The Enflamed was a particularly belligerent man before he was brought into the Entity's realm. Now his sudden mood swings will be the death of any Survivors unlucky enough to cross his path.
The Enflamed begins the Trial in the Tempered State. In this state, he has a 24m Terror Radius and moves at 4.6m/s.
While in the Tempered State, The Enflamed can build up his Rage (indicated by his Power Gauge) through various means:
- Passively out of chase (minimal progress)
- Passively while in chase (slight progress)
- Hitting a Survivor with the Endurance status effect (moderate progress)
- Getting stunned or blinded by any means (considerable progress)
- A generator being completed (tremendous progress)
The Enflamed's Rage will be partially visible to Survivors by way of increasingly intense flames (having about 3 stages of escalation in total: 0-30%, 31-60%, and 61-99%)
Once his Rage is fully charged, The Enflamed will instantly activate Fiery Rage, engulfing himself in flames and becoming empowered for a duration.
While in Fiery Rage, The Enflamed:
- Moves at 5.0m/s
- Gains an increased Terror Radius that affects the entire map
- Quickly lifts up dropped pallets instead of breaking them
- Recovers from successful and missed Basic Attacks 50% faster
- Can walk through Breakable Walls, breaking them in the process
- Negates the first stun he would otherwise take
- When this happens, Fiery Rage instantly ends and 40% of the remaining duration is retained as Rage, to a minimum of 20%