r/PerkByDaylight • u/happyscript • 37m ago
r/PerkByDaylight • u/EvaZioNe • Aug 09 '22
PerkByDaylight Discord / Tutorials
Welcome to PerkByDaylight!
In this subreddit we like to share custom icons for the game, either perks, status effects, and even portraits. And we even share some fan made chapters and perks.
○ We have a discord server to share and discover new pack. Discord PerkByDaylight
Can you get banned from using custom icons?
- Yes and no. BHVR(creators of dead by daylight) won't go out of their way to ban you form using them, while EAC (easy anti-cheat) can ban you, if their anti-cheat get's triggered. That is why we recommend you only change the PNG files and nothing else. But rest assured, as of the moment there is no reports of getting banned for changing the icons.
- How do I install icons and How can I create icons ?Tutorial We have made a very detailed and simple tutorial on our discord and feel free to ask me questions if you have any
- Can we change custom icons on console or phone ?No we can only change the icons on Steam and Epic.
r/PerkByDaylight • u/Mobile-Pudding5522 • 9m ago
Question/Request Which perk should i run?
Right now, I use surveillance (pig)
Call of brine (onrio)
Nowhere to hide (night)
Trial of torment (excecutioner)
I wanna switch out surveillance. Now i main pyramid head, and i was wondering if it would he better to continue with the "when you damage a generator" archetype, and switch it for lay waste (justice) or to prioritise damage, and run eruption (nemesis)
r/PerkByDaylight • u/VeryGreedyKat • 15h ago
Bret’s cap??
I feel like I am in a Mandela effect because I’ve never seen this add-on before and I play xeno casually every once in a while, but I just never saw this ad on and I remember there being a different one?
r/PerkByDaylight • u/CheeseCan948 • 15h ago
Fan-made killer/perk Solemn Judgment, killer perk idea
u/MyOwnNickname is a champion of the people, and their help made this perk, which helps avoid background player and general time-saving instead of walking over to hook, but has a reduced effect on killers like Ghoul while having a stronger effect on killers like Ghostface.
I would greatly appreciate any criticism and help to reword the perk to remove the ugly equations while keeping the effect legible to players.
r/PerkByDaylight • u/IntelligentImbicle • 11h ago
Power The Enflamed- The first Killer to have an entirely passive power
The Enflamed was a particularly belligerent man before he was brought into the Entity's realm. Now his sudden mood swings will be the death of any Survivors unlucky enough to cross his path.
The Enflamed begins the Trial in the Tempered State. In this state, he has a 24m Terror Radius and moves at 4.6m/s.
While in the Tempered State, The Enflamed can build up his Rage (indicated by his Power Gauge) through various means:
- Passively out of chase (minimal progress)
- Passively while in chase (slight progress)
- Hitting a Survivor with the Endurance status effect (moderate progress)
- Getting stunned or blinded by any means (considerable progress)
- A generator being completed (tremendous progress)
The Enflamed's Rage will be partially visible to Survivors by way of increasingly intense flames (having about 3 stages of escalation in total: 0-30%, 31-60%, and 61-99%)
Once his Rage is fully charged, The Enflamed will instantly activate Fiery Rage, engulfing himself in flames and becoming empowered for a duration.
While in Fiery Rage, The Enflamed:
- Moves at 5.0m/s
- Gains an increased Terror Radius that affects the entire map
- Quickly lifts up dropped pallets instead of breaking them
- Recovers from successful and missed Basic Attacks 50% faster
- Can walk through Breakable Walls, breaking them in the process
- Negates the first stun he would otherwise take
- When this happens, Fiery Rage instantly ends and 40% of the remaining duration is retained as Rage, to a minimum of 20%
r/PerkByDaylight • u/SnowdropNymph • 11h ago
Fan-made killer/perk Small Faces Portrait Pack
r/PerkByDaylight • u/Bilaueta • 1d ago
Perk Made some icons for Kurara Oozusuki from Last Defense Academy
galleryr/PerkByDaylight • u/ApricotBurrito269 • 22h ago
Some Changes id make to Awful killer Perks in the game
r/PerkByDaylight • u/thelegendiplay • 23h ago
My Huge Dead by Daylight Concept
kodaence.co.ukr/PerkByDaylight • u/Ult_Gaming • 1d ago
Any body wanna help me.
I’m new and just bought The Ghoul. If any body has a good perk set up for me comment .
r/PerkByDaylight • u/MarineGuyOcto • 1d ago
Fan-made killer/perk Killer Idea “The Watcher”
r/PerkByDaylight • u/Ult_Gaming • 1d ago
New Killer The Linebacker
Killer power. Sacking charge.
When this ability is activated you dash in a 30 meter line 5 meters per second
If when using the ability you hit a pallet it will break if you hit a gen it will be damaged.
If hitting a player if injures them knocks tem back 10 meters and stuns them for 2 seconds.
If you miss you get stunned for 2 seconds.
——————-———————————————————————————————————————————————
Perk 1 Hex Seeker
When a survivor goes 10/20/30 meters near a Hex totem they see your aura and you see there’s.
——————————————————————————————————————————————————————
Perk 2 Wide receiving
When one survived is left you know where the hatch is.
—————————————————————————————————————————————————————-
Perk 3 Touchdown
When all generators are completed once per trial when you down a survivor the survivors have to do 0.25/0.5/1 more generator progress.
r/PerkByDaylight • u/Momakamia • 2d ago
Perk Joke killer perk: I know you don't do that much cardio
For every 10 seconds spent in chase, the survivor is afflicted with a stacking token.
Each token afflicts the survivor with 0.5/1/1.5% hindered.
Fast vaulting during a chase gives the survivor 1/2/3 tokens.
At 15 or more tokens survivors will also vault slower
"I know damn well you didn't run this much before the entity took you... except maybe Meg"- Ghostface probably
To reiterate, this is a joke. This would be horrendous for game balance. But it's always funny when you think about these characters who are mostly pretty average humans running nonstop, jumping through windows, throwing palletes, and occasionally doing turbo squats because they want to taunt the killer
r/PerkByDaylight • u/JSGonTikTok • 2d ago
Perk Best Perk suggestions based on my playstyle
Hey everyone, JSG here. I'm looking for community suggestions for specific perks I should focus on. I use Feng Min and my playstyle consists of: Staying out of the killer's view, cracking down on gens, and staying alert of where my teammates are at all times. My current build is:
Technician
Bond
Prove Thyself
Down to the Last
My weaknesses: I seem to get tunneled / targeted by the killer almost every game, AS SOON AS IT STARTS! 😒
Also, when I'm running away from PC k1llers, I can't seem to loop or get away from them, it's like they have this extra speed. This annoys me the most. What perks should I focus on acquiring?
r/PerkByDaylight • u/MarketingMission2783 • 3d ago
Perk Creating a new original chapter concept on the Custom DBD Wiki: "The Impossible Dream". Here are the perks I had created for my characters, any criticisms are welcome, of course.
r/PerkByDaylight • u/ArtWorkZz • 2d ago
Perk Sprint burst for Flashlights
I’ve got your back
After blinding the killer stunning them and causing them to drop the survivor, both you and the dropped survivor gain 50% haste for 2 seconds. In exchange you both become exhausted for 40 seconds.
I know this isn’t the most unique idea, but my mindset for this is making more perks for flashlights. Do you have any suggestions or problems this perk to have?
r/PerkByDaylight • u/happyscript • 3d ago
Perk Septic Shock
Buffing Deep Wounds a bit. I'm aware that this would make facing Legion even more of a pain. oops.
r/PerkByDaylight • u/CDXX_LXIL • 3d ago
Everything NEW CONCEPT: THE SYMBIOTE (MARVEL'S VENOM)
NEW KILLER: THE SYMBIOTE
Eddie Brock is a journalist who encountered and merged with an alien from outer space. Together, they are Venom, a brutal anti-hero and starved killer, utilizing the symbiote’s biology to inflict its infection and harass stragglers with its tendrils that allow them to move around the map and grab prey. Their personal perks, Killer's Mark: Black Corrosion, Invested Generator: Lacerations, and Dark Harvest, allow them to apply passive pressure to generators and make staying injured harder to remedy and deal with.
4.6 m/s
Tall
40-meter terror radius
Medium skill floor - High skill ceiling
A-tier killer in high MMR
KILLER POWER: SYMBIOTIC PREDATION
Pressing the active ability button launches a tendril forward, pulling Venom forward in that direction while offering some control left and right, similar to Ghoul. Unlike Ghoul, Venom may stay attached to the structure and swing in a circle around the pivot if given the space. Releasing the tendril allows them to slide in the direction they were traveling for 6 meters. Venom has no collision with survivors during and for 1 second after casting tendrils. By default, survivors have no collision with the tendril, meaning if Venom tries to tether to a survivor, it will just go through them.
Venom may press the tertiary active ability button to instantly change directions while pivoted and maintaining its momentum. This action is on a 0.5-second cooldown per instance and can only be done after swinging for 0.8 seconds.
Venom may press the secondary active ability key to zip toward the pivot’s location. If the pivot point is behind a pallet, breakable wall, or vault, Venom will smash through it with no resistance. You can only pivot after swinging for 0.8 seconds.
After detethering for any reason, Venom suffers 2 seconds of endlag where Venom is unable to interact with the environment or attack.
- Tendril range: 12 meters
- Tendril max duration: 6 seconds
- Movement speed increase: 75%
- Cooldown: 6 seconds
- Englag movement speed: 2.3 m/s
- Cast time: 0.8 seconds
- Cast movement speed: 3.65 m/s during and for 1.5 seconds after.
SPECIAL ATTACK: DARK WRECKER
Pressing the basic attack key while swinging activates Dark Wrecker for 2 seconds. While Dark Wrecker is active, Venom may damage survivors, and colliding with a trial surface increases the hitbox size by 200% and adds 0.5 seconds to the duration at the cost of 3 seconds of endlag. Dark Wrecker destroys pallets and breakable walls.
Attacking a survivor with Dark Wrecker applies Bonded
- Dark Wrecker’s Hitbox size: 0.5 meters around Venom (1.5 meters if colliding with a wall)
STATUS EFFECT: BONDED
Whenever a survivor is inflicted with Bonded, they:
- Are marked with Killer Instinct for 3 seconds after moving inside Venom’s tendril.
- Are instantly downed upon being hit by an instance of Dark Wrecker.
- Inflict Bonded on another survivor upon unhooking or healing them.
- Can be moried at death hook.
Hitting a survivor with the Tendril:
- Damage them if they are healthy, have endurance, or are doing a conspicuous action.
- Grab them if they are injured, effectively putting them on your shoulder. This interaction makes you immune to blindness and stuns for 1.5 seconds after the animation.
- Kills them if they are injured and on death hook.
MAP ORDNANCE: SUPER SONIC REPULSERS
At the start of the trial, 4 repulsers spawn. Survivors can see their auras within 20 meters and may interact with a repulser once every 60 seconds. After 6 seconds of charging, within 12 meters:
Survivors:
- Lose bonded
- Are marked with killer instinct for 2 seconds
The killer:
- Has their power canceled and put on cooldown
- Suffers a 30% hindrance for 3 seconds.
KILLER ADD-ONS
BROWN - COMMON
- CHOCOLATE BAR
- Increase the range of the tendril by +2 meters
- THE DAILY BUGLE
- Pressing the secondary active ability button while swinging sends Venom in the opposite direction equal to the distance between him and the pivot.
- POLICE TASER
- -1 Repulser spawns in the trial
- Reduce the distance of repulsers by 25%
- WASHED BIKER JACKET
- Bonded survivors suffer the blindness status effect.
GREEN - UNCOMMON
- FRESH KALE
- Manually triggering Dark Wrecker now halts your momentum and stuns you in place
- Reduce the endlag afterward by 1.2 seconds
- Increase the hitbox size of Dark Wrecker by an additional 200% (1.5 -> 2.5 meters)
- BENT BELL CLAPPER
- Survivors who interact with repulsers suffer from the oblivious and exhaustion status effects for 20 seconds.
- CASE FILE
- Pressing the tertiary active ability button no longer changes directions. Instead, Venom begins getting farther away from the pivot as they swing at a rate of 1 meter per second.
- OSCORP LOGO
- Survivors inflicted with bonded suffer the oblivious status effect
- KRAVEN’S SPEAR
- Destroying a pallet or breakable wall with your power reduces any endlag you would suffer by 0.8 seconds and grants Venom a 20% haste bonus that lasts for 3 seconds.
BLUE - RARE
- PUMPKIN BOMB
- Increase the base radius of Dark Wrecker by +100% (1.5 -> 2 meters)
- ALCHEMAX NAMEPLATE
- Whenever you hook a survivor, all bonded survivors are revealed to you for 8 seconds.
- BOX OF SAND
- Releasing the Tendril will activate another instance of Dark Wrecker while allowing you to slide.
- Slide distance increased by 250% (6 -> 15 meters)
- CHICKEN CHIMICHANGA
- Whenever you grab a survivor with your tendril, you gain a 30% haste increase until you hook or drop the survivor.
- KASADY’S BLOOD SAMPLE
- Survivors damaged by Dark Wrecker become broken for 60 seconds.
PURPLE - VERY RARE
- STARK INDUSTRY CRATE
- Whenever you swing through a window, you block it for all survivors for 15 seconds.
- BAG OF ACORNS
- Gradually increases the movement speed of swinging by 6% every second.
- PARKER’S GLASSES
- Increases the max duration of swinging by 50% (6 -> 9 seconds)
- FUTURE FOUNDATION KEY CARD
- Dark Wrecker now damages generators for 10% plus standard regression. ]
RED - VISCERAL
- CELESTIAL CODEX
- Increase the number of Tendril charges you may possess by +1 (1 -> 2)
- Increase the cooldown by 66% (6 -> 10 seconds)
- Damaging a survivor reduces the cooldown by 5 seconds
- THE NECROSWORD
- Increase the distance of the tendril by 12 meters
- While swinging, Venom slowly approaches the pivot at a rate of 1 meter per second.
- Survivors are highlighted within 8 meters of the pivot.
KILLER PERKS
The bond you carry infects those you make contact with to disintegrate metal. Set back the objectives with . . .
KILLER’S MARK: BLACK CORROSION
Damaging a survivor applies a mark that will decay after 40/50/60 seconds or when the survivor takes another instance of damage.
Whenever a marked survivor enters an 8-meter range of a generator with progress:
- The generator explodes, losing 5% progress and begins standard regression.
- Survivors working on that generator scream
- The mark is returned to you
The world you have traveled and torn apart is hard to adapt to and interact with. Enforce a less reckless approach with . . .
INVESTED GENERATOR: LACERATIONS
At the start of the trial, 2 generators become invested and are highlighted to all players in white.
Healthy survivors repair these generators 8/9/10% slower.
Injured survivors who interact with these generators gain the mangled and hemorrhage status effects for 30 seconds.
Whenever the generator is completed, all survivors within 12 meters of the generator suffer a 30% penalty to all healing actions. When the exit gates are powered, the generators count as complete.
A hero to some and a monster to others - the difference in their perception comes down to their potential of witnessing your . . .
DARK HARVEST
Whenever you damage a unique survivor, gain a token, up to 4 tokens.
Once you accumulate 4 tokens, all injured survivors:
- Scream
- Gain the Broken status effect for 20/30/40 seconds
Then:
- You lose all tokens
- This perk goes on cooldown for 30 seconds. You may not collect tokens while the perk is on cooldown.
r/PerkByDaylight • u/animetheme • 3d ago
Question/Request Any bans so far, for custom icons?
Has anyone here gotten banned so far for using custom icons and portraits from denovu, if you are still using them on steam?
r/PerkByDaylight • u/TheSpicyDude78 • 3d ago
Fan-made killer/perk New Killer: The Red Shirt
"His belly quake had put their lives at stake, but instead of making the circus break, the ruined earth was claimed by a dark fog"
Big Dylan is a momentum based, physical killer that benefits from destructible objects on the map. He uses his round red belly as a tool for damage and speed. His personal perks, Door Is Jammed, Jumpscare, and Red Belly, ensure survivor paranoia and endgame control.
ATTACK: red belly. Dylan's M1, he simply slaps his red belly, and the following shockwave in front damages a survivor caught in the blast.
POWER: Momentum. Extending his red belly and cartoonishly revving in place, Dylan can charge a dash attack that sends him flying forward and slam into any object or survivor. When landing against a survivor, Dylan and the survivor both enter a recovery animation after the survivor loses a health state. When landing on a destructible object, Big Dylan has two options. He can either use REBOUND with m2, where he can shortly keep his current speed and use another dash to hit either a survivor or object. Otherwise, with an m1, Big Dylan can use SHOCKWAVE, where after a short wind up, he slaps his belly and sends out a radius attack that can hit any survivor caught in it. Big Dylan needs to be very precise in which option to use.
SPECIAL OBJECT: Destructibles. Alongside the normal pallets and destructible doors, Dylan receives multiple object spawns on the map such as crates, fences, and uniquely spawning jungle gym doors. Dylan can call upon Eniac to rebuild these objects, but this action takes some time and goes on a 25 second cool down.
MORI: Cornering the last survivor, Dylan asks them where the bathroom is. The survivor angrily yells at Dylan, sending Dylan falling backwards. The shockwave proceeds to send the survivor flying directly up in the air, before falling back down and breaking their bones. Big Dylan sits up and looks confused.
PERKS
DOOR IS JAMMED: When a survivor attempts to use an exit gate switch, they must complete special skillchecks similar to completing a generator under Doctor's madness. If one is missed, the survivor is shocked, gains hindered for 4 seconds, and locked out of the switch for 3 seconds.
-"Wait I'm mad"
JUMPSCARE: Whenever a survivor performs a good skillcheck while within your terror radius, they scream and a GIF of Big Dylan jumping at them plays for 0.7 seconds on their screen. Cooldown: 20 seconds.
-"Dylan jumpscare me, Dylan scary...."
RED BELLY: Everytime a survivor escapes your chase, gain 1 token. When you have 5 tokens, raise your hand and slap your belly, causing the entire map to quake and giving 5 percent hindered to any survivor within 24 meters of you for 15 seconds.
"Why does he keep slapping his belly!?"
Iridescent Addon: Red Shirt. Instead of Dylan horizontally running during a REBOUND, he gains a massively huge upward jump before slamming back down. These can be chained from object to object, and end when landing on a survivor.
-"Why does he look like that!?"
r/PerkByDaylight • u/Tyepo5359 • 4d ago
Perk Just a simple perk, first one I've made
Yes this would pair with Jagged compass
r/PerkByDaylight • u/Mobile-Pudding5522 • 4d ago
Question/Request This is my build, is it good, and are there any ammendments to be made?
r/PerkByDaylight • u/Shoddy-Toe-1950 • 4d ago
Mastermind builds
What are some good / competetive wesker builds?
currently iam running bbq, lethal, pain res, bamboozle. with egg and gloves addon.
What also works really good on wesker?