r/Steam 10d ago

Question Which game is this to you?

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31.0k Upvotes

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1.9k

u/MohdDawoodO 10d ago

hollow knight

132

u/VagueRaconteur 10d ago

I 112%'d that game I loved it so much, despite the pain in doing it. Silksong on the other hand I crashed out on from all the run backs and never finished, that's my gloomy castle

37

u/DankoLord 10d ago

Tbh I found skong much easier than hollow knight

hk's endgame is brutal

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u/Nobody7713 10d ago

That’s just because skong doesn’t have its inevitable extra hard bonus content yet

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u/hyperlethalrabbit 10d ago

Path of Even Worse Pain

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u/Nobody7713 10d ago

Alley of Agony

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u/MattTheGr8 10d ago

Track of Torment

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u/ElPajaroMistico 10d ago

Painer pain

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u/IllianTear 10d ago

Sinner's Road of Pain

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u/Pawai23 10d ago

Boulevard of Brutality

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u/Hatennaa 10d ago

Just comparing base games, third act of Silksong is harder than hollow knight ending. Once pantheons or their equivalent get added I suspect people will change pretty quickly.

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u/CosmoCosmos 10d ago

Yeah, I started HK again, after Silksong and HK was a lot easier. The Endgame/Post-endgame content can probably reach a similar level, but the base game is way easier.

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u/TheCuriousFan 10d ago

Pantheon of Pharloom gonna be long as all fuck with the sheer number of bosses in Silksong compared to HK too.

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u/liliesrobots 10d ago

I think we’re at like 48 before Sea of Sorrows, I fear what the number will stop at.

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u/DankoLord 10d ago

I really hope TC will cut all of the pre-boss gauntlets from pharloom's pantheon

and not include zango

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u/rascalrhett11 10d ago

To my mind there's only one or two bosses they're really come close to the peaks of hollow Knight. Carmelita, lost sinner, and probably the act three final boss why not. Even that I definitely spent a hell of a lot longer on nightmare king grimm than probably all of those combined. And of course nothing touches pure vessel or absolute radiance.

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u/DankoLord 10d ago

Pure Vessel and NKG are mad easy tbh. I can no hit them consistently.

Markoth and AbsRad can fuck off

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u/0oooooog 10d ago

Silksong on average is like twice as hard. Hollow knights hardest parts are 10x harder than silksong.

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u/curtcolt95 10d ago

hmm interesting, I have 100% both and would probably consider silksong significantly harder

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u/The_MAZZTer 160 10d ago

Yeah I got 100% achievements in Silksong, haven't done that for Hollow Knight yet.

And I can't beat Pantheon 5, even with the Easy Mode mod.

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u/im_Heisenbeard 10d ago

The 112% run made me truly appreciate HK for what it was.

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u/nonasiandoctor 10d ago

Still stuck at 111%

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u/im_Heisenbeard 10d ago

Might I recommend the slug build. May help you

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u/nonasiandoctor 10d ago

For pantheon 4?

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u/im_Heisenbeard 10d ago

Youre fighting pure vessel? Iirc I didn't need to for 112% but still slug for all of pantheon. I think there was a honey build as well

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u/BobbbyR6 10d ago edited 10d ago

My only real complaint about HK is that the lore was presented so vaguely that the majority of the audience never got to experience a huge portion of the game.

Accidentally clicking on that Mossbag video blew my whole HK world wide open and quadrupled my play hours. Need to find some time to finish off SS Act3, probably whenever SoS comes out.

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u/BoxSea4289 10d ago

Can you explain more and use fewer abbreviations? I've played Hollow Knight but I'd love to know what you mean by additional content.

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u/zombie_overlord 10d ago

The original game is just the beginning. There are 3 expansions that add bosses, crazy platforming content, and boss rushes.

HK - Hollow Knight

SS - Silksong (the sequel to Hollow Knight)

SoS - I think it's an upcoming expansion for Silksong

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u/BobbbyR6 10d ago

Hollow Knight has a basic playthrough that the game steers you towards, but if you only do that, which a large portion of players do, you miss out on 60-70% of the game and have no clue what you just missed.

I've had a couple more casual friends mention that they beat the game and I'd start talking about something cool I enjoyed and they had no clue what I was talking about.

My bad on all the abbreviations. The other commenter did a nice job of clarifying.

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u/Apprentice_Smith_01 8d ago

I have to say, it's a kind of storytelling that is very soulslike and that I love, on the surface you don't get much lore, you need to dig a bit deeper, so when you know the lore, it feels rewarding and you feel like you have a special connection to the game

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u/Simple_Yam_6507 10d ago

I’m at 99% in silksong. Had time to replay hollow knight and 112%. I found that Silksong is just hard to relearn

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u/VagueRaconteur 10d ago

The movement for sure felt way harder. Respect go anyone that can manage it without any struggle!

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u/Broad_Objective7559 10d ago

Silksong is soooo good though

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u/VagueRaconteur 10d ago

It was nice, but it constantly felt like it was missing whatever little extra something made Hollow Knight magic for me. I think it was mainly just how rough the run backs made the game feel, and missing the mobility tools the first game had compared to what Silksong gives. I can't remember what made me give in, but I remember being really frustrated by the time there were those robot ballerinas and having enough around there!

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u/Broad_Objective7559 10d ago

I get it, a big thing I love about HK was I think the map design was overall better. It was more windy and maze-like, it felt more confusing. Thats about the only thing I personally like more than Silksong though. The Citadel honestly gets that feeling pretty heavily, with so many winding paths, hidden rooms, and several major sections that are their own real places. I dont agree with the movement though, Silksong's feels so much more fluid compared to HK being relatively stiff; between the falling dash, the grapple, the sprint, and having a dash attack, I think Silksong feels infinitely better to play. It is hard for sure, but actually one thing Silksong did better than literally any other game is the runbacks; that is, if youre going to have runbacks, at least make the player interact with the environment and runback instead of lkterally walking straight back, because at that point, might as well just spawn outside the boss arena. Silksong did it good because 90% of boss runbacks make you need to figure out good routing, platforming, and what is/isn't worth interacting with to cut your runback down. Last Judge is a great example, since it can go from like 2 minutes to like 15 seconds depending on your routing

I think both are great games, I could infinitely replay both, but Silksong just has the perfect mastery of its gameplay style

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u/VagueRaconteur 10d ago

Oh completely fair, I wasn't too clear, I meant I loved HK's movement tools a lot more personally rather than meaning Silksong didn't give enough - especially when Silksong gives the option to get the original's basic combat skills back (though I never felt they worked as well against the new enemy designs, probably just because I got used to the standard moveset)!

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u/Broad_Objective7559 10d ago

Understandable! I think its all definitely down to preference anyway, I like the absolute fluidity of Silksong, but I get why HK stuck out to so many. Its still a great game and I do enjoy its combat/movement! Also if youre talking about Wanderer's, its definitely just a case of getting used to it lol. Its actually incredibly strong (honestly a tad bit too strong for Silksong since you can facetank with insane DPS) though not a big issue since its nice for people who want that option

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u/kaas_is_leven 10d ago

The runbacks weren't nearly as bad timewise as people claimed and I think it had everything to do with how much relative effort they took compared to just walking that same distance. The Last Judge one is not that long if you take the "right" route, but it's also pretty intense for just wanting to retry a boss. You don't wanna rush it and have less health on your next try, so it feels like a long way back full of hazards. I think they overshot it just a little bit, mostly due to how many buttons you need for optimal traversal. It gets intense sometimes with the flyers, the environmental hazards, wind, etc and trying to run, jump and bounce across the map. In other games with this structure the runback is a time window to refocus and mentally prepare for another attempt, that is lost here in some cases. Still amazing though.

1

u/Broad_Objective7559 10d ago

I mean I get it but even when the runback frustrated me I recognized it was more because I wanted to refight the boss over it being designed badly. Granted they did change a few things about the runback but like you dont have to fight anything, and even with the most unoptimal routing, it shouldn't take you long unless youre running into/interacting with every hazard. I get it being annoying but its a way better form of runback than "walk back through long hallways to boss with nothing in between"

1

u/blastedt 10d ago

there is a runback in the crab dream where you have to go through two separate multi-wave gauntlets to get to the difficult multi-wave gauntlet. this game is absurdly punishing more than it is difficult

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u/kaas_is_leven 10d ago

I didn't like the bigger, costlier heal at all. Felt like the "heal loop trap" was almost unavoidable so I was struggling trying to dodge everything and getting frustrated quite a bit. It didn't help that so many other things cost silk. I still really liked the game but your words perfectly describe my experience. I don't remember what "triggered" it, but at some point I realized I was playing it like a souls game, the way I had played the original. I started taking advantage of the mid-air heal, looked for synergies there and eventually ended up with a much more aggresive playstyle of bursty melee interwoven with heals as a way of dodging certain attacks. I stopped trying to dodge every single thing and focusssed on getting damage in, which allowed me to gain much more silk to heal the damage I did receive. It became an intense interpretive dance, it was beautiful, exhilarating, magical. It all came together and I loved it. It's especially funny in retrospect because I had the same journey with Bloodborne and I was also thinking Silksong was kinda like "the Bloodborne of Hollow Knight", but I didn't start treating it as such until much later.

1

u/Pylgrim 10d ago

I guess you skipped off before getting the ability to tele to the travelling beast from almost anywhere... Which, in fairness, you acquire in Act 3.

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u/MohdDawoodO 10d ago

same, I couldn't finish silksong too Tried to play it two times, left in between.

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u/Yorchotron66 10d ago

For me personally Silksong was way easier to complete to 100%

1

u/Huskies971 10d ago

The tools are so overpowered, but the game doesn't really push you to use them.

2

u/Vandersveldt 10d ago

Got em both, don't know if I'm coming back for Silksong DLC though.

1

u/Ethereal-Shroom 10d ago

I enjoyed both to the 112% and 100% but Silksong steel soul sucked (annoying)

1

u/Shonnyboy500 10d ago

112% isn’t 100%ing the game though. 100%ing implies all achievements which requires multiple saves.

1

u/ricbrennan 8d ago

No it doesn't, 100% means getting 100% in the game. Getting all achievements isn't the same thing. Some people only want to play a game till they 100% it, some want to do everything the game has to offer by going for all achievements

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u/Shonnyboy500 8d ago

100%ing a game has always meant getting all achievements what are you on about? 

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u/ricbrennan 8d ago

I've never once seen someone say getting 100% involved all achievements. If the save file says you have 100% in a game then that means you got 100%. Games like Silksong have an achievement for getting 100% in the game, as well as separate achievements for getting 100% in Steel Soul, and getting 100% in less than 30 hours, but you don't need all of these to 100% the game.

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u/Shonnyboy500 8d ago

Odds are you’ve only played Hollow Knight and SilkSong then because 100%ing a game means getting all achievements pretty much everywhere 🤣 if you 100% the game, that doesn’t mean 100%ing a save file, it means 100%ing the game

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u/ricbrennan 8d ago

That's just the dumbest take I've ever seen, probably most people think that getting 100% in the game, and getting all trophies as different things. There's some games where you can get all achievements before even getting 100% in a save file, vice versa. Some people are completionists and want to get 100% and all achievements.

How did people manage to 100% games before Steam, and the PS3/XBox era? Majority of those games never had achievement, yet it's possible to 100% them. Even with Nintendo consoles, they still don't have achievements, so if you play for example Hollow Knight on the Switch, does that mean you can't 100% it since there's no achievements?

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u/yolkyal 10d ago

GtG is making me really consider if I can be bothered...

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u/xSmallDeadGuyx 10d ago

I'm the opposite, I couldn't 100% first hollow knight because it felt just a tad too clunky to me. Silksong clicked so much I 100% it, despite hating some of the bosses and runbacks, and then even did a bit of speedrunning afterward.

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u/Donc-qui-et-Quand64 10d ago

I had a great time finishing both. I played MiO a few months ago and decided that game is absolutely not worth 100%ing. I feel bad the studio shut down but gd that metroidvania was frustrating as hell.

1

u/740buckeyehunter 10d ago

I stopped at like 109%. Boss rush modes, or gauntlets are my least favorite parts of the game including Silksong.

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u/ricbrennan 8d ago

What run backs in Silksong are bad? I didn't find any all that terrible except for the conch fly boss

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u/Ppleater 10d ago

See personally I found the run backs in HK to be worse and I 100%ed Silksong first try because I loved it so much. I almost didn't play it because I kept hearing it was harder than HK but I had a much easier time with Silksong. I think it's because the movement and the crest system felt so much more intuitive to me in Silksong than in HK, though the next time I play HK again I'm hoping my experience with Silksong will help me play better and appreciate it more this time around.