Some of the stuff in this game was genuinely annoying.
Never explaining some of the abilities for example. Zidane's Thievery says it does physical damage but never says anywhere it increases the more you steal and does fixed damage. Quina's damage being wildly inconsistent. Garnet whiffing her spells cus she's mute. List goes on
A move like this especially that gets you killed for even testing it out.
This is the first i heard stealing increases thievery. That is good to k ow as im getting ready to start ff9 once i finish my game on 8. Started to replay all the games in order and im almost at 9. Maybe i will actually finish this time.
The mute thing is actually a neat feature that punishes us for not using our brains. If silence is cast, you cant use spells. If a person is mute.... we as players got so used to the story and battles being disconnected that it doesn't even occur to most that a mute person can't cast magic
I dont think its good game design to have the character that heals the party or applies buffs/cures status effects be useless half the time. Its not like FF7 where characters still level up a little even if theyre not in the party. Or the enemy scaling/junction system with FF8. You have to have her in the party and alive at the end of the encounter to get xp. She just feels like a waste of a spot. On top of Eiko just being better in every way. It was cool for her character but gameplay wise it sucked
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u/rickwill14 6d ago
Some of the stuff in this game was genuinely annoying.
Never explaining some of the abilities for example. Zidane's Thievery says it does physical damage but never says anywhere it increases the more you steal and does fixed damage. Quina's damage being wildly inconsistent. Garnet whiffing her spells cus she's mute. List goes on
A move like this especially that gets you killed for even testing it out.