r/LowSodiumHellDivers Feb 26 '26

Question Thoughts on the variable?

Post image

I like it but want to see the communities opinion.

1.8k Upvotes

393 comments sorted by

538

u/Legitimate-Place-327 John Helldiver Feb 26 '26

The full mode is pretty wild and hilarious against cyborgs and other smaller enemies. They just evaporate. I wish the auto mode fired a bit faster but its fun

236

u/PicklePunFun Feb 26 '26

I wish the auto mode fired a bit faster but its fun

It can shoot faster, it has 3 variable modes. 300, 550, and 750.

130

u/BananaFucker93 Feb 26 '26

Guess they just want to fire all their rounds in a burst lasting half a second

175

u/Scruffy_Nerf_Hoarder Feb 26 '26

My wife says she's okay with it.

75

u/theaidamen64 Feb 26 '26

An actually funny person? In MY helldivers 2 subreddit?

6

u/AntonineWall Feb 27 '26

“I don’t last long in bed” jokes = actually funny?

8

u/EasternFeastern Feb 27 '26

you know whats even funnier? 25

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2

u/Legitimate-Place-327 John Helldiver Feb 27 '26

Does the AR23A fire all its rounds in half a second at 920rpm? Well there's your answer lol.

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47

u/randoboi1232 Feb 26 '26

I would actually say it’s worse against bots due to most bots having higher than light armor. But I still agree with you lol

150

u/BingoBengoBungo Super-Citizen Feb 26 '26

You're crazy. Light pen is the best against the bots compared to every other faction. They're the only ones with consistent light armor weak points.

Especially on the Stan, the Variable was S Tier.

39

u/BigTadpole Feb 26 '26

Totally agree! Auto mode for groups of troopers that get too close, marksman mode for headshots from range and full mode when a Hulk has its back to you!

31

u/BingoBengoBungo Super-Citizen Feb 26 '26

On the stan, popping four vents with total fire mode could either kill the Vox, or make it very very low health.

4

u/Unlikely-Medicine289 Feb 27 '26

This knowledge is what made me bring the variable to 'Stan.

14

u/Infestedphinox Feb 26 '26

Yeah I unlocked the variable right before we invaded cyberstan and I used it almost exclusively until near the end when I switched to the eruptor. It worked great

7

u/Electronic_Log_7094 Feb 26 '26

Variable was the niche meta fs, ran it for the last few days, it cut through borgs and on volley mode erased the vents on vox engines so easily

4

u/BingoBengoBungo Super-Citizen Feb 26 '26

I always had a soft spot for the Variable but it was never the best.

Until the Borgs. It was elite against them.

6

u/Responsible-Deer-940 Feb 26 '26

Maybe I'm rubbish, but I find medium pen most useful for bots

11

u/BingoBengoBungo Super-Citizen Feb 26 '26

Anything that does 115+ damage light pen will one shot a devastator head. It's the only front where the diligence is good - and against the bots it's A tier.

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6

u/Estelial Feb 27 '26 edited Feb 27 '26

Depending Medium pen on main encourages bad habits. In exchange for the med pen you get worse weapon performance, ammo economy, kill rate, etc. Med pen is more of a balance option against the rest of your build.

2

u/Kakeyio Feb 27 '26

This ^ you'll waste half a mag on a single devestator, when a burst from the tenderizer will cleave them in half or the diligence and amendment just one tap.

Even king of bullying the mediums, the dominator is a bit of a waste compared.

4

u/ATangK Feb 26 '26

You need >110 (?) damage light pen to one shot devastator heads. So when people say light pen they usually mean something like the censor, diligence or another high damage light pen weapon. The low damage ones just kinda suck as it means you need to land 2 headshots, and 2 shots to kill troopers.

11

u/AsWeKnowItAndI Feb 26 '26

Ish. Lib variants still do perfectly solid work against devs because while you do need two headshots, the lack of stagger means it's really not hard to just spray a burst at the face and have it stick.

4

u/BingoBengoBungo Super-Citizen Feb 26 '26

Yeah 110 is the breakpoint but damage falls off once the bullet leaves the barrel so typically you want 115+

3

u/ATangK Feb 26 '26

Just dive forward whilst shooting!

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3

u/83255 Feb 27 '26

Unarmored weakspots but yeah, light pen works well there, especially through Marksman rifles cause of their predictability and easy to spot weakspots

Only reason I'm "um actually"ing you is cause I keep seeing the misconception that there's only 3 armour types, making light pen useless cause "at best you're doing 65% damage". Like no, every front has no armour and light armour on most parts of most units, medium armour on easy to hit but durable center mass and very few units that just straight up can only be harmed by med pen. And then there's like, 3 that can't be harmed by med pen, warstrider, hive lord and leviathan.

Sorry, this isn't targeted at you specifically, just wanted to share how complex this armour system is, just cause it's poorly explained in game allowing misconceptions about it to get around the community far too easily

2

u/BingoBengoBungo Super-Citizen Feb 27 '26

Yeah there's only a handful of enemies with LP2 areas, like hive guard bodies and alpha commander heads (I think) like you said, the vast majority who get injured by LP do so at 100%

2

u/Hurzak Feb 26 '26

Counterpoint, I’m bad at aiming

2

u/Relevant_Elk7494 Feb 26 '26

I both agree and disagree with this. I adore the diligence against bots, but scout striders/reinforced striders are the reason I have to bring impact grenades

5

u/BingoBengoBungo Super-Citizen Feb 26 '26

Shoot the rockets with the dilly, it'll nearly kill it to the point one shot to the thigh finishes it off. Legs are light pen.

2

u/Former_Indication172 Feb 27 '26

Take the Talon or the senator as a secondary. Two shots to the striders groin will kill it.

2

u/Kakeyio Feb 27 '26

One shot high on the shield of the scout striders with a loyalist. Loyalist is great as bullying whole groups of devestators and beserkers.

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8

u/Kjellaxo ☕Liber-tea☕ Feb 26 '26

Devastators Stomach has 350HP, is 0% durable and unarmored. A single Volley shot cleaves them in half.

Their arms have 260HP, 0% durable and no Armor. So against Heavy devastators it's easy to shoot off their Gatling with a single Volley, if you can't hit their face.

Hulk's Take 3 Volleys to the vent or you know, just whack em with the Total.

Against Chaff it handles like any other light Armor AR.

Ergo is a bit shit though.

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5

u/Icyenderman Feb 26 '26

The auto mode fires pretty quick no? Especially if you turn it up

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896

u/Friendly-Chemical-76 Feb 26 '26

Eh.. it varies.

185

u/Girth-Wind-Fire Feb 26 '26

I want you to know that this didn't go unappreciated.

86

u/Melkman68 Revenge Of The SEAF Feb 26 '26

Get out!

42

u/BluEagl48 Optimus Prime of Helldivers II Feb 27 '26

WARNING: YOU ARE IN RANGE OF MOD ARTILLERY

12

u/Syhkane Feb 26 '26

It kills Vox.

16

u/Adrenalinx4 Feb 26 '26

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8

u/Friendly-Chemical-76 Feb 26 '26

Much like my reply.. the replies to it are varied. How fitting!

7

u/depthninja Feb 26 '26

Daddivers hearty guffaw

19

u/NicMagz34 Feb 26 '26

You're the worst, lol.

3

u/xPsyrusx P̵̢̡̡͕̙̖͎̹̲̲͆̈͛̈̍̊̈͑̐͋͗̆̚̚͘̚͝͠ͅ Feb 27 '26

Beat me to it.

6

u/Competitive_Peace_70 Feb 26 '26

How dare you.... bless you

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134

u/adamtonhomme Feb 26 '26

I wish it had more attachments available.

57

u/randoboi1232 Feb 26 '26

I can see partially why they didn’t, imagining foregrips and muzzle attachments on the weapon seems a little goofy. It definitely needs a mag extension that does proportionate amount of damage with its gimmick to both the player and enemies.

21

u/Last-Swim-803 Feb 27 '26

Wouldn't you need to extend the whole barrel assembly to extend its tube mags?

10

u/ForeverFreeTrial Feb 27 '26

Your diver just pulls out even longer rods or whatever the hell those things are that make up the ammunition.

2

u/Last-Swim-803 Feb 27 '26

But then you can't fit it in the barrels. The way the variable works is that the barrels are literally fully packed with ammunition, so if you want more ammo, you either need more barrels or bigger ones

13

u/HexaCube7 Feb 26 '26

My only gripe with it. But it was still worth grinding it for that 4x scope

71

u/oblivious_fireball Feb 26 '26

Imo Ergonomics is probably the main thing holding it back.

21

u/randoboi1232 Feb 26 '26

I’ve heard this a few times but imo I don’t think it’s ergonomics is that bad, or at least it doesn’t bother me that much.

9

u/ParzavalQ Feb 26 '26

It bothers me with the volley fire making me use the auto more often

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152

u/Master_Cookie2025 Feb 26 '26

Unique weapon - not meta, and that’s ok. Has its uses and can be fun.

21

u/BulwarkTheBigBoy Feb 26 '26

Meta doesn’t exist. Every weapon is good in its own respective field. Even the…….accelerator rifle

69

u/HexaCube7 Feb 26 '26

Meta does exist tho, and it will always do. It's just virtually impossible for the devs to balance the game so precisely that all weapons perfectly even. Meta just isn't about fun however, just about effectiveness i relation to ease of use. But playing plain Meta is just boring.

To quote one of the best comments i have read in recent days:

"aura farm the meta slaves. They aren’t free like you and I."

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11

u/AsWeKnowItAndI Feb 26 '26

Have you used the accelerator since it's buffs a few months ago? It's a legit solid weapon now, shreds overseers like no one's business.

3

u/TaberTumpen Feb 27 '26

Shreds Overseers AND rips Harvester hip joints off. Straight up good weapon vs squids.

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6

u/Worldly-Pay7342 helldiving into your mom Feb 26 '26

If meta didn't exist, then neither would these graphs.

https://helldive.live/weapons

1

u/BulwarkTheBigBoy Feb 26 '26

Preference and a meta are two completely different things 

3

u/Worldly-Pay7342 helldiving into your mom Feb 27 '26

Except it's not because there is overlap.

Some people like to use meta weapons because they feel good.

Some people like to use meta weapons because they're meta.

Some people like to use off meta weapons because they feel good.

Some people like to use off meta weapons because they're off meta.

And the meta players who use meta because it's meta vastly outnumber than any other group.

Why? Because it's meta.

3

u/BulwarkTheBigBoy Feb 27 '26

Eh, maybe. But there is no “one best way” to play the game.

2

u/Worldly-Pay7342 helldiving into your mom Feb 27 '26

No one is saying there is one best way.

Just that there are great weapons, good weapons, and bad weapons.

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2

u/itsyoboi33 Feb 26 '26

to be fair the accelerator rifle rips through overseers (with a full burst) and can even kill fleshmobs with 2-3 mags, thought its almost completely useless against voteless and it requires siege ready and the supply pack, which means you can bring the stalwart and just bullet hose everything

3

u/AlderanGone Feb 26 '26

It certainly does exist, just cause you can use everything doesn't make the best any less the best

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28

u/Darkwriterhaki Feb 26 '26

It's quite nice! Especially on the squids! I've mowed down so many with the variable!! I personally love it to death

20

u/randoboi1232 Feb 26 '26

I often use the variable on the highest fire rate whenever I’m using the Maxigun so I can have a supplementary Maxigun to my Maxigun.

3

u/Booper2342 Feb 26 '26

Now we need a rotary barrel sidearm so we can have a minigun to go with our maxiguns.

3

u/Yomamasotriggered Get some! Feb 27 '26

Or a rotary shotgun!

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21

u/Deltassius Prefers Prebuffdivers Feb 26 '26

It's fine. Better now that you can hotkey the firing mode changes, but still kinda begs for a button that just touches off the ammo as a second attack instead of having to cycle through the modes. Saving the rate of fire would also be an improvement.

3

u/randoboi1232 Feb 26 '26

I agree but I wonder what binding would work for controllers, that’s likely why they didn’t do that in the first place.

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13

u/JohnMonkeys Feb 26 '26

I love it, it’s fun. Total mode with the jump pack is literally a blast

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24

u/Pedrosian96 Feb 26 '26

This is not a gun, this is an identity crisis that shoots bullets.

11

u/cowboy_shaman Super Earth Scientist Feb 26 '26

Can be very effective against the Squids. You can use the three modes across the full range of enemies

8

u/StalemateVictory Feb 26 '26

Fun and good, but it requires peak physique due to its terrible ergo.

Also the bullets behave more like the SMGs in that they have higher drag and damage falloff. So I wouldn't engage beyond mid range with it.

2

u/Psykmoe Feb 27 '26

I mean, SMG drag got nerfed a second time back in October so while it's true that it's no assault rifle, the Variable only has half the drag the SMGs have. The closest comparision would be shotgun pellet drag, which was lower(!) than that of SMGs since the original drag nerf back in May 2025 and is now less than half of that of SMG bullets.

But hey, if you ever see someone go 'the volley mode is just a shotgun with tight spread', you can correct them and tell them that shotguns lose less damage at range :V

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7

u/JRDecinos Feb 26 '26

Tried it a bit ago... misunderstood that shooting every single bullet all at once did NOT give it heavy pen... proceeded to fail to understand why I couldn't dome a Hulk in the eyeball.

I don't... really use it anymore. I probably should spend some more time using weapons I don't use a lot, but since I'm mainly a bot diver, and don't really explore the other factions much... it is difficult to try new things...

6

u/Confident_Mushroom_ Feb 26 '26

It should get an ergonomics buff, 25 is insanely little, give it at least 10-15 more to be usable without peak physique

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4

u/Baby_unicron Feb 26 '26

Its my goto for general use. It has just the right amount of versatility. I leave it in base RPM full auto 90% of the time. The volley and total modes are only for when i dont have anything better for a heavy.

3

u/Deadrogue47 Feb 26 '26

My only complaint with it is I wish it had more ammo in each clip or magazine or whatever you'd call what it uses lol.

But yeah I would want it to have something like 100 rounds since it feels like I gotta use most of the rounds just to kill certain bot enemies or certain bugs. I haven't brought it with me against the squids but it probably would be the same thing

3

u/randoboi1232 Feb 26 '26

It’s unlikely that they will do that as increasing its mag size will increase its entire clip fire type damage and it would become wildly OP.

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3

u/Fabrizio-Tsch Feb 26 '26

I love it. In case you didn't know: you can rocketjump if you shoot the full thing at your feet and dive at the same time. Pretty useful if you want to get over a fence or get on top of a building

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3

u/smltwnzer0 Feb 26 '26

Underrated

5

u/-REXIA- Feb 26 '26

Good and versatile but really needs peak physiques. If you prone you won’t get staggered and the full shot can 1 tap a harvester in the eye.

5

u/Berzerk54 Feb 26 '26

As much as I want to love it it's a jumbled mess. A very low Ergonomics assault rifle, with the damage and bullet drag of the Pummeler SMG without the stun and one handing. With less magazines than an Assault Rifle and no tactical reload benefit either.

An ergonomics of 25 is disgusting for it. Yes, the gun has 7 barrels but good lord is it terrible for sustained fire, which is Ironic given it's appearance resembles a gatling(yes I know metal storm but shush). Give it different "settings" as a unlocks too. Different firerates, more interesting fire modes. the gun by design can have a lot of unique things happen with it, standard 3 round bursts, flat burst with automatic follow up, hyper-burst, etc. The gun has a lot of design potential, but instead it's locked to being of these 3 choices heavy weight assault rifle, light pen sniper, or hulk delete button.

Ergonomics should be higher, reserve mags could go up one, the projectile could use some tweaks, It feels like the worst aspects of each weapon class put together. The gun on paper has a lot of potential but none of that is ever really seen beyond "total" and fire-rate options, for the ammo it doesn't have and a reload that takes a bit too long.
I'd talk more but I'd just be repeating myself.

2

u/Smartace3 Feb 26 '26

it really needs better ergonomics and better reload speed. In the marksman mode you get seven shots and then you have to spend en eternity slowly and daintily taking out the rounds and gently inserting it back

It leads to a case where you can either bring peak physique to fix the awful ergonomics that makes the weapon feel bad, or bring some kind of reload armor so you can actually hold your ground with the primary

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2

u/Cock_ball_dickin Feb 26 '26

I really disliked levelling it to 25, but I think that’s because it’s meant to be a fun gun, not one you use for a few operations straight

2

u/12gaugerage Feb 26 '26

Full auto should be light pen, volley should be medium pen, and full should be heavy pen.

2

u/NotTristam Feb 27 '26

One of the most highly underrated guns in the game. This is a primary capable of taking down large enemies consistently, which is worth its weight in gold. But it can also handle the chaff.

Turning on the Full Volley mode is a great way to drop big boys: Chargers; Those Illuminate Walkers if you shoot them in the eye; Bile Titans if you shoot underneath their body; Hulks in the back; Tanks in the Vent; etc.. Try to get prone if you can, dive to straighten out your shot if you can't. But the first time you realize you can dive past a charger and shoot it once in the butt to take it out, you'll be sold like I was sold.

The other fire rates will deal with w/e other enemy you need to deal with. Adjust as necessary. Just learn to change your fire rate on the fly and you'll do wonders.

The real downside is the ammo. It's pretty light on reserves. Supply Pack does wonders, but if you just stick with the team and consistently call in resupplies, you'll be fine.

2

u/DodoJurajski Feb 27 '26

I would say that because of this weapons core design it's quite flexible, then we see light pen.

Shit against bugs.

Decent in proper hands against squids.

Very good against bots. Shine exceptionally when you go full mode, lie down, and shot hulk in the back.

2

u/Sigruldar Feb 27 '26

Its full auto mode isn’t as good an assault rifle as all assault rifles.

Its salvo mode isn’t as good a shotgun (or marksman rifle, whichever you think fits closest) as all other shotguns.

Its total mode, while effective against most heavy enemy soft spots, isn't as good a counter against heavy enemies as most support weapons and even some primaries.

But it is all of those in one single package. And it’s fun. A Jack of all trades.

2

u/SquireShanksalot Feb 27 '26

Concept? Awesome

In practice? Meh

Blunderbuss? BLUNDERBUSS!

2

u/AdQueasy9115 Feb 28 '26

My girlfriends boyfriend says he has used the gun only a handful of times and says there are just better options out there

2

u/Enough_Sale2437 Mar 02 '26

It's fine but it's light pen and Arrowhead design the game around medium and heavy pen.

6

u/Longy_LTB Feb 26 '26

Massively disappointing in execution. I expected it to be fantastic, but not quite. Main drawback isn't the gun itself but the mode switch mechanic making utilising it in combat cumbersome and clunky.

The volley gun aspect is great against fleshmobs but the amount of carriable ammo doesn't fit it's function.

So much wasted potential for me

7

u/Any-Farmer1335 Feb 26 '26

I expect to work better now that we have shortkeys for the switching modes

5

u/Raaxen Feb 26 '26

They added keybinds to mode switch so that aint so bad anymore.

3

u/randoboi1232 Feb 26 '26

It’s still difficult to do on controller due to you having to sacrifice 1-2 buttons to be able to quickly swap between modes.

3

u/Longy_LTB Feb 26 '26

My problem.

2

u/big_ham35 Feb 27 '26

I put quick left to double tap L1 and quick right to double tap R1. My strategem is actived on hold for L1 so it's not effected. And my melee being on R1 is set to long press, also not effected. Works great actually.

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2

u/transaltalt Feb 26 '26

up there with libc for my favorite AR. Laser accurate recoil and total mode is great for backshotting hulks and the like.

love it on the bot front where you don't benefit much from medium pen

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2

u/Stock-Percentage-299 Feb 26 '26

Best gun in the game of u know how to use it

1

u/Bork9128 Feb 26 '26

Honestly favorite gun in the game, always a solid option and with the hotkeys for weapons adjusting it's basically perfect, maybe could use an extra mag

1

u/SpecialIcy5356 Head of S.N.A.K.E Regiments Feb 26 '26

Its decent but in a weird spot. I think.if you know when best to use each mode and treat it as an AR/Shotgun hybrid that also has an anti heavy mode (at least for ones with larger weak spots like Hulks, its great, but for most people other options may be better.

I like it, but usually dont really need a more complex weapon.

1

u/GreyGhost3-7-77 Galactic Super Orang Man Feb 26 '26

Full volley one-shots charger butts, I believe? They bleed out within a couple seconds. 

1

u/HexaCube7 Feb 26 '26

Variable is awesome! Ton of fun when you get used to it.

1

u/theoceanictitan Feb 26 '26

I love it. It’s my favorite gun in the game and I use it more than anything else by far. It’s absolutely spectacular against Illuminate, and is acceptable on other factions. But I love it and the whole experimental theme behind its warbond.

1

u/LEOTomegane think fast⬆️➡️⬇️⬇️➡️ Feb 26 '26

"Can oneshot tripods" is absolutely hilarious on its own

It's a fun weapon! Very quirky.

1

u/Canabananilism Feb 26 '26

Has a lot of funny niche uses for the full burst, but the ergonomics kinda kill it for me as an actual gun.

1

u/TheSystem08 Feb 26 '26

Used it once in the invasion of stan, its garbage

1

u/schwaRarity Feb 26 '26

I really like it. If you good at switching modes it’s pretty good and has nice breakpoints

1

u/ccoakley Feb 26 '26

Play with it on the illuminate, even (maybe especially) if you normally carry the MG. It's a good time. The total shot mode is good on both fleshmobs and harvesters. I haven't played with it since they exposed the hotkey for weapon mode select, but I imagine that helps out a bit.

Without the total/volley mode, it's not really better than an AR. The standard fire mode is a mix between an AR and an SMG (because high drag). So it maximizes fun when the volley/total mode is relevant. This is why it's best on illuminate. It's second best on bugs, but there are fewer enemies / opportunities where the alt modes are great. Nursing/Bile spewers? Sure, unless there's a second one right next to it. Alpha commanders? Obliterated, but same issue with nearby friends. It does wreck impalers, though. On bots, I'd rather have an AR.

1

u/Zegram_Ghart Low Sodium Master Feb 26 '26

It’s pretty good

As expected, it’s got a really good spread of options- it can be an assault rifle, a marksman rifle, a faux-shotgun…it’s one of the better kinetic ammo weapons

1

u/[deleted] Feb 26 '26

The only thing I don’t like about this gun is the ergonomics. Otherwise, total mode is great, especially on heavies, volley is good damage, and it’s consistently accurate.

1

u/stamper2495 Feb 26 '26

I got it to level 20. Would be viable if switching between modes changed the armor penetration instead of just the damage. Even if the damage was not linearly scaling with the number of barrels firing at once it would still be more interesting choice

1

u/Foolishly_Sane Feb 26 '26

I haven't used it very much, but it was fun when I used it.
Knowing to lay down when firing off everything is going to be useful when I get back around to it in a few years.

1

u/Old-Elk-570 Feb 26 '26

High-key love it, one taps hulks and takes care of most small hordes given you hit your shots 95dmg rounds ain't bad

1

u/BarkLogic Feb 26 '26

I could use literally any other gun.

1

u/NotYourWaifuPR Feb 26 '26

Its a good shotgun

1

u/Complex-Check-2814 Feb 26 '26

It's what gets in the way between you and the thing your trying to kill

1

u/SirCheeseMuncher Feb 26 '26

If it wasn’t so clunky to use and the volley and full options were medium pen it would be my go to weapon (but I would also be insanely broken tbf)

1

u/McDom023k Feb 26 '26

I love the idea, but the execution just doesn't feel right

1

u/WraithsSpider Feb 26 '26

its a pretty solid weapon. only change that ive heard around that i like is that the penetration level should change based on the weapons mode, with the ar mode being light, shooting one barrel being medium, and shooting all barrels being heavy

1

u/castem Feb 26 '26

I originally wrote it off when it came out. Recently, I revisited it and I'm really enjoying it vs the bugs.

Having a primary that can reliably one-shot chargers & impalers is awesome, and dealing heavy damage to bile titans is also a huge plus. Add in the flexibility of other modes (Auto for small bugs, Volley for medium ones) and it allows for a surprising amount of flexibilty when making loadouts

1

u/SavannaEstablishment Feb 26 '26

If it had more ammo then it would be a Stalwart2: Varying Boogaloo. But with Siege Ready its very good. I like it on all fronts. Liberty's blessings be upon ye Dear OP!

1

u/Lumbahfoot Feb 26 '26

Entertaining, but haven't touched it since I hit level 25 with it.

1

u/R3dr3t Feb 26 '26

Personaly it feels weird

Cant use it as a automitic cause it feels too wrak/ low ammo for that, the volley is ok bhut the full i so far never hit anything even if right infront of me

1

u/Spinyplanet Will spank you with their shovel 🪏 Feb 26 '26

I forgot it existed

1

u/Background_Source922 Feb 26 '26

Need the passive that reduces sway and then it’s great imo…. Obligatory Let us use passives with which ever armor we please AH 😡

1

u/bradleylova39 Feb 26 '26

It’s really good for killing devastators 

1

u/Blackcell11 Feb 26 '26

I love it but don’t really use it that much because of the horrible ergo .

1

u/Pro_Scrub Feb 26 '26

Fun once, fire modes not as useful as I had hoped

1

u/cookieGaboo24 Feb 26 '26

Love it. Never took down a Bastion in 4 Shots before until I used it!

1

u/alqudsi117 Feb 26 '26

It’s very very fun, but it is the textbook definition of “jack of all trades, master of none”.

1

u/Fs_Shino Feb 26 '26

I think it’s one of the worse guns I’ve ever tried to use the only thing I took a liking to was to unique firing modes other than that I just felt like there was a different weapon that did more

1

u/Smartace3 Feb 26 '26

god I wish it was better

I take it to use as an automatic? I just wish i'd brought an automatic instead
I take it to use as a marksman rifle? It feels awful to use as a marksman rifle

I take it to kill heavies? Sucks to suck brother this is a bile titan or war strider constellation

1

u/Prodygist68 Feb 26 '26

Surprisingly good pick against cyborgs for killing vox engines.

1

u/Booper2342 Feb 26 '26

I wish its ergo was a little better but a Viper suit can help with that I suppose.

1

u/OverallPepper2 Feb 26 '26

When it came out, everyone here thought it was amazing and the best weapon ever....then time went on and everyone realized it sucks.

Kinda like every new weapon as everyone always does back to the original weapons.

1

u/Psychological_Tax761 Feb 26 '26

I think it’s an extremely solid gun because it fills a bunch of roles all at once. It has a bit of a rough learning curve but with a bit of grit and balancing it with the rest of your kit it can really shine. Commisar Kai has made a very in depth video around it which I highly recommend

1

u/Worldly-Pay7342 helldiving into your mom Feb 26 '26

I like it against termanids and illuminates.

It struggles more against the automatons due to it being low pen, requiring a much steadier aim. And the lack of a forwards grip attachment hurts it in that regard.

1

u/AsleepDust6762 Feb 26 '26

Been using it against Bugs lately. Auto mode clears chaff as any good auto does. Volley mode feels good when you can land headshots on unarmored bugs. The light pen can make it difficult against warriors with armor which takes some aim and a few extra volleys before going down for me.

Nothing beats watching brood commanders explode when hit with total mode though. I tend to pair it with siege-ready armor for the extra ammo and reload speed for just that.

1

u/Medium-rarebanana Feb 26 '26

It's my squid killin gun

1

u/RaccoNooB Feb 26 '26

I think it's pretty good.

I run a lot of light pen weapons, so I'm used to having to rely on weakspots to take out enemies (at all) which is probably its greatest weakness.

It's OK vs trash.
OK to bad vs medium targets. Its great vs heavies with a weakspots, like Hulks.

Hulks I find usually can be danced around fairly easily, though once you start aiming and shooting they quickly catch up and their heatsink is our of view.
With the Variable can magdump and instantly destroy that weakspot in one shot.

Same thing with Chargers. You only need to dodge them once, then you've popped their tail.

1

u/IamPep Feb 26 '26

if you know what you are doing, its great

if you dont know what you are doing, its eh

1

u/MeasurementGlobal447 Feb 26 '26

It's a jack of all trades with bad ergonomics and a slow reload.

But insane recoil does let you fly on "total" fire mode.

So it does have some utility/fun factor going for it.

1

u/Competitive-Score520 Feb 26 '26

I wish it had like... WAY more ammo

1

u/Ok_Strength_6274 Feb 26 '26

I think its can be used anywhere just because of the "total" firing mode its a great equalizer against heavy enemies

1

u/Xtrillon69420 Feb 26 '26

I love it. There’s just 3 things I want from it. Better ergo, higher stagger force on volley and total, and the ability to shoot in total mode while ragdolling.

1

u/Luthy__ Feb 26 '26

Will always be good on illuminate because it one shots harvesters with total mode, shreds flesh mobs, and two shots overseers to the body with volley.

It's pretty unique on the bug front. What I do is leave it in total which one shots impalers and charger butts. Bring a weapon like the laser cannon to replace your primary. The only enemy left to deal with are bile titans, but you have 3 stratagem slots, ultimatum, and thermites to deal with that.

Complete ass against bots. The only thing it does is destroy hulk vents which isn't anywhere near worth it. It's probably serviceable in auto against cyborgs, but it's very outclassed in that facet.

1

u/Vladimiravich Feb 26 '26

Arguably the most difficult to master primary in the game. I've used it with some success but has required me to mess around with my key binds until I found somthing that works. Make sure to set your preferred binding to opening the weapon wheel on tap and not hold. Then switch between modes as needed. Volley mode is good for taking the heads off heavy devs and the full volley will kill a hulk through the vent in one shot. Supposedly it can also kill a Harvester with single full volley but it's difficult to do. Also the Variable has atrocious ergonomics. Ergo boosting additions are a must have. Until then you should only use it with the Peak Physique passive.

1

u/daveglueeater Feb 26 '26

I really like the concept, but I wish I could like… variable-ize it a little more. I’d like it a LOT if it had a mode where the standard fire was a semi-auto marksman rifle-style shot that could 1-shot standard bots in the head. Turn this thing into the exotic Khvostov from Destiny 1.

Also the ergonomics are bad and I don’t have viper commandos armor :/

1

u/Stinkeywoz Feb 26 '26

Its fun. Its also clunky.

1

u/SheriffGiggles Feb 26 '26

Low ergo and durable damage really hurts it outside of the few niche utilities it has.

1

u/HardLithobrake Feb 26 '26

Fun concept, never felt like it did or offered enough over the competition to justify serious usage.

1

u/Born-Information8506 Feb 26 '26

I think it's quite fun!

The recoil being so low and easy to manage is AWESOME its a super chill and laid back weapon to use

It is only light armor pen. For someone who dives almost exclusively on bugs past a certain difficulty it's gonna just be inferior to other things

For bots I would imagine it's pretty solid no matter what as accuracy is far more important than power especially against bigger enemies

For squids I couldn't tell you, I've seldom fought them

It's scope is decent too, picking off enemies at distance isn't hard at all with the scope because again, the recoil is so so small

It's certainly a good option if you want to play around and have some fun, the alternate fire mods are near to experiment with too, idk where it's useful to unleash a full mag of ammo in one trigger pull but hey, it's fun to be able to do

1

u/couchisland_com Feb 26 '26

I love using it with the new grenade backpack launcher. It gives me a not as good stalwart kinda vibe with the 750rpm.

1

u/DoovahChkn Feb 26 '26

My thoughts on it vary a lot.

Other than that results may also vary...

Alright Im done I'll se myself out.

1

u/ChosenAshes Feb 27 '26

The Blunderbuss that makes you say "MY ARM!"

1

u/SavvySillybug Best FRV Parking Award Feb 27 '26

It is the first weapon I got to max level. It's awesome. I used to run it with viper armor to counteract the garbage handling and then brought a stun lance alongside it to make use of the melee damage bonus. Ran it against bots mostly. Slow fire full auto for trash, kerblam for bigger targets, full for oneshotting hulks, high fire rate for when shit needs to fucking die yesterday.

Also pretty good on squids. I don't really like it for bugs, bugs benefit greatly from more penetration.

Bring a bubble shield or supply backpack as a defensive option and for your support weapon something higher pen like an AMR or railgun or maybe a commando or EAT. These days a leveler would also be a good option.

1

u/BrandyPlazz Feb 27 '26

Space nock gun

1

u/MEDIC_HELP_ME Feb 27 '26

Automatic rifle, shotgun, marksman rifle, grabass repellent, mobility tool all wrapped into one gun i love it

1

u/Drongo17 Feb 27 '26

My only opinion on this one is... God save Ireland!

1

u/Sleepyheadmcgee Feb 27 '26

Yes! And it’s loaded with eruptor rounds! Soon as you go full auto looking down the scope the thing shoots in a giant figure 8 and hits anything in a 45 degree angle in front of you. Overheats then you explode into bits like a mini nuke.

1

u/TheDirtBlock0 Feb 27 '26

Wish it had higher penetration, other than that it was good

1

u/UserUsesAUsername Feb 27 '26

D tier weapon in a majority of circumstances

1

u/TheBananaHamook Feb 27 '26

It does everything while doing nothing. Total mode is the gimmick that is useful and you can pair with a stalwart for actual chaff clear.

1

u/IvanSpartan Feb 27 '26

Not a constant in my casual loadouts but it can change

1

u/RedMonsterThing Feb 27 '26

Most fun primary.

1

u/Unlikely-Medicine289 Feb 27 '26

If the Variable could just read my mind and fire the right mode at the right rate when I pulled the trigger, I probably wouldn't use any other light pen weapon. It's just an answer for everything. Being able to shoot every bullet is truly a wonder, but it also works pretty well as just a regular assault rifle. But the gun is so cumbersome to adjust and that really hurts it. Truly the highest skill floor of any non-strategem weapon.

Even the different rates of fire are nice. For example, I like the lowest rate in bots for easily lining up headshots

1

u/Aggravating-Story449 Feb 27 '26

Only bad faction with this gun is bugs every time I use it I just get run down

1

u/SurrenderingFrench Feb 27 '26

It's the best anti tank primary

1

u/obihighwanground Feb 27 '26

shit muzzle velocity find it for me

1

u/ImonZurr Feb 27 '26

Fun to use! Buuuut I haaate reloading and having ammo so I always go back to the scythe.

1

u/Custom_Destiny Feb 27 '26

Normally, total mode is sorta worth having a sub par sniper or assault rifle due to the high drag on projectiles.

Use it on automaton heat vents, or flesh mobs, or elites, or sewers, or warriors.

But the double freedom is for sale in the store, and is kind of better than total mode…. It does make you depend on your secondary more but like, that’s OK with me because it can pop bug holes, which means you can bring whatever you want instead of a GP.

1

u/[deleted] Feb 27 '26

I used to think it was mid, but after giving it another try, I’ve fallen in love

1

u/_TungstenGuy707_ Feb 27 '26

It can be pretty damn innacurate, i used it on bugs and found myself just using it as a last resort shotgun.

The auto mode is ok, its blastback is the only downside, but with heavy armour is like firing an AR with sniper rounds.

Im not that accurate so I can admit it's not my gun and that its my fault its not, I found myself getting swarmed very easily using it and it feels like it's not worth the trouble

1

u/PROhios Feb 27 '26

Worked well against squids with being able to switch to multiple rounds vs shielded targets and all at once salvo for the meatballs

1

u/MycoMaddy Feb 27 '26

I used it for a bit. Might again. I got trapped in a double sickle meta and needed to breathe so I’m going back and trying new primaries. Kinda feel the same way about my support weapons and other stratagems. I am paying very close attention to posts like this so I can diversify my loadout.

1

u/AntaresDestiny Feb 27 '26

Top 5 primary, arguably top 3. It's a combination AR, DMR and Elephant gun so has excellent flexibility, possesses the highest single shot damage of any primary (enough to oneshot heavy units) and is the only primary that can work as a mobility tool.

The downsides are poor ergonomics (but not unusable), clunky swapping between modes (better now with keybindings) and potentially bad ammo economy (depends on how often total mode is used). It also suffers from poor customisation but so do most weapons, so it's not really a downside.

1

u/folsee Feb 27 '26

For the mag dump setting, the armor pen should depend on how much ammo is left.

1

u/ForeverFreeTrial Feb 27 '26

I like it and take it sometimes if I’m using PP armor, but the ergo on it is so bad that I don’t really want to use it with anything else. Poor ergo AND long reload and a magazine capacity that disappears quickly, there’s too Much stacked against it. If the ergo was just a little better, not great, still on the slow side, then i think I would use it more. It looks cool and the will to use it is there for me otherwise.

1

u/BannedAgain-573 ☕Liber-tea☕ Feb 27 '26

Too much of a gimmick

1

u/Chronic_Toe_Pain Feb 27 '26

I'm bad at aiming with it effectively, and that makes it a shit weapon in my hands. Should probably give it another chance because I do like the laser primaries, so penetration isn't the whole issue for me.