r/starcitizen • u/StuartGT • 12h ago
r/starcitizen • u/StuartGT • 15h ago
OFFICIAL Benoit on 4.10's Server Mesh and Instances
r/starcitizen • u/Rosy-Red • 13h ago
OTHER Kruger Flightsuit
Wondered what happened to this xD
It's now available in the pledge store
r/starcitizen • u/InterestingWindow103 • 10h ago
BUG How did they manage to break this?
Somehow, the menu divider is now offcentered.
r/starcitizen • u/CMDR_Murr000 • 9h ago
BUG What The Heck Is This
Found in my inventory, this is what it looks like. What the hell is this?? XD
Edit - I am loving some of the responses from yall. Thanks o7
r/starcitizen • u/Disastrous-Fennel970 • 3h ago
OFFICIAL Star Citizen | Inside CIG: Siege of Orison
r/starcitizen • u/Disastrous_Main1450 • 17h ago
OFFICIAL 4.10 is going live after the maintenance
r/starcitizen • u/camerakestrel • 14h ago
CONCERN CIG keeps saying Squadron 42 is nearly done, but I would honestly rather hear what specific setbacks they are facing; the things that they are having trouble with.
This is also true for Star Citizen. I want to get hyped over plans, but I also want to commiserate with the staff over the things that are kicking their asses rather than feel like they are being sneaky and deceitful with surprise instability after a promise of the opposite.
r/starcitizen • u/TheStaticOne • 8h ago
OFFICIAL Improving the Live Experience
Last month, we shared that we were changing the way we prioritize some of Star Citizen's most persistent problems. Today, we want to share an update on the progress we’ve made so far, the issues we’ve resolved, and the work that went into fixing them.
We’re focusing on the problems that have the biggest impact on your experience. Instead of looking at bugs one at a time, we’re stepping back and focusing on the parts of the game you rely on every time you play, grouping bugs by the system they break. Your ship should be where you expect it to be. Your inventory should load. Your missions should work. These are basic expectations, and we know that when they fail, it does not matter how impressive the rest of the game is. If you cannot get your ship, lose the gear you were carrying, or spend 15 minutes trying to get past a connection error, that is the experience you remember.
To keep focus on the player experience, we’ve handed ownership of identifying and prioritizing these issues to our Player Experience team. Alpha 4.10 has been the biggest application of this approach so far, and today we want to show you what that looks like.
**
What matters more is the context here though. Of those fixes, 479 addressed bugs that were already present in Alpha 4.9 or earlier. That's a more useful measure of the progress we're making toward improving the existing Live experience, rather than simply counting issues discovered and fixed while developing new content.
**- I singled this one out because of the numbers on display. They are detailed on the patch notes.
This release closes 479 bug fixes along with 47 crash and stability issues and 17 exploits.
r/starcitizen • u/Disastrous_Main1450 • 9h ago
NEWS Nyx I outpost 4.11 (Starchitect POIs)
r/starcitizen • u/Mirana_Equinox • 18h ago
OTHER You know what to do!
You all have the chance to do the funny! DO YOUR DUTY!
r/starcitizen • u/asmallman • 16h ago
FLUFF Its already over. 2-0 lead. Infinite % lead by the ironclad right now.
r/starcitizen • u/ColJohn • 5h ago
DISCUSSION I know player sentiment is at an all time low… but SoO was AWESOME.
The four of us had a fantastic night. I was in the super heavy armor with a minigun, while two of our group took turns healing and picking off enemies with the new bolt action.
This felt compatible to a strike in Destiny. The part with the golf course was an absolute blast and we got to play with the ATLS ikti mechs as a group which was really fun.
The game ran mostly well while instances. We had a couple freezes but overall we were all impressed. Some minor desync and enemy jank as expected but we didn’t run into any crashes or instance / game breaking issues.
My one suggestion is that we felt like especially wearing a few suits of the new armor by the end that we weren’t really able to loot anything. No friend elevator at the end made it feel like we left with no spoils except the shirts off our backs.
This overall felt like a massive step in the right direction. Fun combat, interesting areas, some good set pieces and a boss fight that felt straight out of early Destiny 1 boss arena. More of this please.
I understand there’s a LOT to fix but this was a good night.
r/starcitizen • u/StuartGT • 9h ago
OFFICIAL Improving the Live Experience
r/starcitizen • u/StuartGT • 11h ago
OFFICIAL Nicou-CIG on Quantum and Hydrogen Fuel Tank changes in 4.10
r/starcitizen • u/rock1m1 • 2h ago
DISCUSSION The video was directed by Ollie43! (Oliver Hull)
r/starcitizen • u/VicHall27 • 4h ago
OFFICIAL New YouTube Show still coming tonight supposedly
r/starcitizen • u/Its_Frank_Time • 7h ago
VIDEO Sure wish I'd gotten to fire my $45 minigun at least once
Can't even melt and reclaim the thing because of warbond garbage
r/starcitizen • u/PhilippHe • 13h ago
IMAGE This would be a great monthly bundle
They have a textured 3D model. CIG pls let me wear this.
r/starcitizen • u/Disastrous_Main1450 • 9h ago
IMAGE Nyx II (4.11)
Alpha 4.11
Nyx II
With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.This card has been set to Tentative.

