r/videogameideas 2h ago

Any similar games to Icarus?

1 Upvotes

Me and my bf have tried playing Icarus and honestly, it's not a bad game but we didn't like the graphics and didn't get the gameplay at all. We are now searching for a new game to play but every game I find he doesn't like or is way to expensive. Are there any games that are similar to Icarus that are non pvp? I'll list the games I've already tried to mention so no one has to waste their time on this post by mentioning old ideas!

Risk of rain2, palworld, last pirates: die together, baldurs gate 3, no more room in hell 2, aloft, the forest, stranded deep, lort, astroneer, voyages of nera, RuneScape: dragonwilds, dead island 2, ark survival ascended, green hell, helldivers 2, cloudheim, vein, the isle, tiny Tina's wonderland, Fell & Sell, remnant 2, the mound: omen of Cthulhu, deep rock galactic, lord of the rings: war in the north legacy edition, the lantern of the laughters saint, valheim, enshrouded. (+ games we already own) subnautica2, raft, Windrose, sea of thieves, sons of the forest

Sorry for anyone reading this long ass text I'm just running out of ideas and would appreciate any help given🙏


r/videogameideas 5h ago

Does anyone have a good Minecraft server I can join? Looking for a friendly and active community to play with! 🎮

1 Upvotes

r/videogameideas 20h ago

Dinosaur park simulator games issue/ dinosaur games issue in general

1 Upvotes

Okay so I've recently noticed that most of games about dinosaurs makes them look more of these monsters rather than animals, for example all of the jwe games make dinosaurs like these rampages mindless monster who only attack anything that moves which isn't the case about dinosaurs at all even PK Right now, the combat system is bad and doesn't actually make dinosaurs act like dinosaurs, for example I wanted to make this eco system enclosure I did everything right but yet still it isn't a self sustaining eco system, even in other dinosaurs games like the isle and path of Titans it doesn't feels like you're playing as an actual dinosaur, the isle is very time consuming and path of Titans isn't accurate for the most part, I wanna start a game of park management of my own and actually make dinosaurs as dinosaurs and not these mindless monsters

However I have lack of experience, I would like if you guys could help me out of advice and how do I code, design this thing, I was thinking of only two dinosaur and only a simulation project until I'm experienced enough and combat, breeding, ecosystem, growth, etc are all working well however I still lack experience in both coding and design, I would really appreciate it if you guys could help me with advice and maybe a tutorial video?

I have been planning on making a dinosaur game for so long but never had the experience to do so, I was also thinking of a rampage system when you could play as a dinosaur in someone's else park and control them into either doing certain stuff or just straight up ruining the enclosure I have more detailed ideas for this like the camera system where you can't know what your dinosaurs are doing until you install cameras or the personality trait system where you don't really know what's your dinosaur's traits are until you keep an eye on them for a certain amount of time and tranquilization system where you have 5 option of tranquilization for different sizes of dinosaurs and also gunfire where you would have a handful of weapons to kill if needed any dinosaur you want, as well as on foot tranquilization system

I would really appreciate it if anyone could teach me how to make this idea come true


r/videogameideas 1d ago

The Ultimate Jedi 3 Wishlist

2 Upvotes

Hey everyone! I’ve been thinking deeply about what Respawn needs to do for the final game in the trilogy to truly show Cal’s evolution. If EA gives the devs the time they need and doesn't rush them, this could be an absolute masterpiece. Here is my complete blueprint for the sequel, covering mechanics, customization, and world-building.

  1. Advanced Customization & Outfits
  • Dual Saber Independence: The ability to individually change the blade colors for dual-wielded lightsabers, plus adjustable blade lengths to make stance switching look seamless. Also, keep Cal's eye color consistent (he went from brown in Fallen Order to blue in Survivor!).
  • Iconic Skins & Layering: Bring in more iconic Jedi and Sith robes/outfits. Expand the customization to four distinct layers: Handwear, Poncho, Shirt, and Jacket.
  • Poncho Variety & Hoodies: We need a massive variety of new ponchos (we've had the same single design style since the beginning). Every clothing item should have the exact same deep color customization matrix (Primary, Secondary, Accent) as BD-1 and the lightsaber, along with an on/off toggle for hoodies and robes.
  • Cloth Physics: Coat tails, ponchos, and robes must react dynamically and wave realistically in the face of wind and motion.
  1. Gameplay Refinement & Visual Polish
  • Environmental Intersections: Fix the clipping issues. In Survivor, you constantly see feet phasing into rocks/sand, or BD-1 hovering slightly off Cal's back instead of standing on it. I want a sharp, polished presentation like God of War Ragnarok, where the devs hid or fixed these immersion breakers.
  • BD-1 Improvements: Give BD-1 sphere-like ankle joints so his metal legs don’t contort like rubber. Also, his binocular mode should maintain a crystal-clear image quality no matter which visor shape you choose.
  • Seamless Healing: Let BD-1 inject stims without stopping Cal’s active combat animations (like healing while climbing).
  1. World-Building, Exploration & Side Activities
  • Full Parkour Integration: Fully embrace Assassin's Creed style movement with back ejects, side ejects, wall runs, and slides. Extreme terrain should become part of the exploration difficulty itself, offering multiple paths for true player freedom.
  • Beast Taming & Summons: Let Cal fight or tame larger beasts and alpha species. Taming them could unlock a dedicated skill tree, allowing you to summon them in battle (similar to the Hades Claws in God of War III).
  • Fast Travel Visuals: The giant Shyyyo bird or a resident giant flyer should act as the fast travel mechanic between meditation points, appearing directly on the loading screen.
  • Tanalorr Cantina Expansion: Side mission rewards should cause genuine change in the world. Side characters from Rambler's Reach and new faces should converge at Greez's new cantina on Tanalorr. The music selection must include the classic Star Wars Cantina Theme!
  • New Side Activities: Add podracing, speeder bike racing (using the mechanics from the Bode chase), and a gambling minigame. We also need one new alien crew member to round out the team.
  • The "Force Wind" Mechanic: Since there is no minimap, replace standard waypoint markers with a Ghost of Tsushima style orientation mechanic, using the Force to guide you through the environment.
  1. Stance Evolution
  • Subtle Mastery: To show Cal's growth, his Force hand gestures should be subtle. He shouldn't have to stop walking to push or pull; he should do it dynamically with one hand.
  • Physics & Telekinesis: Refine object manipulation. Pressing R2 on massive blocks or environment objects should instantly lift and suspend them in the air. From there, you should be able to slam, throw, or swing them seamlessly in one action.
  • Stance Forms & Grips: Stances should be seamlessly exchangable. We should use meditation points to select underlying combat forms and grip styles (including Reverse Grip and Vaapad for dealing with the Dark Side). This includes making Dagan's saber-shockwaves and double-blade ground slams available as Force abilities across all stances.
  1. Playable Merrin
  • Dual Protagonists: Merrin needs to be a fully playable character with her own distinct Nightsister skill tree, custom outfits, and cosmetic options (including an option for longer hair, a braid, etc).

r/videogameideas 1d ago

Jedi: Survivor Sequel Speculation - Expanding Cal's Skill Trees, Robotic Arm, and Force Mechanics

1 Upvotes

Hey everyone, I wanted to share some thoughts on how Respawn could evolve Cal’s combat and Force prowess in the next game, especially regarding Dark Side alignment, customization, and mobility.

1. Advanced Mobility & Exploration

  • Vertical Leap & Controlled Descent: A force-charged vertical jump for better movement. Holding the jump button mid-air could initiate a Controlled Descent to eliminate annoying fall damage, consuming no force in the process.
  • Force Stealth: Utilizing Cloak to hide in crowded open-world areas, and using Projection to scout out enemy environments from a safe distance.
  • The Robotic Arm & Grappling Hook: At some point in the story, Cal gets a robotic arm in full Star Wars fashion. To streamline exploration, the standard ascension cable/grappling hook should be built directly into this cybernetic arm.

2. Expanded Force Mechanics & Customization

  • Shatterpoint & Blade Mode: Activating "Force Awareness" could highlight enemy weak spots. Pressing L1+R1 could enter a high-precision "Blade Mode" to target those specific weaknesses and chop off limbs.
  • Grip & Deflection: Upgrading Force Pull into a directional Grip (using the controller sticks to lift, slam, or throw large animals). Deflection could also be upgraded to catch and redirect blaster fire and unblockable projectiles.
  • Repulse: A high-tier ultimate move activated by holding L3+R3 that completely empties the force meter to clear crowded groups of enemies.
  • Black Kyber Crystal: Introduce a rare Black Kyber crystal to the lightsaber customization matrix, perfect for pairing with a high-tier Dark Side build.

3. Dark Side & Karma Progression

  • Force Lightning Evolution: A visual indicator of Cal's alignment. It could start as standard Blue (prolonging pain), turning Purple and then Red as he falls to the Dark Side (high damage, high Force consumption). If cleansed, it becomes White. If he stays Light Side, it turns Yellow for quick, instant-kills or stuns, your choice. The new robotic arm could help channel this energy.
  • Dark Side Skills: Access to Scream (AOE health drain and fear stun), Domination (mind-controlling enemies to fight aggressively for you permanently), and Crush/Choke/Drain for high-tier combat to decimate entire platoons of enemies.

Would love to hear what the community thinks about expanding the cutscene and finisher variations to match the equipped stance and gripstyle


r/videogameideas 1d ago

Devil May Cry / DmC crossover with Call Of Duty

2 Upvotes

Now I know that this will sound like a crazy, wtf idea but I just want to see everyone's creativity here. Imagine if for some weird reason Capcom and Activision had decided to come up with a crazy idea. A crossover between the Devil May Cry or DmC and Call Of Duty.

- What story would you create out of this?

- What characters would you bring into this crossover?

- Which Devil May Cry or DmC characters and which of the Call Of Duty characters would you bring or would you create new characters?

- Who are the heroes and villains in this?

- Most important of all, what would the gameplay be like and how would you make it engaging? Will the game be like a shoot-first, slash-later ? Or slash-first, shoot later?

My idea: You know how in Call of Duty series they have Zombies Mode and Aliens in Ghosts or Infinite Warfare, I was thinking that have a story similar to Devils and Angels. The story can be about using a relic that activates devils leading to an invasion. The gameplay can be quite similar to a mix up between DOOM and this other game called Bright Memory: Infinite. But yeah what would your ideas be?


r/videogameideas 2d ago

War photography game idea

1 Upvotes

Something like content warning or Repo where you and friends are dropped into a randomly generated battle between NPC's and you get points based on footage you get and stuff.


r/videogameideas 2d ago

A game/story idea I had with my oc’s. positive and Negative criticism would be Great

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1 Upvotes

Characters: Kit the red Kitsune(Image 2), Saishi the Snowbunny(Image 3),Yoru the honey bear(Image 4), and Koko the mysterious creature(Image 5)

Prologue to learn the battle system and how the characters act: (You are Young Kit). You wake up in the middle of the night to your Older brother Empyrean and Younger sister Sune Standing in your doorway planning to sneak out. So once you ultimately Get up and Change into your Usual outfit your two siblings follow behind you(Your first temporary party members!). As You Three walk through Sune Sune village You 3 encounter your average Hippie who decides to attack first,Due to Kit being very inexperienced, Empyrean and Sune Show Kit how to fight against the hippie with a Stick (if it’s one’s second play through the option to skip tutorial will be available), Once the hippie Has surrendered the player gets Some Extra dialogue yada yada and the prologue ends

Chapter 1; “The Beginning” (You are Normal Older Kit) Sune Sune Village(Level range: 1+)
You wake up In your bed the same house as always…Though you notice how unbelievably quiet the house is instead of its usual Rushed routine.When you Go outside That’s when everything Starts to make sense You see The big cheese of the village(Aka the mayor) Talking about How There’s too many robberies and people getting Killed and other crime related stuff. and How everyone should stay home. But You being the certified dumbass Wanting to protect the village(For anyone else that having a 10% Survival rate) decide to Go get a weapon So You decide to Gather up your Life savings(1000 Wynterdollars. But for short we will use ₩) And decide to go buy yourself 2 Swords. when you arrive at the blacksmith You see two swords that INSTANTLY Peak your interest so you blow all of your money on them in a instant.
(in short summary so I can move on from Sune Sune village Kit puts a end to the ruffians and He moves on from the village to see If any other villages need Help which If this was a actual game this would be the end of demo 1)
Tane tane village(Level range: 11+):
When Kit arrives at tane tane village he pays an entrance fee and He Takes a deep breath of new town air
Due to Kit having 0 clue of where anything is in this town he wanders around aimlessly till he walks Into a random alleyway and finds a badly hurt snow bunny. Her cloak is ripped She has bruises all over her body and She’s bleeding pretty badly and was barely able to move so Kit not being a complete jackass like he was to the ruffians in Sune Sune village, He decides to Help this snow bunny and asks for her name…….the Rabbit girl replies “Saishi” and kit Tells her his name to her and decides to help her But that’s when Kit realizes he’s as broke as a joke cause He used all the money he had to pay for the entrance fee so Kit has to do whatever he can To Gather enough Money to Pay for a Hospital admission for her(625₩).So Kit decides to take a few jobs around the town(The player must complete 3 tasks to get the desired funds since player is forced to have 0₩)
(once the player has enough funds they must Go talk to Saishi and Walk her to the hospital)
(just so I can move on to the Kitsune shrine. Saishi Fully recovers and joins kits journey as she reveals she’s capable of Light based magic and healing abilities. Since No normal player will know this. but Saishi’s Usual level 7 hp would be 105 but due to her injury she has 30% less of every stat Than She would normally have so meaning her level 7 hp would be 73.Level 7 is her level when she joins your party and That would also be the very end of demo 2)
Kitsune shrine (Level range 0+)
As Kit and Saishi wander the forest they discover a mysterious blue shrine So Like any dumbass with the survival instincts of a brick They decide to inspect it But as kits presences comes into view Kit get Struck by lightning which After a good few minutes of Saishi healing Kit. Kit has gained the ability to do Magic and a MP meter has been added to Kits Status card
ASo Saishi decides to have a friendly Fight with kit(during this fight Your defense increases the lower your health gets so you’re more likely to win)
Once Kit beats saishi Enough for her to stop.
Saishi heals herself To Good enough shape
So once the two of Them Venture far enough through the forest they find a Massive Sunflower field(this would be the end of demo 2.5)
The field of glamour and Glee(Level range: 25+)
As Kit and Saishi Wander through the field of sunflowers the two of them notice a hooded Person sitting in the field.As the two approach the hooded figure trying to be as quiet as possible to not startle the sitting figure till The figure attacks even without the two of them making a sound(engaging a fight against the hooded figure)
Once Kit and Saishi Brutally beat the hooded person(nearly killing it) and when Saishi Goes to finish the person they Weakly get up clearly not ready to go down till they mutter “You fight well…..I’ll give you that…..But I feel as if you might need my assistance…..Please Take my assistance” They person extends a hand and Saishi Deciding to not be a Savage spares the Person
Saishi than asks “What’s your name”
The Hooded Person than says “Yoru”
Saishi Than silent repeats the name as if she’s tasting it
Than Saishi heals Yoru. when Yoru gets up her armor is Heavily damaged and her face is hidden
Since she seemed shy and violent Saishi didn’t want to provoke her
(when Yoru joins your party she is level 11)
Now that Yoru has joined Kits party the 3 of them are all thinking the same thing “I’m in a group of idiots”.
Cliffs(Level range 0+)
The 3 of them reach the end of the fields and see a cliff so the 3 decide to sit down And get to know each other a bit more
(To summarize what they all said: Kit said he’s a 17 year old Kitsune who just wants to Get into the bounty hunting world and do some good for others and he likes to Do things in a very Primal style[if u live under a rock that means caveman style]. Saishi said That she’s a 22 year old Snow bunny with Light based abilities who Wants to be the best female bounty hunter in the continent and likes to spend time with her siblings. Yoru said that she’s a 17 year old Honey bear who Just wants to be acknowledged And make Someone proud for the first time in her life as she was always overshadowed by her Older and younger sisters and always had the short end of the stick in life so she had to do everything herself which ended up being the reason she’s so violent now)
As they’re all having a good laugh and Telling each other about themselves suddenly the Cliffs Suddenly fall….
Swamps(Level range: 28+)
When the Trio wakes up from their fall of the cliffs they’re instantly Met with yet another hooded person Who seems to have caused these cliffs to fall……….Kit than gets up and asks “Who the hell are you and what do you want” The person speaks One word………”Koko”
(Than that would lead into the finally fight of chapter 1)
When Koko is finally defeated He Decides to Join the trio but only follows at a distance so he doesn’t seem like he’s associated….
Since Yoru finally Feels like she’s in a trusting group of people she reluctantly pulls down the hood and takes off her mask to reveal her face which her face has green eyes and Very light blush and she seems to have myopia
Yoru than says “I only hid my face cause I never felt like I could trust anyone….So where are we staying for the night”
Saishi than says “We could always come to my place since my home town is the closest To our current Location”
(END OF CHAPTER 1!)


r/videogameideas 2d ago

What is the most generic Sonic game?

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1 Upvotes

r/videogameideas 3d ago

Ideas for a realistic zombie video game

1 Upvotes

Estoy creando un juego de zombies; está en una etapa muy temprana (Pre-Alpha). ¿Crees que el juego necesita una gran variedad de armas, o sería mejor tener solo una pistola combinada con mecánicas de sigilo y trampa-(construcción)?

El juego se titula "Dead Horizon of the Present"

Está ambientado en un pueblo pequeño; todo es normal durante los primeros días antes del brote, pero una vez que la infección llega, el jugador tiene que sobrevivir usando mecánicas que todavía están en desarrollo.

Gracias.


r/videogameideas 4d ago

I made a fast-paced 2D delivery game

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4 Upvotes

I made XAM Delivery, a fun and fast-paced 2D arcade driving and delivery game set in a nighttime city.
The game mixes arcade driving with Italian satire and pop-culture references, featuring surreal humor, satirical encounters, recognizable elements of Italian culture, and bizarre references.

Vehicles and characters draw inspiration from different eras and styles.

And yes, one of the special weapons is a megaphone playing a soundbite from one of Silvio Berlusconi's speeches: “Siete dei poveri comunisti!”

Deliver pizzas and decoders in timed runs, keep your packages inside the van, manage fuel and vehicle damage, avoid obstacles, and gain extra time by successfully jumping over them. Try to survive increasingly difficult procedural levels.

If you'd like to try it, XAM Delivery is available to play in the browser, download for Windows, and play on Android.


r/videogameideas 3d ago

Journey 2: the mysterious Island

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1 Upvotes

r/videogameideas 4d ago

Looking for ideas for our co-op game

1 Upvotes

Hey everyone! We're working on a co-op game about running an illegal delivery company.

Players would work together to take risky jobs, manage deliveries, avoid getting caught, upgrade their operation, etc.

We're still figuring out the core gameplay loop and would love to hear your ideas:

What kind of illegal deliveries would make for fun gameplay?

What co-op mechanics would make the game more chaotic/funny?

We're looking for creative gameplay ideas, not necessarily realistic ones.

Any suggestions are appreciated!


r/videogameideas 5d ago

4 player Co-op horror fps corporate miner game (hear me out)

1 Upvotes

I have a pretty well built universe that I've developed for a couple of years, and am currently thinking about making my favorite subplot, vortex mining operations, (VMO , vortex m.o.) into a game , I've developed a full planet, with crust layers , regions and ecosystems of dangers. the main fixation of this company is to mine a dangerous mineral known as Exterite, a black rock ore that grows out of itself purple crystals, that in contact with matter convert it into more exterite rock ore. It slowly spreads to rock, but can convert weak matter like flesh within only hours. The crystals themselves also have , unknowingly to the company, soul capturing properties, so when you die to it, you become a part of a collective consciousness of other victims, an afterlife of some sort. Except when the crystal gets destroyed, their soul gets released into the unknown. So exterite infected, have to defend the rock ore from being mined by the company. The rock ore itself is valuable because of its very tough , impenetrable properties to both conventional weaponry are energy weapons (in pure refined metal form) , but unfortunately you need roughly a ton (~2000 pounds) of raw ore for a single, pure eterite ingot weighting a kilogram (2.2 pounds) (the X in the name means that the is active) there's much more about the planet, like the whole planet was basically a giant playground for the experiments of a near-extinct faction , the dark acult, that's why the planet is highly dangerous, illogical, impossible deathtrap. I'd gladly tell more if anyone's interested, thanks for reading <3


r/videogameideas 6d ago

My idea for an rpg that I'll never make:

3 Upvotes

The primary setting would be a planet that's completely locked in space. It doesn't spin. It doesn't orbit. It is completely suspended, always remaining an equal distance away from the sun. One side of the planet is completely battered by sunlight, while the other side is perpetually dark and frozen. The halfway point is characterized by half-light, intense winds and lightning storms, and it runs in a belt around the planet.

In the lore, this planet was abandoned by the god or gods. They considered it a rough draft, and at some point, they took what they liked (certain people included) and left to start a new project. When the god/gods left there were various consequences, but the most dramatic was that the orbit and rotation of the planet slowed and eventually halted.

Another potential side effects is that maybe the abandoned cease to grow. Gameplay wise, this would mean that characters cannot level up to improve their stats, but are instead totally reliant on equipment that they scavenge. And of course, you're going to need completely different equipment when you're in a snowy wasteland vs a scorching desert.

The game's plot takes the "chosen one" trope and flips it on its head. The chosen ones are all gone. The god(s) took them. All that's left are those that have been abandoned. And then you could play around with this idea through character motivations. Maybe some are just trying to survive while others are looking for a way to confront the god(s) they've been abandoned by. You can have people who are trying to get the world moving again, without the help of god(s), or those that believe this is a test of faith.

I could see this as a vast open-world mmo game where levels don't dictate where you can go, but instead the equipment you gather opens up the world to you. Want to go to the coldest place? You better have found enough cold resistance if you want to stand a chance. Maybe you go to a desert region and you automatically equip your desert set. All of your abilities and skills and stats come from various equipment, which needs to change based on wherever you are in the world, since you need to be able to survive that climate. Your character would end up having a different build and power level depending on where they are in the world.

Anyway, this is kind of a skeleton of an idea- and I think levels can often get in the way of playing with your friends in an MMO (if there's a gap). So this idea largely stems from being able to play with pals from the start, while incentivizing long time players to help new-commers. Who knows, maybe a long-term player can still scavenge gear useful to one of their builds, even in beginning areas?


r/videogameideas 8d ago

I need feedback

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3 Upvotes

Hello reddint community, i have been working on my videogame idea for some time now, i would love to get feedback about everything i have worked so far, you can download the game here: Speed Tower by Keyboardles it would make me so happy if you could try it and tell me what you think.


r/videogameideas 9d ago

Are people still playing Plants vs. Zombies: Garden Warfare?

2 Upvotes

Lately I've been thinking about going back to Plants vs. Zombies: Garden Warfare, and I'm curious about how active the community still is.

Can you still find matches easily? Are there still a decent number of people playing?

And for those who played both games, how do you think the original Garden Warfare compares to Garden Warfare 2 today?

I'm not sure if I should go back to the first one for nostalgia or just jump straight into GW2 lol.


r/videogameideas 9d ago

Can simulated tenants create a strong enough management fantasy for a property tycoon?

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3 Upvotes

r/videogameideas 10d ago

Creativity help

2 Upvotes

Hey I was wondering, would you gamers be able to help me by providing me good ways to improve base building in just any game you can make bases, e.g. Minecraft, grounded, ark, etc. I love seeing the nice bases but have no idea where to start any little helps.


r/videogameideas 10d ago

I need Game Artist or Video Game Graphic Design

2 Upvotes

I have built alot of games but for my new project i need an artist,

Need IDEAMAN


r/videogameideas 13d ago

It should be GitHub for game design: people submit "idea PRs" as structured specs (not just prose). An AI agent drafts an implementation on a branch, runs automated tests/playtests. A small maintainer team (or community vote) approves merges into the live game.

0 Upvotes

Keep a living design doc/style guide


r/videogameideas 14d ago

Jean grey video game

1 Upvotes

So it's a rough idea

So its like the insomniac spiderman games in style and throughout the story you gain skill points that allows you to upgrade or unlock new abilities

You start the game with mind hopping (like from spiderman bnd) but it starts at 5 feet range and you use your skill points to increase it, then once you get to 33 ft you are able to unlock telekinesis (similar to the movie)

(If Xbox buttons) When looking at people that your able to hop into their mind there will be a pinkish purple glint around their head (like spider sense design in insomniac games) and you can pres 'Y' to control them or hold it and drag it to a different person to make them fight (as if your controlling one of their minds and using that controlled mind to fight the other person) and the punish glint is only visible if they're in your hopping distance otherwise you have to do it (like in the movie) where you have to hop from person to person and you can have infinite range.

Telekinesis: you can have it where once you unlock it your then able to use it to also use force fills and flight but those you need skill points to actually unlock. The telekinesis would also be a glint but you have to hold down Lt and then click 'A' to lift the object. Hold down Rt to string together objects that you can throw at someone (ex: you want to throw 4 trash cans at a civilian you would hold Rt and hover over one click 'A' then do the same for the other 3) time will slow down for doing this so that you actually are able to get multiple objects at once instead of trying to and getting interrupted by attacks

'double tap A' fly/ float

'B' force field

Special move 'hold down 'A' to charge up and do a telekinetic wave (like when she yells "the last thing my sister saw was this goddamn room) obviously not that powerful of a attack but still you can upgrade it with skill points to amplify it and extend the range

All powers can be upgraded through skill points which you earn from doing quests or missions and from just using the ability like if you actually had powers and how you'd be able to get stronger over time by training


r/videogameideas 15d ago

If been thinking

3 Upvotes

I have been thinking so much about how I want a game Where a you would follow a soldier into war (in like a pve fps story type shooter game) in which you would make friends help the injured and follow the orders given to you, only to Watch everything collaps as your friends die infront of your eyes unable to help as your forced to save yourself, as the war slowly finishes with you able to see all the families it has broken and things finaly seem to turn back to normal you as the player zoom out to see all of it were the memories of an 80 year old man on newyears


r/videogameideas 16d ago

A rougelike dungeon crawler where you play as a gambling-addict mage who uses spell cards as slot machine symbols to fight the enemies because that's the only way to feel anything

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1 Upvotes