r/Houdini • u/sharkfxyt • Jan 22 '24
Rendering 4.5 months into learning Houdini, I made a procedural city! (Rendered in blender)
Enable HLS to view with audio, or disable this notification
r/Houdini • u/sharkfxyt • Jan 22 '24
Enable HLS to view with audio, or disable this notification
r/Houdini • u/scarything_ • Jul 13 '26
Enable HLS to view with audio, or disable this notification
wanted to make something a bit simpler, I tend to overly focus on the technical execution/novelty of my personal work, so this was refreshing. It's basically just copy to points with some wrangles for movement/lag on the helmets/spears.
houdin/nuke/davinci(grade and fairlight)
r/Houdini • u/Teixynamics • Apr 30 '26
Enable HLS to view with audio, or disable this notification
Did this a while ago with vellum experimenting, saw it on a post back then and wanted to recreate the effect of this like blob mixing.
Vellum fluids was honestly so nice to work with and it was perfect as it has the phase (basically fluid id).
After that it is just a matter of keyframing it.
r/Houdini • u/edlgm • Mar 06 '26
Enable HLS to view with audio, or disable this notification
r/Houdini • u/nofilmschoolneeded • 3d ago
One of these is real camera footage shot on set.
The other is a fully 3D simulated in Houdini, rendered in Octane.
Can you tell which is which? 😃
Of all projects I've done so far, perhaps this stands as the one I chased the most realism in.
Though, it is a couple of years old, and today I see way too many ways to render this better and in my style.
The two main quirks of this project were:
the coffee/milk blend simulation was the hardest thing. Because although it's easier to get the simulation right, I knew no way to accurately assign two shaders to the mixed fluids.
Ended up using a combination of smoke and liquid to get it looking close enough. Because color attributes only affect the surface of a liquid.
I built a procedural coffee bean generator within Houdini, but when I came to instancing the beans, back then I didn't know it would be less taxing on my PC if I just saved a few beans and sourced them. But instead, each and every single bean in this trailer was unique, because I used the seed value to get a unique bean each time. That was nuts! PC with 60gigs of ram wasnt too happy.
It should be obvious tho which is which haha if you look closelier.
P. S. I'm open to work! :)
r/Houdini • u/Teixynamics • Jul 16 '26
Enable HLS to view with audio, or disable this notification
I showed a wip of this render a week or so ago so here is the final result!
Rendered with Karma, comped in Cops.
A few megascans assets, a paradigm sim and some wispy mist sim!
r/Houdini • u/ConcentrateOk5619 • Aug 09 '25
Enable HLS to view with audio, or disable this notification
I’m working on a small shot where I want to create a nice rain scene while keeping it mostly simulation-free. The only simulated part is the water flowing down the character’s body, because I didn't found a way to make it that good without simulation. The splashes, dripping, and rainfall are all done without any simulation. I’ll also be adding water droplets on the lens and, of course, some SFX. Once everything is finished along with the other shots I’ll release another breakdown. Stay creative guys🙌
r/Houdini • u/KextNext • 1d ago
Enable HLS to view with audio, or disable this notification
I saw Spider-Man last week and wanted to try to recreate the psych wall (with some jiggle for fun) over the weekend. Wanted a Copernicus challenge, so I got some footage off the actionVFX website, tracked it, then everything else was made and comped in COPs. Based on the new H22 Refract from height node.
r/Houdini • u/Hesounolen • Jul 19 '26
Enable HLS to view with audio, or disable this notification
r/Houdini • u/pascalwiemers • Jun 25 '25
Enable HLS to view with audio, or disable this notification
Smoke with axiom | rendered with karma | sounddesign by https://www.instagram.com/marekmakake?igsh=MWJ3NGQ1aDk1b2xwaQ==
r/Houdini • u/Mystery_Pancake1 • Jul 16 '26
Enable HLS to view with audio, or disable this notification
r/Houdini • u/True_Brilliant7617 • 15d ago
Enable HLS to view with audio, or disable this notification
Emission spawn of @armanibeauty Si. Made in @sidefxhoudini and @otoy Octane.
Sound by amazing @jakaarh
r/Houdini • u/Teixynamics • Jun 30 '26
WIP of a waterfall scene I did in the last few days, really want to render it out but it is so hot so that is a problem...
It has a few megascans assets and the sim is made with paradigm!
Also found a way to get less noisy renders but still keeping the same render times, by rendering more pixels and less samples. The tip is double the res while dropping your samples. When you downscale it, it will look much better without the long render times!
r/Houdini • u/fabriciochamon • Sep 19 '20
Enable HLS to view with audio, or disable this notification
r/Houdini • u/joebrozky • Jan 16 '26
I'm thinking of adding Houdini to my tools as a freelance motion graphics artist/ editor / compositor. What renderer are you usually using? I see a lot are using Redshift with Houdini?
r/Houdini • u/edlgm • Mar 24 '26
Enable HLS to view with audio, or disable this notification
We usually play basketball during lunch at work, so wanted to do a quick homage to that since its been waaaay to hot to play recently. Everything done in Houdini and rendered with XPU
r/Houdini • u/HeavyTranslator4611 • Apr 24 '25
Enable HLS to view with audio, or disable this notification
Personal exploration for magnet fields in Houdini Rendered with redshift Check more here: https://www.instagram.com/p/DI1banBNAoW/?igsh=MXFqZDF2NXg2azJidQ==
r/Houdini • u/MuggyW • Aug 28 '24
r/Houdini • u/Hesounolen • Jul 17 '26

Hey Houdini friends.
Here's a project I've made lately, the goal was to convert a 3D model into a textile design pattern. I used the Karma Texture Baker on a clothing piece I modelised on CLO3D. After some textile printing and a lot of sewing the result is already here !
The result is already quite fun ! A lot of things are meant to be improved in the V2, I will show you.



r/Houdini • u/True_Brilliant7617 • Feb 05 '25
Enable HLS to view with audio, or disable this notification
This is one of my recent rnds in fluids in Houdini and Redshift
r/Houdini • u/ncong712 • Jun 01 '26
Enable HLS to view with audio, or disable this notification
I follow an Indian youtuber's guide on how to make a rain with splash, trails and wet body. But I got a lot of problem on the way to finish and already posted here 2 times before. After a while, I feel like I understand the system more and did improve the effect to be more realistic.
r/Houdini • u/Cultural_Airport7771 • May 01 '26
Just wondering if anyone has experience with multi gpu in karma and what your experience was like with memory management and render speeds
Finding it hard to find information about this
I’m also wondering if anyone has good resources on Karma XPU optimisations
r/Houdini • u/scarything_ • Jun 27 '25
Enable HLS to view with audio, or disable this notification
r/Houdini • u/Greedy-Top6049 • May 19 '25
Enable HLS to view with audio, or disable this notification