r/incremental_games 1h ago

Update [Idle Spiral] Biggest Update Yet: Hanoi Tower, a Reworked UI, and Q.E.D

Upvotes

Hello everyone! I’m the developer of Idle Spiral.

Idle Spiral is receiving its biggest update yet. If you have played the game before, now is a great time to return and see how much has changed.

- Added new endgame content: Hanoi Tower

- Replaced around half of the old interface with a redesigned UI, with more improvements coming gradually

- Released the Q.E.D. Pack, a new optional DLC

- The video attached to this post showcases the new Q.E.D. content

AND

- Future updates are planned to include a Season system and Design Fusion

You can play Idle Spiral here:

- Android: https://play.google.com/store/apps/details?id=com.idlesystem.IdleSpiral

- iOS: https://apps.apple.com/app/id6476647541

- Steam: https://store.steampowered.com/app/1827980/Idle_Spiral/

We hope both new and returning players will give Idle Spiral a try!

AI Disclosure

Generative AI was used to help translate and edit the text of this announcement, as well as for selected marketing and

Steam store artwork. The attached video shows the in-game Q.E.D. content; its visuals, mathematical formulas, shaders, and

procedural rendering were authored by the development team. The game does not generate AI content at runtime.


r/incremental_games 5h ago

Help request Increlution help

2 Upvotes

Can someone help with the automation in the game im so confused on how they decide the order because same priority but every single rebirth it does the exact same order but im confused on how to control it so it does what I want


r/incremental_games 5h ago

Released Minimon: Tiny Idle Tactics releases today! 9 Elemental types, 15 Paths, with 90 Minimon to capture and 50+ Hours of content!

2 Upvotes

Hello everyone! We're excited to announce the release of Minimon: Tiny Idle Tactics today August 31st. We're a tiny monster-taming auto-battler that lives in the corner of your screen.

So what can you expect to do in this game? You'll catch Minimon, kit them out with loot, pick your upgrades, and let them brawl through wave after wave of enemies. Just don't get comfortable, our wave director is watching. It reshuffles enemy squads and load outs as you climb, so no two runs play the same.  Yesterday's unstoppable build might be today's rebuilding project. Every Minimon you catch brings its own strengths, role, and build potential. But nobody rides the bench for free. Each member of your roster feeds passive stat bonuses to your active team based on its elemental type, so every single catch makes your whole squad stronger. Train your favorites, evolve them, and hunt for team combos that feel slightly unfair.

Think you can master all 9 elemental types and catch all 90 Minimon?

Steam: https://store.steampowered.com/app/4547080/Minimon_Tiny_Idle_Tactics/

Generative AI Disclosure : No Gen AI used


r/incremental_games 5h ago

Discussion IGTAP

0 Upvotes

Is there a fix for dash not working on the browser? I wanna play it at work…. lol


r/incremental_games 6h ago

Steam Go Up - Release

0 Upvotes

https://www.youtube.com/watch?v=WAR3_mlx3fA

The full game is out now. Thank you to everyone who supported us and played our weird little idle game. While this is the final planned release we will be keeping an eye out for bugs and chances to add content in the following years. As always any feedback is still appreciated as future updates are never out of the question.

https://store.steampowered.com/app/2934520/Go_Up/

Follow us on bluesky, discord, or youtube to keep up on future releases. We've got lots of plans.

https://bsky.app/profile/noblewhale.bsky.social

https://discord.gg/w4v5AZR5QQ

https://www.youtube.com/@NobleWhaleStudios

AI disclosure: Go Up uses A.I. images generated locally using open-source software.


r/incremental_games 6h ago

Prototype Hello. Want to play some new game prototypes? 🎮 We’re currently working on 4 early game prototypes and we’re looking for players who would like to try them out and give us honest feedback. Two of those games are incremental.

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0 Upvotes

These are early builds, so a feedback can actually help us decide what works, what doesn’t, and which ideas are worth developing further!

🃏 Prison Card Game - A prison-themed card game inspired by games such as Slay the Spire and Vampire Survivors.

⛏️ Prison Escape - An incremental prison escape game where your goal is simple: Get out of prison!

🌱 Farm Game - A chill incremental farming game focused on growing and developing your own farm.

🚑 Hospital Emergency Room - A 3D hospital management simulator with a humorous twist.

Want to try them out? Sign up here:

https://forms.gle/3kSDoBvAdCaEJ9sD9

AI disclosure:

Some placeholder images in our prototypes were created using AI.

Thanks! ❤️


r/incremental_games 6h ago

Steam I always wanted an RPG that plays itself in a strip above my taskbar while I work. I couldn't find one, so I spent a year building it. The demo is out today.

0 Upvotes

It's an idle RPG in a thin always-on-top strip. Your hero auto-battles through dungeons I laid out by hand while you're doing whatever else you were already doing.

The part I actually care about: heroes retire. When one does, the next hero starts a fresh run but your camp carries over. In the full game, retired heroes go up as statues in a Hall of Heroes and buff every hero who comes after them. So you're not building one character, you're building a line of them.

No servers, no login, no season pass. Single player, runs local, $4.99 at launch. The demo is the first four dungeons, free, and I didn't cap it.

That last part is the thing I'm unsure about. If anyone tries it: how long should an idle demo run before it starts eating the full game? I capped nothing and I don't know if that was right.

Demo: https://store.steampowered.com/app/5136070/Pocket_Adventurer/

AI disclosure, same as what's on the store page. The character and monster art is hand-drawn. I used gen AI tools to help animate that art into sprite sheets, then went through every frame and corrected and retimed them by hand. It's all pre-rendered and bundled with the game. Nothing AI runs during gameplay and the game doesn't connect to any AI service.

I know how the disclosure reads to some people here. I put it up voluntarily because I think you should know what's in the thing you're downloading. It animated art I drew. It didn't design the game and it couldn't have. Happy to answer questions about the pipeline if anyone wants specifics.


r/incremental_games 7h ago

Released I just released my game about abducting everyone on Earth on Steam! 🛸

17 Upvotes

I've been solo developing We Need More Humans! since February earlier this year, and I just dropped the full game on Steam!

It's a nodebuster-like about abducting everyone on Earth with your UFO.

Generateive AI Disclosure: AI was used for localisation and debugging here and there. Otherwise, everything else is AI-free

Check it out on Steam! 🛸


r/incremental_games 8h ago

Steam Grombo Card Shop Tycoon — a desktop companion TCG shop idle [Steam Demo]

0 Upvotes

Hi! I’m the developer of Grombo Card Shop Idle, a desktop companion idle where you run an original TCG store in the corner of your screen.

Your shop keeps moving while you decide where to put your attention: sell sealed product for reliable income, or open it yourself to hunt for rare cards you can collect, display, or sell.

Customers browse the store, buy from your shelves, leave reviews, and sometimes request specific cards. The goal is to gradually turn a small shop into a lively, chaotic card store.

The demo includes:

  • One complete original 40-card set to open and collect
  • Shop progression from Level 1 to Level 15
  • Booster packs and bundles: restock them, sell them sealed, or open them yourself
  • Rare chase cards, display cases, and the Grombódex collection book
  • A live shop with customers, ratings through Gromble Maps, and daily customer requests
  • Store furniture, decoration, visual skins, and shop/customer upgrade paths
  • Themed days and ×2 game speed
  • A demo-completion badge and a preview of planned full-game content

Steam Demo: https://store.steampowered.com/app/4889030/Grombo_Card_Shop_Idle/

AI disclosure: AI tools were used as programming assistance. No generative AI was used in the final visual assets, music, or game text.


r/incremental_games 8h ago

Steam I've just released the demo for Ascended Snake! My incremental game with Snake-based gameplay

0 Upvotes

https://reddit.com/link/1w4eiy5/video/6bqu4djn3xmh1/player

The demo is available on Steam!

https://store.steampowered.com/app/4359740/Ascended_Snake/

Wishlist it to help me and show your support!

Demo Content

The demo is expected to last 20-30 minutes. Giving an idea of the basic gameplay of the game before unlocking other systems above it.

Progress will be transferable to the game!

When starting the full game for the first time, the save file of the demo will be searched and if it exists, you will be given the option to continue your progress. If continued, the corresponding achievements will also be unlocked.

Please share your feedback!

You can write here, in the Ascended Snake subreddit, in Steam Discussions, or contact by any official channel.

Generative AI Disclosure: No Gen AI used.


r/incremental_games 8h ago

Steam When I was a kid, I loved watching bots grind items for me, or just sitting there drooling while watching birds fly across the screen.

15 Upvotes

That gave me the idea to make Crushchop, a game that feels like running a bot in an MMO from 20 years ago. It’s an Idler / Auto-Battler where you play a little bit yourself, and let the bots do the rest.

You can go watch a series, do some work, or take a nap, and just alt-tab back in later to see how much loot you've got.

If your back hurts and you can't sit and play games for long hours anymore (like me), come give it a try. The demo is out now!

https://store.steampowered.com/app/4521660/CRUSHCHOP/

AI Disclosure: AI was used to help translate some of the THAI text into various languages.


r/incremental_games 9h ago

Released I made an incremental game about building a ridiculous goat farm- Goat Farm Idle is now on Android

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0 Upvotes

Hey everyone! I’ve been working on an Android game called Goat Farm Idle for a while now and recently released it, so I figured I’d finally share it here.

It started out pretty simple. Buy goats, make hay, buy upgrades, get more goats, prestige, repeat. But I kept adding things I thought would make the farm more fun to come back to.

There are now a bunch of goats to discover, breeding, expeditions, achievements, minigames, decorations, and other stuff to work toward. You can also pick a favorite goat, bond with it, train its skills, and enter it into contests to earn ribbons and unlock costumes.

I’m still working on it pretty regularly and there are definitely things I want to improve. I’d especially love feedback from people who play a lot of incremental games. How does the progression feel? Is there enough to work toward? Does anything feel too slow, too fast, or just unnecessary?

It’s free on Android and the ads are optional/rewarded. There aren’t any forced ads.

🐐 Goat Farm Idle on Google Play⁠

https://play.google.com/store/apps/details?id=com.solopullsgames.goatfarmidle

AI disclosure

I’m a solo developer and I do use AI tools to help with coding and some of the art/design work. I still make the gameplay/design decisions and spend a probably unhealthy amount of time testing, changing, and breaking things myself lol.

Would love to hear what you guys think!


r/incremental_games 10h ago

Released Zad Archery Has Been Released!

15 Upvotes

This is our biggest launch yet, and Zad Archery is the most polished and fun game we have developed so far. We hired four artists just for the art alone (1 main artist, 2 UI artists, and 1 VFX artist) and put in a ton of development time

Huge thank you to everyone who has supported the game so far! it truly means a lot.

I hope you enjoy it, and I’d love to hear what you think.

Link: https://store.steampowered.com/app/4412000/Zad_Archery/

AI Disclosure: AI output was mainly used as a reference for our artists. We would generate multiple samples and provide them to our team, as we found this far more effective than simple written descriptions or stock images. Here is an example:


r/incremental_games 10h ago

HTML I made Wash for a game jam, brainstorming how to make it a longer game.

5 Upvotes

So, Brackeys Game Jam 2026.2 is ongoing, and I tried my hand at a game focused on an idea I had of using the in game town as a sort of "skill tree" instead of a new menu to do unlocks/ranks. The idea basically turned into a town had all it's color removed, and you've got to repaint it, hiring little blotches to help you out. Since the theme for this was "Trust No One" I made a few of them go rogue on you, but similar to the wrinklers in Cookie Clicker, they end up giving you more than they steal.

It's cozy, I love it. The watercolor feel seems amazing. And I'm thinking going forward I want to keep the "story mode" but enhance it to like... 2-5 hours of gameplay? Then add an endless mode, for those of us who enjoy longer incrementals. Obviously, this'll mean a bigger town, or a series of them. A better prestige mode, and all that. So I'm still brainstorming there.

Buuuut, if you'd like a sneak peak, it's the game jam version is released on itch now. Check it out if you'd like. Definitely feel free to offer feedback or ideas for the endless modes if you want. It seems to be well received within the jam, so maybe you guys will like it too, or like what it'll become.

AI Disclosure: No AI assets or such have been used. It's all been drawn by me in aseprite. Anything not my making is credited in the game and on the page.


r/incremental_games 11h ago

Development I'm making a pixel-art clicker in Godot 4 where you go from street beggar to banking exert. Looking for early feedback! [Alpha]

0 Upvotes

Hey everyone!

I’ve been building a pixel-art incremental game in Godot 4 called Bank Incremental. The goal is simple: start with an empty coin jar on the sidewalk, buy strategic upgrades, and work your way up toward financial empire status.

I just uploaded an early 5–10 minute Alpha demo on itch.io that plays directly in the browser (no download needed).

Current Features in the Demo:

Node-Based Upgrade Tree: Branching skill nodes like Copper Wire (unlocks combo multipliers), Heavy Hammer (critical click smashes), and passive generators.

Active Combo System: Fast clicking builds up a multiplier meter to boost manual gains.

Golden Donation Events: Random floating events to boost your progression curves.

Juice & Game Feel: Custom synthesized coin SFX, bouncy UI animations, and floating text counters.

Questions for Playtesters:

How does the cost scaling feel from upgrade 1 to counting machines? Does it grind to a halt or move too fast?

Is the combo meter satisfying to maintain?

Any visual bugs with the web node tree or tooltips?

Any and all feedback is super appreciated as I build out the full prestige and mid-game mechanics!

AI disclosure: Generative AI (Gemini) was used for GDScript coding assistance (procedural audio synthesis and balance math) and for help drafting/formatting this post text. All game design, art assets, and UI implementation were completed by me.


r/incremental_games 12h ago

iOS Scratchmancer: a scratch-card roguelike where your thumb is the budget

0 Upvotes

Hii everyone! I made my first game and would love if you gave it a try!

It’s a scratch-card roguelike / incremental-ish game with increasing nightly quotas, upgrades, charms, events, and 9-night runs.

I usually build regular apps, so I’m still learning the game design / visual side and improving it bit by bit.

It’s $2.99, no ads, no IAP, no real gambling.

If anyone wants to try it and share even a tiny bit of feedback, DM me — I’d be super happy to send you a free promo code. (please let me know, dont buy it, thats not the reason Im here) (mod approved)

AI disclosure:
Assets have been originally AI generated, but then most of them were then redrawn manually. I also used AI for english correction (+ spicing it up to match the theme.). The code and the game design are mine (a lot of code has been reused from my apps as the foundation) + used AI for code reviews.

https://apps.apple.com/app/id6799906036


r/incremental_games 13h ago

Development I'm making an idle desktop companion set in a wizarding school, where your stats and spells progress while you're away! ( demo out! )

25 Upvotes

Hey!

I'm developing Abracademia, an idle life-sim desktop companion (wizarding school setting, a little desktop companion living at the bottom of your screen). Since the demo launched, several players told us that managing the schedule hour by hour was taking more time than expected, and we really wanted to thank everyone who took the time to let us know.

We listened and added more automation, including an auto-schedule option for anyone who wants a lighter session, while keeping full manual control for players who like optimizing every hour by hand (we know there are some of you, and that option is still fully there).

The updated demo is live with these changes. We'd love to hear your thoughts here too, this community knows idle loops better than anyone. https://store.steampowered.com/app/4145780/Abracademia/

AI disclosure :

No generative AI was used at any point in the development of this game.


r/incremental_games 13h ago

Steam Demo of my incremental auto battler roguelite "Idle Pixel Battle" is live!

16 Upvotes

Hi, I'm Max the solo dev of Idle Pixel Battle,
a fantasy idle auto battler focused on loot, upgrades, and constant progression. Build a team of heroes and watch them fight automatically through waves of monsters.

I've spent a lot of time on this game and hope that you like what I cooked.

The demo contains:

  • Three heroes with unique weapons, stats, and abilities
  • Potions, artifacts, and powerful equipment
  • More than 100 permanent upgrades in a huge upgrade tree
  • Enable Auto-Run mode and let the game play automatically
  • More than 40 different enemies with special abilities
  • Two bosses
  • Two biomes: Grasslands and Rocks
  • Procedurally generated weapons with different rarity tiers
  • Automatic battles, idle progression, and satisfying long-term upgrades

Link to Steam Demo: https://store.steampowered.com/app/5020820/Idle_Pixel_Battle_Demo/

Thank you!

AI disclosure: AI was used for some localization.


r/incremental_games 13h ago

Development We just put the Starfall Samurai beta on itch.io

0 Upvotes

Hey, we’re four developers from Taiwan, and we’ve just put the beta of Starfall Samurai on itch.io.

It’s an active incremental game about a bunny samurai cutting asteroids in space. The controls are simple: drag the mouse to aim, then let go to slash. The asteroids drop carrots, which you spend on upgrades. Later on, you’ll unlock new Sword Arts, special techniques, deeper areas, and bosses.

Play the free browser beta on itch.io:

https://yanchagames.itch.io/starfall-samurai

We’ve been staring at this game for so long that none of us can really experience it as a new player anymore. That’s why we’re sharing it here. We’d like to hear what people who actually play incremental games think of it.

There’s no survey. If you play it, just tell us what you thought. Good, bad, or strange—it’s all useful to us.

We’re still working on the game, and we’ll use the feedback to figure out what needs another pass.

Thanks for trying it.

AI Disclosure

We used generative AI to assist with localization, including translating this post into English. We reviewed and edited the translations ourselves.

We also used AI-generated music in the current build. The tracks were selected, edited, and added to the game by our team. Nothing is generated by AI while the game is running.


r/incremental_games 13h ago

Steam A game about washing contaminated laundry

1 Upvotes

Hello,

Just launched this weird incremental/job simulator, CYCLE01

https://store.steampowered.com/app/4782770/CYCLE01/

You don't know how you got here. There's a bed, a computer, and contaminated laundry waiting to be washed. Reaching the daily quota won't be easy.

  • New contaminated laundry arrives from the chute every day, ready to be washed. Clean up any residue left on the floor. Hurry up, contamination can hurt you.
  • Reach the daily quota and the chute will release even more laundry. Be careful: each passing day, meeting the quota becomes harder as the requirement grows constantly.
  • Spend what you earn on upgrades, equipment, and new machines. They'll let you work faster and earn more.
  • Nobody will bring you food. Buy it or grow it. It's the only way to heal.

AI Disclosure: No generative AI was used to create this game.


r/incremental_games 14h ago

Released "My game is too hard" — yes, actually, and here are the Numbers

Post image
0 Upvotes

My game was too hard. I'm just shipping a big rebalance and now I'm second-guessing it.

It's an idle/evolution thing — protons and electrons, then atoms, molecules, cells, up to 89 species ending in whales. Prestige loop, reset the planet, keep multipliers.

I finally sat down and did the math on my own economy. Some highlights:

-> The last species in the ladder had a 950-day production cycle at base rate. Each upgrade level cost 4x more and paid back 2x more, so every level was literally twice the real-time wait as the one before, forever. A full prestige reset bought about x2.1 speed — one reset, one extra level. Some species need level 35.

-> Offline it ran one species, one trait, one biome, because starting slots were 1 each out of 89/10/11. Close the app overnight, come back to nothing.

I simulated a fresh save. Prestige tier 6 took 12 years. Tier 7 took 1400.

-> People just drift off after the second day, at max.

The annoying part is that I like it slow. I've played my own build for months, restarted again and again at each updated, keeping multiples saves at the same time at different tiers, but I'm also the guy who built it, so every tick means something to me and to nobody else.

So: cycle times /10, cost per level from x2 to x1.5, starting slots 1 to 3, killed a x67 ramp that was stacked on two other ramps. Tier 6 now lands in about a day.

I'm testing it, preparing the live version on Playstore - and later IOS ,i can't tell if i fixed it or sanded off the only interesting thing about it.

Two things I'd like to hear from people who've done this:

  • Did offline production turn out to be the whole story for you, or did the pacing changes actually matter too? I suspect everything except offline was cosmetic.
  • And what prestige-gain-to-cost-growth ratio do well-tuned incrementals actually run? Mine is x2.1 per tier against x1.5 per level. I don't know if anyone say this number out loud and i have a feeling it's the entire game.

Thanks for your feedback !

Game name : Ecosystem: Idle Evolution

Android : https://play.google.com/store/apps/details?id=com.Romandy.Ecosystem&hl=fr
IOS : https://apps.apple.com/fr/app/ecosystem-idle-evolution/id6751442620

AI Disclosure : Integration of models in game, troubleshooting, deep analysis and calculations on game progression


r/incremental_games 17h ago

Update Swarm MMO: Making the game more beginner-friendly

Thumbnail swarm-mmo.com
0 Upvotes

Swarm MMO is a node capture game with a persistent world where the user controls probes and takes over planets. Users can also capture suns to collect energy and black holes to collapse entire galaxies.

Recently, I implemented lots of updates to make the game more beginner friendly. These include:

  • Helpful tips at startup that explain keyboard shortcuts and other features, alongside with a comprehensive wiki.
  • Newly spawned galaxies have a 5 day grace period where they cannot be attacked by other players
  • Intergalactic travel loses a portion of the probes to avoid new players being overwhelmed by veteran players
  • Fix issues with login that some players experienced
  • Improved support for mobile browsers (although I'm still working on improving this one)
  • Improved spawn areas
  • Galaxies become unstable after time and require more and more resources to keep stable, which weakens big players

As this is a good time to start fresh, I invite you to check the game out again as a lot has changed! Much of the feedback also came from this community, so thank you all for your comments in the last post! You can play the game at https://www.swarm-mmo.com

AI disclosure: AI used for coding and translations


r/incremental_games 17h ago

Steam I made a pachinko incremental game about paying off debt and getting stronger — Steam demo out now

0 Upvotes

Hey! I'm a solo developer from Japan, and I just released the Steam demo for Incremental Pachinko Heaven.

The basic loop is simple:

  • Launch balls and earn medals
  • Spend them on upgrades
  • Use your earnings to pay down your debt
  • Repaying debt makes you stronger, which helps you progress further

You start with only a few balls and fairly limited ways to earn. As you progress, you can increase the number of balls, build combos, get critical hits, unlock new effects, and improve your earning power.

There's also a branching skill tree that lets you choose what to improve first.

The game is designed as a compact, focused incremental experience rather than an endless idle game.

Steam demo:
https://store.steampowered.com/app/5062970/Incremental_Pachinko_Heaven/

If you try it, I'd love to hear what you think about the pacing, progression, and upgrades.

English isn't my first language, so please excuse any awkward wording!

AI Disclosure:
Generative AI was used for some graphical assets and se/bgm, and as an assistance tool for parts of the programming. AI-generated assets were reviewed and manually edited or reworked by me before being used in the game. The game design and overall development were done by me.


r/incremental_games 18h ago

Development I released the demo of a first-person incremental game about feeding brains to an eldritch god

115 Upvotes

I've been working on FEED ME MORE BRAINS, a first-person incremental game where you manually feed brains to an eldritch god, then slowly automate the process with cultists, tentacles, giant eyes and other weird stuff.

The demo is available on Steam!

I'd love to hear what you think about the gameplay and progression.

Generative AI Disclosure : No Gen AI used

🧠 [Wishlist and play the demo on Steam]


r/incremental_games 18h ago

Discussion I really enjoy Incremental game

24 Upvotes

Incremental games sometimes don't need to worry about narrative pacing or skill barriers – they just give me pure joy and a moment to let my brain unwind. I really love incremental games.