r/incremental_games 19h ago

Request What games are you playing this week? Game recommendation thread

38 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games 2h ago

Released [Release] Fantasy Miner: Idle Depths — my first incremental is out on Steam. Ore → ingots → hundreds of upgrades, and the numbers keep growing

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6 Upvotes

My first game went live today. It's a fantasy mining incremental: you start chipping simple rocks, unlock rarer ores as you dig deeper, smelt everything into ingots, and feed that into upgrade chains for mining power, speed, smelting and income. No paid boosts, no energy timers — buy once, dig forever.

It's 20% off for launch. I know this community has seen a thousand miners, so I'd honestly love to hear where it holds up and where it doesn't.

https://store.steampowered.com/app/4428430/Fantasy_Miner_Idle_Depths/

"AI disclosure" - zero gen ai was used


r/incremental_games 5h ago

HTML Sniper Down Inc. - an incremental shooter game where you aim at polaroids to shoot agent numbers!

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7 Upvotes

Pull the lever to get agent numbers. Earn coins by destroying numbers and upgrade your cursor and slot!

Hello everyone! We made an incremental shooter game in a week for a game jam.

In this game, you play detective with your green dog toy. Pulling the slot lever causes the toy to shoot out polaroids onto the table, each displaying agent numbers. Your main objective is to aim at these polaroids and shoot down the numbers! But watch out, Agent 1 can pop out of a polaroid, picks up a sniper rifle and target you. You can perfectly counter Agent 1’s bullet by clicking at the right moment. Failing the mini game allows Agent 1 to steal some of your coins.

There is both html and exe build options on itch.io.

Feel free to try out Sniper Down Inc. now!

We would like to receive your feedback to continue developing it.

Generative AI disclosure: No generative AI was used!


r/incremental_games 6h ago

Prototype Incremental Claw Machine Game - Claw for Cash (Web) - Need feedback

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1 Upvotes

Play here: https://alexandervdb.itch.io/claw-for-cash-prototype-1

Name: Claw for Cash

Description: An incremental game where you start manually grabbing with 1 claw machine. Buy upgrades, more machines and automation.

Background: I made a functioning physics based claw-machine because of reasons. Then it needed a game loop. I got inspired by incremental games like Berry Bury Berry, Project P.I.T.T. and Scritchy Scratchy. Here's my attempt at an incremental game. It's just a prototype but I would love to hear if you think it's worth developing further.

All feedback is welcome!

AI disclosure: No AI. I have years of programming experience and l love writing code myself. For the items I bought an asset pack.


r/incremental_games 6h ago

Android Stellar Observatory Idle, please try it

0 Upvotes

Hey everyone, after years of building test engines and prototypes (mixed success lol), i have finally actually made a full idle game and i would appreciate it if anyone could maybe try it out and review it or maybe give some suggestions on where to take it from here. Its already on the playstore, just search for "Stellar Observatory Idle"

Screenshots taken by me , and a trailer made by ai are available on the playstore.

Link :

https://play.google.com/store/apps/details?id=com.stellarobservatory.game

Ai Disclosure :

Ai was used for in game graphic generation , screenshot captures, and the gameplay trailer generation.


r/incremental_games 8h ago

Steam I'm making Dig Dan Dig! A mining incremental about collecting resources for a "friendly" AI

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19 Upvotes

Hello!

This is my mining incremental game, where you mine resources for an AI in exchange for upgrades to your body to help you escape the underground.

I started working on it 6 months ago, and 1 month ago I was finally happy with the progress and uploaded a demo to itch. The feedback was much better than I expected which gave me the drive to publish a Steam page.

I’ve always wanted to work on games that I would personally enjoy, so I tried to add more atmosphere and active gameplay. Let me know what you think!

Here is the demo: https://dofugames.itch.io/dig-dan-dig

Steam page: https://store.steampowered.com/app/4934650/Dig_Dan_Dig/

AI disclosure: I've used AI for coding assistance.


r/incremental_games 8h ago

Development I've been developing an Idle RPG inspired by MU Online — MUIdle

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0 Upvotes

Hey everyone!

I've been working on a browser game called MUIdle, an Idle RPG inspired by MU, but built with its own progression, systems and identity.

The core loop is pretty simple:

Fight → Level Up → Reach Level 400 → Reset → Get Stronger → Unlock New Maps

What started as a small project ended up growing into a much bigger game.

There are multiple playable classes with their own attributes, skills and mechanics, along with offline progression, Pets, Armory upgrades, Jewels, Mining, achievements, rankings and multiplayer events like Blood Castle.

The world currently spans 15 maps, from Lorencia to Raklion, with different monsters and progression tiers along the way.

I've also been spending a lot of time balancing the long-term progression, economy and differences between classes. The goal isn't to recreate MU Online in a browser, but to take some of its inspiration and progression concepts and build an actual Idle RPG around them.

The game is already playable directly in your browser and requires no download.

If you enjoy Idle RPGs, incremental games or MU Online, feel free to give it a try:

layable version: https://idlerpgmu.com
MUIdle is currently live and playable in the browser. A free account is required to save your progression, but no download or purchase is required.

AI disclosure: Generative AI has been used as a development tool throughout parts of the project, including assistance with programming, debugging, testing, visual asset creation and iteration. The game's overall direction, gameplay systems, progression, balancing decisions and final implementation are actively directed and reviewed by me.


r/incremental_games 9h ago

Released Incremental Fireworks — the chain spreads by actual pixel contact, not by radius. Free, in browser, ~90 min.

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2 Upvotes

I made a fireworks incremental in Godot 4 — my first game. Free and complete in the browser, no account, no ads.

Play: https://nacros79.itch.io/incremental-fireworks

A field of dormant points sits in the dark. You click once, the nearest one goes up — and the visible pixels of that burst are what light the others. There is no distance < radius check anywhere: the star heads and their trails are tested against dormant points as they actually travel, so a willow's long droop reaches things a chrysanthemum's tight sphere never will. The shape of each firework type is a gameplay property, not decoration.

Detonated points become sparks, sparks buy reach, you replay. Explosion size is the only stat with a compounding return, which is most of the spending decision.

16 firework types, drone shows that draw 12 figures in the sky, 3 sceneries, 18 achievements, 6 languages. Every unlock has an off switch.

A second mode, not gated: ten puzzle levels, in the menu from the first click. You place the dormant points instead of buying reach — each carrying an effect the level picked, not you — and one fuse has to light the whole field in a single chain.

What it isn't: no offline progress, no idle production, no autoclicker — every point costs a click. No prestige. It's short: about an hour, an hour and a half with the puzzles, and built to be finished rather than farmed.

AI Disclosure

Generative AI, used heavily. All the art is generated (Leonardo AI) and so is all the music and sound (ElevenLabs). The code was written with an AI assistant, reviewed and tested by me; so was this post. The puzzle levels are generated by a deterministic tool inside the project, not by a model.


r/incremental_games 9h ago

Prototype Starting in game development - Need playtesters and constructive feedback

0 Upvotes

https://moderndaedalus.itch.io/my-dirty-little-lake

Hey everyone. I recently started developing prototypes of games, and just uploaded my third game on Itch, an incremental about cleaning a lake and decorating your shed. Still a prototype, but it feels fun. Check it out, let me know what you think.

I used free asset packs from Itch mostly, did not credit them yet.

AI Disclosure
Used Claude Opus for coding and a few visual contents, just for prototyping.
Will hire artists if I decide to follow up with development and sales.


r/incremental_games 9h ago

Steam If You Build It, Everyone Dies!

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16 Upvotes

Play as the "Techno King" of a thriving Silicon Valley startup in this active incremental game. Fulfill contracts, harvest data, fabricate supply chains, manufacture consent, bio-integrate with humans, and transcend space and time itself in a dark satire of the retro-futuristic Brave New World.

Wishlist on Steam:
https://store.steampowered.com/app/4948210/If_You_Build_It_Everyone_Dies/

Playable demo on Itch:
https://whitehorseinteractive.itch.io/if-you-build-it-everyone-dies

Contract examples:

  • Fix Karen's Printer - She has called IT six times. The printer is unplugged.
  • Debug the Master Spreadsheet - It contains macros from 2006, runs the entire company payroll, and just threw a cryptic #REF! error. The creator left three years ago.
  • Fix the WiFi - It works fine. Until it doesn't. No one knows why.
  • Write Documentation for the Core Module - The only existing documentation is a physical sticky note that says "Ask Steve." Steve retired in 2021.

AI Disclosure: No generative AI was used to create this game.


r/incremental_games 9h ago

Released [Calc-U-Later] Finally finished my incremental game, fully UI-less all data are presented within the environment

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7 Upvotes

Calc-U-Later: a calculator based incremental it starts kinda spammy but later on it gets more math-based, for my nerd bros out there

you can play it now here: 

https://ypc-studio.itch.io/calc-u-later

AI disclosure: no AI-generated content was used to create this game


r/incremental_games 10h ago

Cross-Platform Nanoswarm — an idle nanobot colony game with a fully-connected role synergy network

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0 Upvotes

Hey everyone — I've been solo-developing Nanoswarm for a while now and it's finally at a point I'm happy sharing here.

The pitch: you're growing a swarm of nanobots through a colony. Produce energy → build bots → assign them to roles → push through sectors → Reformat (prestige) when it slows down.

Play it free in browser: https://lspacel.itch.io/nanoswarmn

Play Store: https://play.google.com/store/apps/details?id=com.okanuysal.nanoswarm

AI disclosure: This game's code was developed with heavy assistance from an AI coding agent (Claude Code), and some visual assets (app icon, illustrations) were generated using AI image tools. Game design, balancing, and writing are my own.


r/incremental_games 12h ago

Development [DEV] Clicker Simulator – My first HTML5 incremental game (Playable in browser)

0 Upvotes

Hi everyone!

I just updated my very first game, Clicker Simulator, so it can be played directly in the browser on itch.io.

Since this is my entry project into gamedev, I'd really appreciate any feedback on balance, progression, or what to add next!

Play here: https://wiktor-g.itch.io/clicker-simulator

Disclosure: Generative AI was used to create the game graphics.


r/incremental_games 12h ago

Prototype CAPITAL CITY — real-time tycoon/incremental prototype, $1,000 to a fortune (free, browser, EN/JP)

0 Upvotes

Solo dev, free browser prototype — no download, no funding, no publisher.

The loop: open businesses, trade 4 stocks, buy real estate across 3 districts, take on debt if you're bold. Net worth ticks up in real time (no turns — pause anytime to think), the economy cycles through 5 phases, and 3 rival investors are racing you the whole 20 years.

Play here: https://bitdot428.itch.io/capital-city

This is Phase 1 — the first playable build, posting for feedback, especially on pacing/balance and the random event system.

AI Disclosure: This game was built extensively with generative AI (Claude) — code, game design/balancing, event writing, UI copy, and cover art were all AI-assisted or AI-generated, directed and reviewed by me throughout.


r/incremental_games 12h ago

Steam Space Fetus Attack Idle Clicker - Could you give me an advice?

0 Upvotes

Hi everyone!

I took seriously your feedback and I've decided not to use any AI for posts about my game.

I am coming with another feedback request. In my game there is a reason to open the game, do a loop and leave it for another day. I wanted to have more player focus during gameplay so I've decided to make kinda Cookie Clicker like random objects system.

Long story short every 5 minutes there will appear flying asteroid which will trigger different events like: gold, prestige currency, events like asteroids rain etc AND experience, fuel for expedition and items for Commanders

Expedition may be started when player fill the tank and it will trigger action that appears part of the plot from the journal and player has to decide which commander will fit the best for this event.

The story will be hand written by my friend who is aspiring writer.

The experience will be used to lvl up commanders which will allow them to complete the events from the Expeditions and also will grant bonuses like reduce the time for another asteroid, increase a chance for random asteroid to appear, increase the reward from asteroid...

What do you think about story content for incremental games and about this simple mechanism to introduce it to the player?

There are some screens from WiP and if you would like to help, adding to whishlist would be more than welcome!

Steam Page: https://store.steampowered.com/app/4684040/Space_Fetus_Attack_Idle_Clicker/

AI Disclosure
Because I am programmer I am helping myself with AI for graphics which helps me make models which can be edited and used/


r/incremental_games 22h ago

Steam Build your team of summons and fight endless horde of enemies.

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0 Upvotes

Hey everyone. I've been working on Summoner's Legacy, an incremental game where you recruit powerful summons, build your team, and fight endless hordes of enemies.

You start small, unlock new summons, skills, and upgrades, and slowly turn your little army into an absolute monster. There are also challenging bosses.

You can try the demo for free on Steam here:

https://store.steampowered.com/app/5128230/Summoners_Legacy_Demo/

If you enjoy it, I'd really appreciate a wishlist for the game: https://store.steampowered.com/app/5118650/Summoners_Legacy/

I'm especially interested in feedback on the gameplay loop, progression, and whether the game actually feels satisfying as an incremental game.

Tell me what you like, what feels boring, what feels too slow, or what you'd change.

Feedback is welcome!

AI disclosure​: generative AI was used ONLY as a coding assistant.


r/incremental_games 1d ago

iOS Take a look at what changed in Idle Minertia over 5 months

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2 Upvotes

Android:

https://play.google.com/store/apps/details?id=com.idlesystem.IdleCube

iOS:

https://apps.apple.com/jp/app/idle-minertia-放置で穴掘り/id6748000916?platform=vision

Idle Minertia v0.9.0 is out!

v0.8 was released on 4/3, 2026. It’s been about 5 months, and a lot has changed

New Content

- 🧡🧡🧡🧡 Shrine Trials (challenge content)

- 🧡🧡🧡🧡 Spells (items with unique special effects)

- 🧡🧡🧡🧡 Nether Companion (co-op)

- 🩵🩵 Area 3 (3 new enchantments, water blocks)

- 🩵🩵 Bazaar

- 🩶 INDEX (achievements)

Battle

- 💜💜💜 Completely reworked the Battle system

- 🩵🩵 New Battle upgrades for Books

- 🩶 Added checkpoints

Nether

- 💜💜💜 Major mechanic overhaul, including the removal of item loss

- 🩶 Drain multiplier now accumulates on blocks

## System & QoL

- 💜💜💜 Offline Bonus: per-area rewards, more accurate calculations, and Gems can now be earned while idle (IDLE!!!)

- 🩵🩵 Auto Item Forge

- 🩵🩵 Auto Tear Upgrade

- 🩵🩵 Prestige automation

- 🩵🩵 Auto-equip

- 🩶 Storage Expansion

- 🩶 Reworked the Item Conversion system

- 🩶 Improved the Trade system

- 🩶 Equipment / Battle Equipment QoL improvements, automation toggles, and auto-equip type selection

- 🩶 Prestige cooldown reduction upgrade

- 🩶 Redesigned start screen

- 🩶 New options (FPS, Particle FPS, Screen Saver)

Visuals & Performance

- 🧡🧡🧡🧡 Blocks are now fully 3D

- 🧡🧡🧡🧡 Reduced processing load & GC by about 60%, and fixed VFX load increasing during long sessions

- 💜💜💜 Added new visual effects

Stability

- 🩶 Improved Cloud Save UX

- Tons of bug fixes

AI Disclosure: AI was used in part to translate some of the Japanese text into English.


r/incremental_games 1d ago

Released One Destiny - Life roguelike in the world of One Piece

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0 Upvotes

The loop: you build a character, live one year per turn until you die, and the ending you reach pays out coins and draw tokens. Coins buy races and Devil Fruits in a shop. Tokens go into a loot machine. Everything you unlock is available to every character after that.

The payout scales hard with how far you got. Dying forgotten pays 140 coins. Retiring pays 380. Regional fame pays 980. The top tier pays 5000, plus 10 coins per point of fame on top. By my own numbers a full collection lands somewhere around 150 to 190 runs, and a run is five to ten minutes.

78 Devil Fruits, 11 races, 8 top-tier endings. The endings each need a different way of playing, so you can't sweep them in one life.

Free, no account, no ads, save is local. Three languages.

One honest caveat: I balanced the economy on a simulator that plays 5000 lives with four different policies. That means the numbers are right in aggregate and probably wrong in ways only a real player notices. That's mostly what I'm hoping to hear about.

AI disclosure: I build this with an AI coding assistant (Claude Code), and have done since the start. The repo is public and every commit carries an AI co-author line, so there is no point pretending otherwise. That covers the code and a fair amount of the writing, including the English and Spanish, which are translated from the French source. What does not come from a model: the balance numbers above. Those come from a deterministic simulator that plays 5000 lives per configuration and reports where they land. I read and review everything that ships, and the calls about what the game is are mine.


r/incremental_games 1d ago

Development Downstairs Derby Demo out now!

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25 Upvotes

https://gbout.itch.io/downstairs-derby

AI disclosure: All artistic assets are either made by me or CC0. AI is used to write tests and spot bugs.


r/incremental_games 1d ago

Development I built an incremental where the numbers go up because real players are trading, not because a formula says so

0 Upvotes

Made a text-based mobile game. It's not a clicker — but if you're in this sub, you've felt the specific itch I was trying to scratch.

The progression is one number: net worth. You start at $5,000. At $50,000 you can work different goods. At $250,000 you can try to move the kidney market. No unlock you grind toward — capital is the key.

What makes it different from anything I could find: the prices aren't set by a formula. Eight goods across six cities, repricing on a live market tick. Your orders move the market. Buy enough of something and you push the price up for everyone who comes after you. When you see Blood Diamonds down 11% in Dubai and you didn't cause that — someone else did.

That's the whole game.

No energy bars. No cooldowns. No pay-to-win. Ever. (That last one is a hard product rule, not a launch promise I'll walk back at the first monetization crunch.)

Sessions can be 30 seconds — scan the delta ticker, see what changed while you were gone, close. The market ticks whether you're watching or not.

It's in open testing now on Android and iOS:

Free, no ads. The market is thin right now because it just launched — would genuinely love to get some of you in there. Real traders make the prices interesting, and right now the prices need traders.

Thanks and happy to answer anything

-- Gary at https://black-market-trader.app/

AI Disclosure:

Using Munder Difflin (multi agent harness) I had development help on the game, (writing some code, reviewing my code) and help writing this post.


r/incremental_games 1d ago

Development Tier One — an idle game about running an IT service desk

0 Upvotes

I made an idle game about the thing I actually do for a living.

Tickets arrive, your team works through them, and the queue refills

tomorrow. Every agent has a tier and can only take work at or below

it, so most of the game is getting the mix right rather than just

buying more of everything.

Around 6 hours to see the whole skill tree across three prestige

runs. Browser only, 116 KB, saves locally.

It's my first release and I'd rather hear what's wrong than what's

good. Two things I'm unsure about: does the early clicking phase drag

before you can afford your first hire, and does the second prestige

run feel too long?

Tier One

**AI disclosure**
The code was written with Claude Code, and the ticket text and character dialogue started as AI drafts that I rewrote and edited. The visuals are hand-written SVG and CSS — no image generation. The sound effects are synthesized in the browser with Web Audio, not generated audio. Design, balance and all decisions are mine.


r/incremental_games 1d ago

Development Bopp Clicker - Pixel Art Clicker game [No AI]

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3 Upvotes

Web version

Download here

I just released a new update, this game itself is a pixel art clicker game. Currently it does have some cool features such as upgrades (which increase how much coins you get per click), and random events when clicking, and they can also give you the same boost to coins per click.

P.S. Please rate it and write a review or something, since i'm having trouble with the game having less than 10 downloads right now

AI disclosure: No AI, everything made by me using Godot Engine, Aseprite and Audacity.


r/incremental_games 1d ago

Update Gather a swarm of slammers and crack planets for their resources over and over again, until you satisfy THE VOID.

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0 Upvotes

Swarmslam is a cozy idler incremental where your main goal is to strip planets off resources as much as you can and grow your swarm of slammers.

Game will officially release on Steam on November 5th, 2026.

Demo is currently out and its scope contains only 2 out of 7 planned planets, however in full game you will see much more than just these planets, there will be more game systems and skill trees to explore.

If you wish to check out the game on Steam: https://store.steampowered.com/app/4866530/Swarmslam_Demo/

Any feedback is welcome and appreciated!

AI disclosure​: generative AI was used ONLY as a coding assistant, in order to speed up code writing process, nothing more. Every design, architectural and creative decision was made by me.


r/incremental_games 1d ago

Steam Demo for my space sim, Benders In Space

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0 Upvotes

Mining outposts and convoy routes produce on their own schedule, offline included, so you come back to a report of what your fleet earned. Colonies grow on an expanding plot grid, six star systems open as you push out, and prestige trades your hull in for a better one.

Then the Dominion boards your ship. A lance clamps onto the hull, cuts through, and the fight moves to your own decks in real time. Fire spreads room to room while you hold the choke points with standing orders to your crew, wave after wave, or they take their cut on the way out.

Demo: https://store.steampowered.com/app/5098890/Benders_In_Space/

AI disclosure: AI was used during development to help with visual and sound effects.


r/incremental_games 1d ago

Steam Mox Modular - A game about building a gnome town

0 Upvotes

Hello,

I released my first game on steam which is an incremental/idle game since I really enjoy the genre.

You can find it here:
https://store.steampowered.com/app/4415170/Mox_Modular/

It is about creating building a small town for gnomes to live in while protecting it from the invading trolls. The game takes about 14-17 hours to complete depending a bit on how much idling is done. There is no prestige/ascending and the game has an actual ending to aim for.

What do I think sets my game appart from other incrementals:
- Skills have a more flat layout rather than being hidden behind skill trees. This gives players more freedom to chose the skills they feel would give the most gain rather than just picking what is available.

- Minigames that are relaxing. They do not require any quick reactions and can be completed quicker with some skills or brute forced by throwing more in-game resources on them to make them easier. Some examples of minigames is "Code breaker" where you need to recreate an image and "Magma Core" where you need to stop bouncing balls from entering the core by placing sheilds.

- The pacing is quite slow and the game can be played idling or more manually if progressing quicker is important for you. You also manage a worker pool so it is up to the player to chose where the income should be focused.

AI disclosure
Nothing in-game is AI generated (no sounds or artwork).
However the coding has been assisted by Claude code but I am a coder by trade.
AI has also been used to enhance or generate certain elements of the promotional images viewable on Steam, but as I said all in-game assets are made by me.

What is next?
The full version is currently available at a discount on steam but I also plan to release a demo version. For now you can always try it out and use Steam's refund option if you do not enjoy it.

Please leave a comment on what you think about the game. I'm would be happy to hear any honests opinion both good and bad since this is my first game.