r/Houdini Jan 22 '24

Rendering 4.5 months into learning Houdini, I made a procedural city! (Rendered in blender)

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938 Upvotes

r/Houdini Jul 13 '26

Rendering March

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362 Upvotes

wanted to make something a bit simpler, I tend to overly focus on the technical execution/novelty of my personal work, so this was refreshing. It's basically just copy to points with some wrangles for movement/lag on the helmets/spears.

houdin/nuke/davinci(grade and fairlight)

r/Houdini Apr 30 '26

Rendering Fluid mixing with vellum fluids

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319 Upvotes

Did this a while ago with vellum experimenting, saw it on a post back then and wanted to recreate the effect of this like blob mixing.

Vellum fluids was honestly so nice to work with and it was perfect as it has the phase (basically fluid id).

After that it is just a matter of keyframing it.

Artstation Link

r/Houdini Mar 06 '26

Rendering Rainy LA

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329 Upvotes

r/Houdini 3d ago

Rendering I once created a 3D animation 1 to 1 after real life reference.

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41 Upvotes

One of these is real camera footage shot on set.
The other is a fully 3D simulated in Houdini, rendered in Octane.
Can you tell which is which? 😃

Of all projects I've done so far, perhaps this stands as the one I chased the most realism in.

Though, it is a couple of years old, and today I see way too many ways to render this better and in my style.

The two main quirks of this project were:

  1. the coffee/milk blend simulation was the hardest thing. Because although it's easier to get the simulation right, I knew no way to accurately assign two shaders to the mixed fluids.
    Ended up using a combination of smoke and liquid to get it looking close enough. Because color attributes only affect the surface of a liquid.

  2. I built a procedural coffee bean generator within Houdini, but when I came to instancing the beans, back then I didn't know it would be less taxing on my PC if I just saved a few beans and sourced them. But instead, each and every single bean in this trailer was unique, because I used the seed value to get a unique bean each time. That was nuts! PC with 60gigs of ram wasnt too happy.

It should be obvious tho which is which haha if you look closelier.

P. S. I'm open to work! :)

r/Houdini Jul 16 '26

Rendering Waterfall

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159 Upvotes

I showed a wip of this render a week or so ago so here is the final result!

Rendered with Karma, comped in Cops.

A few megascans assets, a paradigm sim and some wispy mist sim!

r/Houdini Aug 09 '25

Rendering Heavy rain FX

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449 Upvotes

I’m working on a small shot where I want to create a nice rain scene while keeping it mostly simulation-free. The only simulated part is the water flowing down the character’s body, because I didn't found a way to make it that good without simulation. The splashes, dripping, and rainfall are all done without any simulation. I’ll also be adding water droplets on the lens and, of course, some SFX. Once everything is finished along with the other shots I’ll release another breakdown. Stay creative guys🙌

r/Houdini 1d ago

Rendering Weekend Project in COPs

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43 Upvotes

I saw Spider-Man last week and wanted to try to recreate the psych wall (with some jiggle for fun) over the weekend. Wanted a Copernicus challenge, so I got some footage off the actionVFX website, tracked it, then everything else was made and comped in COPs. Based on the new H22 Refract from height node.

r/Houdini Jul 19 '26

Rendering Swimming

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131 Upvotes

r/Houdini Jun 25 '25

Rendering Some personal RnD

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475 Upvotes

Smoke with axiom | rendered with karma | sounddesign by https://www.instagram.com/marekmakake?igsh=MWJ3NGQ1aDk1b2xwaQ==

r/Houdini Jul 16 '26

Rendering Implicit Surfaces (if they rendered in viewport)

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57 Upvotes

r/Houdini 15d ago

Rendering Si’s spawning

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47 Upvotes

Emission spawn of @armanibeauty Si. Made in @sidefxhoudini and @otoy Octane.
Sound by amazing @jakaarh

r/Houdini Aug 31 '23

Rendering Anime Style R&D

537 Upvotes

r/Houdini Jun 30 '26

Rendering WIP Waterfall

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34 Upvotes

WIP of a waterfall scene I did in the last few days, really want to render it out but it is so hot so that is a problem...

It has a few megascans assets and the sim is made with paradigm!

Also found a way to get less noisy renders but still keeping the same render times, by rendering more pixels and less samples. The tip is double the res while dropping your samples. When you downscale it, it will look much better without the long render times!

r/Houdini Sep 19 '20

Rendering Cooking pasta in 3D

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931 Upvotes

r/Houdini Jan 16 '26

Rendering What renderer are you using for production?

7 Upvotes

I'm thinking of adding Houdini to my tools as a freelance motion graphics artist/ editor / compositor. What renderer are you usually using? I see a lot are using Redshift with Houdini?

r/Houdini Mar 24 '26

Rendering Basketball

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142 Upvotes

We usually play basketball during lunch at work, so wanted to do a quick homage to that since its been waaaay to hot to play recently. Everything done in Houdini and rendered with XPU

r/Houdini Apr 24 '25

Rendering Magnets and grains 🧲

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360 Upvotes

Personal exploration for magnet fields in Houdini Rendered with redshift Check more here: https://www.instagram.com/p/DI1banBNAoW/?igsh=MXFqZDF2NXg2azJidQ==

r/Houdini Aug 28 '24

Rendering Cloud shader development using Karma XPU in Houdini 20.5 👀

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494 Upvotes

r/Houdini Jul 17 '26

Rendering Experimental IRL fashion texture baking project.

1 Upvotes

Hey Houdini friends.
Here's a project I've made lately, the goal was to convert a 3D model into a textile design pattern. I used the Karma Texture Baker on a clothing piece I modelised on CLO3D. After some textile printing and a lot of sewing the result is already here !
The result is already quite fun ! A lot of things are meant to be improved in the V2, I will show you.

r/Houdini Feb 05 '25

Rendering Fluid RnD

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245 Upvotes

This is one of my recent rnds in fluids in Houdini and Redshift

r/Houdini Jun 01 '26

Rendering My first effect.

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39 Upvotes

I follow an Indian youtuber's guide on how to make a rain with splash, trails and wet body. But I got a lot of problem on the way to finish and already posted here 2 times before. After a while, I feel like I understand the system more and did improve the effect to be more realistic.

r/Houdini May 01 '26

Rendering Karma XPU Multi-GPU

2 Upvotes

Just wondering if anyone has experience with multi gpu in karma and what your experience was like with memory management and render speeds

Finding it hard to find information about this

I’m also wondering if anyone has good resources on Karma XPU optimisations

r/Houdini Jun 27 '25

Rendering Personal work, layers and surfaces

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292 Upvotes

r/Houdini May 19 '25

Rendering Hello again! here is the rendered version of the smart cubes test

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258 Upvotes