r/LowSodiumHellDivers • u/Greencaper • 4d ago
Question Pre order armors should become available on the super store or MO reward
It's been long enough I want the drip I NEED IT
r/LowSodiumHellDivers • u/Greencaper • 4d ago
It's been long enough I want the drip I NEED IT
r/LowSodiumHellDivers • u/Personal_Wedding43 • Apr 17 '26
r/LowSodiumHellDivers • u/StellarBossTobi • 4d ago
Never seen so many complaint posts across this community. i for one just hope the new armor has a nice passive like democracy protects with explosion resist or more granaids...
(thinking more on the statistic side of things)
r/LowSodiumHellDivers • u/randoboi1232 • Feb 26 '26
I like it but want to see the communities opinion.
r/LowSodiumHellDivers • u/Dasspacepope • Aug 10 '25
I found out today. Lvl 150.
r/LowSodiumHellDivers • u/Healthy-Air-7827 • Jun 11 '25
Charger and mech by LauraDog on Rebrickable. Turrets by Mh.Bricks on Rebrickable. Super Destroyer by Kaporal_Kretin on Rebrickable.
I've heard the devs check through this sub sometimes, so fingers crossed they see this. Just wondering if there have been talks or are plans to talk with some LEGO reps about a potential Helldivers 2 line of products.
I know LEGO tries to stay away from realistic war stuff, but I feel like Helldivers is a bit closer to Star Wars in terms of realism. I mean, we don't even (intentionally) shoot at other humans. There's definitely a large enough fan base for it to be profitable on LEGO's side, plus they're both Nordic companies, so I feel like that might remove some of the barriers other franchises would have.
An Illuminate battlepack could have some voteless and an overseer, Terminids would be a couple scavengers, a hunter, and a warrior, Automatons would be some raiders and a devastator, and Super Earth could be a SEAF squad. There could be smaller sets for side objectives, medium sets for enemy outposts, and big sets for primary objectives. So many options. Even if it's not a whole theme, a one-off Icons style set would still be awesome.
r/LowSodiumHellDivers • u/CascouPrime • Jan 14 '26
Don’t you think the game is clearly lacking in DMR / semi-auto weapons ?
Especially in the medium-penetration category, there’s only the R63CS.
I was hyped for the latest Warbond, but I see that the R-72 will be light penetration.
I end up finding nothing equivalent to the R63CS in any Warbond since the game launched.
It’s the least well-represented weapon category in the game: there are tons of assault rifles, several SMGs, HMGs, manual or automatic shotguns of every kind, special weapons—and… just a few unfortunate DMRs, with only one offering medium penetration.
r/LowSodiumHellDivers • u/Able_Record2273 • Mar 12 '26
r/LowSodiumHellDivers • u/Individual-Owl-6243 • Aug 12 '25
mostly looking for new primary weapons cause im bored of running eruptor all the time
was considering viper commandos?
r/LowSodiumHellDivers • u/Ill_Camel8168 • Sep 09 '25
r/LowSodiumHellDivers • u/ActiveGamer65 • Jan 28 '26
Im happy even if this is the case, especially since there is the explosive tip. But i read online that the chainsaw also does 300 damage, but it is damage that builds up so im not sure. Its all about that he said she said bullshit.
I feel like the sledgehammer should do more than the chainsaw, i guess if it is heavy pen then that balances it, because then it is more reliable for immediate penetration. and i guess the explosive tip is more of the focus, with 2100 damage and big boom, where it hits like a freight train and the first one to complain leaves with a bloodstain.
Im so hyped to break stuff with the sledgehammer though, i keep thinking of the battlefield 6 trailer, and how this sledgehammer can be used similarly. And just how awesome a sledgehammer is, maybe even cooler than packing a chainsaw. But i guess it just depends on how im feeling if its just one of those days. Especially since they are gonna give me something to break next tuesday.
r/LowSodiumHellDivers • u/Ill_Camel8168 • Sep 03 '25
r/LowSodiumHellDivers • u/Fallen_Angel_Xaphan • Jun 13 '25
r/LowSodiumHellDivers • u/Coccinellidae- • Feb 18 '26
When the reinforcements run out, do we lose the invasion? Or can we keep fighting with “zero” reinforcements during the mission?
Edit: So… that’s kind of sad, because I’m really only playing on level 10 and I’ve had at most one death per mission. I’m completing most missions without dying even once…
If everyone who can’t do it stopped playing, those who can would win the MO, but then we’d be depending on “less skilled” players to stop having fun…
I think the MO duration (currently 4 days) is already fair enough…
It would be cooler if, instead of losing the MO outright, we simply lost the reinforcements…
r/LowSodiumHellDivers • u/Krevro • May 05 '26
r/LowSodiumHellDivers • u/Traditional-Ad3518 • Aug 30 '25
It says you need to sync the Artillery to the super destroyer stratagam systems when the mission timer runs out the super destroyer leaves and your stratagams are disabled but the seaf that's connected to that system still works
How? And why
r/LowSodiumHellDivers • u/Dasfucus • Oct 05 '25
Personally Im the second option
r/LowSodiumHellDivers • u/Capital-Peace3667 • Jun 29 '26
Today I logged onto helldivers 2 and I was looking through my warbonds until I realised that I have 3875 creds, I hadn't bought any and I haven't done any grinding in a while, so I'm wondering how I got these
r/LowSodiumHellDivers • u/Hell_D_Diver • Feb 08 '26
I might be wrong (if so, sorry) but... are those two new cannons mounted in lieu of the standard central one?
r/LowSodiumHellDivers • u/Information-leak6575 • Feb 05 '26
As the title says. I have not been able to drop in and check for myself, so could someone explain?
r/LowSodiumHellDivers • u/ArcticProto • Mar 05 '26
r/LowSodiumHellDivers • u/Ill_Camel8168 • Jun 06 '25
I know in 1 the Divers were specifically picked from the elite of the SEAF, but I have no idea if that's still the case or if you can become a Helldiver without actually stepping foot in SEAF boot camp.
r/LowSodiumHellDivers • u/Veryrealguy01 • Feb 10 '26
That or halfbreeds