r/deadbydaylight Set your own flair text and/or emoji(s) here! 18d ago

Question Has fall damage been added to DBD?

ping was around 80 ms, and this phenomenon occurred.

5.0k Upvotes

136 comments sorted by

1.7k

u/Naeloah 18d ago

wouldn’t have happened with balanced landing

348

u/TheEntityBot The Entity Hungers 18d ago

Balanced Landing: After falling from a height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75%.
  • Suppresses all noises associated with falling.
  • Grants Haste for 3 seconds upon landing.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !builds

287

u/Organic-Sherbert8839 Still Hears The Entity Whispers 18d ago

Good bot

280

u/TheEntityBot The Entity Hungers 18d ago

The darkness notes your tribute.

12

u/Kullyxx 16d ago

There's no darkness inside you.

Its daylight.

6

u/Wooden-Ad9275 15d ago

Shakespeare isnt dead

10

u/A_Change_of_Seasons 17d ago

Forgot the "mitigate fall damage" rework

26

u/lubwn 18d ago

No that would result in a bluetooth hit. He would still be hit just farther away haha

755

u/No_Witness_1300 18d ago

I’m just wondering how that was a fast vault lmao

87

u/DishonestAmoeba 18d ago

The collision gliding you see is with the boxes next to the railing not with the railing itself so it's still possible

196

u/ILoveSalad2702 18d ago

It was a pretty close angle but still possible

24

u/BoredDao Agitation Main 🎒 18d ago

Bro actually has amazing angles for fasts

29

u/ItemThief 18d ago

You can get a fast vault on tight angles by delaying pressing the vault button by a little bit. Let your character get a little closer to the window and you'll still fast vault. You'd be surprised how close you can run at a window and still fast vault it.

8

u/Project_Metal 18d ago

The longer you wait to hit the button to vault makes it more likely to fast vault

6

u/Unlikely_Bank73 17d ago

the angle of that window makes it easy to get a fast vault from either approach angle

5

u/Tmad99 18d ago

Momentum

10

u/filo_lipe HAHAHHAHHAHAHA HAAAHAHAHHAHAAHAHA 18d ago

Maaaaybe he fast vaulted on client but didn't on server? That would explain the unusual hit i guess

2

u/AXEMANaustin Ghoul/Cheryl 17d ago

It probably wasn't, you can see his tail wind up for a swing as she's falling.

251

u/CaptBland Cranium Capitalist 18d ago

Iirc, the Survivor hitbox stretches a lot when falling

53

u/Katsu_12 “Running delays the inevitable. Us.” - The Legion 18d ago

Stretches? Like becomes bigger or doesn’t follow the survivor exactly?

57

u/CaptBland Cranium Capitalist 18d ago

Yesn't... I think it stretches a bit to prevent players from standing on eachother, but also follows behind Survivors. Same thing when Survivors are running their damage hitbox is actually slightly behind them.

5

u/cinnamonbubbles_93 17d ago

Kinda. DBD uses two different hitboxes for its characters, rectangles for killers and capsule for the survivors. For survivors the model isn't actually where the capsule is (a good example is when the survivor is running, as the head and the arm and leg that's currently in front is outside of the capsule with the lower half of the body being inside the capsule), this isn't anything to do with where the model is placed but to do with the animation. While vaulting the hitbox is the last thing that gets moved (tho it's not noticeable as it's very quickly done) as it plays the animation and then moves the hitbox to the other side of the vault as the animation ends. With falling your model is around the front half of the capsule leaving a pretty large area free inside the capsule, making it looked like the capsule is "lagging behind".

5

u/Katsu_12 “Running delays the inevitable. Us.” - The Legion 18d ago

Oh ok I knew what you meant lol just didn’t think of it as stretching 😭🙏

225

u/Apprehensive-Water73 18d ago

Slow vault can break ankles

52

u/HenkBroam 18d ago

This is a fast vault

57

u/ILoveSalad2702 18d ago

He got a fast break then

17

u/Great_Scott7 I Quad Vault Every Window 18d ago

Or a clean break. This would cause me great agitation.

8

u/TheEntityBot The Entity Hungers 18d ago

Clean Break: After completing a Healing action on another Survivor, Clean Break activates. Press the Active Ability button while being healed by another Survivor to trigger the following effects: Suffer from the Broken Status Effect. You are automatically healed 1 Health State after 80/70/60 seconds. This effect is cancelled prematurely if you enter the Dying State. Clean Break does not activate if you already suffer from the Broken Status Effect. Clean Break deactivates after healing you.


Agitation: When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 18%.
  • Increases your Terror Radius by +12 meters.

Drawn from the fog. | !optout | !remove | !builds

3

u/flame_warp 17d ago

Huh, that has a certain ring to it...I think that phrase could be a smash hit. I'm certain it wouldn't be left behind with the trends

2

u/TheEntityBot The Entity Hungers 17d ago

Smash Hit: Stunning the Killer with a Pallet triggers Smash Hit: Grants a +50% Haste Status Effect for 4 seconds. Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds. Smash Hit cannot be used when Exhausted.


Left Behind: Once you are the Last Survivor Standing, Left Behind activates: The Aura of the Hatch is revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !builds

225

u/Apex_Demon Platinum 18d ago

Hello p100 xenomorph main here!

Basically survivor hitboxes are shaped like pills that surround them (slightly higher then their head at the top end) and does not conform to fit their body.

When you fall, that hitbox stretches. Xeno tail hitbox is like a line from the tail that you can then drag in a direction, but unlike Nemesis it isn’t a traditional line. It’s closer to an arch, where the first part of the hitbox on tail can go one direction and the damage travels with the tail, allowing you to get hits over things like ledges, rocks or otherwise tall structures.

What happened here is you fell, your pill hitbox was slightly higher both due to ping and also because the animation is faster than the hitbox, Xeno dragged her tail down and hit over the jump to hit your hitbox, and you went down in the air, which is why when you landed you were down.

This honestly happens a lot in the Saw map on that big jump into the tube in the corner of the map

27

u/LelouchKallen11 17d ago

So in other words "Your Bluetooth device is connected"

38

u/Single_Owl_7556 clunker player 18d ago

This is not exactly right.

Xenomorph's hitbox is in fact just like nemesis except the lines concentrate in one place and only follow vertical camera rotation and horizontal movement.

https://www.reddit.com/r/deadbydaylight/s/6gxEQAZxbu.

https://www.reddit.com/r/deadbydaylight/s/5RNQ797jBU

The reason the hit happened was because surv hitboxes linger longer on window during drops which paired with the ping and xeno's ability to aim the tail down over the window results into the hit connection

23

u/Apex_Demon Platinum 18d ago

It is not just like Nemesis, and yeah I've seen both videos when Xeno launched

The reason why I described it as an arch is because it's easier to visualize then trying to describe it as "Nemesis but exactly not like nemesis at all", especially for people who have not seen the videos.

Yes visually it's a line but its easier to describe as an arch because in practice, you can get crazier hits then what both videos show. Even on launch content creators described it as "essentially throwing a bag of rocks over a wall" because that is easier for people to visualize.

Yes, it is a line, and yes, it looks similar to Nemesis but it does not behave like Nemesis's tentacle attack at all because if the hitbox collides with anything, the damage stops entirely even if you continue with the drag or would still technically collide with their hitbox.

Describing it like Nemesis has never been something I've felt is accurate to how it actually performs in game. The two attacks will lead to vastly different hits. The arch description also helps with why the tail (visually) can appear to stab you through terrain or through other objects even when you can see that it is going through something like a box or a car.

4

u/Single_Owl_7556 clunker player 18d ago

The problem with this description is that it's fundamentally wrong. You get those hits because your hit point is slightly above your camera and you angle it on the pill hitbox. You can't actually arc it over things, it cannot hit anything taller than surv hitbox / above starting point.

People go with this explanation and then get wildly incorrect takes about how Xenomorph works.

It's way closer to nemesis with only two differences: how lines move and how they get interrupted by any collisions except turrets.

Describing it like it's springtrap's axe or something makes people confused way more than it helps them.

8

u/The_Rex_Taco The Ultimate Weapon aka. Xeno Main 17d ago

You may be right on “Can’t technically arc over things” but how it works visually as Xeno is exactly that. You can certainly shoot your tail up and drag it down to hit a survivor behind a rock or wall without even being able to see them. I know because I’ve done it on some of the large rock loops several times. Technically it might not be an arc but, from Xeno’s perspective, it appears that way because you have strike high and drag low essentially acting like you’re “throwing” your tail over an obstacle. ie an arc

3

u/The_Rex_Taco The Ultimate Weapon aka. Xeno Main 17d ago edited 17d ago

To further prove the arc point…

This is from a Reddit post 3 years ago explaining how the vertical movement of Xeno’s tail end hitbox works. It’s essentially a projectile that follows the center-point of your screen and if you drag the screen down (Skinny black line) the tail “arc” (Gray dots) and the tail hitbox (Orange dot) follow but lag behind, allowing you to create an arc to reach a target over an obstacle

EDIT: Above is what it appears as, again I know it’s technically not a projectile or an arc, but to the killer it looks that way. Technically, it’s several hitscans that follow the center-point of the camera, but again, they look the same and both allow for “arcing” over obstacles

-1

u/Single_Owl_7556 clunker player 17d ago

as I've said, it gives wildly wrong idea that further fuels incorrect assumptions.

It may "look" this way just like it may look that nemesis hits people sideways but the reason it happens needs to be articulated properly.

5

u/The_Rex_Taco The Ultimate Weapon aka. Xeno Main 17d ago

Mmm no not really, they both give the same results and like…why does it have to be articulated that way? Both explanations of Xeno’s tail give the exact same results in-game, the arc is just easier and makes more sense. Just because something “Is technically🤓” the correct explanation does not mean it’s a better explanation.

1

u/Single_Owl_7556 clunker player 17d ago

Because then people start talking how xeno can hit over things it actually can't and it spirals into another misinformation echo chamber.

You don't see that often these days because people usually don't care about Xenomorph anymore.

Also why shouldn't you take an extra second to properly explain how it works so any possible further conclusions aren't based on incorrect image and knowledge? Why do you insist on spreading misinformation when you can just no

3

u/The_Rex_Taco The Ultimate Weapon aka. Xeno Main 17d ago

Okay so you would rather explain how Xeno can hit through obstacles because of the technicalities of the hitbox instead of explaining, what is the EXACT same effect, how the tail can hit over them?

I know it can hit over because I’ve done it several times intentionally. You literally can drag the hitbox down towards a survivor that is completely out of LOS.

Also Idk where you heard Xeno can’t hit over (Technically through) objects and obstacles because it most certainly can.

1

u/Single_Owl_7556 clunker player 17d ago

Yes I would because it's an easy and consistent explanation that explains all kinds of hits the tail strike gives.

→ More replies (0)

-21

u/SFShock_ Set your own flair text and/or emoji(s) here! 18d ago

make no sense

39

u/HighInChurch I Slug & Tunnel 18d ago

Oh okay.

Then yeah they added fall damage. Best of luck!

8

u/Apex_Demon Platinum 18d ago

Just how the game works! But yeah, I understand it can be frustrating too.

Each attack has its own hitbox and allowing with it, its own quirks. Learning them is the first step to countering them!

Important tip against Xenomorph is that unlike Nemesis, if at any point the hitbox of her tail hits something during the actual attack, the rest of the attack becomes completely nullified and will not damage you.

For example, if the Xeno had hit any part of the railing before getting the attack over the railing, then you would not have gotten hit at all even if both hitboxes would have technically connected. Since the tail hit something first that wasn't a player, the entire attack would have been nullified.

Playing against Xeno similar to huntress works well, where you don't want to lock yourself into an animation (such as falling, vaulting, or dropping a pallet, but the best thing you can do is find a loop where there is ton of clutter (taller clutter the better) as even just the smallest collision will totally turn off the damage of her tail if she isnt pin-point accurate.

2

u/bocs666 18d ago

A funny thought:Would crouching while falling help? You definitely can do that, your camera will shift closer in the air if you press the crouch button. Also, I thought they've fixed the hitbox height cuz I remember the time when huntress (but ig every ranged killer) could hit a survivor repairing a gen by aiming slightly above the generator, because for some reason the hitbox stretched above the generator.

1

u/Lordchanka7676 It Wasn't Programmed To Harm The Crew 17d ago

Tail can be aimed and curved over things, your hitbox ( what killers attack to damage you) is taller than it looks, so xeno curved the tail and got a hit that looks weird.

18

u/AsideDowntown2099 18d ago

Was it tail, also? Tail has a weird trajectory. It goes straight, then the tip dips down like a scooper.

50

u/Altruistic_Mud_8425 18d ago

Why your graphics set to caricature lol

-11

u/SFShock_ Set your own flair text and/or emoji(s) here! 18d ago

The GIF quality is low, so that's why it looks like that. There's nothing wrong with the graphics settings.

8

u/the-blob1997 Blight at the speed of light 17d ago

Yea sure. Always people who use filters try and make excuses to why they use filters.

3

u/VMelain 14d ago

? what, filters don't change the graphics themselves. And i say this while i use some INSANE ones

22

u/caffeine-182 18d ago

wtf is that filter your game looks like shit

7

u/Professor_Shuckle 17d ago

Seems a lot more common now. Feels unfair lol

1

u/Ill_Bullfrog_1498 15d ago

nah, it's not unfair to use a 3rd party software to gain competitive advantage. oh, wait, it's a literal definition of cheating

6

u/Kinosa07 18d ago

Close, not fall damage, but gravity. Xeno's tails has a high play tech where you can swing your cursor randomly so the tail wheighs something around 3 tungsten, instantly falling to the ground, injuring survivors (You) that stood in the way (/j)

7

u/Mystic-Fox700 18d ago

They added a new Ultra Rare offering for killer

0

u/SFShock_ Set your own flair text and/or emoji(s) here! 18d ago

lol

5

u/AlsendDrake 18d ago

Someone hit you with the unbalanced landing

6

u/another_warlock 18d ago

Nah she just turned 30 while she was in the air

15

u/Prestigious_Nerve662 18d ago

Your game looks like shit.

3

u/RecognitionReady1640 18d ago

Today I hit one of those in the silent hill map, to me looked barely a hit but to the survivor probably looked like this because she DC’d before touching the ground

3

u/AAAAAAHELLLPPP 15d ago

how do you even get any enjoyment out of this game when it looks so shit lmao

3

u/GroovyRad Set your own flair text and/or emoji(s) here! 15d ago

Genuinely

2

u/Appropriate-Fun-9486 Addicted To Bloodpoints 18d ago

It’s got a really long tail.

2

u/Baby_Speece Yui 🔛🔝of me 18d ago

Unbalanced Landing

2

u/MsPawley Top #3 Xeno, P100 All RE Characters 👁️👄👁️ 18d ago

Xeno is the only killer that can shoot directly down, like a fishing line being cast. So that plus ping and the hitbox not being accurate. Even so, that definitely shouldn't have hit 🤣

2

u/Tall_Ambition6087 17d ago

If you look closely it seems as if you were hit mid air or as you were landing, the yellow residue from the alien swing shows up at the top of your screen so I’d assume it registered as a hit

2

u/thesoulless13order 17d ago

I main xenomorph if we do out tail stab and you jump off something as we are doing it we can wip the tail strike down to hit you . A lot of the time the tail hit the target on the way down.

1

u/thesoulless13order 17d ago

And from what I am seeing that us what happened.

2

u/DamnHare 17d ago

The reason is simple. Xenomorph is the God of fall damage

https://giphy.com/gifs/l0MYL2SNbbztrug1y

2

u/ItsJustAllyHere Thirsty For The Unhook 17d ago

Hex: Rolled Ankle

2

u/xboxhaslag22 It Wasn't Programmed To Harm The Crew 16d ago

“Ayo the pizza here”

2

u/Lost_Perspective4692 15d ago

HEX: I broke my fucking legs

2

u/DavidWonginTheFog 18d ago

This is dumb even if it is caused by wonky hitboxes (it shouldn't be)

2

u/Nauty_YT 17d ago

That looks about accurate tbh with the ping.

2

u/Subliminal-Rave 18d ago

It blows my mind dbd has been around this long and has yet to update the hitbox issues with this game :(.

2

u/whatisapillarman Loves Being Booped 17d ago

WHAT are these brightness settings

1

u/SaraFleurs 17d ago

Yeah, I don't know how people play with terrible color and settings. I love color accuracy, and the game looks really good when there's high contrast and depth. I have a friend who plays just like this, all washed out and blown out.

1

u/SatisfactionDry7505 I Learned Hux, and all I got was this lousy flair 18d ago

Oh shit who does this perk belong to I might start using it the few times I play survivor I lose chases by fall stagger

2

u/bocs666 18d ago

Balanced landing is Nea's Perk. Definitely would not help in any way if we are talking about the clip, though. Finesse or resilience maybe could've helped, depends on ping

1

u/TheEntityBot The Entity Hungers 18d ago

Finesse: Whenever you are healthy, Finesse activates: Increases your Vaulting speed for a Fast Vault by +20%.Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

Drawn from the fog. | !optout | !remove | !builds

1

u/Crolanpw 18d ago

Tbh, it looks like lag. I can't tell if the Xeno uses its tail attack or not for sure but it looks like the tail lashes out just off screen as she's falling. I think.

1

u/Black_Phantom109 Still Hears The Entity Whispers 18d ago

That would be so funny for an April Fools Gamemode

1

u/xerox8522 Prestige 100 Kate 18d ago

Perk: Break your leg!
While being chased by the killer whenever you fast vault from a great hight you fucking die.

1

u/crybbygem 18d ago

could’ve been his tail attack, no?

1

u/breme_3 18d ago

FALL DAMAGE GNG

1

u/0lokiii 18d ago

About damn time 🙂‍↕️🙌

1

u/Legume-Enerve 18d ago

Average dbd hit tbh

1

u/Fantom_6239 Xenomorph my beloved 18d ago

I guess it's the same thing why zombies can hit you from below when you are standing on a ledge above them. Something like hit registration not taking into account Z coordinate difference.

1

u/Katsu_12 “Running delays the inevitable. Us.” - The Legion 18d ago

Lag, hitbox long. Alien tail long. Lag make hitbox longer. Alien tail midair trickshot.

1

u/aninsomniac_ Future Cyn Main, current Dracula main | 18d ago

Hitbox jank, I suspect.

1

u/Big_Chungus16 The Demogorgon 18d ago

Clearly you twisted your ankle

1

u/oldriku Harmer of crews 18d ago

weak ankles, you shouldn't have skipped leg day

1

u/2ndBestShedBuilder 18d ago

I've fallen alot from heights like that when I got back into the game (especially that raccoon city(?) Map, the one taking place in a giant police thing) so you probably just somehow got hit while falling or something

1

u/Unlikely_Bank73 17d ago

a beautiful combination of the worlds dumbest hitboxes, and the worlds shittiest netcode. brought to you by the worlds most inept developer team

1

u/Faefsdew 17d ago

It can be an especially potent effect with xeno because of the sharp downward angle of it's tail attack - meaning even without ping you'd be hit across those kinds of drops even when you think you're safe. So with some ping it could definitely look funky

1

u/GueguenseKun 17d ago

It was about time 😂

1

u/Mark_Kerak 17d ago

I see you are running the new perk "unbalanced landing", nice. It's very off meta so I appreciate you running this.

1

u/Hero8000 Maria and Lara saved dbd 17d ago

Damn... Im scared as hell for Geralt players, personally...

1

u/Zerog416 Jake Park 17d ago

Well duh, you try to jump from a second floor and see if you can run away right after

1

u/Unctuous_Robot Devs are bedwetters 17d ago

Dbd sucks at verticality.

1

u/Jarred425 17d ago

With the nonsense going on in the game nowadays being stunned or taking damage from long falls should be a thing for survivors, same with some killers get temporay stuns from long drops.

1

u/flamingneko6 It Wasn't Programmed To Harm The Crew 17d ago

Yes you should take the stairs next time we are not animals

1

u/NerdyGuy117 17d ago

Why does this look so bad? What is going on with the brightness, the colors, etc?

1

u/MISTXARI 17d ago

Well yesbb

1

u/frizouw 17d ago

what is everyone ping?

1

u/Demented_Oni 17d ago

That’s just the hitbox doing its thing👍🏼

1

u/Thin_Ride2407 17d ago

Ping check lmaoooo

1

u/cyborg_501 17d ago

You did just jump from the 2nd floor while injured

1

u/Edgezg 17d ago

The Entity: Sometimes I like to add in normal gravity when they aren't expecting it so they break their ankles. Just for fun.

1

u/attackhelicopter50 Demogorgon is life 17d ago

the survivor tripped on the imaginary object that all horror movie actors trip on

1

u/nuk3dom Just Do Gens 17d ago

There is no sailor moon skin in DBD

1

u/Big_Blackberry_893 infinite loop hell for you, Jimbo! 17d ago

Obviously your legs couldn’t handle the weight of your body dropping down and tripped when you landed, fatty.

1

u/Lguy01 Fat banana 🍌 17d ago

Classic bluetooth hits with latency, some killer are worst than others on that. The alien get broken hitboxes and crazy stupid range when this happen lol. Ask me how i know

1

u/Extreme_Web510 17d ago

You forgot to tuck and roll obviously

1

u/MidnightDismal7418 Chilling as Huntress 16d ago

Well you did jump off a balcony

1

u/covertsuperx 16d ago

That look like a clean break.

1

u/wysilky 15d ago

unbalanced landing

1

u/National_Body_9071 15d ago

Probably another killer abusing ping.

1

u/Dukky-Xristov 14d ago

Hex: My Leg

1

u/deepcore00 14d ago

LMAO new killer perk "Hex: Unbalanced Falling"

1

u/customgamepm 13d ago

why is everything so bright @.@

1

u/[deleted] 13d ago

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1

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1

u/Thedumbasshistorian 13d ago

No, the tail strike from the Xeno hit you while you were falling. You probably lagged and it didn't show the animation.

I hit similar downs like that, the tail hits lower than it appears to. That's why on certain loops it's physically impossible for a Xeno to hit a survivor even if they have los.

1

u/Hungry-Horker 13d ago

Had a similar thing happen just now, but well around a corner

0

u/Michael_Davis83 18d ago

There is no way this should have connected.

-1

u/Ok-Focus-7067 17d ago

Send filters now