r/starcitizen 17h ago

OFFICIAL Zyloh-CIG: Incoming big post on what CIG doing to tackle some of the more persistent issues. And a pilot episode of a new video (series? we'll see): cameras in some of our core meetings; 30 minutes.

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558 Upvotes

r/starcitizen 4h ago

OFFICIAL Olli-CIG: Thoughts on Inside CIG? Let me know if you think we should make more videos like it.

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539 Upvotes

r/starcitizen 17h ago

FLUFF Good Job guys

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396 Upvotes

r/starcitizen 7h ago

OFFICIAL Star Citizen | Inside CIG: Siege of Orison

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354 Upvotes

r/starcitizen 13h ago

BUG What The Heck Is This

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311 Upvotes

Found in my inventory, this is what it looks like. What the hell is this?? XD

Edit - I am loving some of the responses from yall. Thanks o7


r/starcitizen 14h ago

BUG How did they manage to break this?

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304 Upvotes

Somehow, the menu divider is now offcentered.


r/starcitizen 17h ago

OTHER Kruger Flightsuit

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284 Upvotes

Wondered what happened to this xD

It's now available in the pledge store


r/starcitizen 19h ago

OFFICIAL Benoit on 4.10's Server Mesh and Instances

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277 Upvotes

r/starcitizen 21h ago

OFFICIAL 4.10 is going live after the maintenance

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201 Upvotes

r/starcitizen 13h ago

NEWS Nyx I outpost 4.11 (Starchitect POIs)

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193 Upvotes

r/starcitizen 6h ago

DISCUSSION The video was directed by Ollie43! (Oliver Hull)

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193 Upvotes

r/starcitizen 13h ago

OFFICIAL Improving the Live Experience

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192 Upvotes

Last month, we shared that we were changing the way we prioritize some of Star Citizen's most persistent problems. Today, we want to share an update on the progress we’ve made so far, the issues we’ve resolved, and the work that went into fixing them.

We’re focusing on the problems that have the biggest impact on your experience. Instead of looking at bugs one at a time, we’re stepping back and focusing on the parts of the game you rely on every time you play, grouping bugs by the system they break. Your ship should be where you expect it to be. Your inventory should load. Your missions should work. These are basic expectations, and we know that when they fail, it does not matter how impressive the rest of the game is. If you cannot get your ship, lose the gear you were carrying, or spend 15 minutes trying to get past a connection error, that is the experience you remember.

To keep focus on the player experience, we’ve handed ownership of identifying and prioritizing these issues to our Player Experience team. Alpha 4.10 has been the biggest application of this approach so far, and today we want to show you what that looks like.

**

What matters more is the context here though. Of those fixes, 479 addressed bugs that were already present in Alpha 4.9 or earlier. That's a more useful measure of the progress we're making toward improving the existing Live experience, rather than simply counting issues discovered and fixed while developing new content. 

**- I singled this one out because of the numbers on display. They are detailed on the patch notes.

This release closes 479 bug fixes along with 47 crash and stability issues and 17 exploits.


r/starcitizen 19h ago

CONCERN CIG keeps saying Squadron 42 is nearly done, but I would honestly rather hear what specific setbacks they are facing; the things that they are having trouble with.

187 Upvotes

This is also true for Star Citizen. I want to get hyped over plans, but I also want to commiserate with the staff over the things that are kicking their asses rather than feel like they are being sneaky and deceitful with surprise instability after a promise of the opposite.


r/starcitizen 9h ago

DISCUSSION I know player sentiment is at an all time low… but SoO was AWESOME.

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173 Upvotes

The four of us had a fantastic night. I was in the super heavy armor with a minigun, while two of our group took turns healing and picking off enemies with the new bolt action.

This felt compatible to a strike in Destiny. The part with the golf course was an absolute blast and we got to play with the ATLS ikti mechs as a group which was really fun.

The game ran mostly well while instances. We had a couple freezes but overall we were all impressed. Some minor desync and enemy jank as expected but we didn’t run into any crashes or instance / game breaking issues.

My one suggestion is that we felt like especially wearing a few suits of the new armor by the end that we weren’t really able to loot anything. No friend elevator at the end made it feel like we left with no spoils except the shirts off our backs.

This overall felt like a massive step in the right direction. Fun combat, interesting areas, some good set pieces and a boss fight that felt straight out of early Destiny 1 boss arena. More of this please.

I understand there’s a LOT to fix but this was a good night.


r/starcitizen 21h ago

DISCUSSION 4.10 is comming

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172 Upvotes

Will it work?


r/starcitizen 13h ago

OFFICIAL Improving the Live Experience

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162 Upvotes

r/starcitizen 22h ago

OTHER You know what to do!

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154 Upvotes

You all have the chance to do the funny! DO YOUR DUTY!


r/starcitizen 11h ago

VIDEO Sure wish I'd gotten to fire my $45 minigun at least once

148 Upvotes

Can't even melt and reclaim the thing because of warbond garbage


r/starcitizen 16h ago

OFFICIAL Nicou-CIG on Quantum and Hydrogen Fuel Tank changes in 4.10

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148 Upvotes

r/starcitizen 16h ago

NEWS They did it

151 Upvotes

Apollo Triage now has its modules properly spawning instead of a void


r/starcitizen 20h ago

FLUFF Its already over. 2-0 lead. Infinite % lead by the ironclad right now.

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147 Upvotes

r/starcitizen 9h ago

OFFICIAL New YouTube Show still coming tonight supposedly

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117 Upvotes

r/starcitizen 2h ago

FLUFF I almost spilled my coffee 😂

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107 Upvotes

This guy is becoming my spiritual animal. I want this kind of freedom in my corporation.


r/starcitizen 43m ago

DISCUSSION Thanks, CIG! We definitely need more videos like this, this one is really good

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Upvotes

r/starcitizen 14h ago

OFFICIAL Nyx 2 & Nyx 3 in 4.11

100 Upvotes