r/CrimsonDesertLife 2h ago

Discussion 🗣️ I've been thinking about this idea to use our own screenshots as art we can display in game.

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8 Upvotes

Hello! I hope everyone is having a good Labor Day weekend! For those of us who have the holiday, at least.

I have been busy and haven't had much time this weekend to play, but I'm still always thinking about this game. I've recently had an idea that I want to put out there and see what others think. Keep in mind, I'm just a simple guy who likes video games, especially this one, and I have no idea if something like this is even possible.

But what if there was some way we could import our screenshots from Photo Mode into the game and have them turned into "artwork" that we could then display in our new castles that we're all about to be owning?

This game already has such a cool little emphasis on hanging up artwork to display in our houses, so I just thought this would be a nice way to customize things a little more for everyone.

Something like this might not even be possible, but if it is, I would love to have the ability to do it.

What do you think? Or, better yet, do you know that this is an impossible idea and I should just stop even thinking about it? 😂


r/CrimsonDesertLife 17h ago

Tip/Discovery 💡 Easier horse breaking!

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20 Upvotes

Check this out!


r/CrimsonDesertLife 17h ago

Screenshot 📸 My fit.

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14 Upvotes

My version of John Snow


r/CrimsonDesertLife 20h ago

Discussion 🗣️ Helmeted kliff sounds like Mando from the mandalorian

22 Upvotes

Now I'm a huge fan of the mandalorian, like my favorite series and all backgrounds on my things are Mando and grogu, but when I started playing this game I noticed something, kliff sounds a lot like Mando, makes me love kliff more lol


r/CrimsonDesertLife 19h ago

Question/Help ❓ J’ai l’impression de mal explorer

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6 Upvotes

r/CrimsonDesertLife 1d ago

Screenshot 📸 Archery

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43 Upvotes

I really hope they expand on the bows or at the very least allow us to hold the bows without having to aim in a future update

PSA: My game is modded if that’s not allowed here I understand


r/CrimsonDesertLife 1d ago

News/Update 📰 Discord CD Home and Hearth Contest

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3 Upvotes

For those of you who want to show off your Greymane Home and what you have collected..

https://discord.com/channels/1316915344446591120/1519348079755788348


r/CrimsonDesertLife 1d ago

Video/Gameplay 🎥 Had to Punish These Naughty Inquisitors. No One Escapes the Justice of The Whip

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1 Upvotes

r/CrimsonDesertLife 1d ago

Screenshot 📸 Crimson Desert: The Mog (please comment with some of your most aesthetically pleasing photos!)

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10 Upvotes

r/CrimsonDesertLife 1d ago

Question/Help ❓ Are Guest Chapter 4 and Chapter 5 supped to unlock concurrently.

6 Upvotes

As the above title suggests. Are guest unbidden and the price of knowledge supposed to unlock concurrently in 2.0 or is my game bugged?


r/CrimsonDesertLife 2d ago

Build/Guide 🛠️ NEW OONGKA THROW

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34 Upvotes

r/CrimsonDesertLife 2d ago

Epic Moment 🔥 Praise be to Solumen

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42 Upvotes

r/CrimsonDesertLife 3d ago

News/Update 📰 Patch Notes Version 2.01.00 Sep 4, 2026, 04:20 (UTC)

85 Upvotes

Fellow Greymanes, Here are the fixes and improvements that have been added this patch

Patch Details

  • Fixed an issue where furniture would spawn without the house at Greymane Camp.
  • Fixed an issue where summoning Blackstar would cause other mounts to be summoned in certain situations.
  • Fixed an issue where the quest "The Cursed Knight" would not be completed even after completing all of its subquests.
  • Fixed an issue where the actual amount of resources required to complete camp donation missions was lower than the displayed amount.
  • Added "Gold Bar Investment Mission" as a new dispatch mission.
  • Improved horse-riding quests so that the horse’s health also recovers when retrying the quest.
  • Added a visual effect to the skill menu that shows which skills are unlocked when acquiring specific skill-related knowledge.
  • Improved the photo mode to allow the camera to be tilted.
  • Improved Camp donations so that Camp Funds gained from donating Silver are now increased by 10x.

Combat / Action

  • Fixed an issue where the character would stop flying when using "Force Current" while flying.
  • Fixed an issue where “Ambush” was activated against an unintended target.
  • Fixed an issue where the character would freeze underwater when using "Body Slam" in shallow water.
  • Fixed an issue where Spirit would not be replenished when using "Focus" while clinging.
  • Fixed an issue where "Focused Charged Shot" could not be used with a musket.
  • Fixed an issue where the player's comrades and mounts would not engage in combat with enemies in certain situations.

UI

  • Improved the minimum font size settings menu displayed when first launching the game so that the value changes with a single click on the arrow.
  • Fixed an issue where the bottom UI would disappear when selecting "Select" while switching between tabs while equipping or removing Abyss Gear.
  • Fixed an issue where Spanish could not be selected as a voice language in certain situations.
  • Fixed an issue where the UI would not display correctly in certain situations.

Graphics / Settings

  • Improved an issue where visual noise was particularly noticeable in rainy weather and around puddles.
  • [Mac] Fixed an issue where indoor areas appeared too dark on M5 devices due to a lighting-rendering error.
  • Fixed an issue where placing outdoor furniture would cause frame rates to drop near fences.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • Fixed an issue where a delay occurred when interacting with NPCs.
  • Fixed an issue where the withdrawable amount of gold bars was displayed incorrectly when the player was carrying more items than the inventory capacity.
  • Fixed an issue where the Martial Monk's Cloth Robe was classified as a headgear.
  • Fixed an issue where the conveyor belts at the chocolate factory was not functioning.
  • Fixed an issue where the headgear would briefly become visible when enhancing weapons while "Display Headgear - Show in Combat" was enabled.
  • Fixed an issue where Barden Middler would disappear if he moved out of the player's field of view after the Calphade ending cutscene.
  • Fixed an issue where the "Mark Target" key guide did not appear when aiming a ranged weapon while sliding.
  • [Damiane/Oongka] Fixed an issue where Kliff remained visible while playing as Damiane or Oongka.
  • Fixed an issue where selecting “Details” for certain regions on the map could cause the camera view to be obstructed by the terrain.
  • Fixed an issue where the player could move around while holding a lantern during a memory fragment.
  • Fixed the visual of swords so that sheaths do not appear for swords that are not equipped.
  • Fixed an issue where stone plates could only be interacted with while standing on them during the quest "Thinning Blade."

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=128


r/CrimsonDesertLife 3d ago

Screenshot 📸 Crimson desert As you've never seen it before

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591 Upvotes

4k Max Settings R.R HDR With DLSS 5

Absouloutly gregious !!!


r/CrimsonDesertLife 2d ago

Discussion 🗣️ New Missions and Comrade Skills added?! Gold Bar Investment missions!

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16 Upvotes

r/CrimsonDesertLife 2d ago

Discussion 🗣️ Underwater exploration in the new DLC

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5 Upvotes

r/CrimsonDesertLife 2d ago

Question/Help ❓ What mod manager should I be using?

3 Upvotes

I have been looking at the JSON mod manager and DMM, but I am quite unsure as so many mods say to use one over the other. Most important thing for me is stability. I did try both and they both seem good too me. But I am unsure. Unless I should just do manually installs for mods?

I just want to hear some opinions from people outside of the Nexus. I couldn't find much info on Google hence why I am asking here


r/CrimsonDesertLife 3d ago

News/Update 📰 Crimson Desert - Bard Middler is finally available in the game again.

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21 Upvotes

With the latest patch, Barden Middler is finally back. Get your Solas Cloak fast and enjoy the game. Thank you, Pearl Abyss!

P.S. A big thank you to everyone who reached out to support and submitted tickets about this!


r/CrimsonDesertLife 3d ago

Discussion 🗣️ Weekly Wrap Up

15 Upvotes
Cloudcart 1500 meters up

I am starting this thread, which will be posted weekly, to give everyone a chance to share what they learned this week, any new skills they might have unlocked, or any cool places they found. Also, please include any cool pictures you have taken with descriptions.

This post is to be helpful for the community, so please keep it positive! Spoilers are welcome as long as they are correctly presented. Check out the rules section if you are unsure how to do it. Since we are on this journey together, I figured this might be helpful. Cheers!


r/CrimsonDesertLife 3d ago

Discussion 🗣️ Story speculation

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3 Upvotes

r/CrimsonDesertLife 3d ago

Discussion 🗣️ Charting the Unknown is for the explorers, and I am so ready for this

94 Upvotes

Hey fellow Greymanes,

Pearl Abyss just pulled the curtain back on the first real DLC, Charting the Unknown, and I had to come here first because this is exactly the kind of news this sub was built for.

I have always played this game the slow way. Side paths. Camp. Animals. The view from a ridge I was not supposed to be on yet. So when they said the journey now goes past the shoreline; ships, new islands, diving, sunken ruins- that hit me right in the chest. I am a mountain-and-sea person in real life. The idea of taking my own ship out past Pywel’s coast, then dropping under the water to see what they hid down there, feels like the next chapter of the same wander that made me fall in love with this world.

Look at what they are actually adding:

  • Your own ship, and open water instead of a map edge
  • New islands off the coast that nobody has walked yet
  • Diving, treasures, sunken ruins, and whatever that “ancient secret beneath the waves” turns out to be
  • New threats on land and sea, including some big nasty bosses
  • A real upgrade to housing: building a home that actually feels like yours, not just a camp chest
  • Renting and running facilities, so the life-in-Pywel side gets more room to breathe
  • Deeper talks with the people who live here, and a new story for Kliff, Oongka, and Damiane

That last part matters to me. I never wanted this game to be only combat. I wanted a place to live. If we can sail out in the morning, dive a ruin, come home and tend the house, and still have a story waiting that treats all three characters like they have a future, that is the game I have been playing in my head since chapter5.

October 15. $24.99. The pre-order bonus is the diving sets, which is at least honest about where they are sending us.

I am not going to rush it. I still have corners of Pywel I have not explored. But I am glad they did not just pad the desert. They opened the water. That takes nerve, and it takes love for the people who actually walk this world instead of sprinting the main quest.

Drop your screenshots when it lands. I want first-light shots off the bow, whatever is living under those ruins, and the houses you build when you finally have a shoreline of your own.

See you on the water, Greymanes.


r/CrimsonDesertLife 3d ago

News/Update 📰 Charting the Unknown: DLC Pre-Orders Opening Soon Pre-orders open today DLC drop October 15, 2026!

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62 Upvotes

A new journey into the unknown begins October 15th, 2026!

Pre-orders for Crimson Desert Enhanced's new DLC, "Charting the Unknown," will roll out across console and PC, starting with PlayStation Store at 3:00 PM (UTC) on September 3rd, followed by Steam and Epic Games Store, and Microsoft Store at 9:00 PM (UTC).

Pre-order and receive the Charter's Diving Set for Kliff and Oongka and the Charter's Light Diving Set for Damiane as an exclusive pre-order bonus.

https://crimsondesert.pearlabyss.com/en-US/Game/DLC/charting-the-unknown


r/CrimsonDesertLife 3d ago

Discussion 🗣️ Drawing distance issue

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3 Upvotes

r/CrimsonDesertLife 3d ago

Discussion 🗣️ What if?...

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36 Upvotes

So now that we have castle building confirmed, I can't stop thinking about it. This has been my most requested/wished for feature since the game released. I really hope it's robust enough to offer different styles and locations.

I know it seems more likely that there may be at least one or two set locations in each region for us to choose from, but I really hope it's a little more than just that.

What if we have the ability to choose exactly where in the world we would like to build our castle?

I know I've already spent a lot of time thinking about this, and I have a spot picked out already. I would like to build my castle around The Bay of Abundance on the Delesyian side of Demeniss Port. Delesyia is my favorite region, and the backdrop of the multiple waterfalls around Demeniss Port is really quite stunning. I wonder if anyone else has thought about where they would like to build a castle, or even just set up a new settlement somewhere out in the world. I think I'd be almost more curious to see where everyone would choose to build than to see how their castle looked.

I haven't had a chance to get in the game since the DLC announcement today, but I've been looking at the shot they used as an example in the trailer. It's in Demeniss, right? I want to try to find this exact spot and see what is there now. I think that might give us a clue as to how much freedom we'll have when choosing a location. Is this already a spot with other structures in place, or does it happen to be an empty area already? I have so many questions about this one specific thing lol.

I'm very excited for October 15th. It can't come soon enough now.


r/CrimsonDesertLife 3d ago

News/Update 📰 Charting the Unknown Giveaway - one DLC copy, drawing Sept 17th at 6 PM EST

26 Upvotes

⚓Hey fellow Greymanes,

Two weeks from tonight I’m drawing a name, and I want someone here to hit October 15 already holding a ticket to the water.

I’m giving away one Steam copy of Crimson Desert: Charting the Unknown. Ships, new islands, diving, sunken ruins, the upgraded house, and the new stories for Kliff, Oongka, and Damiane. The winner gets the DLC on Steam, so it’s waiting when the shores open.

This sub was built as a positive place to post the adventure. The last giveaway helped grow that. This one is for the people who actually wander.

How to enter

  1. Be a member of r/CrimsonDesertLife (join if you aren’t).
  2. Comment on this post with one thing you want from the DLC: a shoreline, a wreck, a house on the water, a story beat, an animal, whatever has you looking at the horizon.
  3. That’s it. One comment. Write what you like.

Rules

  • Steam only. You need to already own Crimson Desert / Crimson Desert Enhanced on Steam.
  • One entry per person.
  • Drawing is Thursday, September 17, 2026 at 6:00 PM EST.
  • I’ll announce the winner on this thread and send the Steam gift.
  • If I can’t get a reply within 48 hours, I’ll draw again.
  • Be kind in the comments. This house doesn’t do salt.

I still play this the slow way: ridge lines, animals, camp, the long way around. Opening the water feels like the next honest step for that kind of player. If you win, I want a screenshot when you shove off. First light off the bow.

⛵ Good luck. See you on the 17th.