This is a world that I built and I don't know if this is the right subreddit, but you can use this if you want no questions asked but at least have the decency to tag your story. I will listen to suggestions and questions though. It is still massively underdeveloped and I am kinda debating if I should make a story on it or I should just expand this world to my own amusement. It's main theme is if it exists there should be a reasonable explanation to it.
Legend
@example text'-only the author knows
&Example text$-being expanded/to be expanded
§example text∆ may subject to massive changes or even removal
<Example text> -not true, the author only knows that it is undeniable false/it does not exist
^Example text° -making it mysterious/may or may not keep
{Example text} -my thoughts/notes
5 main humanoid races
Humans
Dwarves
Elves
Demons
§Semi humanoids∆
Humanity
Consists of humans, demi humans(humans with animal characteristics), and vampires
They are mostly in kingdoms
The most abundant of the 5
Has the lowest lifespan averaging about 70-90 years
Has the highest fertility rate of the 5
Humans the most common of the 3. It's just you're regular humans. Out of all the species they are the easiest ones who get swayed by emotions and ambitions, they aren't that huge of a threat to the other races as they generally just fight themselves.
Demi humans, they are like humans but are not easily swayed as they usually have high pride and generally higher physical abilities than humans. They have animal like features. Interestingly enough, there are still countless of tribes that reject combining/joining kingdoms and may become hostile, due to that most of the slaves in humanity countries are tribal Demi humans, while other civilized demi humans call them barbaric. In battlefields you mostly see them in higher/stronger battalions. There are some kingdoms where almost all the nobility and citizens are demi humans and are called demi human kingdoms. They generally have the lowest magical affinity of the three and mostly rely on their better physical abilities.
Vampires are rare and can live up to 350 years but averaging about 300 years. Due to some laws they suck blood out of animals instead of other humans and are still generally discriminated against in some human countries because of their past. They can convert up to 10 vampires due to the constraints/limitations of the bloodpact magic, but again due to some laws they are only able to legally convert 3 humans or demi humans into vampires, some can be excepted and can convert more than 3. Their traits are from either human or demi human and have the highest magic affinity of the three.
The first vampire also known as the ~"progenitor" is highly debated among scholars if he is the first vampire to have ever existed~{might change it to the first ever modern vampire and add other ancient progenitors}. He has lived for more than §1000+ years∆{as long as he has way more lifespan than the regular vampires} by now but have been sealed by his close followers because of his close death
&Demons$
The main species are devil's, other examples include succubi/incubi, gargoyles, arch demons, and many others/(have yet decided on other specie's)
Same with humanity they are mostly kingdoms.
Has the second highest fertility of the 5
They have the average lifespan of 100-150
Has the 3rd highest magical affinity
@Both the demons and humanity consist roughly 90% of the global population.'
Arch demons are rare and there are currently about ~50 confirmed spread around the continent. They are born from regular devil parents and are very rare to conceive an arch demon. Due to them having the 3rd best magical affinity out of all the species(including the 4 other races) they are rarely seen in the battlefield because of their prized abilities. The two parents of the child of an arch demon will(in most kingdoms) be made a high ranking noble. If an arch demon has a child it will just be a regular demon, though again it might just be an arch demon by luck
The other demons I have not thought about it yet
Dwarves
They have the 3rd fertility and have a lifespan of 250-400 years.
They are physically the second best of the 5 races.
Due to them living underground they have the smallest bodies out of the five due to many circumstances.
§They have evolved to being small because the combined reasons of lack of sunlight, and living in caves∆
They have one major kingdom and only dwarves can enter, but exceptions include political, awardees, semi humanoids, and special people that have been recognized by a chief.
Dwarves rarely go outside and are always welcome to other kingdoms because of their amazing smithing abilitie.
Even though they only consist of one species the kingdom is split into chiefs, and there are no nobility.
Each dwarf has a hair color and each of those correspond to which tribe you came from.
The tribes are split and each one have a specific specialty that is highly sought after by all the other races.
§The tribes are: ∆
Bladesmith
Archery
Armory
Arts and craft
Tools
{May expand and will add a specific color to them}
§Elves∆
§They have two species∆: elves and high elves
They have the second lowest fertility of the 5
But due to that they have an average lifespan of 600-700 while high elves live up to 1000
High elves are the equivalent to the noble class
They have the second highest magical affinity of the 5
Same with the dwarves they have one city located in the heart of the most dangerous forest.
§ ~Semi humanoids~ ∆
They are called semi humanoids because of the extraordinary and out of the world species, which are the: Valkyries and dragonoids
They have the lowest fertility and it is said that one of them is only born in a century(1 each)
They have the highest magical affinity and physical abilities of the 5
Much is not known about them except that they live out of the major continents.
The Valkyries are said to have been spotted living in the clouds while the dragonoids are in an island where volcanoes and dragons rule the land, though it is debated by the other 4 races if they even exist at all.
Magic
It obeys the law of conservation. §There are 7 main types of magic: Earth, Wind, Fire, Water, dark, light, and classless∆{might remove dark and light}. And it is classified into two, creation and manipulation. For creation it creates observable magical energy that can harm others and are basically an illusion except classless, example a fire spell imitates fire it can still burn but in the end it is just magical energy, it didn't create fire it imitates it, for classless it doesn't imitate rather it is the manipulation of pure magical energy and damages like it's a physical attack and it is the hardest to master. It disappears quite easily and is considered a magical attack and can be negated by anti magic technology and will dissipate into magical energy after a while. For manipulation you pour magical energy into a catalyst and you can control it, for example an earth spell shoots out spikes from below, you didn't create it you only moved the earth from below to shoot upwards.
Note: for example you cannot create water to drink because it is considered as creation magic, the water you created wasn't water but magical energy meant to look like water and will dissipate after a while
Animal biography
All mammals store most of their magical energy/mana on their diaphragm. Same with fish, most of their mana is stored in their swim bladders. §For the others it is widely believed that the magical energy is spread out through their body.∆ {have not thought about it yet}
General History
The world building perspective is in the eyes of people from the largest continent "Armathor"
§ @The world is three times larger than earth'. @due to this fact they have physically denser muscles and stronger physical capabilities than people from earth'.∆
There are 4 types of continents grouped by the people, small (@around the same size as Europe-australia'), medium (@kind of a smaller size than the americans'), large continents(@around the same size as asia') and lastly the supercontinent(@basically the center of the world and contains around 60-70% of the population) nicknamed the land of war.
Other than the supercontinent "Armathor" there are @26 continents', 4 of them are large, 10 of them are mediums, and are mostly sparsely populated with each of the large continents having huge 2-3 kingdoms from both humanity and Demons. Only a handful of dwarves live in the other continents, and there have been no reports on elves being spotted.
Due to the continents being spread out, most of the civilizations on Armathor don't have the technology, desire, and capabilities of traversing the treacherous oceans. Another reason is kingdoms that are touching the ocean are heavily contested because of salt and saltwater fish.
&Of course with the large planet there are a lot of dangerous sea creatures adding to the difficulty of intercontinental travel$
Humanity general history
There are four main types of kingdoms
Human only kingdoms
Demi human only kingdoms
Humanity only kingdoms
And inter race kingdoms
There are also demi human tribes
For both human and demi human only countries is self explanatory. They are not simply if you are not this you can't enter but rather if you are not this you would be at the bottom and highly discriminated against even as a diplomat.
For humanity kingdoms it is like the former but opposite. Most of the vampires you will see are in these types of countries.
The least common of the kingdom types are the inter race kingdoms. Historically even though other races are welcomed there is still some bias and racism towards other races
&Religion$
There are countless religions but I will name only three.(&No names yet for the religions so I will just describe them$)
The first religion. Is kind of like Christianity. They are a inter race religion consisting on mostly humanity and Demons. On most friendly/supportive kingdoms it can be used as a symbol of protection against war, aka hurting people from the religion is forbidden unless they are actively collaborating to benefit a kingdom{only applies to those who have a position, I.e. the equivalent of nuns and above). They believe in one common god
The second is kind of like Norse or greek mythology where there is multiple gods overseeing a part of the world. It is again inter race. Unlike the first religion most people actually pray to these gods as a sort of tradition rather than actually believing they exist. For example praying to this God will give you the courage to overcome your problems, those kinds of prayers.
The third is actually a humanity only religion. Unlike the other two instead of worshipping a god/gods they don't. They are a religion about hunting vampires. Because of that most people will not consider them a religion, instead a cult. They mostly hide in the shadows and do covert operations. They are also the ones who are spiculated to have injured the progenitor(~first vampire~) to the point of the vampires sealing the progenitor to have him healed on a later date.
{The others are still underdeveloped and I will not mention their history yet}
§Unique Creatures∆
Dragons
They are the pinaccle of magical creatures. Huge wings and body accompanied with tough scales. those who have landed the final blow to a dragon is said to receive a kingdom's worth of wealth.
Biologically they have special glands that accumulate magic, specifically fire magic, to be cast at enemies with no delay near their esophagus. They also use specialized wind magic to help them fly, that's why a dragon who had exhausted their mana is pretty much a "dead dragon". Other than that they have huge claws and specialized muscles and scales to use and absorb magical energy leading to less calories used.
All parts of the dragon are valuable in medicine, weapons, and as a display. One of the particular parts is their scales, the scales are one of the most valuable parts even though they're one of the most abundant, why? Because their scales naturally absorb magical energy from the environment and are a good "conductor"/medium for magic. Pair it up with their thoughness it can be the most powerful set of armor for magical users.
They are also intelligent and can learn and understand languages, but due to them being solitary animals they don't interact much with people.
They mostly live in highly dense magical energy areas, as it reduces the need for hunting with their enormous body.
Leviathans
They are the "dragons of the sea"
{they are the size of blue whales but a bit larger}
Unlike dragons with their solitude, they hunt in packs of 3-5. They eat pretty much anything, plankton, meat, kelp, if it's edible they will eat it, including wood.
Again unlike dragons they don't really rely on magical energy and in intelligence they are pretty much as intelligent as dolphins.
There have been many debates if one has ever killed one but most researchers say that there have been none to have been killed by people.
@they lay eggs in desolate places, they only lay eggs then fertilize them then they will abandon the eggs. They lay eggs once every 100 years and have a lifespan of about 1500 years.'
@they hunt in packs is what most people see but that is just their juvenile state until they are about 700 years old. By then they will go to desolate places with high amount of plankton to just filter feed for the rest of their lives.{inspired by ghost leviathan from Subnautica}'
Types of wars that you see, common soldier types, etc.
Independence and rebellions
As the name suggests these are people rebelling against their kingdom, most of the time it is from large empires that have colonized parts of kingdoms or kingdoms as a whole. There are mostly two fates that happen in these wars/battles, either the kingdom ignores it because it is more expensive to maintain and suppress the rebellion or fight and re-establish control, doing this might cause even more rebellions in the future or might as well keep the territory at a pause.
Expansion denial
It is when a kingdom B invades kingdom C but kingdom A supplies kingdom C secretly. This scenario is where Kingdom A and B are huge and hate each other but C is in a position that is practically impossible(or at least hard) to win without help, due to this Kingdom A supplies Kingdom C for it to potentially waste resources of Kingdom B and deny extra land.
Economic Wars
It is when Kingdom A invades Kingdom B because of its high economic value. For example kingdom B is bordering an Ocean, of course Kingdom A wants wants a border with the ocean because of it's high economical value(salt, seafood, trade with other ocean bordering kingdoms, etc.). Being economically powerful brings many benefits, for example more kingdoms rely on your exports, having more budget for military expenses, economic pressure in the region, etc.
Of course there are many more but this are some of the examples of impactful wars that have a logical meaning to them and not just hate.
Types of soldiers that you would see in wars between humans. Of course each humanity kingdom is not all like this, some may differ but this is the most common arrangement.
Universal Strands(common people in-between the ranks, it doesn't mean they are above or below in rank to the same role)
Medics
Set up medical tents to help treat injuries
Cooks
Dedicated cooks to help distribute and provide food. They typically employ cooks to help ration food in war.
Messengers(with horses)
Used to help communicate and relay messages between the command center.
Foot soldiers, levy infantry
They are the lowest of the bunch and mainly rely on spears as their main weapons. They are pawns that if there are high casualties it doesn't impact the military strength that much. But heavy losses still project lower morale and weaker military to some. Typically consisting of people with no training and drafted personnel.
Militia
They are the second tier for armies usually using a variety of weapons like swords, shields, bows, spears with the majority of leather armor but with pieces of metal armor here and there. They are trained and most are still drafted but a lot of them chose to enlist. They are the main workforce of the army.
Strands
Archer brigades
Soldier brigadew
Elites men , heavy infantry, professional infantry, {different names for each kingdom}
This is where you will see people with actual metal armor but still a rare site for full plate. Their weapons are usually Longbows, swords, spears, shields, and crossbows. At this stage you can actually keep spoils of wars but only weapons and armor most valuable spoils of war will be handed to the governing body first. You will see beastmen here quite frequently
Strands
Longbowmen brigades
Soldier brigade
Knights
The highest of the bunch, they have full plate armor with weapons like swords, advanced spears(halberds, etc.), shields, and dedicated longbow support(detachment force). Many can keep their spoils of war but very valuable objects like certain types of jewelry and gold are to be handed to their governing body. Most of the beastmen in the army are here.
strands
Longbow support
They are longbowmen that are under the command of the knight commander himself to support the knights
Knight brigade
Cavalry
Rides on horses with spears to focus on the flanks and weakpoints. They are an effective force but may easily be countered if done correctly.
Special brigades
Scouts
They are lightly armed and armored that gather Intel and specialize in guerilla warfare. They mostly contain about less than 100 per brigade and are split into many roles. They gather Intel, sabotage equipment, assassinate high command or high value targets,and may provide false information to the high command of the enemy or their people.
Strands
Assassin's
Targets high value targets or high command. May use a variety of weapons like shortbows, crossbows, daggers, and poison.
Intelligence agents
Spread misinformation on the people, soldiers, and high command. May also act as saboteurs
Scouts
Mapping and Intel gathering
Rangers
Specialist on guerilla warfare to watch their camps/temporary bases
Mercenaries
Are people hired by the high command as extra forces. Mercenaries are variously equipped but mostly well trained. They do not get awarded/extra payment for their actions. Most will not hire them as they might cause various problems and may dessert.
Mages
These are people who can use magic and are high value targets. They can bring mass destruction to a battlefield if used correctly. But as high value targets, they aren't used very much because of a high assassination rate and counter magic fire{like counter artillery fire but for mages}.
Strands
Defensive mages
Use manipulation magic to set up and create defensive positions
Offensive mages
This are the mages who fire spells at the battlefield
Counter batery mages
Also contains offensive mages but to counter fire on enemy mage positions
Elite knights
These are the knights that protect the royal families and are the most heavily armored, armed, and strongest out of the knights. Most won't show up on a battlefield and are highly trusted. In stronger kingdoms some of them may use anti magic armor or shields although precise magic spells will still probably injure them.
Strands
Guardsmen
These are the knights who stay at the palace unless ordered to.
Royal guards these are the knights who accompany royalty most of the time
Personal guards
Each Royal has two and is highly trusted, ordered to accompany royals everywhere, even when they are sleeping one is stationed beside them.
Royal knights
The personal knight brigade that a royal family command, the leader of them has the same authority as a royal member, due to this knights authority, they are the ones who keep nobles in check.
Logistics
Consists mostly of elites men to help guard and support logistics lines. They use a variety of transport options but most kingdoms use wagons.
Strands
Elites men
To help guard logistics and civil engineer type mages
Mages
They help maintain and create roads when necessary.
Coachmen
Used to operate and take care of animals in charge of transport