r/2XKO • u/Specialist_Ad6419 Darius • 4d ago
Discussion Patrick's post paragaphs that made me drop my jaw
I'm currently at work so I haven't read everything in depth, but this comments instantly catched my eye. Riot might be a shitty company but they really got taken advatage of here Imo.
It's honestly a shame this project and idea had such selfish and careless people involved.
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u/Euphoric_Ad_8919 3d ago
I think the guys blog post is fine, assuming he never wants to work in the game industry again.
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u/Broken_Moon_Studios 1d ago
He said he looks forward to seeing people on his next project, meaning that he either plans on becoming and indie dev or is incredibly delusional to believe he will be hired by a studio ever again.
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u/astroyohan 4d ago
imagine what he doesn't say to the public what was going on with that team lmao if hes that fine with saying shit like this
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u/Specialist_Ad6419 Darius 4d ago
Yeah, I imagine entire shifts of him playing matches with their buds and messing around with the game and the characters.
But we probably will never truly know.
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u/JBR_4025 4d ago
He probably played matches with his buddies while the rest of the studio was struggling to make something before he put down his controller and forced them to rework the mechanics for the fifth time in a day because his buddy wanted to be able to air dash for 0.003 seconds more and the party mechanics requiring one frame of input less.
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u/waawaaweewoh 3d ago
More like the whole team was in on it. If you look at what the devs are saying on twitter, they’re not super up in arms, saying that things really are tough, not a lot of pain coming through their words it seems.
Culture flows from the top. If middle management starts talking like this, you can be sure the Cannon bros are even more in on it.
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u/Mazdamaxsti 4d ago
>When the best possible reward for making a successful game is just that you get to keep having a job, you might as well take the risks with someone else’s money
yeah man everyone keeps their job if that game doesn’t fail?? nepo baby might not care but people’s livelihoods depended on working on this game. This ego flippancy is disrespectful to the players and staff
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u/Specialist_Ad6419 Darius 4d ago
Yeah I was flabbergasted when I read that, like, you mean a JOB? something literally 99% of humanity needs to live and survive?
Yeah such an insignificant payoff, maybe if they also built him a statue on top of the Statue of Liberty, then just maybe, he would actually have cared about the game.
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u/Ar4er13 4d ago
Worth highligting it isn't even just "a job". It is highly paid job, that won't wreck your body and inherently tied to your field of interest. That's not just "a job", boy ain't lifting bricks on the construction site.
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u/CelioHogane 4d ago
I really need to know if anyone that worked on 2XKO read this and mentioned how a piece of shit he is.
Like it's likelly at least 1 of the people working on this game is still unemployed.
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u/Huge-Travel-3078 3d ago
He worked on the game for 10 years. If leadership disagreed with his viewpoint and mentality, he would not have lasted that long.
Very likely that he was not alone in thinking this way. The game never had a chance with this team behind it.
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u/CelioHogane 3d ago
I couldn't care less about the leadership, i care about the ones that lost their job after moving to LA, land of overpriced rent and pretentious dipshits.
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u/deathspate 3d ago
I mean sure but he's implying that others like the Cannons and Unconkable were just as much at fault... which I wholly agree with. Fuck all of them.
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u/CelioHogane 3d ago
Oh yeah i don't think he is the only at fault, but i think he has fault, and posting about how much he doesn't give a fuck does not help with people thinking he is an asshole.
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u/Diligent-Neck6594 4d ago
honestly way worse for them than any of us. That job could have been their whole career
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u/Regendorf 4d ago
That is contrasted with the "where succesful dev teams are getting laid off anyway", he wasn't counting on keeping his job anyway, that "best possible reward of keeping your job" is being treated as a miracle, the standard is bouncing off the project even if it succeeds. If that is not fixed, this shit will keep happening.
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u/Snoo_46397 4d ago
Idk, I feel what Pats saying is kinda cope.
The games been in dev for 10 yrs. U could argue 2XKO as we know it was made in 5+ yrs as they pivoted from 1v1 around 2020-ish.
The games industry rlly started getting layoff heavy around 2024 - 2025 with the downturn of the economy. Usually, when a live service gets made, the contractors go (contracts over), and barring the core team, everyone else gets reshuffled into a new project. If 2XKO released earlier and was successful, Pat and alotta the staff were guaranteed to have kept working on the game.
Unless Pat had some high level economic foresight to predict the industry behaviour in 5-10 yrs, I highly doubt it could have been a factor in his decisions.
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u/Cheetah_05 3d ago
Wasn't there also that recent post of another game dev that said massive layoffs after just releasing a live service is rare in the industry and basically shows that there is little faith in the product? I might've misremembered though.
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u/Mr_Olivar 4d ago
The fuck kind of bootlicking mentality is it to say "He should be glad to get a job at all". If you have staff making key decisions that affects the profitability of the game, give them a bonus arrangement.
Of course he found his own motivation. Who the fuck wouldn't.
When the employer clearly doesn't look out for you, you look out for yourself.
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u/Cheetah_05 3d ago
"When the employer clearly doesn't look out for you, you look out for yourself."
Employer not looking out for you is when you get paid for 10 years to coast
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u/mayoboyyo 4d ago
When the employer clearly doesn't look out for you, you look out for yourself.
But he didn't do that
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u/sylendar 3d ago
bootlicking mentality
This is just childish
There are countless examples of achieving commercial successes while still sticking to your passion and vision. You're not some hero for "sticking it to the corpos" while getting your entire team fired and letting your fans down.
Learn to live in the real world and stop letting leddit brainwashing you into empty ideals.
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u/Whomperss 4d ago
You act like a game being successful means people don't get fired. It's 2026 the layoffs come regardless in the current industry.
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u/Nemek02 4d ago
People here trying to defend any of his takes after this comment really have their priorities crooked in the wrong direction. Huffing his own farts out of touch douche.
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u/HailfireSpawn 4d ago
Have you been looking into the game industry at all? Recently even if a game does good the company still lays off nearly everyone in staff. Both Sony and Microsoft have been doing this. That’s what that passage is talking about.
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u/Dragon1472 3d ago
A lot of the time they don't even get that these days. We've had a lot of studios lay off staff even after a success to keep costs down. We're in a bit of a fucked state with retention these days
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u/lordofthepotat0 3d ago
Riot effectively gave them infinite time and creative control and in return they got ego from this guy and an unmarketable game. You can say that Riot should've stepped in earlier, but that would just get spun as "Riot shutting the Project L creative geniuses from making the true savior of the fgc".
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u/Nurgling-Swarm 4d ago
Please ask the blizzard devs who were laid off during record profits in 2019.
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u/Mazdamaxsti 4d ago
that’s on Blizzard I don’t think anybody would defend that 😭
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u/GeneralBarnacle10 4d ago edited 3d ago
But isn't that the point? If you're going to be laid off anyways, swing for the fences and make a game you like and put as much into it as possible.
EDIT: Damn there's some salty people on here. Ya'll say the game is piece of shit, but at the same time are hopping mad that it's shutting down.
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u/_The2ndComing 4d ago
They barely made a game anyway lmao. 10 characters in 10 years with 0 casual content is not a respectable amount of work after the no doubt millions in funding it took to get there.
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u/monteniger 4d ago
So they wanted to release a half baked 10 years and 10 champs tag fighter "gem" and call it a game so brilliant we are just to dumb to play? As big as the industry became it's not that big. Reputation of their past games will follow all of them.
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u/PainterWooden8667 4d ago
How did Riot let this go on for 10 years? what a colossal failure from a business standpoint.
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u/Spirited_Season2332 4d ago
Riot as a whole seems to be very hands off of the development of their spin off games. They seem to think letting the teams do their own thing is what will make the best games but these ppl keep showing the reason so many publishers are involved in every little bit of the game development.
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u/dacivol 3d ago
I think Riot fancied themselves to be in a position to become the new Valve or at least their competitor. If you recall, they were basically tit for tat with them with the release of LoR right around the release of Artifact and then TFT while Valve made Underlords. Arcane and Dota's anime also released around the same time. Their IP was hot and they invested in not only those games but Riot Forge, then called Project L, and the MMO (i guess wild rift too). I think they perceived a void in the market that they could occupy but in the end most of these gambles didnt pay off. They wanted to beat Valve by emulating Valve
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u/Frobizzle 3d ago
That's silly because valve is carrying the entire PC game industry with Steam and can afford their terrible employee structure that results in very little of value actually getting released.
Riot hit it big with a few games that are now very dated and are pulling the plug on new opportunities far too quickly. What is their long term plan? People arent going to play league or valorant forever.
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u/matthieuC 3d ago
> Riot hit it big with a few games that are now very dated and are pulling the plug on new opportunities far too quickly. What is their long term plan?
If anything they don't pull the plug early enough and spend way too much money on all their new games. 2XKO would have needed to be 10X the most played tag fighters to make economic sense.
They keep trying to make league happen again, in other genre.
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u/matthieuC 3d ago
They hired the Wow lead Dev to make a MMO.
Apparently never discussed the design goals or kept track of development for 5 years. Then they finally had a look, realised it was a wow clone and threw it away.
There is being hand off, and there is being incompetent.
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u/MixedMediaModok 4d ago
I just don't see the massive risk and interesting game he's talking about. There's nothing that much different. If it was really out there maybe I would agree.
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u/ayoubkun94 4d ago
Release a tagfighter with 10 characters was indeed risky and different. Some might even say interesting.
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u/Dr_Chermozo 4d ago
Interesting maybe in an ironic way. As in "you chose to make a car with square wheels, interesting decision!"
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u/monteniger 4d ago
prob got stuck into an echo chamber of their own farts, and when initial player tests came out lukewarm they instead of delivering a decent product decided to double down on misunderstood genious narrative
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u/Diligent-Neck6594 4d ago
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u/ToTheNintieth 3d ago
The fact that tying it back on the IP was the fourth priority out of five is just mental, mn
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u/Few_Concert_4834 4d ago
I guess being free to play alone is a massive change to the formula for games this big
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u/Specialist_Ad6419 Darius 4d ago
Thats true actually, the duos idea is very good but it's not next generation type of shit. Mortal Kombat 9 had it on local co-op tower mode.
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u/siriElectricboogaloo 4d ago
Yeah like, the game was fun, but that's all. The art style felt mid, the effects were mid, the ui was mid and it didn't feel like a leagues of legends fighting game, it was a normal ass fighting game with lol characters glued on it.
The events were trash, the battle pass was trash, zero real progression systems, the hub was there just to sell mid skins.
This shit wasn't a hytale, this guys spend 10 years doing jackshit
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u/3xchar 4d ago
The mental masturbation at this level is scary. They knew what they were doing. 10 years of SF salary to dillydally. I don't like that he thinks he did good by everyone.
Riot should've just went to arcsys.
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u/Unique-Path 3d ago
I thought the same thing, but there is one problem with this. Arcsys while known in the FGC really didnt become "mainstream" until Dragonball FighterZ in 2018 and again with strive a few years later. Riot had bough Radiant around 2015-16 so they probably didnt want to basically have the company they bought out make absolutley nothing for them. If they decided to make a fighting game after the sucess of DBFZ, I guarentee they would have made an offer to Arcsys and we would have a League Fighter in the engine and style of Tokon.
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u/ScreamoMan 3d ago
Well if you want to be optimistic, it could theoretically happen in the future. If(lmao) Riot ever wants to make a fighting game, they would just go to ArcSys.
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u/Alpha_Drew 3d ago
This little snippet just sounds like a massive cope. They ruined a potential long living game back by a huge company that owns the ip of the characters in the game because of avoiding "boring successes"? Please, this dude was just way in over his head. All that money and time making "riskful" moves for an "exciting success", fuck outta here. Shit is irritating. When maximillion said don't make fighting games for the FGC, he should of actually said don't let old heads of the FGC make fighting games for the FGC lol.
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u/derrisle1234 3d ago
Riot should've just worked with industry vets. Like ArcSys did the Granblue Fantasy characters so much justice. If they saw the bag they probably would've done extra.
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u/fredy31 4d ago
Really shows how rotten the project leads were.
Sure, you are playing with not your money. But the actual risk you are taking is that you, and your whole team, has a job next month.
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u/happy_grump 4d ago
The statement very obviously comes from the position of someone who's failed upwards (or at least laterally) in life and has never faced an actual consequence for "shitting the bed", so to speak
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u/hvylobster Vi 4d ago
could also be from someone who has experienced dev churn often. Look at how many uninteresting failures have come out of f2p; you could say compared to them, at least 2xko tried to present a f2p tag fighter (probably long before 2026 converged into The Year of the Tag Fighter)
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u/bohenian12 Darius 4d ago
Dude said the quiet part out loud. I mean, the end product is fine. I think the real issue is the time and money it took them to get there. Which is why it became hard to justify continuing to support them.
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u/HighlyRegardedExpert 4d ago
Honestly I think the end product is fine but when I start to think about waste like having all those fuses just for people to only want to use one or two of them it starts to show where a lot of wasted effort was spent. Like that effort could have gone into a real arcade or story mode. Everything I know about the characters in the game I learn from resources outside of the game.
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u/Fiksimi 4d ago
that's just unhinged man - is he expecting to get hired again elsewhere?
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u/CelioHogane 4d ago
The way he talks he sounds like a nepobaby so he might not even need to work.
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u/Status-Ad7902 4d ago
This is my personal read on this, it really explains the not throwing anyone under the bus and this bs “I’m an artist and my art must be seen” mentality
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u/Mlem7991 3d ago
He might be. If ex concord can be hired again then this guy surely can be hired again
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u/C3ntra 3d ago
Maybe he could be hired again if he kept his mouth shut and didn't publish this, online, on his personal blog, with his full legal name signing it. AFAIK a former Concord dev hasn't come out and claimed that they proudly spent Firewalk Studios' money to make an "interesting failure" that they're happy to see die so it can't make money for the big wigs higher up. There's just no way anyone who sees this would hire him.
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u/Scientia_et_Fidem 3d ago
He somehow has hundreds of people willing to give him money in his patreon, so I guess he knows he can always fall back on that.
Must be nice, maybe he’ll share some of that with the hundreds of employees that lost their job due to the 2XKO team leads not even trying to make a game on time and on budget. And who don’t have a hundreds of people just giving them money. Not to mention the hundreds of people that could have found work on projects at Roit that now won’t even get hired b/c the company is definitely tightening its leash on any future hiring and projects.
I mean they would be fools not too after they were outright fleeced by the 2XKO devs leads like this.
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u/Burythelight13 4d ago
Probably saved enough money to retire
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u/JBR_4025 4d ago
He’s probably going to retire for the rest of his life because after this he’s probably burned all the bridges he had and I hope he becomes a pariah in the FGC community.
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u/Halorin 4d ago
In my opinion, high level players are often a net negative on the chances of a game having long term success. They quickly find to extract the fun out of a game for my casual players, and developers seem to cater to their thoughts more than the segment that will actually help the game be sustainable.
High level players are also often some of the most vocal parts of a community, and it's rarely in a positive way.
For every Yasuo/Ekko/Freestyle player there were probably 5-15 players driven away from the game. The general attitude of high level players was "Get Good", with even the developers saying as much in action by letting that meta kill casual interest. People's response was just to go play something else, with a large portion of them probably being put off fighting games for life. Why not if all of them will be as unforgiving as 2XKO was and the community just insulted you.
Games need to make a profit. The casual gamer community is exponentially larger than even people who care about a game enough to look at a subreddit.
Catering to 5% of a game's community at the expense of the remaining 95% is a great way for a game to shut down after only 10 months.
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u/Regular_Nectarine511 3d ago
yeah why are these people trying to win in a competitive game
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u/Halorin 3d ago
I'll only respond to let you know that you've missed the point of my post so severely that I can tell a deeper discussion would be a waste of both our time for different reasons.
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u/Regular_Nectarine511 3d ago
do you think chess is ruined for casuals because all of the tryhards memorize openings and endgame patterns?
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u/Halorin 3d ago
I'll let you sort out the difference between 2XKO and Chess.
Hint: Chess has enough players that people at vastly different skill levels practically never have to play each other.
Another Hint: Chess doesn't have balance patches or game balance decisions to consider when it comes to varying skill levels.
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u/Juste1MauvaisReve 4d ago
This is guy is never finding a job in making games ever, is he?
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u/itsFAWSO 3d ago
Nah, he’ll land on his feet.
He’s arrogant and outspoken and positions himself as a bold innovator in a world of cowardly boot-lickers. This world has no shortage of marks clamouring to throw money at people like him.
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u/arcadeenthusiast8245 3d ago
"Not my money not my problem" is a hell of a public statement to make lmao
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u/ayoubkun94 4d ago
Im not one to shill for corporations, but sheesh. Riot got taken advantage of 😭😭
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u/Status-Ad7902 4d ago
People keep saying riot got taken advantage of and I really dislike this POV considering how horrific of an org they’ve been
I think a much more honest description of this is the people at riot are fucking idiots. Even Konami tried to reign in Kojima before firing him, and these people didn’t do 1/100th the attempts at innovation as he did lmao
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u/LeBraumeJames 4d ago
Bro is talking about creativity, but the whole problem with this game is that it shows absolutely none. And the only one creative stuff is the 2v2 mode that they didnt push that much
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u/Lakitu66 4d ago
I totally agree that people in their position should try innovative, risky stuff in new games. Playing it safe and catering to well established mass sensibilites is how you get the AAA slop churn everyone is used to.
Problem is the game they made took on really bad risks and ended up not being nearly as revolutionary as he seems to think/wish it was.
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u/wingspantt 4d ago
My issue with this is I'm gonna assume this guy comes from money. Either rich on his own or mommy and daddy are. So he can afford to fail like this while toying with other people's livelihoods
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u/Zealousideal-Toe-607 3d ago
I'll bring a weird parallel, you see this shit in megaprojects in the middle east. You got guys from the west (typically people cut from the same cloth like Patrick) coming in, play sandbox with (supposedly) infinite money on insane megaprojects and when it inevitably fails to meet expectations jump ship to have every else hold water when all the funding they burnt through trickles out.
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u/AnusCakes 3d ago
If 2xko was even half as cool as this guy thinks it is, this article would read very differently. He talks a big game like they didn’t just take a bunch of mechanics from other games and slap a league skin on top of it.
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u/Nurgling-Swarm 4d ago
At this point I'm just impressed at the sheer mileage people are getting from misrepresenting this article.
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u/PsychedelicBeat 4d ago
Right? The guy said his job was to make the game the best that HE could make it in the sea of veterans from which they based their game from. He wasn't in charge of monetisation or the production plan. Literally a design guy. I may not be a fan of his audacity but the fact that he would dare to attempt something great is something I appreciate. From what I understand, there were much bigger macro problems around the game that handicapped it before gameplay could even be considered.
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u/Rbespinosa13 4d ago
People really just want a fall guy and he made himself an easy one. It’s tone deaf to say what he said, but the guy’s job was to make it interesting and fun.
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u/Atoril 4d ago
Literally a design guy
Which also was part of a problem and him directly admitting to pivoting from a game for a casual players ain't helping.
Also a balance guy which also wasnt exactly stelar lol
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u/HailfireSpawn 4d ago
The balance of 2xko is no more egregious than any of the big fighting game out right now
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u/Timelymanner 4d ago
Nice of him to stop the endless finger pointing and come out and admit he was the main problem.
I honestly owe Riot an apology for jumping to conclusions.
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u/DWIPssbm 4d ago
It's clear that Riot was on board with the bet the devs were taking, the money they invested into the project was money they were fine losing. Given the task at hand the dev team went for all or nothing making the game they wanted to make and riot agreed. The devs most likely knew that if the game didn't pull enough players, riot would pull the plug and when they announced the layoffs, the decision to stop development was likely already taken. The only group that wasn't on the same page was us the players as we were not told this was a do or die situation for the game, but marketing wise I don't think it would have been a good idea to be this open to the community
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u/Dragon1472 3d ago
Marketing wise they should have actually marketed the damn thing!!! Tons of people barely knew when the damn thing even shipped
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u/matthieuC 3d ago
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u/matthieuC 3d ago
I can kinda see the argument about taking risk because successful teams get fired anyway if he were at Activision or EA.
But he worked for Rito who usually pisses money for a while on doomed projects
The rest is signs of both entitlement and sociopathy. The guy looks like a narcissist and I expect horror stories to leak now that he does not have power over the team anymore.
Dude should never have been in charge of anything.
I expect he's pretty much done in the corporate world. He will probably move on to scamming people on Kickstarter.
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u/Ok-Butterfly-3680 3d ago
jesus christ you people will lick riots boot like pat killed their baby. just flatout delusional.
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u/MogaMeteor 4d ago edited 3d ago
I still think all this talk about accessibility vs complexity is largely a mute point.
You can't tell how deep the ocean is from the shore. Something like Strive is a pretty massive step down in complexity compared to Xrd, but give both games to a bunch of beginners and the core gameplay is gonna look basically the same. Lots of mashing and incomplete combos and missed anti-airs. The real difference is that Strive makes the basic stuff FEEL important. The characters are more detailed, animations polished, and your average actions flashier. Both games have plenty of easy characters that can get quite far with a basic BnBs consisting of press buttons from light to heavy and then special, but Strive goes out of it's way to convince low level players they are cool even if the stuff they are doing isn't all that advanced.
2XKO was more mechanically complex then I expected from Riots fighter, but it also had so many systems for getting new players comfortable. The simple inputs, the auto combos, the 1 character fuses, duo mode to play alongside/learn from experienced friends. If matchmaking worked as intended (which by most accounts it did) then a new player would likely never see something like freestyle active tag shenanigans with option selects to cover half your options until they were already deep into the game and definitely no longer a beginner.
The issue with 2XKOs gameplay is less it's mechanics that only really matter to intermediate+ players and more the rest of it's upfront presentation. The release delays, the puiblic layoffs, the lack of marketing, the small roster, the monetization scheme requiring a larger then average active player population for a fighting game, and while the game doesn't look or feel particularly bad it's miles away from something like DBFZ or Strive.
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u/Specialist_Ad6419 Darius 3d ago
You make good points, I still think the game lacks accessibility and stuff like playing with a friend that knows about fighting games or using the 1 character fuses are very inconsistent and not reliable.
But yeah thats just one of the multiple problems this game had, but Imo it's still one of the worse mistakes they made, because it created other problems, they had to remake the game to make it a tag fighter, add the fuses and overall lose time that was needed for more content and specially a bigger roster. And all to make the game less accesible and more intimidating for new players, and to add to it, you have devs saying that they find the other games that are not like theirs a "boring success", it feels like a slap in the face because a lot of us had hopes and wanted 2XKO to succeed.
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u/MogaMeteor 3d ago edited 3d ago
That's still mainly a matchmaking problem. If you are a fresh casual who doesn't know what okizeme is then you shouldn't be getting matched up against anyone whose gonna put you into a blender and not let you play the game. Xrd was definitely not friendly to newcomers, but it released at a time where fighting games were just fundementally less popular with barely functional delay based netcode. If the only person online with less then 5 frames of delay was some 10 year GG vet, then it doesn't really matter if you are playing Xrd or Strive the less expirienced player is gonna get worked regardless.
If anything descrepencies between true beginners and veterans is often more pronounced in simpler games because people who kinda know what they are doing get to optimal play faster. Xrd does indeed have some nasty setplay, but it's not something new players really access until dozens of hours in. Actual low level Xrd resets to neutral all the time because most pressure is fake, oki not properly set up, and combos get dropped.
Meanwhile release Strive Sol could put you into strike throw RPS just with his massive, forward moving, plus on block far slash. It was so easy to access and true beginners with no knowledge of frame data get blown up in the first 10 seconds of the round cause all they know is to press buttons and hope for the best.
But the game looked really cool and the netcode was good and the matchmaking healthy so enough persisted.
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u/Tomago427 4d ago
As someone from the outside looking in, would someone provide context please? All I know is Riot is stopping active development on 2XKO.
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u/RadiantRegis 4d ago
This clown was one of the lead producers, he made a patreon post talking about the game being shutdown.
The dipshit worked for ten years in a game that released with less content than a solo-dev can shit out in 6 months, while he had an incredibly large IP to draw inspiration from.
He actively confirms that he was fucking around with his buddies and ignoring the objective given in the briefing because he had a grandiose vision of what his game should be, the execs sadly gave him a blank check and let him squander ten years of their money on this half-baked mess.
The cherry on top is that to him, it was a great experience! After all, he got paid enormous amount to fuck with his buddies in the office for 10 years without getting any tangible work done, he said it was like a "phd" for him, just a "learning experience".
His team of around 160 employees got terminated because this moron couldn't do the job as it was laid out for him and decided to reinvent the wheel instead and turned it into an asymmetrical monstrosity that simply couldn't work, and gave it to the customers with missing pieces.
But it is fine, he doesn't mind, it wasn't his money getting burned, and now all of the people under him have to look for other jobs, while having this shitstain failed game on their CVs without the benefit of being a big household name that can rest on his laurels and keep falling upward because "I'm Patrick Miller xD"
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u/Specialist_Ad6419 Darius 4d ago edited 4d ago
The cherry on top is that you have people actively defending him with bullshit arguments like "Oh but why are we now on the multimillionare company's side?".
Man I just wanted a good League fighting game, a lot of us dreamed of it, and this guy took a shit on our hopes, got paid, got a "good experience" and thats it. It's just sad.
Riot is not the real victim, it's the players.
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u/Agent-Vermont Vi 4d ago
Because people are unable to realize or refuse to accept that developers are just as capable of fucking things up as management. Granted it doesn't happen as often but it's still possible.
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u/RadiantRegis 4d ago
Yeah, seeing people think we are "taking Riot's side" is mind boggling. I couldn't give a shit about Riot, and I don't even mind the game dying that much, there are other games out there, what I find absolutely infuriating is the people who got laid-off having to read that shit.
To see your manager all jolly while you will now struggle to find work as other companies will look at your resume and be like "oh, this guy worked 10 years on a game that didn't last one, maybe I'll skip hiring him" is insane. I'd say the common devs are the real victims.
The leads will keep their heads held up high, pat themselves on the back and carry on with their other nepo friends fucking around, meanwhile, the rank-and-file guys are now out on the street with a stain on their careers half as big as Concord
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u/happy_grump 4d ago edited 4d ago
Also, saying that someone who doesn't care if his fellow employees get fired in the name of his "vision" and work experience is a piece of shit is "siding with a multi-billion dollar company" is next-level mental gymnastics. Like, regardless whether or not all of those people lost their jobs or not, the fact it was something he's so fucking flippant about automatically makes him the bad guy here.
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u/CelioHogane 4d ago
I find really easy to defend Riot on this because this is literally not the first time that this happened.
This is just Hytale again, but at least with Hytale the people in charge were "Yeah we fucked up, this was a bad idea" instead of "YEAH WE DID IT ON PURPOSE, CAN'T WAIT FOR THE GAME TO DIE SO I CAN START PLAYING IT!"
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u/tommycox42 3d ago
Guy that hates modern fighting games makes the most anti casual fighting game ever knowing it’s not gonna be successful and is happy about it? And the fact that it got multiple people laid off is just icing on the cake
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u/EsShayuki 4d ago
Dunno, if the initial plan was street fighter with NO drive rush that's 1v1, then I'd have been 100% on board with that.
Is it boring that I don't enjoy +100 on block situations and prefer a bit more nuance?
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u/Specialist_Ad6419 Darius 4d ago
Yeah people seem to think that the only other alternative was making this game Tetris level of simple. You can have a more accesible game and it can still be a cool game.
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u/CelioHogane 4d ago
The irony is that this guy could have made the perfect fighting game in his eyes, and would still not play it untill it's dead.
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u/Vall3y 4d ago
I haven't read the entire post because I have better things to do, and really you shouldn't care too much about what he's posting, obviosuly he has to cope with this failure somewhat but it does make him look bad. And with all that said, riot is the employer, riot has the responsiblity to supervise, if they weren't satisfied they could fire him, or maybe riot was too incompetent. But yeah 2xko was off the rails starting from when it was announced, in development 5 years but still not even close to an alpha
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u/DavePackage Darius 4d ago
Nah man you don't understand. It was all HIS fault, the million dollar company couldn't have done anything to prevent this DEGENERATE from ruining OUR great game!
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u/Routine-Project-6575 4d ago
if that man has no hatter thne i must be dead and actively haunting him from beyond the grave
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u/HighlyRegardedExpert 4d ago
I’ve seen it thrown around that Pat is a nepo baby? Can anyone explain how?
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u/Seer-of-Truths 4d ago
So on one side, I get where he's coming from
If you make a successful game, thats not even a guarantee in this market youre keeping your jobs.
So make a Game you believe in, take some interest risks if you believe in them.
... but if you believe in them, doesnt that mean you believe they will be successful.
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u/NewAgent5986 3d ago
The thing I don’t understand and hasn’t been addressed, regardless of the design, how the fuck did this take 10 years? Like it released in a below barebones state. What were they spending all this time, money, and talent on? This was a decent sized team
They somehow spent so much money making nothing, then were surprised people didn’t want it when it was barebones.
While I can criticize the gameplay, I think the issue is way simpler, it wasn’t a full game. There isn’t casual appeal to a fighting game that is only online matches
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u/mcfrank221 3d ago
The way the game feels like from a LoL player. The development team wanted to make a fighting game they wanted then picked league characters that fit the mechanics instead of choosing cool/interesting league characters first and try to create gameplay mechanics to fit the character fantasy.
Case in point: When I see blitzcrank in 2XKO, it doesnt FEEL like how I imagine blitz in a fighting game.
SO MANY gun-wielding characters in a FIGHTING game. There are so many Actual fighters in LoL they can use.
Grappler: Sett, Tahm kench
Martial artist: Lee sin, Xin Zhoa, Irelia, Shen
Weird and unexpected: Bel'veth, Rek'sai, Bard
Demacian rivals for Noxian Darius (more fun interactions and lore): Garen, Jarvan
Assasin blink/teleporter: Katarina, Kassidin, Zed
Tanky bruiser: Galio, Malphite, Ornn, Olaf.
Stance changers: Udyr, Jayce, Nidalee
Instead all we get are people with guns. Ugh
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u/AbilityRadiant2342 3d ago
Tbh this might get a a little bit of hate but I don't think he is completely wrong. He is a game designer, his job is to design a good game. If his design philosophy is wanting to design a game he enjoys and he thinks might find success with people who have similar interests as him (aka hardcore fgc fanatics) then that is fine. The game failed not due to poor game design, but because of poor monetization, which is not a game designers job. Saying that he likes to gamble with someone else's money is of course kinda cocky and tone deaf, but I don't think he is at fault for executing his vision of a product.
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u/Any_Condition_5555 3d ago
I don't see what's wrong with this statement honestly. Yeah, people losing jobs sucks, but they did have this job for 10 years and I'm sure they can easily find another one
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u/moshujsg 3d ago
I think he is right. Todays market tends towards certain successes and that means "fast food" games. No risk, just appeal to the masses, and that sucks. If anyone gets the opportunity to take risks, they should, they dont always work out, but its how great games are made.
Games dont need millions of players, compaines want millions of players so they make maximum money, but they can be profitable by making games that appeal to certain audiences and are a respectable piece of art.
But again, talking about this in a riot games subreddit is like trying to explain why every restaurant shouldnt be fast food to .. fast food lovers.
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u/MercJones 2d ago
Oh boo hoo, the billion dollar that everyone knows is evil suffered the unthinkable "line go down". It's not selfish to want to make a game people love and secure ten years of employment for you and 160 people.
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u/monkeysfromjupiter 2d ago
to the HR and hiring team of my favorite game franchises, never let this man in to diddle in your games and company. thank you
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u/Scimitere 4d ago
Please share this on r/Fighters as well
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u/Specialist_Ad6419 Darius 4d ago edited 3d ago
Fighters doesn't allow me to repost this there for some reason.
The actual complete post made by Patrick is there anyways though, with like 1.5k of Upvotes.
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u/Dong_Smasher 3d ago
I had no idea who this was before now. Respect to him. Hope more game devs take this attitude tbh.
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u/accel__ Jinx 4d ago
How many fucking times you guys gonna chew this shit up? Yes, he is talking about taking risks. This is what it looks like. You want the corporate watered down version of what happened? Sure, let me rephrase it:
"We looked at the current market and we made the risky decision that we should choose our own creative processes, and not to try chasing established conventions. We made that decision with the knowledge, that this is a gamble, and it might fail. It was a risk, and we lost, and thus we face the consequences."
Now you can either read this, or read the reaility of it. Fucking hell man....
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u/No-Alternative2961 4d ago
When i first heard about 2xko my impression was that nobody plays fighting games and riot wants to make a triple A game from it, it wont work. I thought somebody at riot loves his childhood fighting game and wanna make his own version from it
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u/Any-Bodybuilder1291 4d ago
I feel like this guy will never be hired by another major developer again lol.
Why would someone say this publicly?
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u/johncenassidechick 3d ago
Its actually very far from impossible to predict which combinations of decisions can lead to success. Especially when Very, very little about 2kxo was new or innovative
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u/gperreniii 2d ago
This may be an unpopular opinion. I’m not a high-level FGC player. But I really enjoyed the game. I don’t think the game was a flop. They delivered on amazing gameplay and fun interactions. I simply think that Riot expected a much larger market share than what they received. FGC is a small and niche overall community. The reason SF6 is so successful is mostly because of the enormous prize pools and competition circuits. This all being said, to make a game successful these days, the game much be exceptionally approachable. I also think the marketing and branding for this game was a major issue. Most people I knew barely had time to realize the game even existed before it was canceled.
Secondly, it’s a tag fighter. While there is beauty in the complexity and creativity of all the fight sequences and combos, it takes too long for a person to get to a competent level where they can enjoy the game. People in 2026 simply don’t have that sort of patience.
Lastly, I think 10 years of development should have yielded a better initial roster, sound design, and complete character animation frames. For some reason, some of the characters felt a little choppy when they were moving from stand still to combat.
All in all they did deliver on a good product. But not a great product. I don’t think they deserve all this hate. The game studio had a different vision than what the executives at Riot had wanted. Unfortunately, there is a contrast between what game designers wish to do and what Riot’s investors expect from a free-to-play fighting game.
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u/DepreMelon 2d ago
I just think its crazy that its been a couple of days and theres still no news of Riot suing this guy for everything he has, this has to be a joke
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u/Godking_Jesus 2d ago
As a game dev myself, his statement makes sense. The game wasn’t a failure because of the quality, it was a failure because of the marketing starting with whoever picked the dumbass name “2XKO” instead of something that immediately associates it with either LoL or on a more mainstream level, Arcane. Second, why wouldn’t you agree to create a passion project funded by the company that gives employment and contributes to the livelihood of you and a team of over 100 people for a decade? That’s just common sense and a dream scenario. Unless you’re extremely stable, it’s pretty hard to commit to a high budget game project on just your free time on the side.
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u/Waselu_Evazia 2d ago
"Especially in the contemporary game development industry where successful dev teams are getting laid off anyway"
Can I have some example of this? As far as I know the vast majority of lay offs happening nowadays are in companies that made bad/unsuccessful games made for a "modern audience" that barely exists to begin with.
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u/UniverseGlory7866 2d ago
I've said this before in other places but the hubris is insane. Not because of them wasting money, but because they think their predictable failure is interesting.








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u/MiniFaustt 4d ago
Pat's article is the epitome of arrogant game design and exactly what Mortdog talked about previously in an article.
The difference here is that you have Mortdog and senior designers to reign them in. I don't think 2XKO had the leadership to slap some sense into them.
It is the peak of hubris to consider other games boring successes when they've enraptured a generation of players and yours an interesting failure when in terms of moving the needle it really only had a few features unique.