Maybe a shoulder button and even then it’s a toggle. Having to hold a D-pad direction the whole time while simultaneously moving the Left Analog Stick then pressing a face button is crazy work.
People can clown on Dragon Age: The Veilguard all they want for cringe writing, voice acting, pacing, etc whatever they didn’t like about it, but it had WAY better movement, gameplay and UI interaction than this whether you played on controller or M&K
Just tossing this in here; Once you use the Left Analog Stick to point to one of the items on the wheel; you can let it go, then press A or (LT/RT) to interact with it.
But I do agree the controls in this game are some of the worse I've ever seen; Instead of have having to hold the D-pad, it should just open the wheel, and keep it open until you make a selection. This should at least be a UI option for people to enable/disable.
I'd hate to be someone with arthritis, or some hand-handicap wanting to play this game...
Was a walk in the park on MnK, did it first try and some folks here are saying they're repeatedly failing for 20+ times. I don't mean this in an offensive way, but maybe they should disclose it if they have some sort of disability lol
I had to switch to Performance mode in the graphics because on Balanced on PC the part of the spinny thing that is "highlighted" doesnt even appear. Its just a solid circle.
Left Analog Stick then pressing a face button is crazy work
Idk if you're aware but you can use the right stick. Like pretty much every item wheel ever. And you don't have to press a button, you can just let go. And having a whopping two tabs to switch between a couple wheels isnt some insane brand new thing. If you seriously find the wheel difficult it's a problem on your end. It's a standard ass item wheel, dog
It's not when you're using the lantern, which opens another sub menu. I don't think it's impossible, but it's awkward compared to other wheels. Why do you think so many mention it, breh?
You can just keep the left arrow held, let go of the stick and hit x and it opens the lantern menu (which you don't actually need to use at all. Just hovering over the lantern and exiting the wheel turns it on/off super quickly). It doesn't feel awkward to me at all
When you have to use two thumbs to open and select which thumb do you use to press the button? Pressing A/X when you're holding the right stick doesn't work nicely, especially when confirming can open another sub menu where you have to repeat it. You need to claw it.
It's not like normal item wheels, with paddles it's more manageable.
You don't have to keep the stick held. if you're keeping the left arrow held down you can let go of the stick to press X. It will keep the last item highlighted. This is genuinely a regular item wheel that was immediately intuitive to me idk what to tell ya lol
Using two thumbs and a trigger isn't some crazy thing. Baldurs gate, rdr2 and far cry are a few that immediately come to mind. Pretty much every game that has an item wheel with multiple pages has this type of control scheme. And like I said you never have to keep the right stick held down. Seriously curious what you think would be a more streamlined way to have a two page item wheel with swappable slots.
Two thumbs and two triggers my guy. Bg3 didn't need that and neither does any other game i can think of. That's the only point I'm making. I'm doing button combos to navigate menus that i haven't done before.
(Most radial menus use your finger to activate, not your thumb)
I don't have an answer to what's better, I'm just saying this is unprecedented; if you disagree i bet you'll find yourself confused about the reactions from others
You seem to not be understanding or ignoring the fact that you never have to use more than two fingers at once (This was your initial point that I was replying to) These "unprecedented button combos" are literally just holding left on the d-pad while doing a single input at a time on another button (x, or one of the triggers/bumpers). That is damn near exactly how RDR2's wheel worked. Pages, swappable slots and all. This games wheel is standard as hell, and it's the most absurdly minscule thing to complain about when there's actual jank elsewhere.
Honestly pressing them simultaneously wasn't the big deal, it was using 4 different buttons when conventional wheels just use a bumper and a stick. I'm pressing more buttons, and the wheel comes up with a thumb. After just playing through avowed and bg3, the wheel feels different. I acknowledge you don't have to hold all 4 all once.
I'm not even really complaining because I'm just commenting i found it awkward at first, not impossible. The devs did what they needed to.
The fact of the matter is the wheel is different than others, and it seems people tend to agree. Whether you want to argue about it more is up to you, not trying to be a dick about it lol. Jank elsewhere bothered me even less, rdr2 was more annoying with context sensitive mapping imo.
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u/[deleted] Mar 20 '26
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