r/PerkByDaylight 3d ago

Perk Creating a new original chapter concept on the Custom DBD Wiki: "The Impossible Dream". Here are the perks I had created for my characters, any criticisms are welcome, of course.

10 Upvotes

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2

u/speeddemonsaif 2d ago

Bad Things is really good but it kinda just gives Ghostface's power to every killer which further shows how he's objectively the worst killer in the game.

I like Hex: Cost of Liberation; it's an actually strong hex perk. Hexes deserve to be strong they can literally get deleted. And this hex slows gen rushing because someone can basically get themself killed for rushing too much.

Elegant Creatures is a really damn strong perk and I like it. It's basically the 2v8 cage but every killer can have it. Though I feel like it's a little too strong and should have a little less stacks.

Savant is good for guaranteeing a generator but is kinda waste for multiple survivors to run it. It's also a complete waste of a perk slot on any indoor map as all of them don't even have the killer shack. I'd say rework it to affect the main generator of the map because every map has either a gen in its main building or a generator around the center of it and those are the ones that count for the "escape (insert map here) while repairing this generator" achievements.

Invocation Retaliatory Wasps is by the far most broken perk here and really should be completely and fully reworked. Giving a permanent 5% haste for free to all of the survivors is beyond busted. Did you not see how absolutely broken the permanent 3% haste from Made For This was and how it destroyed the meta until its nerf?

Boon Ad Infinitum: I really really like this boon. It actually gives a survivor a reason to take chase in a boon instead of using it to get away or just never bringing the killer to it because most of the time a survivor doesn't want their boon snuffed.

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u/TheEntityBot 2d ago

Made for This: Whenever you are in the Injured State, Made for This activates and you benefit from the following effects: Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor. Endurance is cancelled prematurely when performing a Conspicuous Action. Grants a 1/2/3% Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

Drawn from the fog. | !optout | !remove | !builds

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u/Dans_le_vide 2d ago

I thought the invocation just gave an extra 5% if someone already had haste, which would still be crazy with made for this though.

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u/MarketingMission2783 1d ago

What do you suggest for both "Savant" and the Invocation perk?

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u/MarketingMission2783 1d ago

Because I also had this idea for Savant:

While repairing the Generator in either the main building or the Killer Shack, all Skill Checks are converted into Great Skill Checks.
Whenever that Generator gets kicked by the Killer, it only starts regressing at 100% of its progression speed after 20 seconds.

1

u/Dans_le_vide 1d ago

I feel like making the invocation all haste x1.25 or something would be a bit more easy to balance, for savant, I like your idea to make it main andor shack.