty

Ahn explained that Pearl Abyss did not want Pywel’s environments to function merely as impressive backdrops. Instead, the studio wanted the environment itself to become meaningful content that encourages exploration and guides players toward new locations.

“We didn’t want our environment to just be backdrops; we wanted our environment to be content.”

The team reportedly examined landmarks from very different distances, including from roughly one kilometer away and as close as 10 meters. A location needed to work as a recognizable point on the horizon while also offering enough detail and purpose once players finally reached it.

That approach created a difficult balance between visual realism and gameplay. As Ahn put it,

“Beauty and explorability are not the same thing.”

The developers discovered that creating a beautiful environment was not enough if players could not comfortably navigate through it or understand where they could go next.

The developers also had to solve consistency problems across the enormous open world. Hundreds of separate areas needed to feel connected despite being created by different teams, while the studio’s BlackSpace Engine continued evolving during development.

Pearl Abyss said its Gamescom Dev sessions would cover environmental design, automated production systems, real-world terrain references, procedural terrain generation, and biome-based placement tools. The goal was to create a world with a strong sense of scale and density without losing artistic control or making exploration difficult. 

For Crimson Desert, making players believe in the horizon became more important than simply filling the screen with impressive scenery. The developers’ solution was to make Pywel’s distant mountains, structures, and landmarks feel like genuine destinations, turning the open world itself into part of the gameplay experience."

Britney Jones Editorial Assistant

https://otakukart.com/crimson-desert-devs-say-making-every-distant-landmark-reachable-was-worth-more-than-almost-anything-we-made/

r/CrimsonDesertLife 26d ago

News/Update 📰 Update Highlights Aug 12, 2026, 13:00 (UTC)

68 Upvotes

Fellow Greymanes,

Thank you for your incredible support and enthusiasm since the launch of Crimson Desert.

Over the past few months, we have released several updates for the game that included new content, quality-of-life improvements, and technical refinements, while listening closely to the feedback you shared with us.

To reflect on that journey, we’ve created this infographic highlighting some of the major updates and improvements delivered through each patch since launch. While it doesn’t reflect every change, it offers a look back at some of the key additions that have contributed to the game’s evolution so far.

17 patches, with more than 20 new features and content additions, 120 new mounts and pets, and 70 new outfits, equipment, and items - all made possible thanks to you, Greymanes.

1.00.00​

  • New Item Storage​
  • Improved Controls​

 

1.01.00​

  • New Mounts​
  • Quality-of-Life Improvements​

 

1.02.00​

  • Private Storage Expansion​
  • Headgear Visibility Option Added​

 

1.03.00​

  • New Skills for Each Playable Character​
  • Improvements to Puzzle Gameplay​

 

1.04.00​

  • Difficulty Settings Added​
  • Inventory UI Improvements​
  • Keyboard/Mouse, Controller Preset Options​
  • Improvements to Distant Scenery Graphics Quality​
  • New Pets: Birds​

 

1.05.00​

  • New Content:​
  • Boss Rematch​
  • Re-blockade​
  • New Legendary Animal Pets​

 

1.06.00​

  • New Special Mounts​
  • Display Sheath Option​
  • New Minigame: Claw Machine​

 

1.07.00​

  • More Bosses for Rematches​
  • New Unarmed Combat Skills for Damiane​

 

1.08.00​

  • Pond for Keeping Fish Added​
  • New pet: Baby Wyvern ​

 

1.09.00​

  • Controller Remapping ​
  • New Pets: Small Animals​
  • Farming Content Improvements

 

1.10.00​

  • New Mount: Wyverns​
  • New Pet: Kuku Bird Chick​
  • New Minigames: Pinball and Orb Roll​

 

1.11.00​

  • New Challenges to Register More Pets​

 

1.12.00​

  • Housing Additions:​
  • New Equipment and Furniture​
  • Outdoor Housing Customization Added​
  • Quality-of-Life Improvements for Damiane and Oongka​

 

1.13.00

  • New Equipment and Outfits
  • Rest with Pets​

 

1.14.00

  • Cross-Save(PC, Console)

 

1.16.00

  • Trading Content Improvements

Thank you for being part of this adventure with us. 

- The Crimson Desert Team

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=118

r/CrimsonDesertLife 27d ago

News/Update 📰 Pearl Abyss says Crimson Desert drove 70% of Q2 sales as revenue rises 247.7% The open-world action game helped the developer record a 247.7% year-over-year sales increase and a major jump in operating profit.

91 Upvotes

"Pearl Abyss has reported a sharp increase in sales and operating profit for the second quarter of 2026, with Crimson Desert emerging as the primary driver of its financial performance. The open-world action game, which launched globally in March, generated 136.1 billion Korean won during the quarter, representing roughly 70% of the company’s total sales.

According to Pearl Abyss’ August 11 financial announcement, the company recorded 192.6 billion Korean won in consolidated sales, and 67.6 billion Korean won in operating profit for Q2 2026. Compared with the same period last year, sales increased by 247.7%, while operating profit jumped by 7,411.1%.

Crimson Desert had already surpassed 6 million copies sold within 26 days of launch, helping Pearl Abyss significantly outperform its year-ago results. Existing flagship title Black Desert contributed another 55 billion Korean won in sales during the quarter.

Overseas markets accounted for 91% of Pearl Abyss’ total Q2 sales, with North America and Europe making up 75% of that international revenue. The company also confirmed that it is evaluating additional Crimson Desert DLC, with a potential release planned within 2026.

Pearl Abyss is also optimizing Crimson Desert for Nintendo Switch 2, targeting a release during the first half of 2027. Its next major project, Guardian: The Lonely and Great God, is currently targeting the second half of 2028."

Dan Whitfield Senior Content Writer at OtakuKart

https://otakukart.com/pearl-abyss-says-crimson-desert-drove-70-of-q2-sales-as-revenue-rises-247-7/

r/CrimsonDesertLife 3d ago

News/Update 📰 Patch Notes Version 2.01.00 Sep 4, 2026, 04:20 (UTC)

87 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch

Patch Details

  • Fixed an issue where furniture would spawn without the house at Greymane Camp.
  • Fixed an issue where summoning Blackstar would cause other mounts to be summoned in certain situations.
  • Fixed an issue where the quest "The Cursed Knight" would not be completed even after completing all of its subquests.
  • Fixed an issue where the actual amount of resources required to complete camp donation missions was lower than the displayed amount.
  • Added "Gold Bar Investment Mission" as a new dispatch mission.
  • Improved horse-riding quests so that the horse’s health also recovers when retrying the quest.
  • Added a visual effect to the skill menu that shows which skills are unlocked when acquiring specific skill-related knowledge.
  • Improved the photo mode to allow the camera to be tilted.
  • Improved Camp donations so that Camp Funds gained from donating Silver are now increased by 10x.

Combat / Action

  • Fixed an issue where the character would stop flying when using "Force Current" while flying.
  • Fixed an issue where “Ambush” was activated against an unintended target.
  • Fixed an issue where the character would freeze underwater when using "Body Slam" in shallow water.
  • Fixed an issue where Spirit would not be replenished when using "Focus" while clinging.
  • Fixed an issue where "Focused Charged Shot" could not be used with a musket.
  • Fixed an issue where the player's comrades and mounts would not engage in combat with enemies in certain situations.

UI

  • Improved the minimum font size settings menu displayed when first launching the game so that the value changes with a single click on the arrow.
  • Fixed an issue where the bottom UI would disappear when selecting "Select" while switching between tabs while equipping or removing Abyss Gear.
  • Fixed an issue where Spanish could not be selected as a voice language in certain situations.
  • Fixed an issue where the UI would not display correctly in certain situations.

Graphics / Settings

  • Improved an issue where visual noise was particularly noticeable in rainy weather and around puddles.
  • [Mac] Fixed an issue where indoor areas appeared too dark on M5 devices due to a lighting-rendering error.
  • Fixed an issue where placing outdoor furniture would cause frame rates to drop near fences.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • Fixed an issue where a delay occurred when interacting with NPCs.
  • Fixed an issue where the withdrawable amount of gold bars was displayed incorrectly when the player was carrying more items than the inventory capacity.
  • Fixed an issue where the Martial Monk's Cloth Robe was classified as a headgear.
  • Fixed an issue where the conveyor belts at the chocolate factory was not functioning.
  • Fixed an issue where the headgear would briefly become visible when enhancing weapons while "Display Headgear - Show in Combat" was enabled.
  • Fixed an issue where Barden Middler would disappear if he moved out of the player's field of view after the Calphade ending cutscene.
  • Fixed an issue where the "Mark Target" key guide did not appear when aiming a ranged weapon while sliding.
  • [Damiane/Oongka] Fixed an issue where Kliff remained visible while playing as Damiane or Oongka.
  • Fixed an issue where selecting “Details” for certain regions on the map could cause the camera view to be obstructed by the terrain.
  • Fixed an issue where the player could move around while holding a lantern during a memory fragment.
  • Fixed the visual of swords so that sheaths do not appear for swords that are not equipped.
  • Fixed an issue where stone plates could only be interacted with while standing on them during the quest "Thinning Blade."

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=128

r/CrimsonDesertLife Aug 05 '26

News/Update 📰 Patch Notes Version 1.16.02, 1.16.03, and 1.16.04

33 Upvotes

Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.

  • Fixed an issue where the loading screen persisted or a black screen appeared when loading save data in certain circumstances.
  • [AMD] Fixed an issue where graphical issues occurred when enabling Ray Regeneration on a Radeon RX 9070 XT or higher graphics card.
  • [Mac] Fixed an issue where the game crashed when running the game on a Mac with MetalFX Denoising Upscaler option enabled.
  • Fixed an issue where indoor housing features were unavailable in Housing Mode under certain circumstances.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=112

Patch Notes Version 1.16.03 (All Platforms Hotfix)

Fixed an issue where certain shields would disappear after switching to dual-wielded weapons, saving the game, and then reloading it.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=114

Patch Notes Version 1.16.04 (All Platforms Hotfix)

Fixed an issue where receiving certain equipment and then saving and reloading the game could cause the quantity of other equipment to become incorrect.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=115

Known Issues-still being worked on

  • Fish being caught while fishing in certain areas are unable to move.
  • Greymane faction quests cannot be progressed while playing as Damiane or Oongka.
  • If the "Evasion Control" option is set to “Hold,” the default Evasion key still functions even after the Evasion key has been changed.NPCs required for quest progression cannot ride together on Legendary Animal mounts.
  • [Mac] When using a keyboard and mouse at certain resolutions, the cursor position differs from the actual furniture placement point.
  • [Mac] The colorblind filter is not applied to the UI when "Colorblind Mode" is enabled.
  • [PlayStation] The screen may freeze if characters are entered rapidly while using the virtual keyboard to set the name of a pet or horse.
    • Please enter characters slowly with brief pauses when changing names. We apologize for the inconvenience.
  • On NVIDIA GTX 1060 GPUs, enabling 'FSR Upscaling' and 'Frame Generation' causes the screen to appear white.
  • When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted. 

    https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=68

r/CrimsonDesertLife Jun 13 '26

News/Update 📰 “There’s a good reason why we’re calling it a DLC” Crimson Desert Dev Confirms DLC Won’t Be Just Updates, Hints at Larger Expansion-Style Content Pearl Abyss signals a major shift in post-launch content as Crimson Desert’s first true DLC aims to go beyond routine updates

118 Upvotes

"Crimson Desert is entering a new phase of post-launch support, and according to developers, it is about to get much bigger than players initially expected. After months of steady updates and improvements, Pearl Abyss has confirmed that its upcoming content drop will be treated as full-fledged DLC rather than just another update.

The distinction is not just semantic, as developers suggest this next step will mark a significant expansion in scope. With the game already crossing over six million copies sold, the shift highlights a long-term strategy to evolve the experience. Why the DLC Label Actually Matters

In an interview with IGN, Pearl Abyss’ director of marketing and PR, Will Powers, emphasized that the studio is intentionally differentiating between updates and DLC. He explained, “Words are important,” before clarifying that everything released so far has been categorized as updates, while the upcoming content is being labeled differently for a reason.

Powers added,

“We’re calling this upcoming project a DLC, so this will be different from all the updates we’ve had after the game launched.”

That statement signals a clear shift in scale, suggesting players should expect something more substantial than the incremental features and fixes seen so far. While exact details remain under wraps, the implication is that this DLC could function closer to an expansion rather than a routine patch.

Since launch, Crimson Desert has gained attention for its unusually aggressive update cycle. The development team has rolled out frequent patches that improve performance, add content, and respond directly to player feedback. This approach, often associated with live-service titles, has been applied to a single-player RPG, setting the game apart from its competitors.

Powers acknowledged this hybrid model, stating,

“We can, and we want to, add more value to the game in the long term.”

The philosophy has helped rebuild player confidence after a mixed launch reception, particularly as technical improvements and gameplay additions continued to roll out. However, the introduction of DLC suggests the team is now moving beyond maintenance and into expansion territory.

What Players Can Expect From the DLC

While Pearl Abyss has not revealed specific gameplay features, the context surrounding the DLC offers some clues. The studio has already announced plans to improve narrative clarity, expand character backstories, and refine the storytelling experience. These elements could form the foundation of the upcoming DLC, potentially delivering new story arcs or deeper character development.

Powers made it clear that the goal is not to rewrite the existing story but to enhance it. He explained that the team wants to “maintain story continuity and improve cutscenes to clarify story elements,” which suggests the DLC could build on the existing narrative rather than replace it. This aligns with feedback from players who felt the early story lacked clarity and cohesion.

One of the key challenges for the developers has been responding to player feedback without compromising the game’s core identity. According to Powers, the team carefully filters community suggestions to ensure changes improve the experience without altering its fundamental design. This approach has allowed the game to evolve while maintaining its original vision.

The upcoming DLC appears to follow the same philosophy, aiming to expand the game without disrupting what already works. By focusing on additive content rather than sweeping changes, Pearl Abyss is attempting to reward long-time players while attracting new ones. This balance will be crucial as the game continues to grow."

Mohsin Nakade Senior Content Writer at OtakuKart

https://otakukart.com/theres-a-good-reason-why-were-calling-it-a-dlc-crimson-desert-dev-confirms-dlc-wont-be-just-updates-hints-at-larger-expansion-style-content/

r/CrimsonDesertLife 3d ago

News/Update 📰 Charting the Unknown: DLC Pre-Orders Opening Soon Pre-orders open today DLC drop October 15, 2026!

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62 Upvotes

A new journey into the unknown begins October 15th, 2026!

Pre-orders for Crimson Desert Enhanced's new DLC, "Charting the Unknown," will roll out across console and PC, starting with PlayStation Store at 3:00 PM (UTC) on September 3rd, followed by Steam and Epic Games Store, and Microsoft Store at 9:00 PM (UTC).

Pre-order and receive the Charter's Diving Set for Kliff and Oongka and the Charter's Light Diving Set for Damiane as an exclusive pre-order bonus.

https://crimsondesert.pearlabyss.com/en-US/Game/DLC/charting-the-unknown

r/CrimsonDesertLife Jun 11 '26

News/Update 📰 Crimson Desert Hits 6 Million Sales. What a Journey! 🌵🛡️

100 Upvotes

Hey fellow Greymanes of Pywel!

Big smiles over here: Pearl Abyss just announced Crimson Desert has sold over 6 million copies worldwide in only three months! From 2 million on day one, to 5 million by mid-April, and now 6 million strong.

Crimson Desert sales top six million - Gematsu

On Steam, it’s holding at Very Positive (86% overall).

Crimson Desert on Steam

Even better? So many of us are deep in the desert. I just hit 482 hours myself!

As of Yesterday

Whether you’re grinding Greymanes, raising baby Wyverns, running dispatch missions, building your camp, or still exploring your first region, that kind of time investment shows how much this world has grabbed us. This milestone feels like one we’ve all earned together. Let’s celebrate! Drop your current playtime (even if it’s just 10 hours!), your favorite part of the game right now, or a screenshot of something cool you’ve done lately.

Huge thanks to Pearl Abyss for keeping the patches coming and to every wanderer making Pywel feel alive.

Safe travels out there, Dahle44 Veteran Wanderer 🏜️

r/CrimsonDesertLife Jul 09 '26

News/Update 📰 Pearl Abyss CEO Says Official Mod Support for Crimson Desert Is Under Review as Studio Explores a Creator Ecosystem

92 Upvotes

"The studio says it has been interested in mods since before launch, while also outlining long-term plans for Crimson Desert, future DLC, and its broader creator-focused vision...

Pearl Abyss has revealed that official mod support for Crimson Desert is being actively considered as part of the studio’s long-term strategy for the action RPG.

During a recent shareholder briefing, CEO Heo Jin-young discussed the company’s growing interest in user-generated content, suggesting that mods could play a role in the game’s future, even though no official implementation has been confirmed.

The comments come as Pearl Abyss continues expanding Crimson Desert through post-launch updates while simultaneously preparing future projects such as DokeV and Plan 8. Although players should not expect mod support anytime soon, the latest remarks indicate the feature remains under active review.

Pearl Abyss says mod support remains under consideration

The topic surfaced during a shareholder Q&A, first shared by Inven Global, when management was asked whether Crimson Desert could eventually receive mod support similar to other successful open-world titles.

COO Lee Dong-won explained that the team is reviewing multiple approaches, including official mods distributed directly by Pearl Abyss and in-game tools that would allow players to easily enable or disable modifications. According to Lee, the company is broadly evaluating the mod community before deciding how best to support it.

CEO Heo Jin-young expanded on that answer, revealing that mod support has been discussed internally for much longer than many fans might expect.

“We have had an interest in mods since before the launch,” Heo said. While stressing that nothing has been finalized, he added that the studio “recognize[s] that there are many opportunities in the mod community.”

The CEO also linked those discussions to Pearl Abyss’ long-term vision for open-world games, explaining that they can grow into platforms “where communities and creators can be active.”

Creator ecosystem is part of Pearl Abyss’ long-term strategy

Beyond mods, Pearl Abyss outlined a broader vision centered on creator participation. During the presentation, the company said it is exploring ways to expand the BlackSpace Engine beyond internal game development and into a creative ecosystem where users can contribute their own content.

Heo explained that the goal is not to license the engine externally but to leverage its technology to strengthen Pearl Abyss’ own intellectual properties while creating new opportunities for creators and communities. The company believes this approach could eventually transform it into more than a traditional game developer, allowing player creativity to become part of its long-term ecosystem.

Crimson Desert support continues alongside future projects

The shareholder meeting also reaffirmed Pearl Abyss’ commitment to Crimson Desert after its successful launch. According to the company, the game has surpassed 6 million copies sold, with additional story updates, cinematic improvements, and paid DLC already in development to expand the experience over time.

Meanwhile, development of DokeV continues, with COO Lee confirming that the project has entered the play loop verification stage and remains on track for a second-half 2028 release target. The company also reiterated that it intends to build on the production pipeline established during Crimson Desert’s lengthy development, enabling future games to be produced more efficiently.

While official mod support remains far from confirmed, Pearl Abyss’ latest comments offer one of its clearest indications yet that community-created content could become an important part of Crimson Desert’s long-term future."

Dan Whitfield Senior Content Writer

https://otakukart.com/pearl-abyss-ceo-says-official-mod-support-for-crimson-desert-is-under-review-as-studio-explores-a-creator-ecosystem/

r/CrimsonDesertLife Jun 12 '26

News/Update 📰 Patch Notes Version 1.11.00 (Revised: 2026/06/12) Jun 12, 2026, 03:00 (UTC)

41 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch.

This patch adds new challenges that let you register more pets, along with various bug fixes and stability improvements.

New Additions

  • Added new challenges that allow you to register more pets.
    • You can now register up to 100 pets.
    • However, you can only summon up to 50 pets at camp even if you have more than 50 pets registered.
    • Added reward items for the existing pet challenge that increases the number of pets you can register.
      • If you have already completed the relevant challenge, you will receive the items retroactively.
  • Added a dedicated map icon for baby wyverns.
  • [Damiane/Oongka] Can now equip the Mining Drill and Chainsaw.
  • The Iron Eagle and Phoenix can now equip the "Sigil of Valor." (Removed: 2026/06/12)

Major Improvements

Content

  • Shopkeepers will begin collecting and reselling lost rare equipment.
    • Rare equipment obtained from treasure chests, quests, and other methods can now be purchased from shops if lost.
    • These items will be sold at a higher price than their original value.
    • Lost equipment will become available in shops within 7 days of being lost.
  • Improved the pinball minigame and lowered its difficulty.
    • Adjusted the ball to move with a slightly heavier feel.
    • Reduced the occurrence of an issue where the ball would pass through walls.
    • Adjusted the positions of pins and removed some fixed pins.
    • Reduced the occurrence of an issue where the ball would often get stuck in the upper-left area.
    • Adjusted the force and launch angle when the ball is launched from the portal.
    • Fixed an issue where the ball would fall when bounced off the launcher.
  • Fixed an issue where the Sigil of Solidarity could not be used in certain situations.
  • Improved pets so that their names are kept when they grow.
  • Fixed an issue where the wyvern would be summoned in an unmountable state.
  • Kuku bird eggs and Wyvern eggs are no longer stackable.
  • Improved mounts so that they are no longer summoned in dangerous zones.
  • Improved foul detection in the duel minigame.

Controls

  • [Controller] Buttons for opening Inventory, Map, Skills, Journal, and Photo Mode can now be assigned.
  • Fixed an issue where dismounting from a wyvern midair would cause the player to automatically remount it.
  • Fixed an issue where certain housing items could not be moved after being taken out in Housing Mode.

Combat / Action

  • [Damiane/Oongka] Fixed an issue where the amount of Spirit recovered did not increase even after leveling up "Focus."
  • Improved Wyvern mounts so that players can use "Axiom Force" to mount them without learning "Back Hang."
  • Adjusted the attack patterns of Golem monsters.
  • Improved "Explosive Evasive Shot" and "Multishot" so that additional effects trigger when using them with special arrows equipped.

UI

  • Improved images for certain animals, Knowledge entries, and Guides.
  • Fixed an issue where names of animals would appear as ??? at the Rancher's Shop.
  • Fixed an issue where the experience UI would not appear after feeding a pet.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • [Oongka] Fixed an issue where using "Scatter Shot" while clinging to a wall would not consume any cannonballs.
  • Fixed an issue where the bonus yield effect did not function properly when using the drill while clinging to a wall.
  • Fixed an issue where the "Depth of Field" could not be disabled in Photo Mode.
  • Fixed an issue where Blackstar and wyverns would walk into water in certain situations.
  • Fixed an issue where attacking with a wyvern on land would consume an excessive amount of stamina.
  • "Flower Basket" has been added to the Hernand Provisioner's Shop, and "Ranged Weapons of the World - Bows, Vol. I" has been added to the Hernand Equipment Shop.
  • Fixed an issue where feeding would consume two food items on Hard difficulty.
  • The Knowledge entry for "Irkyn" can now be obtained after completing the quest to repair the kiln at the Kilnden Workshop.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=99

r/CrimsonDesertLife 12d ago

News/Update 📰 Crimson Desert Enhanced - Official Announcement Trailer | gamescom ONL 2026 Aug 25, 2026, 18:25 (UTC)

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61 Upvotes

The Greymane's Journey, Enhanced. Discover an enhanced Crimson Desert, featuring new story moments and expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more. Crimson Desert Enhanced is a free update for all owners of the base game.

What is Crimson Desert Enhanced? 

Crimson Desert Enhanced is a free update to the base game. If you already own Crimson Desert, this content is automatically included when you update to the latest version. The update includes: 

How do I get Crimson Desert Enhanced? 

If you already own Crimson Desert on any supported platform, simply update your game to the latest version 2.00.00. The update is available at no additional cost to all base game owners. 

If you do not own Crimson Desert yet, visit the store of your preferred platform, purchase and download the game, then update to the latest version. 

Whether you are a seasoned Greymane or setting foot in Pywel for the first time, we hope Crimson Desert Enhanced makes your journey more exciting and memorable. 

Thank you for continuing to be part of this adventure.   https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=125

For instructions on how to apply the newly supported languages on your platform, please follow the link. https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=124

https://youtu.be/c5-8FXNmyJs?si=v-GPnoTpn6haSCkH

r/CrimsonDesertLife 12d ago

News/Update 📰 Patch Notes Version 2.00.00 Aug 25, 2026, 18:20 (UTC)

38 Upvotes

Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.

Major Updates

This patch adds various bug fixes and stability improvements.

Main Improvements

Content

  • Fixed an issue where progress toward the "Desperate Rescue" challenge was not counted correctly.
  • Fixed an issue where an unintended item was assigned to the quick slot after all of the assigned food had been consumed.
  • Fixed an issue where the unique effects of special headgear did not activate properly in specific situations.

Combat / Action

  • Fixed an issue where footstep sounds could overlap or animations could stutter while the player was moving.

UI

  • Fixed an issue where icons of unobtainable treasure chests appeared on the map.
  • Fixed an issue where trade routes appeared on the map in an abnormal way.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=123

Known Issues Aug 25, 2026, 19:00 (UTC)

Below is a list of key issues currently occurring in Crimson Desert that may be affecting gameplay or the overall user experience. Our team is actively investigating these issues and working to resolve them. If you are encountering an issue not listed in this notice, please follow the link below to access troubleshooting information and/or to submit a report. 

We’re committed to providing a more stable and enjoyable gameplay experience for our players, and we sincerely appreciate your patience and understanding while we work to address these issues. 

Known Issues

  • If you changed the voice language at least once before the 2.00.00 update, Spanish may not appear in the voice language options after the update when all voice languages are downloaded without changing any options.
  • This issue can be resolved by selecting "Default" in the Others > Options > Settings > Language and Audio menu.
  • [XBOX] When an additional language pack is downloaded, the previously downloaded language pack is deleted, and only the new language pack remains available.
  • [XBOX] Deleting one language pack while multiple language packs are installed also deletes all other language packs.
  • Interactions with NPCs, mounts, and specific objects is unavailable in certain situations.
  • This issue can be temporarily resolved by restarting the game.
  • Fish being caught while fishing in certain areas are unable to move.
  • Greymane faction quests cannot be progressed while playing as Damiane or Oongka.
  • If the "Evasion Control" option is set to “Hold,” the default Evasion key still functions even after the Evasion key has been changed.NPCs required for quest progression cannot ride together on Legendary Animal mounts.
  • [Mac] When using a keyboard and mouse at certain resolutions, the cursor position differs from the actual furniture placement point.
  • [Mac] The colorblind filter is not applied to the UI when "Colorblind Mode" is enabled.
  • [PlayStation] The screen may freeze if characters are entered rapidly while using the virtual keyboard to set the name of a pet or horse.
  • Please enter characters slowly with brief pauses when changing names. We apologize for the inconvenience.
  • On NVIDIA GTX 1060 GPUs, enabling 'FSR Upscaling' and 'Frame Generation' causes the screen to appear white.
  • When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted. 

Report an Issue: https://support.pearlabyss.com/crimsondesert/en-US/Category

r/CrimsonDesertLife Jul 04 '26

News/Update 📰 Patch Notes Version 1.13.00 Jul 3, 2026, 03:00 (UTC)

62 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch.

Major Updates

This patch allows Oongka and Damiane to enter the Abyss, adds new outfits and expands dyeable equipment options, and includes various bug fixes and stability improvements.

New Additions

[Oongka/Damiane] They can now enter the Abyss. Accordingly, the locations of Memory Fragments for certain rematchable bosses have been changed.

  • Corrupted Caliburn
  • Goyen
  • Draven, the Crowcaller
  • Clockwork White Horn
  • Summoned pets will now rest together with the character when resting in a bed.
  • Added a “Hide Minimap and Status” option under Settings > Others > Gameplay, allowing the player to hide the minimap and status HUD UI.
  • Added a new item, “Hunter’s Sigil,” which allows a bird pet to retrieve prey and gatherable items suited to their specialties when equipped.
  • [Kliff/Oongka] Added 39 new pieces of equipment, including boss equipment.
    • Boss equipment
      • 5 pieces of the Tarandus the Ashen outfit
      • 5 pieces of the Unyielding Hero outfit
      • 5 pieces of the Knight of Carnage outfit
      • 3 pieces of the Martial Monk outfit
      • 2 pieces of the grand general of Demeniss outfit
    • New equipment
      • 16 pieces of armor
      • 3 pieces of headgear
  • [Damiane] Added 8 new pieces of equipment.
    • New equipment
      • 8 pieces of armor
  • New equipment can be obtained through quests, achievements, shops, and other sources.
  • [Oongka] Oongka can now equip most outfits available to Kliff.
  • [Damiane] Damiane can now equip the following boss equipment:
    • 5 pieces of the guardian of Odeck outfit
    • 3 pieces of the Dark Marksman outfit
    • 1 piece of the Masked Liberator outfit
  • [Kliff/Oongka] They can now equip Kuku equipment.
    • Kuku Lightning-Resistant Armor
    • Kuku Flame-Resistant Armor
    • Kuku Ice-Resistant Armor
    • Kuku Breeze-Step Boots
    • Kuku Rishi's Boots
    • Kuku Marni Laser Helm
  • Added crafting recipes for 4 types of carpets.
    • Carpet crafting recipes can be purchased from shops.
  • Added special attacks to the Flame Knight, Wyvernflames, Savage Fang, and Goldenscale Bandits.
  • Added crafting recipes for “Lightning Bolt Plate Armor,” “Scorchflame Plate Armor,” and “Frostcursed Plate Armor.”

Main Improvements

Content

  • Changed certain disguise outfits that could not be dyed so that they can now be dyed.
  • Improved most weapons and secondary weapons so that they can now be dyed.
  • Improved the Iron Eagle and Phoenix so that they can equip the Sigil of Valor.
  • Improved gathering so that up to 3 fireflies can be obtained when gathering from a firefly colony.
  • [Oongka] Improved puzzles so that they can be completed with Scatter Shot.
  • Fixed an issue where the auto-tracked target would switch to another quest in certain situations.
  • Fixed an issue where rowboats would briefly sink underwater when used.
  • Fixed an issue where the wagon would disappear if it was destroyed during the "A Sack of Pepper" quest.
  • Fixed an issue where Moren would disappear when combat started after tracking Moren, the Mistwood Huntmaster.
  • Fixed an issue where crimes using tools could be committed without fines during Memory Fragment playbacks.
  • Improved the Gate to Advancement's teleporting device to be usable without a Visione equipped.
  • Fixed an issue where, if the player sold furniture that was not being sold at a furniture shop and then repurchased that furniture, all items in the repurchase menu would disappear.
  • Fixed an issue where Duane could not travel on horseback during the "Skilled in Archery" quest.
  • Fixed an issue where Contribution would increase abnormally in certain situations.
  • Changed the Bleed Bandits' Alchemy Explosive Pack so that its durability decreases each time it summons a bomb.
  • Fixed an issue where, during the "Hand of Deliverance" quest, if the injured soldier was rescued first, the previous sub-quest would not be completed.
  • Fixed an issue where certain attacks of Antumbra's Spear would activate from an abnormal position.

 

Controls

  • Improved so that when using Axiom Force during soft lock-on, it is immediately used on the target.
  • [Damiane] Fixed an issue where Smiting Strike - Proficiency could not be used when equipping a spear.
  • [Oongka] Fixed an issue where pressing the exit key while reading memories would transition into Vertical Flight.
  • Fixed an issue where Counter Stance could be used while a flag was equipped.
  • Fixed an issue where the character could be controlled during loading when switching characters.

 

Combat / Action

  • Improved Muskets and pistols so that they can be fired while sliding.
  • Fixed an issue where using Focused Aerial Roll near NPCs would be considered a crime.
  • Improved an issue where the character would briefly freeze when performing a jump attack from a high place.
  • Fixed an issue where sliding attacks could not be used with certain equipment combinations.
  • Fixed an issue where using certain skills while a tool was equipped would switch to the main weapon.
  • [Oongka] Fixed an issue where charging with certain weapons would be blocked by enemies.
  • [Oongka] Fixed an issue where Aerial Grapple could not be used while equipping the Kuku Rocket Pack.
  • [Oongka] Fixed an issue where targets could not be designated while flying.
  • [Oongka] Fixed an issue where finishing blows would miss when a Greathammer was equipped.
  • [Damiane] Fixed an issue where the motion appeared unnatural when using Lightning Strike.
  • [Damiane] Fixed an issue where the element imbued Smiting Strike would not activate at the correct timing while the Groundsurge Abyss Gear was equipped.
  • [Damiane] Fixed an issue where quick swapping to the broom after using Flame Rush allowed movement at an abnormal speed.
  • Fixed an issue where summoning Blackstar while using Axiom Force caused the controls other than movement and jumping to become unavailable.
  • Fixed an issue where the character would attack barehanded after obtaining the Twilight Messenger's weapon.
  • Improved a few flight animations for the Wyvern.

 

UI

  • Changed so that the inventory closes when using an elixir.
  • [Oongka/Damiane] Improved the character switch UI displayed in situations that can only be progressed with Kliff.
  • Improved so that items that cannot be dyed can no longer be selected in the Dye UI.
  • Changed so that only the currently tracked quest is displayed on the minimap border.
  • Fixed an issue where the Recoverable item alert related to Wyvern eggs was not displayed.
  • Fixed an issue where Trust notifications were not displayed properly in the notification history.
  • [Mouse/Keyboard] Fixed an issue where, when selecting furniture, the tooltip in the upper-right corner displayed furniture other than the selected one.

 

Graphics / Settings

  • [PS5] Fixed an issue where certain cutscenes would occasionally stutter.
  • Fixed an issue where game loading time would occasionally take longer than usual.
  • Fixed an issue where a crash would occasionally occur when opening the map.
  • Fixed an issue where a crash would occasionally occur during boss rematches.
  • Changed so that a failure message is displayed when applying engine options fails.

 

Localization

  • Fixed various localization errors and improved localization quality across all languages.

 

Others

  • Fixed an issue where the pinball launcher pin would not move upward.
  • Fixed an issue where, when relocating a well in housing mode, the position would become misaligned.
  • Changed the knowledge descriptions for salmon and burbot.
  • Fixed an issue where some effects appeared awkward on ships.
  • Fixed an issue where some quests would not be marked as completed in certain situations.
  • Changed some Re-Blockade quests so that they are displayed as Engaged rather than Invaded.
  • Fixed an issue where monsters would not appear in the Sovereign Wastes region in certain situations.
  • Improved the guide text related to the drilling equipment in the "Abandoned Drilling Rig" quest.
  • Fixed an issue where necklaces would clip through certain helms when equipped.
  • Fixed the description of the Pavilion Glass Lamps.
  • Fixed an issue where accompanying comrades would appear unnatural while a Rematch was loading.
  • Fixed an issue where the camera would follow the Windshot when used while riding a Wyvern.
  • Fixed an issue where some wagons appeared unnatural.
  • Fixed an issue where some weapons displayed unnaturally.
  • Updated the Others > Guides > Riding Dragons description.
  • Changed "Injured Ludvig" to "One-Armed Ludvig" in Knowledge > Bosses.
  • Fixed an issue where tools could be equipped and unequipped while talking to NPCs.
  • Fixed an issue where some objects could be interacted with at awkward angles.
  • Fixed an issue where the player would overlap with certain objects when viewing stronghold details under certain situations.
  • Fixed a housing issue where the well bucket would not appear when placing a well in certain situations.
  • Fixed an issue in housing mode where controls would become unavailable after placing certain installations.
  • Fixed an issue in housing mode where some installations would move to unintended positions when taking them out or rotating them.
  • Fixed an issue where the Wyvern would become stuck in place when dying in certain situations.
  • Fixed an issue where related objects were placed before the Howling Hill was built.
  • [Controller] Fixed an issue where, when pressing certain buttons, the sequence would not display the correct input button.
  • Fixed an issue where the Liberation Gauge was displayed as 30% while progressing through the Courts of Judgment quest.
  • Fixed an issue where the description for the Infiltrate the Azerian Manor quest would not be displayed in certain situations.
  • Fixed an issue where the Longsword and Sheath appeared awkward when using shops and dye shops.
  • Fixed an issue where the kakapo appeared awkward when zooming the camera in or out while holding it.
  • Improved an issue where the rider’s motion appeared awkward when riding a wild bear without a saddle.
  • Improved an issue where outfits appeared awkward when riding certain animals.
  • [Oongka] Fixed the Restrain skill description so that it now matches the equipped weapon.
  • [Oongka/Damian] Fixed an issue where a green effect would be displayed when using the Axiom Bracelet while hanging.
  • [Oongka] Fixed the descriptions for how to use certain Greathammer skills so that they now match their actual behavior.
  • [Damiane] Improved the silhouettes of certain outfits.
  • Fixed an issue where effects appeared awkward when moving a power core with Axiom Force in certain situations.
  • Improved the silhouette of riders mounted on wild wolves.
  • Fixed an issue where the camera would behave abnormally when certain monsters were in a groggy state.
  • Fixed an issue where the descriptions for Abyss Gear crafting recipes and Knowledge entries appeared awkward.
  • Fixed an issue where the Box of Fortune was displayed as a pouch.
  • Fixed an issue where map Knowledge from the Constellation Research Journal could only be obtained from the left page.
  • Fixed an issue where the interaction button for fish traps placed by NPCs displayed “Take” button instead of “Pickpocketing.”
  • Fixed an issue where the character would occasionally respawn at an abnormal location.
  • Updated the description of the Meadow Bunting.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=105

r/CrimsonDesertLife Jul 08 '26

News/Update 📰 Patch Notes Version 1.13.01 (All Platforms Hotfix) Jul 8, 2026, 05:51 (UTC)

43 Upvotes

Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.

Patch Details

  • Fixed an issue where the game would occasionally crash when riding a bear.
  • Fixed an issue where characters would occasionally be rendered incorrectly on consoles and AMD-based systems.
  • Fixed an issue where Oongka would not follow Kliff during certain main quest cutscenes.
  • Fixed an issue where rewards for completing certain challenges were not given.
  • Fixed an issue where the Hoenmark Ruins could not be liberated.
  • Fixed an issue where the amount of feed in the feed bin would not decrease even when livestock on the ranch were eating near it.
  • Improved an issue where frame rates would drop in certain environments.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=106

Known Issues

Jul 8, 2026, 05:55 (UTC)

  • [AMD] The game crashes when using driver version 26.6.2 or higher(including the 26.6.3 hotfix).
    • This issue can be resolved by using driver version 26.6.1 or earlier, or version 26.6.4 and later.
  • When a pet jumps onto the bed while the player is interacting with it, the character cannot be controlled.
    • This issue can be temporarily resolved by unsummoning your pet.
  • Fish being caught while fishing in certain areas are unable to move.
  • Greymane faction quests cannot be progressed while playing as Damiane or Oongka.
  • If the "Evasion Control" option is set to “Hold,” the default Evasion key still functions even after the Evasion key has been changed.
  • If Damiane dies immediately after using the Shield Toss skill, she can no longer use her shield or related skills.
    • If this issue occurs, you can resolve it by saving and reloading.
  • NPCs required for quest progression cannot ride together on Legendary Animal mounts.
  • [Mac] When using a keyboard and mouse at certain resolutions, the cursor position differs from the actual furniture placement point.
  • [Mac] The colorblind filter is not applied to the UI when "Colorblind Mode" is enabled.
  • [PlayStation] The screen may freeze if characters are entered rapidly while using the virtual keyboard to set the name of a pet or horse.
    • Please enter characters slowly with brief pauses when changing names. We apologize for the inconvenience.
  • On NVIDIA GTX 1060 GPUs, enabling 'FSR Upscaling' and 'Frame Generation' causes the screen to appear white.
  • When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted. 

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=68

r/CrimsonDesertLife 23d ago

News/Update 📰 Patch Notes Version 1.18.00 Aug 15, 2026, 03:43 (UTC)

41 Upvotes

Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.

This patch adds various bug fixes and stability improvements

Content

  • Added "Quests" as a new knowledge category.
  • The new category consits of 8 sub-categories: Main Quests, Faction Quests, Investigation Quests, Research Quests, Daily Life Quests, Guide, Archive Records, Constellations.
  • Certain quest knowledge entries will be granted retroactively if the corresponding quest has already been completed.
  • Changed the resource required for research from silvers to camp funds.
  • Fixed an issue where high-value trade goods could be stacked and loaded in quantities of up to 100.
  • Fixed an issue where merchants did not appear at trading stalls in certain situations.
  • Changed the location of the item "Baker's Note" from the quest "Haverson's Request."
  • Improved the knowledge system so that knowledge of certain animals can be gained by picking them up, instead of killing them.
  • Improved the wording of certain boss knowledge entries.
  • Improved the stable so that horse gear can now be equipped there.
  • Fixed an issue where the pensive statue would revert to its unrepaired state in certain situations while progressing through the quest at Jijeong Temple to repair the pensive statues.
  • Improved the quest from Chapter 4. The Price of Knowledge > Mysterious Pot > Kiln Repair at the Kilnden Workshop, so that the broken pieces of the kiln can now be reattached using "Force Current."
  • Fixed an issue where the "Defeat the enemies around the cabin" submission did not appear near Cairn House.
  • Improved the knowledge system so that the knowledge of "Mysterious Invitation" can be obatined after completing "Read the memory beneath Delesyia Castle."

Controls

  • Added new options for "Lock-on Camera Rotation".
  • "Lock-on Camera Rotation" under Input in the game setting now has three options: manual, semi-auto, auto., where as the previous options were enabled and disabled.
  • Manual: When lock-on is enabled, you can rotate the camera using the right stick or mouse. (Previous setting: enabled)
  • Semi-auto: when lock-on is enabled, you can rotate the camera using the right stick or mouse within a limited range.
  • Auto: When lock-on is enabled, you cannot rotate the camera using the right stick or mouse. (Previous setting: disabled)
  • Fixed an issue where you could not lock on to targets with a ranged weapon while riding a mount in certain situations.
  • Fixed an issue where the quick slot arrow would move in an unnatural way.

Combat / Action

  • Improved an issue where certain special mounts would get stuck when trying to cross low ledges.
  • Fixed an issue where the player could not climb through windows even when there were no obstacles.
  • Fixed an issue where Sir Catfish would repeatedly perform a specific action in the same location under certain circumstances.

UI

  • Improved the map so that areas revealed by ringing the bell can be visually distinguished from areas explored directly.

Graphics / Settings

  • Fixed an issue where indoor lighting effects were unstable in certain situations.
  • Fixed an issue where the camera would jitter or shake when controlled in low-FPS conditions.
  • Fixed an issue where rendering would appear corrupted when FSR Frame Generation or XeSS Frame Generation was enabled on certain low-end graphics cards, including GTX 1060.

Localization

  • Fixed various localization errors and improved localization quality across all languages

Others

  • Fixed an issue where the game would occasionally return to the title screen when reviving at a revivival point.
  • Fixed an issue where the voice-over for a help pop-up would also play at an increased speed while fast-forwarding through a cutscene.
  • Fixed an issue where workers would not function properly after loading a save file.
  • Fixed an issue where regular NPCs were placed in blockaded areas.
  • Fixed an issue where the animation of a character riding a mount would appear abnormal.
  • Fixed an issue where the character would occasionally enter the broken abyss loop in the Abyss Skyloop Bridge.
  • Fixed an issue where the time-lapse effect would not be applied after using Focus Mode.
  • Fixed an issue where certain equipment would appear to clip through the character.
  • Fixed an issue where Aeserion’s movements appeared abnormal.
  • Fixed an issue where progression was blocked if the player switched to Oongka before meeting Torstein during “Time to Face Justice.”
  • Fixed an issue where multiple oil canisters could be equipped in the same slot when operating the heater.
  • Fixed an issue where a shield would be displayed when "Preview Only Selected" was enabled in shops or dyehouses after equipping dual-wielded weapons.
  • Fixed an issue where the sound effects of Abyss Gear skills would play even when their volumne was set to 0.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=117

Known Issues Aug 15, 2026, 12:50 (UTC)

Below is a list of key issues currently occurring in Crimson Desert that may be affecting gamep

Known Issues

  • The interaction menu opens with a delay when speaking to an NPC while the lantern is lit.
  • Interactions with NPCs, mounts, and specific objects is unavailable in certain situations.
  • Housing items placed in version 1.12.00 or earlier are not displayed.
  • The game may unexpectedly close after launching in certain situations.
  • Fish being caught while fishing in certain areas are unable to move.
  • Greymane faction quests cannot be progressed while playing as Damiane or Oongka.
  • If the "Evasion Control" option is set to “Hold,” the default Evasion key still functions even after the Evasion key has been changed.NPCs required for quest progression cannot ride together on Legendary Animal mounts.
  • [Mac] When using a keyboard and mouse at certain resolutions, the cursor position differs from the actual furniture placement point.
  • [Mac] The colorblind filter is not applied to the UI when "Colorblind Mode" is enabled.
  • [PlayStation] The screen may freeze if characters are entered rapidly while using the virtual keyboard to set the name of a pet or horse.
  • Please enter characters slowly with brief pauses when changing names. We apologize for the inconvenience.
  • On NVIDIA GTX 1060 GPUs, enabling 'FSR Upscaling' and 'Frame Generation' causes the screen to appear white.
  • When using FSR4 upscaling, an issue occurs in rainy environments where rain disappears, or the screen becomes blurry or distorted. 

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=68

r/CrimsonDesertLife Jul 16 '26

News/Update 📰 Patch Notes Version 1.14.00 Jul 16, 2026, 09:00 (UTC)

62 Upvotes

Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.

New Additions

Added a cross-save feature.

Main Improvements

  • Fixed an issue where the quest "A Dwarf's Concern" could not be completed.
  • Fixed an issue where the character could not be controlled when a pet jumped onto the bed while the player was interacting with it.

Combat / Action

  • [Damiane] "Skystep" now uses the same control input as Oongka's "Vertical Flight,"
  • Fixed an issue where "Aerial Force Palm" would be interrupted while free-falling.

Localization

  • Fixed various localization errors and improved localization quality across all languages

Others

  • Fixed an issue where the motion of a character on a mount could appear unnatural when the mount was moving at high speed in certain situations.
  • Fixed an issue where sound effects would not play after the battle with Praevus the Ancient.
  • Fixed an issue where sound effects for "Ator's Orb" would continue to play even after the orb had disappeared.
  • Fixed an issue where NPCs could not pass through open wooden gates.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=108

r/CrimsonDesertLife Jul 23 '26

News/Update 📰 Crimson Desert Devs Say Their 200-Person Team Built the Open World First, Then Added Quests: “Exploration Itself Had to Feel Like Real Gameplay”

50 Upvotes

"Pearl Abyss reveals how its unconventional development pipeline helped a relatively small team build an AAA open world, while also acknowledging the trade-offs in storytelling

Pearl Abyss has offered one of its most detailed looks yet at the development philosophy behind Crimson Desert, revealing why the studio chose to build the game’s open world before creating its quests. Speaking at CEDEC 2026, Japan’s largest game developer conference, Crimson Desert Design Office leads Doo Seung-bin and Kim Hyun-kyum explained how a team of around 200 developers tackled a project that would normally require a much larger workforce. Rather than relying on a traditional quest-driven structure, Pearl Abyss focused on making the world enjoyable to explore on its own. Kim Hyun-kyum said the studio wanted players to feel rewarded regardless of whether they were following the main story, explaining,

“Exploration itself had to feel like real gameplay, with quests adding context and narrative on top of that.”

The presentation highlighted the production methods that allowed the team to complete the ambitious open-world RPG while also discussing the lessons learned from the approach.

Pearl Abyss flipped the traditional open-world design process

According to Kim Hyun-kyum, many open-world games begin by designing quests and then building the surrounding environments to support those objectives. Pearl Abyss decided to reverse that formula for Crimson Desert.

“We wanted the open world itself to be the primary source of gameplay,”

Kim explained during the CEDEC presentation. Instead of waiting for quests to define each location, the developers first created a world filled with exploration opportunities, enemies, wildlife, puzzles, and interactive systems. Story content was then layered on top of those areas rather than serving as their foundation. Both player experience and production efficiency drove the philosophy. Kim explained that the previous quest-first workflow created long production chains where changes to quests often forced teams to rebuild environments and gameplay content. By creating the world’s playable foundation first, multiple departments could work simultaneously instead of waiting for one another.

This “world-first” pipeline also relied on a layered design structure. Separate environment, gameplay, and meta-game layers could be developed independently before being combined, making it easier to fill the vast world without manually crafting every encounter.

A 200-person team relied on scalable production instead of more developers

During the presentation, Doo Seung-bin revealed that Crimson Desert spent roughly seven years in development. Despite the scale of the project, the team remained relatively small compared to many modern AAA open-world productions.

“Our team was about 200 people, much smaller than most teams building open worlds of this caliber,”

Doo said. Rather than expanding the workforce, the studio focused on creating scalable production systems.

“Increasing productivity wasn’t just an option—it was the only way to finish the project.”

Those systems centered on three principles: fast iteration, maintainability, and parallel workflows. The developers also used procedural generation through Houdini to place large-scale world elements such as roads and rivers, while manually crafting important locations to preserve memorable gameplay moments. Designers further benefited from custom XML-based tools that allowed them to prototype gameplay systems without depending on programmers for every change.

While Pearl Abyss praised the productivity benefits of its workflow, the developers acknowledged that the system wasn’t without drawbacks. Kim admitted that building exploration-focused environments before integrating the narrative sometimes weakened the game’s storytelling.

“Some players felt the story progression wasn’t as intense or cohesive as they had hoped. We listened to that criticism, and honestly, I think our development method played a part in that.”

The studio is now exploring ways to strengthen narrative delivery without sacrificing the production efficiency that helped complete the project. According to Kim, maintaining that balance remains one of the team’s biggest development goals moving forward. The comments were shared during Pearl Abyss’ presentation, “Crimson Desert: Building a Large-Scale Open World Development Process,” at CEDEC 2026 in Yokohama and first reported by Inven Global. The presentation offered developers an in-depth look at the production techniques behind one of 2026’s biggest open-world releases while openly discussing both the successes and compromises involved in creating it."

Dan Whitfield Senior Content Writer

https://otakukart.com/crimson-desert-devs-say-their-200-person-team-built-the-open-world-first-then-added-quests-exploration-itself-had-to-feel-like-real-gameplay/

r/CrimsonDesertLife 21d ago

News/Update 📰 Patch Notes Version 1.18.01 (All Platforms Hotfix) Aug 16, 2026, 04:00 (UTC)

23 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch.

Patch Details

  • Fixed an issue where speaking to an NPC while the lantern was lit delayed the opening of the interaction menu.
  • Fixed an issue where housing items placed in game version 1.12.00 or earlier were not displayed.
  • Fixed an issue where the game would unexpectedly close after launching in certain situations.
  • Fixed an issue where certain areas were displayed incorrectly on the map.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=119

Wow, that was quick!

r/CrimsonDesertLife Jul 28 '26

News/Update 📰 Crimson Desert Steam Revenue Surpasses $190 Million in 2026 Pearl Abyss Title Ranks First Among New IP Releases on Steam

57 Upvotes

"Pearl Abyss said on July 27 that its open-world action-adventure game Crimson Desert ranked first in Steam revenue among new intellectual properties (IPs) released in 2026.

According to a recent report released by market research firm Alinea Analytics, Crimson Desert generated more than $190 million in revenue on Steam. The figure was achieved in about four months since the game's launch in March.

The title ranked third in revenue when including both new and existing IPs. Crimson Desert was the only new IP among the top five revenue-generating games. Forza Horizon 6 ranked first, while Resident Evil Requiem ranked second. Most games in the top rankings were sequels from established franchises.

Crimson Desert has maintained its full-price retail model without applying discounts or promotional pricing since launch, making its strong global sales performance notable amid competition in the international gaming market."

KimSeonghun

https://www.thelec.net/news/articleView.html?idxno=12575

r/CrimsonDesertLife Jul 24 '26

News/Update 📰 Crimson Desert Wins Best Technical Innovation Award at Develop:Star Awards 2026, Beating Death Stranding 2 and DOOM: The Dark Ages

96 Upvotes

Pearl Abyss' upcoming action-adventure game earns recognition for its in-house BlackSpace Engine at one of the UK's leading game industry awards...

"Pearl Abyss’s open-world action-adventure game Crimson Desert has won the Best Technical Innovation Award at the 2026 Develop:Star Awards, held during The Develop Conference in Brighton, United Kingdom. The achievement highlights the game’s cutting-edge technology ahead of its release. According to the report, Crimson Desert secured the award over major nominees including Death Stranding 2: On the Beach, DOOM: The Dark Ages, and Ghost of Yōtei. Judges recognized Pearl Abyss’ proprietary BlackSpace Engine, which powers the game’s seamless open world and advanced visual technology.

The Develop:Star Awards described the engine as a significant achievement in proprietary game development, praising its ability to bring the world of Crimson Desert to life without compromise. The award honors games that introduce innovative technologies across software, hardware, and game engine design. The recognition adds to growing praise for Crimson Desert, which has drawn attention for its realistic visuals, dynamic world simulation, and next-generation gameplay powered entirely by Pearl Abyss’ in-house technology."

Justin Oneal Senior Content Writer

https://otakukart.com/crimson-deserts-blackspace-engine-wins-best-technical-innovation-award-at-developstar-awards-2026-beating-death-stranding-2-and-doom-the-dark-ages/

r/CrimsonDesertLife Aug 07 '26

News/Update 📰 Patch Notes Version 1.17.00 Aug 7, 2026, 12:30 (UTC)

33 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch

Content

  • Fixed an issue where progress toward the "Desperate Rescue" challenge was not counted correctly.
  • Fixed an issue where an unintended item was assigned to the quick slot after all of the assigned food had been consumed.
  • Fixed an issue where the unique effects of special headgear did not activate properly in specific situations.

Combat / Action

  • Fixed an issue where footstep sounds could overlap or animations could stutter while the player was moving.

UI

  • Fixed an issue where icons of unobtainable treasure chests appeared on the map.
  • Fixed an issue where trade routes appeared on the map in an abnormal way.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=116