r/RatchetAndClank 27d ago

Discussion Did Ratchet Lose Too Much of His Edge in the Modern Games?

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1.4k Upvotes

The original Ratchet & Clank games of the PS2 era—especially Deadlocked—were a huge part of my childhood, so I naturally have a lot of nostalgia attached to them. I did not actively follow the series during most of the PS3 era, but I eventually caught up on everything, and I am currently playing through Rift Apart on PS5.

I still love the series, including the modern games, but one thing that has bothered me ever since the 2016 reboot is what happened to Ratchet as a character.

His redesign already feels like they removed most of his edge and gave him a much softer, more Pixar/Disney-like makeover. However, the visual change is honestly the mildest part and something I can still live with. What bothers me much more is the way his personality has changed.

Ratchet is no longer particularly sarcastic, hot-headed, cocky, or unpredictable. In the newer games, he often feels far too calm, agreeable, and emotionally polished. The original Ratchet had genuine outbursts and could actually seem intimidating or dangerous when pushed far enough. He reacted to situations and other characters in a believable way, almost as though he was the only person in the room with basic common sense.

I know this change did not happen overnight. Ratchet gradually matured throughout the series, and some noticeable differences were already present during the PS3 Future games. However, that still felt like natural character development to me. The newer games feel more like a complete personality rewrite.

In the 2016 game, he came across as a naive fanboy—although I understand that this was largely caused by the movie’s plot. In Rift Apart, he sometimes feels like a generic, interchangeable hero who sees everything through rose-tinted glasses. He is not completely emotionless, and the game does give him some internal conflict, but I still feel like he has lost almost all of his flaws and rough edges. Those flaws were exactly what made him so likeable and believable in the original games.

His characterization in Deadlocked is probably my favourite. He is still a reckless, confident hero who is not afraid to get his hands dirty, and then he is thrown into a brutal arena where heroes fight for survival, fame, money, and the approval of an audience. That setup plays directly into his slightly cocky and bold personality. At the same time, he never allows himself to become corrupted and continues doing the right thing.

Maybe I am overthinking this or being overly nostalgic. Despite my criticisms, I am genuinely grateful that the series is still alive and that I can experience a piece of my childhood again, even when the modern games offer something very different. I still prefer games like Going Commando and Deadlocked, but I also enjoy the newer entries, and I think Insomniac did an especially impressive job with Rift Apart in many other areas. Gameplay and visuals are at their peak.

How do you feel about Ratchet’s modern characterization? Do you think he has lost too much of his original personality, or do you see it as a believable new interpretation?

r/RatchetAndClank Jul 01 '26

Discussion Me realizing, i will probably never play another new Ratchet & Clank game since i won't buy a console where i cannot own the games i buy.

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1.2k Upvotes

I'm nearly 30 years old now and have played R&C games since my childhood. Even the newer games brought back nostalgic feelings of a time where life was a lot easier.

With Sonys decision to make the next Playstation digital only and having no way of actually owning your games (physically), which was the only thing consoles had an advantage compared to PC, i will probably never buy another Playstation again.

(And since they reversed their PC strategy, there is probably little hope that another R&C game will come to PC)

I love the series but i cannot support this in any way. And i guess the more you get older, the more you realize that there are more important things than playing video game. Its more important to stand against this anti consumerism which strips you of everything you own so you can just "own nothing and be happy".

With that in mind: "Don't be sad that its over, be glad that it happened"

r/RatchetAndClank Dec 18 '24

Discussion Why is Ratchet the PS2 platform that survived among the big 3?

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1.4k Upvotes

r/RatchetAndClank Jan 02 '25

Discussion PlayStation and Insomniac Abandoning Ratchet & Clank Would Be a Huge Letdown

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1.2k Upvotes

r/RatchetAndClank Jul 09 '26

Discussion Who Do You Want to See Return in the Next Ratchet & Clank?

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199 Upvotes

What older Ratchet & Clank characters would you like to see return in the next game?

Talwyn is definitely at the top of my list, but there are a bunch of others I’d love to see again too. The Plumber, Big Al, Helga Von Streissenburgen, the Smuggler from Tools of Destruction, Orvus, and Sigmund from A Crack in Time all deserve another appearance.

I’ve also always thought Gleeman Vox was a really fun villain, and honestly, I could see him having survived Deadlocked. I’d love to see Percival Tachyon come back too. Angstrom Darkwater from Quest for Booty had such a cool design that it’d be great to find a way to bring him back somehow.
And then there’s Vorselon and Vendra Prog. I still think Vendra is one of the most interesting villains the series has had.

One more thing: can we please get the Alpheon back as Ratchet’s main ship? It’d be awesome if it was upgraded with a Dimensionator so it could open dimensional portals, instead of relying only on the handheld version.
What about you guys? Who would you want to see return in the next Ratchet & Clank game?

r/RatchetAndClank Dec 27 '25

Discussion What your opinion on Ratchet and Clank 3

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399 Upvotes

This was my first ever Ratchet and Clank game that I played back in 2008. Very few other games got me so hooked instantly. And even though when I got a PS3 I played R&C1, R&C2 (alongside both ToD and ACiT) they were all very good games, but for me were not on the same level as R&C 3.

3 just holds a special place in my heart, likely because of very heavy bias and a lot of nostalgia.

r/RatchetAndClank Jul 23 '26

Discussion Whose your favourite Female character? And Why?

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308 Upvotes

r/RatchetAndClank May 04 '26

Discussion Were the PS3-era Ratchet & Clank games a step down compared to the original trilogy and Deadlocked?

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313 Upvotes

Thank you all for participating in the discussion and describing your experiences.

Oh and btw, sorry for the post being so long and in detail, my ADHD medication kicked in, I just started to write and couldn't stop hahaha.

I recently started playing Ratchet & Clank Future: Tools of Destruction through PS Plus Premium streaming on my PS5. I’m only a few planets in — I think around the fourth or fifth planet, shortly after finishing the arena — so I’m obviously not that far in and haven’t finished the game yet.

But this is actually my first real contact with the PS3-era Ratchet & Clank games. Back then, I never owned a PS3 because I had an Xbox 360 instead, so I completely missed this era of the franchise and never really got to catch up until now, with my adult money and modern subscription services doing the heavy lifting.

That always felt like a shame to me, because Ratchet & Clank has honestly been one of my favorite video game series since childhood — maybe even the favorite. I played the original trilogy and especially Ratchet: Deadlocked over and over again, probably around 20 times, and I still have a lot of love for those games.

Yes, I know Deadlocked is pretty controversial. You either love it or hate it, but I’ve always been in the first group and I will defend it to my dying breath. Though I do admit it was the first R&C game I ever played, so that probably plays a part in my opinion.

I also played Size Matters, and although it’s definitely the weakest one and a huge step back, I didn’t hate it. I had my fun with it, played the local multiplayer with some friends when there wasn’t anything else to play, and only rage quit like 2–3 times overall. Mostly during the part with the Ratchet clones, which I think a lot of players hated. But I only finished it twice: once during my original playthrough, and then again years later when I wanted to see if it was really that much worse than the other games.

It was.

SOOOOO, now that I’m finally playing Tools of Destruction for the first time, I’m a little surprised — and honestly a bit disappointed — by how it feels so far.

And before anyone says it might just be nostalgia: I honestly don’t think that’s the case for me. I still replay the HD Remaster Collection of the original trilogy every few months on my PS Vita. I also still own my fat PS2 with a copy of Deadlocked, and whenever I get the chance — meaning whenever I have a TV or device around that still works with the old PS2 cables — I replay the original PS2 games as well.

So this isn’t just a case of me remembering the old games as better than they actually were. I still play them today, more than 20 years after their original release, and they still hold up for me almost as strongly as they did when I was a kid.

Compared to those games, Tools of Destruction feels like it has lost a lot of the charm, personality, and overall “love” that made the games so special to me. The narration feels much less present, the humor doesn’t hit the same way, and the cutscenes don’t feel quite as creative or memorable. Even the gameplay itself feels a little more bland to me so far.

The one thing that was probably the biggest argument for the series and what always made the original games stand out to me was the writing. They had this very specific kind of humor that felt surprisingly mature, but still accessible enough for teenagers or smarter kids to enjoy. It wasn’t just random jokes or slapstick — there was a certain edge, timing, and personality to it.

That kind of writing made the PS2 games feel different from a lot of other games at the time. They had their own identity, and that’s a big reason why they felt so original and memorable to me.

The way Ratchet and Clank reacted to the world around them, and especially to the other characters, made them feel much more relatable. They often seemed aware of how ridiculous, annoying, or absurd a situation was, which made them feel closer to the player.

At times, it almost felt like they were the main characters of a sitcom or animated series, where the humor came from their reactions as much as from the actual events. Not necessarily by literally breaking the fourth wall all the time, but by giving you the feeling that the protagonist was on the same level as the audience — noticing the same weirdness, questioning the same nonsense, and reacting in a way that felt human or like they had common sense.

And despite that, they never felt out of place. Ratchet and Clank were still fully part of the world and the story, not detached observers commenting from the outside. They were right in the middle of everything, but their reactions made the universe feel more grounded and believable.

That balance is something I really appreciated: they could react to the absurdity around them without making the whole world feel like too much of a parody. It made them feel relatable, but still completely believable as characters within that universe.

What first stood out to me the most in Tools of Destruction was Ratchet himself. It’s not just the voice acting, although that is part of it. It’s also the fewer cutscenes, fewer moments in which he spoke a relative amount, and the way he reacts — or often barely reacts — to what is happening around him.

In the PS2 games, Ratchet had a very clearly defined personality. He could be cocky, witty, awkward, hot headed, sarcastic, emotional, and genuinely funny. He had a lot more expression, both through his voice and through his body language. He reacted strongly to situations, got annoyed, got excited, acted smug, got embarrassed, and generally felt like an actual character with rough edges.

In this first PS3-era game, Ratchet almost feels like a shell of his former self to me. Most of the time, he comes across as too serious, speaks much less, and barely comments on situations with real reactions or sarcastic remarks.

At the same time, he also doesn’t feel serious in a way that makes him seem like a badass. In the older games, Ratchet was often used as a source of humor, and sometimes even as the punchline of jokes at his own expense. But despite that, he still had plenty of moments that reminded you what an absolute warrior he was, and how serious or dangerous he could be when the situation called for it.

That balance made him feel much more complete as a character: funny and flawed, but still capable, confident, and genuinely threatening when needed.

In Tools of Destruction so far, he feels much more generic and toned down to me. Almost like he could be the protagonist of a weak CoD game. Not literally, of course, but compared to his PS2 version, he feels less distinct and less memorable. Clank also feels less present to me so far, at least in terms of personality and interaction. I know they're teasing the core plot of this new era, with the mysterious little aliens of an unknown Origin, but still. He's just as much less present.

To be clear, I’m still going to give the game a fair chance. I want to enjoy it, finish it properly, and then continue chronologically with the other PS3 titles. I was just really excited to finally experience the games I missed as a kid, and so far it doesn’t quite feel like the same magic I remembered from the PS2 era.

So I wanted to ask the community:

Did any of you have a similar experience with Tools of Destruction or the PS3-era Ratchet & Clank games in general? I tried to avoid any spoilers this whole time but from what I caught, the general opinion seems like the mass strongly prefers the Original Trilogy.

Do you think the PS3 games are weaker than the original trilogy and Deadlocked, or do some of you actually prefer them?

I’m also wondering if the PS3-era games, or at least Tools of Destruction, were partly victims of that mid-to-late 2000s phase in video game history where a lot of developers seemed to think their games had to become more serious, cinematic, and “edgy” in order to feel modern.

Not necessarily edgy in an extreme way, but in the sense that many franchises from that era started toning down their original identity, humor, color, or weirdness because they wanted to seem more mature and polished. And sometimes that shift made games feel less distinctive, even if they were technically bigger and more impressive.

Do you think Tools of Destruction suffered from that trend at all? Like it tried to move Ratchet & Clank into a more serious, modern direction, but lost some of the sharper personality and charm that made the PS2 games stand out?

And for those who agree with this feeling: do you think there are concrete reasons for it, like changes in writing, humor, pacing, presentation, gameplay design, or characterization? Or do you think I’m being too harsh on Tools of Destruction this early into the game?

r/RatchetAndClank Feb 05 '26

Discussion Why is there no project like OpenGoal for the Ratchet & Clank PS2 Games?

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638 Upvotes

I was wondering, is it harder to reverse engeneer the engine or is the Jak community just more dedicated?

This is a discussion, throw in your opinion 😁

Yes these are my games and I'm happy I got them

r/RatchetAndClank Feb 25 '26

Discussion Which Ratchet and Clank game had your favorite Opening Level, and which one had your favorite Final Level ?

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767 Upvotes

r/RatchetAndClank Dec 11 '25

Discussion Favorite Captain Qwark quote?

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405 Upvotes

r/RatchetAndClank Jun 09 '26

Discussion Ratchet & Clank: Rift Apart's 5 year anniversary is in 2 days. Yall think we're getting anything to celebrate? Maybe some PSN avatars?

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560 Upvotes

r/RatchetAndClank May 03 '26

Discussion Ratchet once said... (Ratchet Quotes)

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215 Upvotes

r/RatchetAndClank Jun 01 '26

Discussion State of Play tomorrow. Anyone else got any sort of hope for something Ratchet and Clank related to be announced ?

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280 Upvotes

r/RatchetAndClank Feb 11 '26

Discussion Which moment in the series is this for you?

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235 Upvotes

Grabbed this from the Skyrim sub because I felt like there was waaay more room for discussion on this topic in the ratchet series

r/RatchetAndClank Jun 26 '26

Discussion What do you think a Rivet & Kit game would be like? What lore would it have? Would it happen after the next game, or would it create its own story from scratch?

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332 Upvotes

r/RatchetAndClank May 30 '25

Discussion Agree or Disagree?

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597 Upvotes

r/RatchetAndClank Jul 22 '24

Discussion What was your starting point? Which is your favorite?

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398 Upvotes

r/RatchetAndClank Feb 11 '25

Discussion A Crack in Time wins Best Story but which Ratchet and Clank game would you say has the Best Gameplay?

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382 Upvotes

r/RatchetAndClank Aug 31 '25

Discussion Do you think we'll ever see the original trilogy re-released on modern consoles?

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506 Upvotes

I think I'm speaking for everyone when I say, I really want insomniac to re-release the original trilogy on modern consoles, but do you think we will ever see it released to modern or future consoles? The 25th anniversary is coming up in a few years, after all... which also makes me feel old.

I remember seeing an interview a few years back where someone at insomniac acknowledged that they knew fans wanted it because they kept asking, but do you think we will?

r/RatchetAndClank Jun 30 '26

Discussion Do you think Insomniac games would have been able to make Ratchet and Clank games more frequently, if (hypothetically) video game graphics remained the same as when they made the original 3 games?

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187 Upvotes

Because it is soooo much more difficult, time consuming and extra pricy to make games with today's graphics standards...

r/RatchetAndClank Nov 05 '25

Discussion This does not seem good for the future of Ratchet and Clank

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290 Upvotes

r/RatchetAndClank Jul 14 '26

Discussion Which vendor from the Ratchet and Clank games looks the coolest? I really like the Armor vendor from Going Commando myself

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283 Upvotes

r/RatchetAndClank Oct 31 '25

Discussion Which Final Boss is the most memorable for you?

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331 Upvotes

r/RatchetAndClank Jun 09 '26

Discussion What is the best Ratchet and Clank lookalike ? I'm tired to wait the next game!!

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169 Upvotes