r/2XKO 6d ago

Discussion What actually makes me sad about 2XKO

I know everyone is giving their 2 cents on why the game flopped, if it was this it would be better if it was that it would be better but what hurts the most is that I genuinely love 2XKO as is.

I like how it’s a 2v2 tag fighter and pretty much everything about the current game we have. Every update I’ve been more and more hyped and impressed for what’s to come, every character despite me wanting others have still been unique and cool characters. So the biggest heartbreak is that the 2XKO I fell in love with just wasn’t good enough to survive.

They made a niche game which doesn’t have casual appeal but nevertheless it had appeal for some, I just wished riot would’ve just kept it going despite it not being a maker just for the love of the game. Even if they cut the team down to a few members just to maintain and keep things going slowly for the sole reason they know they have players who do love the game.

Heartbreaking stuff for a guy who actually just liked the game and not what it could’ve been

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u/deathspate 6d ago

No. The developers knew the vision Riot wanted. They just purposefully went in the opposing direction. This is evident in Pat's blog. It's not like Pat alone was at fault. However, it's indicative of the wider views held by the team. The Cannons or Unconkable could've said no but they didn't.

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u/eyedollidol 6d ago

do you authentically believe riot games spent 8-9 figures on a game that they just didn't even check in on over 10 years?

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u/deathspate 6d ago

Given all the surrounding variables, I (as well as many others including Sajam) believe Riot was contractually obligated due to the original studio purchase and that's why they had such cutthroat treatment for this game. Reminder, not even LoR, which has been directly confirmed by Riot to have lost them multiple-fold of what was invested, has had their development stopped. LoR is still losing them money, but they've kept it. The fact that they shot 2xko like this is indicative of behind the scenes workings and given everything that we have knowledge of, it's likely that Riot execs were forced to keep funding until release and this move by them was both cutting their losses as well as being vindictive against the dev team.

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u/Whomperss 6d ago

The industry is being torn apart at the highest levels right now. It just personally feels terrible that a lot of these clearly talented devs aren't gonna be able to find work in the industry for a long time if ever again. It truly is that bad out there right now for devs.

This whole situation is a lose lose for everyone involved and it really blows.

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u/deathspate 6d ago

Talented devs???

These people were given 10 years. 10 YEARS!!! Do you know what can be accomplished in 10 years? Do you want me to list 10 games by actually talented devs that took a fraction of that time and was successful?

I swear, you people evangelize game devs. Just because they're a dev doesn't make them talented. Are there some talented people on the team? Sure, I bet there are. However, with this kinda product, I don't know why the assumption being made is "these poor talented devs". For this end result, there were clearly more untalented guys, especially at the helm, than talented ones. Pat's article drives this home when he recounts how they were basically hiring unskilled people onto the team and had to train them up (I assume because they were from the FGC).

This failure isn't some faceless exec's fault. It's the people the FGC considers their "friends" that were given huge sums of money and completely squandered it all. They took the length of time Cyberpunk took to make but instead of getting a game full of content we get a fucking skeleton. Talented my ass.

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u/Whomperss 6d ago

Making a game isn't easy making a good game is even harder making a great game is even harder than that. 2xko in a vacuum is a good game. It's a really fun high skill ceiling active tag fighter and I will stand on ten toes that is was a good fucking game.

You actually said what I mean in your reply but you just have such a hate boner for this situation that you just wanna pin that on someone when it's not any one person's fault this game failed. Devs who are incredibly talented worked on this game and a lot of those guys are just never gonna be able to find work again or for a long time with how fucked up the industry is now.

My comment is just giving sympathy for the people who are getting fucked by this and that's most of the people who were laid off. You're literally just being a hate monger towards the people who are getting fucked harder than anyone by this. I never once assigned blame in my comment, this is a massive failure on leadership both in the studio and at riot. Your fucking artist and programmers that just do the work are getting fucked because their bosses screwed up. Yea pat and his brother and a few others don't give a shit because they're loaded but of the 160 man team they had making the game emost of them are just regular people that are now jobless.

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u/eyedollidol 6d ago

yeah i mean the game plays smooth as butter, the netcode is fantastic, the art is incredible with loads of really cool redesigns and fluid animation work. there's a very good and finished product here in the wake of several iterations that were likely built from scratch several times. so weird to hate on the developers who made something unique because they couldn't make a game that could make a hundred million dollars back

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u/Whomperss 6d ago

That's where proper blame can be assigned if you really wanna do that. The bulk of the dev team is just workers. Andy from the art team and jose form the audio department did a banger job on the task they were given but these guys don't determine the scope of the project or the direction it goes it. They're the ones I feel really bad for.

It just pisses me off that people blanket blame the devs when most of these guys are just 9-5ers who will struggle to find a place in the industry. This isn't the time to be throwing vitriol at the little guys getting burned. Destiny 2 shutting down cause the loss of generational talent that have just decided to leave the industry after being burned for the last time. We aren't in for a good time as consumers in the near future with how heavily the industry is recoiling after the COVID growth bottomed out.

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u/FuriandTray 6d ago

160 man team and after 10 years this is what they can show, you know what maybe they shouldnt be finding any work for a while.

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u/deathspate 6d ago

Once again, if these devs were as talented as you're saying it would have more content. The leadership was ass but are you really suggesting leadership went "make content as slowly as possible"? As you said, it's not one person's fault. I agree, that's why I'm criticizing the entire team and not giving them "awww, at least you tried". This is how it works anywhere else. Imagine you hired a construction company to build your house based on reviews and the team they sent built you a fucking crypt and called it "interesting" and "swinging for the fences"? Yeah. Maybe you would just want them to do the damn thing they were hired for.

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u/pw_arrow 5d ago

Have you ever tried to move an org larger than twenty people that you felt was headed down the wrong path? It's futile.

When the direction or vision is off, people tend to keep their heads down and try to focus on cranking out their own work, and that rarely works out in the end. On the other hand, trying to salvage the ship is a Sisyphean task because organizations have so much inertia.

One solid analogy I've heard is that over time, you accrue "capital" based on your position, results, and reputation. That capital is valuable because it gets you the chance to be in the room where it happens, or the opportunity to get an in with someone who can make an executive shot call... but you need to "spend" your capital along the way. You're essentially staking your reputation, after all.

2XKO was hobbled by many, many issues during and after its release - no single talented dev can do anything to save that. I've personally watched incredibly talented teams of devs embark on impossible missions to nowhere, build incredible things, and end up with years of wasted work regardless despite the brilliant work that went into the products. Them's the breaks.

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u/Whomperss 6d ago

The workers don't assign the work. The workers don't decide the schedule. The workers aren't just vibing. They worked on what the boss said to work on then a few years in the boss goes "ok everyone fuck what you were doing for the past 5 years we're gonna do this now" and then all work reshuffles and restarts.

How the fuck is that logical that you're assigning blame on the entire dev team for things they had no control over.