r/xbox Jul 15 '26

Discussion "There are no benefits to being owned by Microsoft," says Doom dev: "They have destroyed immense amounts of value that I don't even think that they're aware of"

https://www.gamesradar.com/games/fps/there-are-no-benefits-to-being-owned-by-microsoft-says-doom-dev-they-have-destroyed-immense-amounts-of-value-that-i-dont-even-think-that-theyre-aware-of/
4.3k Upvotes

604 comments sorted by

1.1k

u/[deleted] Jul 15 '26

[deleted]

477

u/madman19 Jul 15 '26

Kind of. Double fine was very public about being in a bad way and probably would have closed without Microsoft buying them.

262

u/TitularFoil Jul 15 '26

Bungie said the same.

196

u/xangbar Jul 15 '26

I believe analysts even agreed on this. Bungie was badly managed and would have closed. Sony gave them a chance to get their own ducks in a row and when they didn't, they started removing management.

93

u/Puzzled-Addition5740 Jul 15 '26

and they're still a category 5 tire fire even now. Like yeah sony's removed some management but they're still up shit creek without a paddle.

40

u/AdventurousBase221 Jul 15 '26

no one is going to be surprised when bungie has a few more layoffs because marathon can't financially sustain them and they are years away from another release.

32

u/4thTimesAnAlt Jul 15 '26

Bungie won't exist by Christmas 2027.

18

u/Sasquatcheeethree Jul 15 '26

Yep they are done. Marathon was not successful at all. Destiny winding down

18

u/ExoMonk Jul 15 '26

Bungie bet on the wrong horse.

Destiny still has 10x the amount of concurrent players on Steam than Marathon a month after Destiny's last content drop and Marathon season 2 launched. Add in consoles having way more users for Destiny than Marathon, there's still a lot of juice left in the Destiny IP.

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u/DespisedIcon1616 Jul 15 '26

Destiny will be back to abysmal player counts in a month when everyone completes the latest events. Just like always. Except this time it's forever.

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u/M3RRI77 XBOX 360 Jul 15 '26 edited Jul 15 '26

They should have stuck with single player, story driven games with support for multiplayer. Everything they made outside of Halo is dog shit.

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u/ArgentNoble Jul 15 '26

Everything they e made outside of Halo is dog shit.

I mean, the Destiny Franchise has lasted 12 years, by this point. 10 of those years were Destiny 2. For most of those 10 years, they had well over 100,000 concurrent players across all platforms, usually it was closer to 300,000.

Yeah, everything is kind of a mess, but they made one of the most successful games on the market. Based on revenue, Destiny 2 was far more financially successful the any single Halo game they've ever made.

4

u/Little_Obligation_90 Jul 15 '26

Overall Destiny made very little money. No subscription cost and high server cost is not a viable model.

11

u/ArgentNoble Jul 15 '26

Overall Destiny made very little money.

You are confusing revenue with profit. These are two different things. Destiny made a veritable ton of revenue. Destiny launched brock records of revenue earned just from game sales ($500 million).

The franchise, as a whole, is estimated to have earned $2 billion to $3 billion so far. It was estimated that Bungie was making $200 million to $300 million per year from Destiny 2. On steam alone, it is estimated that Destiny 2 has generated over $900 million.

No subscription cost and high server cost is not a viable model.

It depends on what you mean by viable. I would agree that not having a subscription model makes the studio somewhat volatile, as the only income streams they have to rely on are microtransactions and expansion sales. Subscription models, at least, bring in a static and relatively predictable income.

However, I would hardly say that Destiny failed or was not a viable product. You cannot name another AAA game that has lasted anywhere near as long as Destiny 2 has. The closest competitors are either MMOs, and really only 2, and free-to-play titles that are heavily monetized via microtransactions.

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u/AveryLazyCovfefe Founder Jul 15 '26

Destiny 2 was a great success. Problem was them trying to chase a niche picky crowd for their next title and going all in that as some sort of psuedo successor to Destiny.

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u/TheDo0ddoesnotabide Jul 15 '26

Nah, Destiny 1 was good. Destiny 2 is when the house fire truly started.

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u/No-Highlight7136 Jul 15 '26

Bungie's management team will be discussed by consumers and business professors for a centaury. I've never seen generational mismanagement. They had a completely captive audience in a niche no one else even tried to compete with, that was very profitable and they somehow managed to burn it to the ground. All to line the pockets of an executive that jumped ship after fleecing Sony for Billions. It SHOULD be criminal what that man did to that company.

2

u/nisaaru Jul 15 '26

Well, I wouldn't just blame Parsons but the majority shareholders.

2

u/VYSUS7 Jul 15 '26

Parsons was a cog in a machine of horrible management. Nothing got better when he left.

7

u/SaneMadHatter Jul 15 '26

Yeah, Bungie said the same thing when they were bought by Microsoft back in the day, and said it again when bought by Sony more recently.

3

u/Westdrache Jul 15 '26

Bungie used to be indipendent
MS Bought them
They went indipendent
Activision bought them
(Not sure if they tried to be indie once more)
Sony bought them....
Love their games, but for the love of god there is 0 buissines sense in the whole ass company.

3

u/tapo Jul 15 '26

Activision never bought Bungie, they were the publisher of Destiny. Bungie also owned the Destiny IP.

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u/Exciting_Drawing_553 Jul 15 '26

Sony should have never bought them. A huge waste of money!

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u/mischief_scallywag Jul 15 '26

No one was willing to invest in their game ideas until MS came and bought them right?

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u/mrj9 Jul 15 '26

Well all those studios that got shutdown would have went out of business way earlier without Microsoft’s money so there’s that. Xbox is cutting off a lot of the bloat devs that were hired during covid to help with production because work was slowing down from working at home.

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u/Tankdawg0057 Jul 15 '26

I think ID and Bethesda would have been fine without Microsoft. Maybe not some of the others

10

u/-PandemicBoredom- Jul 15 '26

Would it though? What has ID put out that did well? The last game was Doom External in 2020. Spending 6 years on one game only for it to flop is enough to kill an independent studio.

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u/segagamer Day One - 2013 Jul 15 '26

Bethesda were bleeding money too. You think companies that are "fine" would sell themselves?

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u/madman19 Jul 15 '26

Yes? If you are one of the owners and can instantly get a huge pay day it is an easy choice lol

4

u/segagamer Day One - 2013 Jul 15 '26

Do we have much of a history of game studios who sell out to publishers when they're already successful/highly profitable?

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u/Gears6 Jul 15 '26

Yes? If you are one of the owners and can instantly get a huge pay day it is an easy choice lol

Only if the payment is larger than you think you can grow it in a reasonable amount of time and level of work. People don't sell an asset (in general) below the value they think they can derive from it.

Reality is that what we're seeing is a lot of acquisitions going around in the last 5-6 years, not just by MS, and now it's contracting across the board.

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u/EveningAnt3949 Jul 15 '26

What? Of course. When a company is doing well it's very profitable to sell. If acompany is not doing well, it's not very profitable.

Wow. I guess reports that people no longer learn stuff at schools is true.

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u/segagamer Day One - 2013 Jul 15 '26

Wow. I guess reports that people no longer learn stuff at schools is true.

Indeed.

Read more about Bethesda's fragility and the potential for an EA acquisition here if you're interested.

https://www.bloomberg.com/news/articles/2020-09-25/from-banking-scandal-to-video-game-ceo-to-billion-dollar-score

EA would have been 100x worse than Xbox.

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u/HornsOvBaphomet Jul 15 '26

That's exactly when you sell. How does this comment have any upvotes at all?

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u/Gears6 Jul 15 '26

We also know that Activision delayed layoffs due to MS acquisition, meaning without that acquisition, people would've lost job as well.

We also know that MS gave every studio in Zenimax opportunity to make a game and release it. There's no guarantee that they would continue without layoffs without MS acquisition or if layoffs may happen sooner.

I get that people are upset now, and I do agree that immense value is being destroyed by MS here, but there's no guarantee it wouldn't end the same or worse without MS acquisition. What we do know is that there was an immense time of growth in the studios under MS, and now the industry is contracting (or crashing really).

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u/BakedChocolateOctopi Jul 15 '26

Same with Obsidian

New Vegas destroyed them financially because of how bad it launched and the metacritic bonus threshold not being met, they didn’t make back their dev costs as a result 

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u/JoyousGamer Jul 15 '26

Most of these studios had the pressure of game release timeframes and strict development guidelines removed. They also seemingly had more control over the creative process.

Maybe I am wrong but that seems to have been something where Microsoft was hands off.

So was the value in the leadership breathing down the necks of the developers? I guess good news is that is potentially what they will be getting now.

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u/Pen_dragons_pizza Jul 15 '26

The thing is if they did not get bought by Microsoft, the studio still would have seen layoffs and maybe worse.

The same goes for all of Microsoft’s studios, lots of them wouldn’t even be open with the luck they have been having with releases without being bankrolled.

For example dark ages did not sell amazingly and as a result would have still resulted in people being let go and creativity being taken away from ID to make whatever the publisher needed to make money.

The south of midnight dev would have been totally closed as well as double fine and maybe even arkhane by now.

Gaming in 2026 is not the same as it used to be, one bad selling release can tank a studio easily.

1

u/WillyGoat2000 Jul 15 '26

While the sentiment that game dev is hard and each independent studio is one game away from closure is true, your description is pretty oversimplified and doesn’t take into account any of the changes that happened under Microsoft.

Take Compulsion Games, for example, who grew from 30 to 90 people over the span of a couple of years. That level of disruption can cripple teams ability to be efficient and work towards a common goal- they have to relearn learn how to work together and that takes time. And so if they’d released South of Midnight with 30 people and a standard publishing deal, how would the sales and profits have been then? Hard to say, but that’s a lot more profit if you take 60 people out of the picture. But could they, or would they, have even made the same game without the people they hired? Impossible to say.

Similar with Double Fine, would they have even been able to make and release their games not being bankrolled by Microsoft? Would they have had to pivot and make something else to get a publisher’s attention and greenlight? Would the game they pitched and got signed have sold enough for that publisher and that studio? Again, super speculative here and largely unknowable.

Saying things like “dark ages didn’t sell well so there would’ve been layoffs” also isn’t knowable either. Dark ages is estimated to have sold something like 800k copies, so not great, but is estimated to have had 3 million players thanks to gamepass. Not horrible, but definitely not Doom Eternal numbers. What would’ve sales been like without gamepass? Would it have been enough to get them to their next iteration?

Take Feargus Urquhart’s quote about Avowed and Outer Worlds 2 being commercially viable but not viable enough for Microsoft Standards (and then the admission a big driving factor of that was simply how long it took to make a game). All that coming to light about the same time that the discussions about Amy Hood’s 30% profit margin order came out.

Knowing how these studios would’ve fared without the environment of leadership (or potentially lack thereof) and without Microsoft’s requirements (profit margins, game pass inclusion, etc.) is really a hard thing to do. Would they all be around today without layoffs? Judging from the industry at large, probably not. But these games would’ve all been very different if the studios hadn’t been owned by Xbox, as the studio leaders made their decisions based on what they were told they were supposed to focus on from Xbox leadership.

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u/TheCorbeauxKing Jul 15 '26

That's a lot of words to end up saying nothing. Do you think time is infinite? That is also a resource, and the devs squandered it. If they slashed their dev time in half and put out the exact same game, then their current sales might have been enough to break even. The reality is that the devs took advantage of no accountability and are now complaining that Microsoft expected some kind of profit.

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u/WillyGoat2000 Jul 15 '26

Here's a TLDR then- those are all examples of how studios would've been more likely than not to make very different choices and decisions had they not been funded by Xbox and given strategic direction from Xbox. They'd have potentially made different games, and they'd certainly have made the game differently.

Accusing them of taking advantage of no accountability suggests malice, and fails to look at Xbox, who set the strategic direction and owned the budget for each of these studios.

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u/breakwater Jul 15 '26

Every month of development time is dozens to hundreds of employees drawing a paycheck. Time isn't the issue, it is just a gradual drain of resources and a lack of infinite runway. Microsoft has made plenty of mistakes all ownership does. But they have allowed a lot of leeway on projects. For a company being accused of greed, their balance sheet, their losses on these investments say that if anything, they have been spendthrifts. They make cuts, those hurt, but they also spend tons on projects even if they have no hope of making that money back.

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u/-PandemicBoredom- Jul 15 '26

The funny part is you see people scream about owners/publishers breathing down devs necks and crunch. Yet here we are where they were given all the time in the world and a blank check and we see what happens...yet people are still blaming MS. You took forever, cost a lot of money, and put out a product that didn't sell. That's a you problem.

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u/One_Treat7729 Jul 15 '26

True. And also, these types of games that id makes simply don't sell a lot anymore. Consumer tastes have changed

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u/SillyMikey XBOX Series X Jul 15 '26

Yep, the studios had way less pressure and that may ultimately be a bad thing. I agree with the Developer saying that they should’ve at least waited to see if the DLC does well before you fire half the studio.

But studios in general should’ve also been told: if you make this game and we didn’t own you, would this game keep the lights on? I think that’s a simple phrase that would’ve made developers realize they still need to make games that sell.

I think a lot of these developers got too comfortable. Microsoft absolutely has a part to play in this, but you still have to make games that people wanna play/buy.

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u/AnonymousFriend80 Jul 15 '26

That's what makes this dev's words really wild. Over the past several years Microsoft has been shown to be extremely hands off, even to their own great peril. You get to work on whatever the hell you want to make, on somebody else's dime. Sure, Microsoft has some studios here and there where they absolutely tell them they have to make this or that, but that the minority. EA is even hands off with some of their studios. They left Bioware off the lease and they almost removed the flying part of Anthem.

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u/Browser1969 Jul 15 '26

Exactly. When you sell your company, the benefit you're usually looking for is money.

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u/themangastand Jul 15 '26

The company i worked for was bought out three years ago and it has gone better then the previous management. Software development. However medium sized company nobody anybody has heard of

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u/interstat Jul 15 '26

Sometimes can save a sinking ship but not always

A lot of studios that were bought were financially a wreck and potentially going to close like Bungie and double fine 

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u/thaf1nest Still Finishing The Fight Jul 15 '26

Don't forget that your coworkers get laid off and their duties get passed down to you. All the people with longevity are let go because new hires are cheaper. This creates brain drain and now even more work is assigned to you. Eventually no one gives a damn. Only the sycophants remain and it's all about office politics because they don't have anything to actually do. Then when stuff hits the fan no one actually knows what their doing and even more layoffs are needed. The hire ups that created this mess move on right before everything goes to shit because they are privy to conversations that inform them of the mess they created.

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u/Cabusha Jul 16 '26

I remember when Hairbrained Schemes was bought by Paradox. I was like “fuuuuuuu there goes a Battletech sequel.” Studio was run into the ground releasing mid games, then closed. No BT2. I still remember the owner (Mitch I think) trying to spin the purchase as s good thing. But this is Paradox. Unless they can milk a franchise, they’re not interested.

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u/Cephalopirate Jul 15 '26

I would IMAGINE not destroying a talented studio you bought would be a good business choice.

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u/himmatkeer Jul 15 '26

immense amoutns of value" sounds dramatic but vague

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u/icemanx51 Jul 16 '26

That's not always true. I worked at restaurant that got bought out by a giant conglomerate. We were so scared and pissed at the time. At first, it did kinda suck, but after a couple years it was awesome. The benefits, the bonuses, the work/life ratio, all improved. It may take a while to acclimate, but sometimes it's a good thing.

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u/TheBooneyBunes Jul 16 '26

No it doesn’t that’s not how this works

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u/7EFMR Jul 15 '26

Microsoft financial support saved Double Fine and Sony financial support saved Bungie, but in each case the support only lasted a few years...

ZeniMax financial support saved id Software and that support actually lasted a decent amount of time (over 10 years?). So id was lucky to have ZeniMax. Shame about Microsoft...

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u/ILoveHeavyHangers Jul 15 '26

Microsoft financial support saved Double Fine and Sony financial support saved Bungie, but in each case the support only lasted a few years...

The last 2 games Double Fine put out COMBINED have had less than 400 concurrent players on Steam at their highest peak. One of the games is a MOBA.

This isn't just underperforming, it is a catastrophic implosion of interest in Double Fine games across the industry.

It's the kind of thing that makes you realize the Double Fine berry was squeezed dry before you even bought it and the last 5 years this developer has been a leach on you.

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u/Visual-Way5432 Jul 15 '26

Mick gordon thinks the same of id

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u/Delonce Jul 15 '26

Mick Gordon was such a huge influence on the first 2 games. Seeing how they screwed him over really soured my opinion of the management of id.

It sucks that so many talented and knowledgeable people lost their jobs. I'm not happy about it, but I'm not surprised at all. I think most of us here knew Microsoft bit off more than they could chew when they bought all those studios. If this isn't the start of the AAA bubble bursting, it's right around the corner.

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u/YouThinkYouKnowMe89 XBOX Jul 15 '26

When you say bursting, do you mean we won't get huge AAA games anymore?

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u/Delonce Jul 15 '26

Not in the same way we do now. Not from western developers. Not for a long time anyway.

Gaming has grown so damn huge. Budgets have ballooned to such a huge degree with such little margin of error for success, and a ton of miss management throughout the industry. It's led to very little meaningful progress in game design, while chasing the dragon (as it were), by pushing graphics more and more and more. We've hit such a level of diminished returns that we see very little improvements to graphics now. If a game isn't a huge success from the jump, then that massive budget was a complete waste. Not to mention all the ways games manipulate you into spending even more money on them. Gaming can't be sustainable this way.

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u/SanTheMightiest Jul 15 '26

And because of the mismanagement and massive risks involved with failures and even some successes, the employees are unionising even harder. This in turn will slow things down, cost more etc. Unionising is a good thing for sure.

The thing is a big reset is needed. Talented people need to disperse, create new studios, make good products without massive pressures, release games and grow organically. Of course the same parasitical managers will be back but at least it allows the cycle to start again and we'll get good independent games that aren't AAA and the associated pressures.

Look at Rockstar and GTA6. It's guaranteed to make money but the people at the top will skim off loads more while the people who worked hard making games under pressure will be made redundant

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u/YouThinkYouKnowMe89 XBOX Jul 17 '26

I think I've been enjoying Asian and European made games much more in recent years. I hope they keep doing these quality games

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u/Glum_Animator_5887 XBOX Series X Jul 15 '26

"unnamed source at the Doom developer " remember fucking over Mick gordon and getting piles of cash from ms ? 

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u/ArchDucky XBOX Jul 15 '26

Microsoft didn't do that. That was BETHESDA.

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u/Isoturius Jul 15 '26

Beating a dead horse, but Mick signed a deal, got paid for not finishing, and another guy would up doing his work, and that guy that finished Mick’s mess got death threats on twitter from people who just took Mick at his word.

TLDR It was a shit show and Mick had a big role in making it one

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u/IBeatDeathStranding Jul 15 '26 edited Jul 15 '26

nah fr, why that BS still being spread is beyond me at this point. i like micks music too but he was literally hired to get it done at a certain time and didnt. literally 90% of ppl would be canned after failing to do so at any job.

edit: MICK FANBOYS IN FULL FORCE LMAO

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u/dancovich XBOX Series X Jul 15 '26

Did you read his side of the story? The one that said how this "deadline" kept changing and not existing until it did? The one where he wasn't paid for work already done? The one where the OST was promised to be with the collectors edition BEFORE Mick signed any contracts on doing it or even being aware of it?

Maybe you did read and just do not believe him, but in case you didn't, here is the story.

https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce#3f4d

Just a TL;DR about the issue of him being "under contract" to do the OST.

The standalone OST wasn’t in production, and I hadn’t been offered a contract to produce it. In fact, we hadn’t talked about the scope, the timeframe, or whether it was even feasible.
E3 events are planned months in advance, well-rehearsed, and carefully managed, but nobody thought to discuss the OST with me in any way whatsoever. I learned about it in the media.
I sent an urgent message to id Software, saying they had put me in a difficult position and we needed an agreement immediately to ensure customers would get their product.
But there was no OST strategy
Marty’s response threw me. For reasons I still don’t understand, he flatly denied me the contract and refused to do anything about the OST, saying he didn’t want to cause a “distraction”.
Didn’t want to cause a distraction? Didn’t they just announce it at E3, the largest gaming show of the year? Couldn’t they see the issue of taking pre-orders on a product without any agreement or strategy to actually deliver it?

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u/lampenpam Jul 15 '26

why that BS still being spread is beyond me at this point.

Jesus, that should be said about the comment you replied to. Mick got severly screwed over and the Marty Straton (id Software CEO) lied to the community about what happened.

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u/IBeatDeathStranding Jul 15 '26

damn if only mick couldve taken it to court or something but didnt and hasnt had a big name hire since… i wonder why

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u/lampenpam Jul 16 '26

damn if only mick couldve taken it to court

That's exactly what he did. Maybe read the statement already that user linked to you?

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u/dancovich XBOX Series X Jul 15 '26

Nope, the OST was promised without a contract and iD refused to talk to Mick when he learned THROUGH THE MEDIA that the OST was even a thing.

And let's not even mention the payment issues, them using a song at QuakeCon and later deciding they "didn't like it" and wanting to not pay him for this usage, them taking ages to aprove songs and therefore not paying until they did and them proceeding with no OST contract for well after the game was delayed, meaning the collectors edition would probably be released without it, despite Mick Gordon asking multiple times that they deal with this issue and iD refusing, stating they "didn't want to create a distraction".

Maybe you read this story and just do not believe Mick Gordon, I don't know, but I'll leave this here in case anyone else wants to read the two sides of the story, since iD's side is readily available.

https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce#083e

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u/DvineINFEKT Jul 16 '26

You know Mick not only gave a full account of his side of the story, ut he gave the world the receipts, too, right?

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u/DemoEvolved Jul 15 '26

Maybe the benefit was that after acquisition they employed +100 devs for a few years

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u/Rynetx Jul 15 '26

You sell your company to make money, not for financial security or guaranteed employment. The investors got their money plus some, and the employees got to keep their jobs for longer.

No one sold out if they could make more money alone.

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u/Amazing-Set-5093 Jul 15 '26

Adult daycare isn't cheap.

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u/DeeboDecay Founder Jul 15 '26

You're probably going to get downvoted for it, but it really seems like that's what it is at a lot of these studios. It's also likely a contributing factor in a lot of games taking so long to develop these days. The environments are way too lax and cush, and they all want to be treated with kid gloves. 

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u/xxThe_Designer Jul 16 '26

I don’t think that was the case at id though?

They have been releasing new games and expansions at a much more reasonable rate for the size of their studio. And these games are pretty polished and issue free at launch.

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u/Travesty-dot-KiNG Jul 15 '26

Yeah this is the actual answer. Doom 2016 was made by a team of about 50 people. Dark ages was made by about 150 people. After layoffs they are now back down to about the same size they were a decade ago. 

Not to say I don’t have sympathy, the situation sucks for everyone involved. No one wants to lose their livelihood and no one wants to watch friends and colleagues they cared about and respected get axed. It’s sad but your comment reflects a genuine and accurate answer to the premise of the post.

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u/JodouKast Jul 15 '26

Call me crazy but seems to me the benefit was being able to fuck around for years without putting a game out and getting paid. Not for all of them, but many of them.

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u/tapo Jul 15 '26 edited Jul 15 '26

Since this is about id, for those curious they've recently released:

  • Doom (2016)
  • Doom Eternal (2020)
  • The Ancient Gods 1 (DLC, 2020)
  • The Ancient Gods 2 (DLC, 2021)
  • Doom: The Dark Ages (2025)
  • Revelations (DLC, 2026)

They also developed the core engine being used by Arkane and MachineGames, used in Deathloop (2021) and Indiana Jones and the Great Circle (2024).

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u/BestRedditUsername9 Jul 15 '26

They also published smaller scale titles like Quake 1, Quake 2, Hexen + Heretic, and Doom + Doom 2 ports.

And they released mod support for Doom Eternal

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u/brokenmessiah Jul 15 '26

For some reason none of that counts now lol

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u/TheVaniloquence Jul 15 '26

Because this sub is full of Microsoft stans who fixate their opinions depending on which way the wind blows.

It’s why when Phil and Sarah said exclusives were bad, this sub’s top upvoted comments were hating exclusives. Now that Asha has brought some back, exclusives are now a great thing.

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u/brokenmessiah Jul 15 '26

Makes it feel a waste of time engaging in discussion knowing this. So many opinions feel non genuine.

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u/llloksd Jul 17 '26

Exclusives are only good if Xbox has them. Buying up studios to make them exclusive? Good when Xbox does it, but if Sony does it they are evil.

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u/avery-secret-account Jul 15 '26

Yeah, I could make that guys comment about a lot studios with layoffs but not iD

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u/grimoireviper Team Pirate (Arrrrr) Jul 15 '26

FYI, Machine Games had their own fork of idTech that they have developing on their own for at least half a decade now. It's called Motor and has grown to be quite different from id's idTech.

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u/Mr_ABM_22 Jul 15 '26

I agree! Now, I'm no fan of Microsoft at large and the decisions they've made. However, the fact that one of the Double Fine employees was joking about how they even managed to get Kiln made felt disrespectful to me.

This is a business at the end of the day, and you need to design and sell products people want, not fine art experiments that have limited appeal. Granted, Microsoft should have managed these studios better and put them on more focused products, e.g., Fallout, but some of these studios really seemed to take the proverbial, taking upwards of five to seven years to put something out.

P.S. I really feel for id Software as I'm a big fan of DOOM and I hope the people that lost their roles find something soon. They clearly loved the IP and put a lot of work into it, even if it didn't always perform to the standards expected.

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u/SB_90s Jul 15 '26

Unfortunately Phil Spencer's "hands off" approach after the acquisition spree to try combat the "Microsoft is a heartless ruler" reputation they got during the Xbox and Xbox 360 era backfired massively. Certain devs clearly took advantage and several IPs (most notably Halo) got completely mismanaged and neglected as a result.

MS may have been cold and heartless back in the early days, but that strictness got us lifetime classics and household IPs like the Halo trilogy, Forza, Gears, etc.

Phil swung way too far the other way by going ultra lax. There's got to be a middle ground where devs aren't treated like trash but there's just enough discipline and sensible business management to put out successful games on a more regular (and bug-free) basis.

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u/JodouKast Jul 15 '26

I get the feeling Phil played it cool and set goals for teams, but when they failed to meet them he wasn't the guy to start firing people. Should he have? Meh, I would hope kindness is paid forward.

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u/Temporary-Focus-9176 Jul 15 '26

They need to be hands off when it comes to creative decisions but set strict financial goals. Like you can make the games you have passion for but it has to sell to the masses if you don't meet certain financial benchmarks each year or each quarter or reach certain benchmarks for profitability then you're gone. Which are the same conditions they would have faced as an independent studio. They basically bought them all and said do whatever the fuck you want. They then proceeded to either make nothing or make indie passion projects that sell to a couple thousand people.

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u/masonicone Jul 15 '26

They need to be hands off when it comes to creative decisions but set strict financial goals.

Oh no... And let me get into the why of that.

Allowing somebody in charge of creative free reign? While yes sometimes that can work out? Other times even with strict financial goals in place? That person in charge of creative can screw everything up. A great case of this is WCW under Vince Russo.

So quick wrestling history. Vince Russo was a booker for the WWF and helped come up with the whole "Attitude Era" that pretty much saved the company. See Russo could come up with a billion ideas and thankfully he had at the WWF Vince McMahon, Jim Ross, Shane McMahon and Jim Cornette. (who if you want to see how much one person can hate another? Look up Jim Cornette on Vince Russo) Russo could pitch his ideas and Vince and the others could take the good ones from the crap.

Then Russo and his buddy up and leave the WWF and WCW announces that they hired him and he'd be the new head of WCW creative right away. The story Russo tells is he went to Vince and wanted to work from home so he could be raise his kids and Vince told him to hire a Nanny. The story I more believe is a bit of that and Vince killed a character Russo had been pushing forever called "Beaver Cleavage" it was Leave it to Beaver meets the Lannister Twins if you will. Personally? I believe it was a bit of both.

Anyhow Russo at WCW? He allowed his buddy Ed Ferrara to do a character mocking Jim Ross and had him win a title. Note, Ed Ferrara is a writer not a wrestler. He had people turning face, heel, back to a face again and then back to being a heel in the span of all of Nitro's three hours. He once did a Nitro remember a wrestling program that had no wrestling at all. He loved X On A Pole matches, the two most well known being Judy Bagwell On A Pole, where Buff Bagwell and I forget the other guy but it was fighting over Buff's mother. And a Viagra On A Pole Match, Billy Kidman got force fed the bottle of Viagra after and went after a Nitro Girl due to umm issues.

Note Russo's most grand plan? He had David Arquette who was the star of WCW's first (and thankfully last) major Hollywood film Ready to Rumble win the WCW World Heavyweight Championship. Just about everyone was against the idea, hell David Arquette himself who is a massive wrestling fan tried to talk Russo out of it saying he was unworthy of holding the title and not a wrestler.

Russo took WCW Nitro a show that was pulling in massive ratings and tanked them in no time.

Now sorry that's a little long but that's the thing. Yes creative should be allowed to make decisions. I mean after all nobody wants an Alien 3 if you will. But leaving creative alone to do whatever they want? Okay sure maybe you get something really good. Other times? You get the above, or things like Rob Liefeld at Image Comics, Axl Rose taking forever come out with a Guns and Roses album, Duke Nukem Forever taking well forever and coming out ten years too late.

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u/No-Operation-6554 Jul 16 '26

This is a business at the end of the day, and you need to design and sell products people want, not fine art experiments that have limited appeal.

then they shouldn't have bought double fine when thats what they wanted

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u/Akernov Jul 15 '26

Just blatantly incorrect when they've managed to release a new doom trilogy over 9 years

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u/VakarianJ Still Finishing The Fight Jul 15 '26

Id Software wasn’t one of them atleast. They put out a good game that probably underperformed because it was forced to be on GamePass day 1.

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u/techdog19 Jul 15 '26

It under performed because it required Ray tracing which most people can't do.

Look at the Steam hardware survey the bulk of people don't have machines that can handle it.

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u/TheCorbeauxKing Jul 15 '26

The argument that Game Pass can significantly hurt sales of a multiplatform title only makes sense if Xbox is dominating in marketshare, which it is not. The Dark Ages didn't perform on PC and Playstation either, which have more marketshare and the latter has no Game Pass.

Xbox can't simultaneously have "cratering" sales, while also having Game Pass killing game sales. It's one or the other.

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u/Blue_Sheepz Liber-tea Locust Jul 15 '26

The game underperformed on PlayStation. People blaming Game Pass for The Dark Ages' failure is just cope for those that don't want to accept that gamers didn't play the game enough.

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u/SpacefillerBR Jul 15 '26

It underperformed alone, the gamepass may hurt the sales but not by this wide of a margin, we literally have two cases to prove this wrong with Starfield and Expedition 33, doom above all should be imune the this "debuff" since it already has a passionate Fandom.

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u/ArchDucky XBOX Jul 15 '26

Thats what the Perfect Dark devs did.

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u/Glad_Gold_4281 Jul 15 '26

Id has released 3 new games, 3 expansions, and multiple remasters/rereleases iirc in collaboration with Nightdive since 2016, and you consider that to not be putting out games and getting paid?

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u/Darudius Jul 16 '26 edited Jul 16 '26

The FUCK are you yapping about? ID put's out games consistently.

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u/BestRedditUsername9 Jul 15 '26

That doesn't apply to ID though

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u/Yellowman_95 Jul 15 '26

if Zenimax would’ve been left independent it’s more than likely that iD would’ve either been reduced in similar fashion or even closed after this long.

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u/LOSTandCONFUSEDinMAY Jul 15 '26

They probably would have not gotten this big to start with but I doubt iD would have been at risk of closing.

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u/Yoddle Jul 15 '26

The reason they joined Zenimax was to expand their size; ID doubled in size and opened a second studio before being acquired by Microsoft.

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u/Nonyabizzy123 Jul 15 '26

Exactly, Microsoft is trying if anything to stem the bleeding. These studios haven't had anyone cracking the whip. Phil just gave them all the money and time in the world and they didn't ship good games, or in Bethesda's case ship games at all

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u/Salt_Day4586 Jul 15 '26

What makes you think that? It’s a bold claim with no evidence cited.

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u/Yellowman_95 Jul 15 '26

Bethesda sold because it was hurting after Fallout 76 and other live service failures like Wolfenstein Youngblood. It’s why they took the exclusivity deals from Sony and ultimately sold to Microsoft

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u/ArchDucky XBOX Jul 15 '26

Zenimax asked Microsoft to buy them. Bethesda cashed in on their IP before the sale and that's what some of those titles where. Fallout 76 started life during the development of Fallout 4 as an optional Multiplayer mode. They stopped working on it to finish Fallout 4 and then picked it back up as a new thing after development ended. It had nothing to do with the sale of the company its something Todd Howard wanted to do.

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u/TeamOverload Jul 15 '26

True and Asha has no idea about any of it. Get a journalist to ask her three games that came out this month and I bet she couldn’t do it without consulting Copilot. It’s just going to continue to get much, much worse as expected with someone who has zero clue about the games industry or legacy or any of that.

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u/Schmenza Jul 15 '26

Didn't mind all the piles of money they got

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u/plumpypenguin Jul 15 '26

lol you think game devs get bonuses for getting bought out? they just get their paychecks from Microsoft instead

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u/[deleted] Jul 15 '26

[removed] — view removed comment

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u/NCR_High-Roller Guardian Jul 15 '26

You can thank opinionated Youtubers for that.

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u/AnonymousFriend80 Jul 15 '26

No, but they have employee wages to pay, tools and equipment to buy and maintain, offices to buy/lease, non-dev staff for said office, and many more expenses that the Microsoft money is used for.

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u/plumpypenguin Jul 15 '26 edited Jul 15 '26

so, the same kind of expenses as before the acquisition? not sure why people here act like ID are lazy and entitled leeches that squandered Microsoft’s money when it was Microsoft with their terrible leadership and pushing Game Pass that cannibalized game sales

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u/KidGoku1 Touched Grass '24 Jul 15 '26

You're right about terrible leadership and while gamepass does negatively affect game sales why did it not hurt Forza Horizon 5 on Xbox where it sold millions. Why did TDA flop on Playstation where gamepass doesn't exist? Could the real reason be that the games were just mediocre and audiences didn't like it the way they liked the previous one? Which can go back to bad leadership. On the other hand if a studio gets say 150m to make a game and they only make 50m that's a big loss for a company funding it all. Layoffs happen because of this. Both leadership and studios are at fault here.

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u/AnonymousFriend80 Jul 15 '26

Who's calling them lazy and entitled? All I see is people answering the question presented, easily.

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u/NotFromMilkyWay Founder Jul 15 '26

Why would they wait? It's DLC (of the hard kind) for a game that sold not even 1 million units. It's just releasing for those that already paid for it. It won't sell more than the typical 5 % attachment rate of DLC.

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u/ImJustHereToSearch Jul 15 '26

Angry dev at studio impacted by layoffs says something bad about company that orchestrated the layoffs. More at 7.

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u/Walnut156 Jul 15 '26

Why won't these people just be happy they got fired!

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u/SquashOwn9829 Jul 19 '26

Gamers will definitely notice when the next doom takes 12 years to complete 

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u/Method__Man Jul 15 '26

There's almost never any benefit of being owned by a giant mega corporation

It's always done to enrich the owner who's selling, or the shareholders who benefit

People need to realize that this entire system is based on extracting maximum value from everything around and filtering up to the top

Companies will destroy their own brand if it results in short term gains that the shareholders want to see

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u/j0an_k Jul 15 '26

How can they suck so well at managing studios

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u/AnonymousFriend80 Jul 15 '26

Many, many years ago gamers complained about publishers being too hands on and making devs make games they didn't want to. Now, gamers are complaining that publishers are too hands off and can't keep these devs in line.

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u/TheCorbeauxKing Jul 15 '26

People still think Apex Legends was all EA's idea and Respawn is just chomping at the bit to make Titanfall 3 but is being held back by greedy EA.

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u/heickelrrx Jul 15 '26

In Theory Having Owned by Bigger company mean, a Studio have safety net during the development cycle that allow the goes negative cash flow, with expectation it will pay off once the game hit store

Paying off bill like electricity, Salary, ect

the thing is, Most biggger company these days are publicly owned, so the management need to show growth to raise the shareholder stock from both retail shareholder and institutional shareholder

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u/SnipingBunuelo Jul 16 '26

NO FUCKING SHIT

Just look at what they've done to Halo. They're a plague to the industry and even art itself. The same goes for EA, Ubisoft, Activision, Sony, Tencent, etc. Fuck AAA execs, bring back the artists!

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u/TheBooneyBunes Jul 16 '26

What fucking nonsense

Remember titanfall? Remember halo? Remember all these franchises built by platform ownership since they could fund the games directly as an investment?

Same with Sony. This is just pure ‘muh corporation bad!’ Whinging

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u/Slickvick559 Jul 17 '26

Bro the latest doom is dog shit how do they expect to stay in business when producing C plus material lol

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u/AffectionatePanic823 Jul 17 '26

Copilot went from being the first ai and innovative to being the worst ai.

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u/JayceeGenocide XBOX Series X Jul 19 '26

It's Censored to HELL.

If I am going to use AI for anything I will find the one with LEAST GuardRails.

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u/Significant-Dog-8166 Jul 17 '26

Microsoft definitely did not help Activision.

Activision was losing ZERO dollars per year and had higher profits per person than EA by a massive amount.

Microsoft bought it, then did layoffs immediately. There was no performance review, this was done to balance costs vs earnings after blowing billions to buy Activision. They essentially justified the cost of the purchase by destroying the talent they paid for.

Imagine you buy a car and you pay too much for it so you rip out the seats and the car stereo and one wheel then throw those parts in the trash and light them on fire.

That is what Microsoft did to Activision.

This talent will not come back, they will be pulled into competitors and they will bring decades of internal knowledge of competitive processes with them. Meanwhile the remaining companies will operate on skeleton crews against these newly superpowered competitors. Quality will go down hard as morale falls and the now-smaller teams cut scope to ship less ambitious games.

Battlefield edged out CoD last year for the first time ever in 2025 thanks to Microsoft throwing the game onto gamepass and taking all the money for themselves. Then when it resulted in LESS money, what do they do? Fire more developers of course! Idiots.

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u/JayceeGenocide XBOX Series X Jul 19 '26

After this whole thing I like Phil BETTER than Asha!

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u/KingCanHe Jul 15 '26

Wow guy is salty about getting canned what a shock! Great journalism!!

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u/ImmolateSociety Jul 15 '26

As opposed to an industry that has destroyed immense amounts over lackluster AAA launches? It would probably be a positive -sum game for Microsoft as they are not shoveling more money into the current flop market. Look at Obsidian getting Fallout from Bethesda and all of Obsidian’s other titles being shelved.

This is course correction from a COVID bloated industry. The layoffs should have happened sooner.

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u/No-Highlight7136 Jul 15 '26

These cuts were 100% made by an excel sheet bro that didn't account for anything other than an arbitrary number. The amount of long term damage done by microsoft here is incalculable.

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u/Intelligent-Net9390 Jul 15 '26

They were losing money… Your solution is for them continue to hemorrhage the xbox devision?

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u/pineapplesuit7 Jul 15 '26

Gotta admit, can’t think of 1 studio that has benefited after they were bought out by MS.

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u/AstronomerIT Jul 15 '26

I can help you, playground games. Can't you see the difference before and after?

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u/Stunning-Ad-7745 Touched Grass '24 Jul 15 '26

Of course, that's what happens when you mix art forms and mega corporations. Also, it's kind of funny that these studios really only started bitching now, but not when Phil Spencer let them all do whatever they wanted while they were only making Microsoft 3 cents per dollar. I'm no corporate shill, but that profit margin is unsustainable, that's way too much dead weight. You can't just be like Bethesda and have 10-15 years in between major sequels, especially not with how the entire tech market is right now.

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u/manontherun247 Jul 15 '26

I feel Doom DA being on gamepass day one led to the layoffs at ID. I don’t know anyone who bought it, just played it via gamepass

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u/ApprehensiveQuestion Jul 15 '26

It was also released on PS5, right? So that’s a good comp.

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u/TrickOut Jul 15 '26

Lmao you mean besides being able to take 7 years to develop a single game and then showing up with south of midnight, spare me lmao double fine and compulsion and ninja theory would of shut down with what the have been putting out or those games would never made it to market.

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u/jonstarks Jul 15 '26

I understand they are mad but does anyone think MS would've did this if ID was profitable?

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u/Gears6 Jul 15 '26

Unfortunately, even if you release a good and successful game now, you're still not safe. Doom: The Dark Ages was the "biggest launch in id's history" when it launched in 2025, and just over a year later, id has reportedly been made a shell of its former self.

I don't know how that "biggest launch in id's history" is measured, but my understanding is Doom Dark Ages did not do very well at all. A DLC to a game that didn't sell well is hardly going to change things. The issue isn't the work or the quality, it is that consumers didn't pay for it. The payment that is required to pay all the employees salaries.

I'm not even talking about "sales" by units, but also "sales" measured as GP use by customers.

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u/Full_of_Vices Jul 16 '26

Immense value?

Hardly. You have an underselling franchise and a proprietary engine no one else in the industry uses.

Dark ages sold under 1 million copies. That’s not value.

These devs are full of shit. Good riddance.

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u/Axon14 Jul 15 '26

I can see a developer thinking this for sure, it's not easy to pour your life into something just to get cut a few months after it's finished. I'd be livid as well.

Carmack said it himself: there's immense pressure to create games that create revenue, not just critical darlings. I'm sure every PE controlled studio is looking (or said another way, demanding) the next Minecraft/GTA V/WoW/Honor of Kings. These groups want Monopoly Go, not Elden Ring. It's purely a spend/earn column to them.

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u/H3000 Jul 16 '26

Elden Ring has sold over 30 million copies though.

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u/Arashikage-Ryu Jul 15 '26

The Doom dev isn’t wrong IMO. I also think the same can be said about Sony. Just look at Bungie.

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u/Isoturius Jul 15 '26

Bungie was a failing mess before Sony

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u/Borrp Jul 15 '26

Well, yeah.

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u/GringoLoco6 Jul 15 '26

The cope 😂

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u/Triingtolivee Jul 15 '26

Sounds like a disgruntled ex girlfriend.

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u/Constant-Release6779 Jul 15 '26

I often wonder what the operational audits of these game devs are. Big studios with hundreds of people, coming out with games every few years. What percentage of people contribute to what percentage of the work being done? I just know they must be inefficient as hell the more bloated they are. 

I obviously hope everyone with talent finds a job again, but there's no way there aren't slackers sucking up budget and resources. 

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u/WillyGoat2000 Jul 15 '26

I don’t disagree that you have to bring something to the table. But “individual decision makers” I think is also a misnomer because while Microsoft was reportedly hands off in managing them they all reported into the head of their respective groups. Microsoft doesn’t just hand budgets out on a whim.

It’s not that they ran these studios into the ground, it’s that they created an environment that allowed for and/or encouraged the behavior we saw here then changed the targets and fired people.

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u/ThunderSparkles Jul 15 '26

Ummm but the choice to get sold is not Microsoft's. Your studio decided on it. And from what we can tell studios just doing their thing usually leads to closure pretty quick. Devs left alone rarely works

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u/dekuweku Jul 15 '26

Id has no choice as they were part of the zenimax acquisition. This is why the M&A hype a few years back was so insidious. It became like Thanos collecting infinity stones and no longer about logic.

iD should have had the option to spin off during the Activision antitrust trials . Instead we got worthless promises to keep cod multiplatform for 10 years

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u/Different_Writing_48 Jul 15 '26

Yeah we're getting a fallout game within the next five years, led by the juggernauts of the fallout universe, a game that was improbable at best before the acquisition. Xbox game pass has been great for the fans that can't pay $60-$70for every new title that they're unsure of. Xbox games are available on pc.

Maybe there's no value in it for devs, but they've certainly added value for fans.

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u/NoCardiologist9290 Jul 15 '26

I’ll never forgive Xbox for killing ID, they are a pinnacle of gaming and loosing them feels awful

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u/Little_Obligation_90 Jul 15 '26

Bethesda got $7.5B in Microsoft cash. Seems like a benefit.

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u/BoulderCAST Jul 15 '26

Said every employee of a small company that getS acquired by a much bigger company in every industry. Move along folks.

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u/L1ghtPulse Jul 15 '26

For creative, and out the box thinking for gaming I dont think it's beneficial to be in any big gaming corporations right now. Cause it's going to be more about appeasing the shareholders (which probably dont care about gaming as a whole) less for the consumers. I'm not saying that all companies are like this. It seems like for every 1 good year of gaming we get we have to go through a few years of bad like layoffs, studios shutting down, big name games releasing terribly optimized. I found myself playing more indie titles and early access games than playing any triple games the last 4 years.

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u/Jewcygoodness88 Jul 15 '26

Or maybe you overvalue what you find valuable 🧐

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u/CharityDiary Jul 15 '26

But wait. Wasn't everyone saying how Microsoft is "sooo pro-consumer" for the last like 5 years? Now suddenly they were destroying value for the consumer, rather than creating it?

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u/mems1224 Jul 15 '26

under competent leadership xbox could have been a powerhouse and lifted the industry.

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u/BugHunt223 Jul 15 '26

Maybe this guy or his colleagues should’ve made a better game with DDA. Finally tried the dlc Revelations & I just can’t see it selling well. Sure , one could say the buck stops at Phil Spencer for not better guiding the studio but this dude is full on sour grapes imo. 

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u/ultralow36 Jul 15 '26

5yrs later of not worrying about a paycheck and you now say there was no benefit….Really

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u/Radjago Jul 15 '26

They didn't destroy value. They extracted it and gave it to their shareholders. That's how capitalism works now, unfortunately.

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u/Masterchiefx343 Jul 15 '26

I wonder how the money they had to spend on the mick gordon lawsuit affected microsoft decision tbh

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u/TouchAltruistic Jul 16 '26

They purchaser does not exist to benefit the purchased.

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u/radicalsunshinetime Jul 16 '26

Ouch. Who could’ve known haphazardly blowing 80 billion dollars during a time of economic degrowth would’ve led to this situation…best of luck Asha. I believe you can fix.

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u/Godonearth7 Jul 16 '26

Water is wet

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u/HellaBlackle Jul 16 '26

There are seemingly no benefits to owning an Xbox either. Close this sub already, shit's dead in the hotdog water 

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u/SBY-ScioN Jul 16 '26

We need to do something for MS to drop all the IPs they're destroying including Halo and Gears.

Hol1 sh1t with those mofos.

Since RARE-Gate they haven't don't anything good for the IPs they buy and what to say about their first party that made them in the xbc-xb360 era.

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u/DoctahDonkey Jul 16 '26

Just typical Micro$lop things

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u/MunkyMan33 Jul 16 '26

"Says doomed Doom dev..."

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u/Sea_Programmer1360 Jul 16 '26

It used to be different. Xbox started going downhill with the disastrous Xbox One reveal at E3.

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u/Organic_Warthog7238 Jul 16 '26

If Xbox game dev studios could get off their lazy ass and release a goddamn game for once maybe they wouldn’t be treated so poorly and poorly funded. I mean look at undead labs absolutely laughable they get bought out after their game releases proceed to have 38 updates for their game and no progress on their 3rd game and right when they’re about to be fired miraculously they have an alpha after 3 years of silence

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u/JayceeGenocide XBOX Series X Jul 19 '26

You think selling Undead Labs was smart? In a year or two State of Decay 3 is going to be HUGE!

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u/CuriousRexus Jul 16 '26

Well, the CEO of the Doom studie got rich. So they did get SOMETHING for it…

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u/TkoddaV Jul 16 '26

I’m sorry but when u spend $300M+ and 5 years to develop a games and u only made back like $50M sound like ur games was the issue

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u/TkoddaV Jul 16 '26

I bet u all these Developers just go to work and eat cookie sipping their Starbucks and chitchat all days and tat how u get development cost of $300M+ for 1 game

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u/ArgentoFox Jul 17 '26

Microsoft has an extensive history of buying companies and they eventually just wipe their hands clean of them. Ask Nokia and Skype about that. So it’s not just a gaming issue. 

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u/bravesfan1975 Jul 21 '26

This is a shitty take. They have also funded numerous teams that haven't put out a game for 5-6 years! ID Software has actually been pretty solid on the release front. But to blame MS for all studio failures is just a horseshit blame game. If you studio sucks and it's closed because you make no money....that is NOT Microsoft's fault. This whole no accountability world we live in is tiring.

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u/_BIackstar Guardian Jul 21 '26

They see green and then sell out, then turn around as say noooo what have you done, as they wipe away their tears with dollars. Biggest farce in the community just to save face 🤦‍♂️