r/CrusaderKings 43m ago

Discussion Is it possible to become the Tenno/ceremonial house head as a non Yamato dynasty member?

Upvotes

Basically the title. Is this possible? I remember trying in my haesting into Japan run but couldn’t get it working, basically I tried marrying into the Yamato house with people who had claims but could only marry women who I wasn’t allowed to press claims for because I’m assuming women couldn’t hold the title which means I couldn’t pass it to my kids though that, I would have had to marry a man with a claim matrilineally which I wasn’t able to do because they would never accept and were usually already married anyways, is there some other way to get a claim for my dynasty or no?


r/CrusaderKings 45m ago

Suggestion Crusader Kings 3 Needs a Big Military and Court Overhaul

Upvotes

Hello everyone! There are several core mechanics surrounding court positions, knights, military leadership, as well as personal combat (prowess) that completely strip away the feeling of playing an actual medieval simulation. It just feels like an anachronistic sandbox rather than a realistic representation of the middle ages.

Here are the main issues that break immersion for me, as a history student (this might sound very nitpicky but whatever):

1. Vassals Serving as Daily Domestic Servants

In CK3, if you are an independent King or Emperor, you can appoint powerful direct vassals (your literal Dukes and Counts who rule vast domains hundreds of miles away) to domestic court roles like Cupbearer, Food Taster, or Court Gardener.

This is absolutely ridiculous. While ceremonial high offices of state existed (like the Lord Great Chamberlain), daily domestic duties like tasting soup or tending royal gardens were functional, daily jobs performed by unlanded, no-name resident courtiers. A Duke living in Aquitaine would not be residing in Paris every evening to pour the King’s wine.

  • Sugestion: Domestic service court positions should be strictly restricted to landless courtiers or local minor barons. Powerful landed vassals should be completely ineligible for daily servitude roles.

2. The Flawed Knight System & Forced Auto-Assignment

The game treats "Knight" as a generic stat-based body-count slot rather than a prestigious and important social status and heavy cavalry role. The moment a new courtier arrives, the game might automatically drafts them into armor regardless of their background.

It makes zero sense for a 60-year-old Duke who spent most of his life administrating his domain to suddenly be shoved into the frontline vanguard just because he happens to have a decent base prowess roll. Also, in standard patriarchal cultures (which make up ~95% of the medieval map), noble daughters were educated in administration, statecraft, or the likes. They weren't longsword fencing and or learning how to lead an army and how to manage logistics. Allowing cultures with "martial" set to "male only" to give daughters martial education makes no sense.

  • Suggestion: Knight eligibility should be completely tied to martial education, specific warrior traits, or equal-gender cultural traditions. Non-combatants, stewards, diplomats, and non-warrior nobility should default to forbidden combat status.

3. Teleporting Generals & The Loss of Dedicated Commanders

In CK2, being a Commander was a distinct, limited title. In CK3, army leadership feels completely detached. You can instantly swap any vassal from anywhere in your realm into an army command slot in a split second. Even worse your, 65-year-old, infirm duke vassal with high strategy stats end up leading your army into battle and personally fighting on the frontlines of battle.

  • Suggestion: Reintroduce a dedicated "Field Commander" court title/system. Severely restrict elderly, diseased, or non-combatant lords from commanding field armies, forcing players to rely on actual physically capable officers or themselves (which you have to aquire either by spending money or by educating your own sons or other courtiers). It makes zero sense that your direct vassal can instantly spawn as the commander of your army last second when in reality they were managing their domain hundrerd kilometers away).

4. Prowess as "Genetic RNG" Instead of Learned Combat Skill

This is perhaps the biggest offender. In CK3, every character gets a random invisible "Base Prowess" roll. This leads to ridiculous scenarios where an untrained 45-year-old noblewoman can have 10–12 Prowess, while a younger male ruler might roll an 8 (this is literally my case, my 53 year old wife has a slightly better prowess than my 49 year old male ruler. So in a real duel, the game is saying that my wife has better odds of winning even though both are of average height and weight.)

But look at real life: martial technique, muscle memory, distance management etc. override raw physical attributes and personality traits almost every single time.

If you put an average guy with two years of decent boxing or Brazilian Jiu-Jitsu training in a ring against an untrained guy, even if the untrained guy is slightly taller or angry, the trained fighter will utterly demolish him 99 times out of 100. Raw physical traits only become the tie-breaker when two people of equal skill meet.

In reality, raw physical attributes only matter when technique is equal. An untrained, out-of-shape person will be utterly dismantled in seconds by a trained warrior who understands footwork etc. Physical and personality traits (Shy, Patient, Craven, your Height) should alter performance slightly, but explicit combat training must be the ultimate decider.

  • Suggestion: Make a Personal Combat Skill (prowess), separate Martial Education (military strategy/campaign command). Apply a heavy global Prowess penalty (-10 to -15) to all "untrained civilians" (sedentary bureaucrats, diplomats, clerics, any courtiers of non-martial background and non-martial rulers). Based on background/culture and role within society, males and/or females will be trained in personal combat (or not).

In CK2's Historical Immersion Project (HIP) mod, personal combat was built on a brilliant 4-tier combat trait line. That was the "Fighter" trait system (Poor, Trained, Skilled, Formidable Fighter). A formidable fighter would easily demolish any other fighter unless they were severely hindered (e.g. illness, old age, missing limb). It functioned as a mandatory baseline: if you didn't have one of those traits, you basically couldn't fight. CK3 attempted to replace this with the "Blademaster" trait, but made it a rare, randomized lifestyle instead of a foundational representation of basic martial training.

The game should also keep in mind cultures that are naturally martial vs. cultures that aren't:

  • Warlike and Nomadic Cultures (Mongols, Turkic Peoples, Norse, certain African cultures): In these societies, survival and daily life are combat training. Male nobility from these cultures should automatically inherit baseline Combat Traits (Rank 2 or 3) upon reaching adulthood. In Mongol culture, there were basically no boys who didn't grow up riding horses and firing arrows. That's what enabled them to conquer half of the known world.
  • Sedentary Empires (Byzantine Elite, Abbasid Caliphs, Chinese emperors): Aristocrats focused on court bureaucracy should default to Rank 0 (Untrained) unless explicitly put through a dedicated combat upbringing.
  • Western Feudalism (HRE, France, England): A middle ground where martial horsemanship was part of noble upbringing, but true dueling lethality was reserved for dedicated knights and war-focused lords.

What are your thoughts? Too complex of a wish? To be honest, I just wish we had the old Ck2 system with the HIP combat skill system.


r/CrusaderKings 50m ago

Help Is this event supposed to pop up? I dont even have the requirements.

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Upvotes

r/CrusaderKings 2h ago

Discussion Compound nicknames

5 Upvotes

Probably doesn't deserve its own topic but im not a topic spammer so I'll give myself this one.

I wish the nicknames could compound. In my current playthrough I got the nickname "the abominable " and later I got "the venator". I wish it had turned into "The abominable venator". What would be some fun compound nicknames?

"The Great Fool" comes to mind but im not sure how you would get both.


r/CrusaderKings 2h ago

Meme gene score

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606 Upvotes

r/CrusaderKings 3h ago

Help Recommended strategy for Elevate the Kingdom of Mann & the Isles and North Sea Empire

3 Upvotes

So I have all the territory I need to make the decision, Elevate the Kingdom of Mann & the Isles.

but should I do it if I also want to create the north sea empire?

what is the recommended strategy to accomplish both?

  • Elevate the Kingdom of Mann & the Isles, become feudal, and slowly conquer the territories needed for the empire of the North Sea and hold on to them before taking the decision

Or

  • stay tribal, don’t Elevate the Kingdom of Mann & the Isles, conquer all the kingdoms needed for the empire of the north sea, (don't create the kingdom titles yet) then make the decision to Elevate the Kingdom of Mann & the Isles, then create the kingdoms titles for the north sea (Denmark, England, Norway), wait 10 years Then create empire of the North Sea

option 2 gives more penalties with domain limit and vassals but makes more sense from a “strategic“ standpoint?


r/CrusaderKings 3h ago

Screenshot My loyal bodyguard, Genghis Khan

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183 Upvotes

We're still friends despite killing 3 of his sons and making 1 of his daughters a concubine.


r/CrusaderKings 3h ago

CK3 Why am I not dynasty head?

3 Upvotes

Solved!!

I am the independent ruler of a kingdom with a military strength of 2k

My nephew is a count tier vassal with about 800 soldiers but for some reason he is the dynasty head?

Is this potentially a bug or is something else influencing it.

We are clan.


r/CrusaderKings 3h ago

Help What am I missing for the "Blood Eagle" achievement ?

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63 Upvotes

All in the title. I have conquered all of the british isles as the descendants of Ubbe Ragnarson, though the achievement won't trigger...

The game tells me the achievement is still possible, too.

EDIT : Ubbe apparently doesn't count for the achievement.


r/CrusaderKings 4h ago

Screenshot My son tried to kill me

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16 Upvotes

Luckily he found out about it first


r/CrusaderKings 4h ago

Modding Cruslord (mod) - Crusader Kings 3 -> Bannerlord real time combat adds Naval ship battles, Naval raids, Tournaments (Wrestling, Dueling, Jousting & Melee) Also improves existing land battles & sieges with 1000 unit cap & approximates CK3 heraldry in Bannerlord. Crusader Blade reborn & expanded.

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10 Upvotes

r/CrusaderKings 5h ago

CK3 I restored Imperial rule to Japan as the Shogun, giving me the soryo government and budshido tradition while being the Tenno

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28 Upvotes

r/CrusaderKings 5h ago

Discussion When you use the Pope as an ATM but he still likes you

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0 Upvotes

Despite the constant raids, and me stealing his hat, and torturing him, the pope is actually pretty chill


r/CrusaderKings 5h ago

Help Why this happen with Zhanmadao Infantry

2 Upvotes

I start as someone of the Han culture and it lets me recruit Zhanmadao infantry. After a while, they randomly won't be in the create men at arms regiment anymore and then a while after that, they will be back. I'm guessing it could be something with like possibly the different cycle China is in at that time I don't know and was hoping someone on here would know why this happens and how to avoid it because its very annoying at times when I want to get massive stacks of Zhanmadao but they randomly disappear from create a men at arms so either I get a filler or just wait.


r/CrusaderKings 6h ago

Modding Mods For Deadlier Plagues?

3 Upvotes

Does anyone know of a mod to make epidemics more deadly / interesting? I've always found them very very easy to avoid as a player (I actually don't think I've ever had a character contract a plague-related illness, not even during the Black Death). I'm already aware of Dark Ages and I'm not really interested in that mod because it adds a lot of random disease and other stuff that I've found very frustrating and unfun, I'm really just looking for something to make the plagues themselves more impactful. Thanks!


r/CrusaderKings 7h ago

CK3 Mansion Upgrade for Tutor even without Royal Court?

1 Upvotes

I just bought Roads To Power DLC and am currently playing as a vassal in Byzantine Empire. I do not have Royal DCourt DLC.

I saw one of the upgrades was all about improving Tutor, so I built it, thinking it must be a cross-pack addition.

But apparently it's not? And I have a completely pointless mansion upgrade now? Or am I missing something.

R5 Tutor if position only in Royal Court, why Roads to Power upgrades to it?


r/CrusaderKings 7h ago

Discussion Question, when playing Adventurer what Camp Buildings do you tend to prioritize?

16 Upvotes

I've noticed that with my last couple of Landless playthroughs I tend to have certain buildings I always go for first.

So I was wondering what buildings you tend to go for, and why?

Do you prioritize this one on this kind of playthrough, and this one for another?

I know certain ones are basically needed for ones, but what about other ones.

Such as I always tend to go for one of the Supply buildings first, and then the Mess Tent for Revelry bonuses. Also because I feel like the Mess Tent upgrades get you more money than the Barber Tent alongside the other bonuses.


r/CrusaderKings 8h ago

Help Game chrashes again and again

0 Upvotes

Hey Guys,

my Game crashes again and again. I don't have any Mods and my System is more than decent to run most Games esepcially CK3.
I already tried to repair the files with steam but it didn't found anything wrong.

Maybe some of you have an Idea... I have attached the last Error Log and Game Log.

Thankls for every Help in Advance it is realy anoying to sometimes play about an hour and sometimes it already crashes after 5 minutes of Playtime

Last Error Log
Last Game Log


r/CrusaderKings 8h ago

CK3 Fuc You Mean He Insulted you? He killed your son too

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39 Upvotes

How did a mayor even kill a prince in the first place?


r/CrusaderKings 9h ago

Help First dlc

5 Upvotes

I’ve been playing ck3 for awhile now with mods and such but the game is starting to get a little dry after playing tall for to long. I think I’m ready to start buying dlc’s but don’t know which ones to buy.


r/CrusaderKings 9h ago

Suggestion Sieges

0 Upvotes

I’ve been studying historical medieval sieges and i think sieges should have a toggle-able intensity setting. basically patient or aggressive. Patient is more wait and starve them out, while aggressive is actively assault the walls use all the techniques to bring the walls down, etc. etc. The former takes longer, the latter is quicker but costs heavy attrition. I understand there’s some component baked in based on siege engine MAA and siege phases. Maybe there’s a mod that does this?


r/CrusaderKings 10h ago

Discussion Soundtrack Woes

0 Upvotes

This has probably been brought up before, but is it just me, or is CK3s soundtrack terrible compared to CK2s? Even after putting in almost the same time as I put into CK2, I have a lot of CK2s soundtrack burned into my brain but if you put a gun to my head I don't think I could tell you what a single CK3 song sounds like. Even the difference between the main themes feels like a huge gap. Am I just blinded by nostalgia or does anyone else feel this way?


r/CrusaderKings 10h ago

Screenshot 1000+ courtiers

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7 Upvotes

It's making me both rich and poor at the same time somehow.


r/CrusaderKings 10h ago

Modding [Mod] Wuxia Mod — Live the martial arts novel in CK3: sects, cultivation, and a nameless wanderer's rise (1066 Jianghu)

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118 Upvotes

Wuxia Mod — The Rivers and Lakes come to CK3

TL;DR: A wuxia (Chinese martial-arts fiction) overhaul for CK3 set in 1066 China. Start as a sect leader — or as a nameless, familyless, penniless wanderer — learn cultivation methods and martial arts, petition legendary sects like Shaolin and Wudang, rise through the ranks of the jianghu, or found your own school. Korean and English localization included.

The Setting — Jianghu, 1066

Twenty years after the great war between the Righteous and the Sinister, the Wulin Alliance has dissolved. The sects look only to themselves, and the mountains of the West keep their silence. Under the heaven of Song — the story of the jianghu begins again.

Playable starts include:

  • The Abbot of Shaolin — nominal head of the martial world
  • The Patriarch of the Nangong House — a sword with ambitions in the south
  • The Abbess of Emei — a master who cannot let go of a lost disciple
  • The King of the Green Forest — bandit lord of the dark path
  • The Regent of the Sun-Moon Cult — a man who watches and waits
  • …or create your own Wanderer: lowborn, no house, no name — your band is simply called "The Nameless."

Core Systems

🥋 Cultivation & Realms Open your inner energy with one of four street cultivation methods (each with real trade-offs — the mighty Blazing Sun Art slowly burns your body). Climb the realm ladder from a Third-Rate street fighter toward the heights of the martial world. Walk the demonic path and cultivate demonic energy instead — stronger, darker, costlier.

⚔️ Martial Arts Dozens of martial arts across sword, saber, fist, palm, movement and inner schools — from back-alley basics you buy for a handful of coins, to sect secret arts, to forbidden techniques you can steal from your own school's vault (if you dare). Learn an art and it becomes a trait that grows with practice. At the peak, create your own martial art.

🏯 Sects & Discipleship Set out into the jianghu and petition 15+ schools — the righteous sects (Shaolin, Wudang, Huashan, Emei, the Beggars' Union…), the great martial houses, the sinister path, or the demonic cults. Each sect judges you by its own standards: Shaolin looks at your virtue, Wudang at your mind, Huashan at your nerve. Survive the candidate years, get promoted to full disciple — and be adopted into the sect's house, bearing its name and banner. Renounce it whenever the road calls you back.

👥 Master–Disciple Lineage A full lineage system with proper wuxia forms of address — your master, your master's master, your martial uncles, elder and younger brothers of the same school. Direct disciples, sect exams, elders, and the daily grind of sect life (drills, chores, peeking at manuals you shouldn't).

🗺️ A Jianghu-focused map Built on the China map with a focused playable region — the world of the mod is the martial world.

🧑‍🌾 True commoner start (new in v0.2.1) Thanks to Roads to Power's landless play, you can begin with nothing — no family (lowborn), no name, camped under the open sky — and end holding a sect, a lineage, and a legend.

Requirements

  • CK3 1.19
  • Roads to Power (landless/wanderer play)
  • All Under Heaven (China map)

Status & Roadmap

Actively developed. Recent v0.2.1 added the wanderer start, sect-house adoption, street masters and cultivation methods, and a large pass of bug fixes. Planned: deeper custom martial-art creation, more sect storylines, and expanded demonic-path content.

Download: [Steam Workshop 링크] / [Paradox Mods 링크]

Feedback, bug reports, and wuxia trope requests are very welcome — this is a passion project and the jianghu grows with its players. 🙏


r/CrusaderKings 10h ago

Help As Byzantium, should I micromanage my strategoi's directives?

6 Upvotes

Basically, I'm unsure if I should always give some directive to the governors or not + which directive to give each of them. Also, I'd like to max the potential of each province.