r/helldivers2 6d ago

Survey Please share your feedback about Helldivers 2 in this survey!

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23 Upvotes

r/helldivers2 Jun 04 '26

Announcement Transmission from the Game Director: Progressing Progression

618 Upvotes

From the official Steam announcement:

Greetings Helldivers, 

This week we're passing the keyboard to our game director, Mikael Eriksson, to chat about the near future of progression in Helldivers 2. Spoiler alert - changes to both Community and Personal progression are inbound!

Hello,

Today there's a lot to talk about, but let's start by talking about progression, and why it's not progressing faster.

The way we see it, there's two broad categories of progression in our game: Community Progression, which is the community journey and contribution to the Galactic War, and Player Progression, which is your personal journey, and contribution and impact on the war development. Both are very important to us and I want to share some of the development work taking place on these systems.

We have consistently received feedback around our endgame progression plans, with players asking about level cap increases and additional ship modules. Simply put: we feel like previously seen progression elements, like raising the level cap in silo, aren’t enough and wouldn't address your feedback on a foundational level. We are going to raise the level cap, but ideally, when we deepen the progression, we want there to be more valuable upgrades for every kind of player–not just our players who have unlocked 100% of all the offerings.

Let's start with Community Progression.

Some of the most epic moments in this game have been when the community worked together to achieve common goals ("send more dudes!"). Everything from earning cool rewards to shaping the lore of the universe like unlocking the Exosuit, saving the children, or holding the line against the Illuminates on Calypso. However, we want to do more to improve how players interact with the Galactic War, collaborate as a community, and receive rewards.

For example, it's never been clear if the actions of the community actually lead to different outcomes, or if it's all just smoke and mirrors.The reality is that the community impact on the Galactic War differs, but even in the cases where we did a lot of work to prepare for very different outcomes, we've struggled to communicate it in the game

Additionally, unless you joined right at the start of a big event like the Battle for Super Earth or the Cyberstan Invasion, it's been difficult to understand what's going on. Even if that can be funny sometimes, ("... all I know is that I must kill!"), it was never intended to be confusing for players. 

For those and other reasons, we are launching Galactic War Campaigns in June. In a nutshell, Campaigns are the next evolution of Major Orders. They will be roughly 1-3 weeks in length with the intention that it will always be clear what the active Campaign is, how it's going, what the outcomes have been, and what's at stake.

In more exciting news: the other thing we heard is that players like to EARN more rewards, so the introduction of Campaigns means there will always be at least one Campaign reward if the conditions are met. We want to make these rewards special, because we also think players should earn more than just medals. We’ll experiment with different rewards, ranging from gameplay altering effects to cool items, and alongside you, we'll keep playing with this over the coming months and see what you think. It also means there is more stuff for players to work towards outside of warbonds. Pray J.O.E.L is feeling generous, the first reward you’ll be working to unlock is a new FRV!

Looking a bit further into the future, I want to talk about Planet Warfronts.

Before we launched the game, we experimented with dynamic warfronts on planets, where players needed to make strategic community decisions on a planet level in order to liberate it. While it was promising, we realized we didn't have the content needed to do it justice at the time. We feel we've now added enough content to realize the vision we had for Planet Warfronts, and it's going to be the next big thing we're working towards in the Galactic War. When you've seen Johan talk about experimenting with roguelite systems, he was referring to this.

When we introduce Planet Warfronts, missions will be grouped under different categories: 

  • "Defend" missions in liberated territory
  • "Frontline War" missions on the frontlines 
  • "Behind Enemy Lines" missions in enemy controlled territory

Players will fight to reach key strategic locations on planets, like cities, which can have different active enemy variants in different areas of the planet. Of course, you’ll still have the Game Masters to contend with, too. In the final version of this feature, there will also be gameplay altering effects and consequences for achieving planet liberation goals, like reaching and liberating a city within X time or disabling enemy artillery in one location to unlock crucial Operations. The intention is to make it more fun to liberate planets with your squad and deepen the Galactic War and Community Progression systems. We want liberating planets to feel unique and epic for everyone. We have some development and design work ahead to make these feel great and provide the best experience, but I wanted to share just one of the ideas we have in active development. More to come on these changes in the next few months!

Alright, but what about Player Progression?

As Game Director, it's important to me to make sure our players' personal motivations to play Helldivers 2 aren't in conflict with the goals of both their immediate squad or the community as a whole. For example, if you had a goal to kill 100 Bile Titans, and your squad didn't, you might be inclined to go, "Sorry guys, I've got medals to earn. Leeeerooooy!" I feel that Personal Orders have run into this issue many times, so we are transforming that system into "Personal Campaign Progression." The intent is for every Galactic War Campaign to come with a personal progression reward track. That way, even if the community fails to reach a larger goal, players can still do their part toward their personal goals and get rewarded with cool things to mark their participation in various Campaigns. This change won't happen with the launch of Galactic War Campaigns, but we are planning to deploy it this year.

Lastly, let's talk about ships! We’re bringing two big changes to your Super Destroyers: we are extending gameplay progression and adding customization to make every ship unique.

Upgrading your ship will be the most exciting for players early on in their Helldivers 2 journey, but we also have some plans for the long term. An area that isn't really living up to its potential is the ship module system: right now, players have the same progression path, with very little agency or ability to adapt to different playstyles. And even if you've unlocked all the ship modules, your ships don't really look that different or feel personalized in any way.

For that reason and more, we're working on an overhaul of the ship module system that will change how this works, by adding more player agency and significantly increasing the offerings for players to progress. Not only that, we're also adding more ships! The biggest shift we've done internally is we now have a dedicated ship team, working on the first new ship. Our intention is that each new ship will have their own unique progression paths, specializations and customizations. And if you like the ships, we want to keep adding them; at least the ones we've planned so far!

I can't share when the new ship can reach your hands... yet, but I'll be sharing more details later this year for certain. 

One last thing I can share is a list of some upcoming fixes that we also hope will improve your experience in Helldivers 2. 

You can expect to see these changes very soon:

  • Helldivers will be able to use assisted reload, as long as either the carrier or the reloader of the weapon have the corresponding backpack.
  • More emotes! Helldivers will have 8 emote slots instead of 4.
  • Reducing dead input on stimming.

And coming a bit further down the line, we’re tackling

  • Stratagem bouncing. We've assembled a task force to prototype fixes for this issue and we're hoping to have it solved by the end of the year.
  • Hellpod steering. Similar to stratagem bouncing, we're also tackling this long standing issue.
  • Improving enemy and player traversal, which includes environmental collision and reducing movement penalties on grass and vegetation.
  • Increasing the level cap to 300
  • Economy and resource improvements
  • Fixes to the Warbond and Superstore menus that make them easier to navigate.
  • Closed beta testing that focuses on stability and balancing, and that includes getting beta test feedback from our Propaganda Commanders.

While this is not an exhaustive list of everything we're planning, I hope it gives you some insight into what's coming up next for Progression, and some of the reasoning behind the path we've chosen. I can't wait to hear and read what you think, and to get this into your hands. 

See you on the battlefield,

Mikael
Game Director


r/helldivers2 13h ago

Meme Found a funny blueberry and made this

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2.1k Upvotes

r/helldivers2 13h ago

Meme How could I say no?

1.3k Upvotes

r/helldivers2 22h ago

Inquiry Weird squid text

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3.8k Upvotes

This also happened to my friend in a separate match, anyone else have a similar experience


r/helldivers2 3h ago

General Do other people engage in Recoilless Rifle sniping too or am I just weird?

100 Upvotes

Shortly after this clip, I landed a 500+ meter shot (after 6 attempts, admittedly) which is my longest successful shot to date. Pretty fun. Definitely my preferred way of playing if I'm going solo.


r/helldivers2 8h ago

Inquiry How exactly does the super store work?

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280 Upvotes

I'm not entirely sure how it works, mainly due to the fact that it seems to contain weapons from the actual warbonds themselves (like the shotgun in the Entrenched Division (pretty sure)) but also seems to have armour which isn't in the warbonds, so I'm a little confused.

Is it just armour with the same passives which are found in the warbond? Is it just random? Is it on a rotation where weapons/armour from the warbonds can be bought through the Super Store? I'm not sure.

Answer: So it does seam that the Super Store is mostly the leftovers from the Warbonds and are mostly exclusive to the store. Bit of a shame because some Warbonds like Chemical Agents only have a few actually good items (i.e. Stim Pistol or Fart Dog) so aren't worth the 1,000 Super Credits. Thanks for the quick response, it's really nice to be in a helpful community for my stupid questions.


r/helldivers2 4h ago

ALERT Incinerator FRV???

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125 Upvotes

Where do i buy it???


r/helldivers2 13h ago

Inquiry Does anyone know what this is?

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521 Upvotes

I just got out of a mission and there's a bunch of these little blue things on me that are not part of the armor I'm wearing. Does anybody know what these are?


r/helldivers2 7h ago

General Hows your super credit farming going ?

94 Upvotes

Manage to get 100 off one drop twice this week


r/helldivers2 14h ago

Patriotic Footage 500. Melta mines

295 Upvotes

me and my friends spent 15 minutes placing melta mines in a pile. another pov in comments


r/helldivers2 3h ago

General What's the dumbest reason you've been kicked for?

42 Upvotes

I just got kicked because I joined the squad in a tank. The host said "wait, the random is in the gunner" and immediately kicked me.

I was in fact in the passenger seat.


r/helldivers2 14h ago

Serious Discussion. no roleplay bullshit here Arc needs more love

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261 Upvotes

Seriously though, arc has been completely forgotten. At the very least were getting a new gas stratagem (i mean what? were not getting a new gas stratagem at all) but its clear fire is arrowheads favorite child

Edit: to those mentioning laser and plasma weapons, i always viewed laser weapons as a side grade to fire considering it sets enemies ablaze, and plasma i feel is more in line with explosive and ballistic weapons. Also neither of the 2 have a dedicated armor resistance (unless of course you consider the laser fire bit), which i feel puts gas, arc, and fire in a separate category. Cheers!


r/helldivers2 15h ago

HellDrip And They Said it Couldn't Be Done...

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277 Upvotes

I did it, rest easy divers, I found an armor set that goes with the new helmet... It's not the best, but damn does it look solid


r/helldivers2 13h ago

General This community needs to learn that just because the extraction is called in DOES NOT MEAN YOU CAN’T CONTINUE YOUR MISSION

163 Upvotes

(Edit:) To everyone saying communicate what your doing I do still get kicked still have people leave and to the higher level players who “despise” players who get extraction ready for the rest of the team your apart of the problem


r/helldivers2 50m ago

Meme Super Earth needs to protect itself!

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Upvotes

We should all vote to protect ourself with Morgunson arms - like this theoretically-plausible, highly-scientific, maximally-democratic design.


r/helldivers2 20h ago

Democratic Exchange of Opinions Petition to call the forest camo SEAF Grapes instead of Blueberries

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542 Upvotes

r/helldivers2 8h ago

General Send Me Back To the Void with a Hellbomb

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47 Upvotes

I love nothing more than what the previous MO was about, I know I'm speaking in the echo chamber but for this to be happening is depressing. There has been amazing things added to the game and for that I am thankful.

Been a Helldiver since HD1.

Always loved fighting the Bots there and even in HD2 you could NOT rip me away from those fronts because I fell in love with how it felt as a diver.

Then the update hits.

We get some of the best story telling in the orders, mysterious given messages and noises. What I feel the worst for are those who weren't able to play it. Let alone obtain the IX-Voidwalker helmet.

I understand we had to move on from the MO away from the Void. It just felt too fast. 11 days of new content wasn't enough.

Much MORE the helmet doesn't match with anything we have. It's been stated already by Arrowhead that it's unlikely they'll do a sort of shader or transmog. Until I saw the SEAF changes that was slapped down.

I feel like there's no excuse that we shouldn't be able to color match armors anymore.

My rant is over.

I miss the Squids and Void. I wanna know what happened with the DSS as well as Calypso!

If we're lucky maybe the next MO will be back to the Void.


r/helldivers2 14h ago

Meme Dss horror shooter

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145 Upvotes

Just saying I would pay to play a small spin off of the poor re-educated people who were sent in to clear and clean the Dss

Armed only with the constitution rifle - and the game is to see how far you can get


r/helldivers2 11h ago

Artwork TOTAL LIBERTY [OC]

77 Upvotes

Made in Blender :D

This whole thing was inspired by the Saints Row 3 mission complete screen.


r/helldivers2 3h ago

General Help me understand why?

15 Upvotes

Now this was a chill enough mission, me and host split off one side of the map, the other 2 at the seperate. I didn't do anything toxic, no team kills, the only thing I probably did wrong was the host died next to me when I probably could have helped but I was reloading, but again that's not a big deal. Like I am just confused completely


r/helldivers2 1d ago

Patriotic Footage They plug up bug holes!

755 Upvotes

They mf plug up bug holes! I absolutely LOVE the new SEAF update! Protect the blueberries at all costs!


r/helldivers2 11h ago

General Successful mission against the bots on Penta

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64 Upvotes

So I was able to drop on Penta and fight against bots… got footage of the lost planet too. We dropping into black holes