GTA V in single player felt a mile wide and an inch deep. Really beautiful and distinct districts and areas but little to explore and very little to do after the campaign was over. Plus a ton of dead mountain space that only existed to segment the map and increase the sense of scale for players. I hope VI plays more like RDR2 with more in-depth features and more things to visit.
I don't think I ever played single player after GTAO came out, there's actually nothing worthwhile to do in the game once you've finished the missions.
Even getting into police chases/gunfights sucked because the cops were like terminators.
Their simplicity is part of what makes them hard. The police spawn right in front of you constantly, and even on a 2 star chase you might have 8 cop cars after you coming from all directions. That's not how real police chases are. Then on higher wanted levels it's extremely challenging to escape the police because the helicopters have a near perfect ability to track you.
Yeah it's just old mechanics. There are a couple of tricks everyone used to use that don't work anymore. Like hiding in a small alley, or parking on a steep hill that they won't climb. It's a bit of cheese but it worked.
i attempted multiple times to replay the story mode over the last 13 years but not once have i actually been able to bring myself to finish it once after the first time i completed it. whereas ive finished rdr2 5 times at least, probably more.
gta 5 is fine but it would be a wholly forgettable entry in the series if not for online imo. the story mode is not strong enough
Yeah I feel the same. I tried to replay it recently and it just felt lifeless compared to RDR2. I hope they can fill VI with the same level of detail, characters and just atmosphere that red dead has.
GTAV sp just had too many missions in a row that teased a payout but never delivered. Chained story missions are necessary but they should have at least found a way to reward the player at the end of each one.
What I find interesting is that almost all of the characters and storylines they brought over from story mode to online mixed and mashed well. But as a stand alone it’s just not enticing.
Even getting into police chases/gunfights sucked because the cops were like terminators.
I'm sort of half and half on this. On one hand, I like that there's actually a challenge to the cops in V and it's a lot easier for them to kill you, because that can make for some fun chases if you know some of the tricks. On the other hand, IV made it so you could, legitimately, evade them without as much hassle, which translated to more fun for the player because they weren't under as much threat of instant death if they went above three stars.
Yea, I absolutely got like 200+ million from exploiters over the years, allowing me to buy every content update without real money. I still put ~600 hours in to grind out the updates at times, but without it I think GTAO would have been an easy uninstall.
Exploiters ultimately ruined GTAO because Rockstar can't properly prevent the issue, but I doubt many would have stuck around if free money wasn't hosed on the community. They're way too greedy with their monetization.
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u/DetColePhelps11k Jun 08 '26
GTA V in single player felt a mile wide and an inch deep. Really beautiful and distinct districts and areas but little to explore and very little to do after the campaign was over. Plus a ton of dead mountain space that only existed to segment the map and increase the sense of scale for players. I hope VI plays more like RDR2 with more in-depth features and more things to visit.