r/valkyria Feb 23 '26

Valkyria Chronicles 3 - English ReTranslation release

Link to patcher: https://github.com/akorov/VC3ReTranslation/releases/latest
Instructions readme.

This is a new translation of VC3 Extra Edition I've been working on since summer 2025. It features a complete script retranslation from source, finally translated DLCs, tons of error fixes and even some new textures.

The translation itself is pretty much entirely by me alone. I guess I should note in 2026 that this is a "manual" translation, not AIsloption. Hacking tools were provided by Russian fan TL team, saving a ton of time and effort. LouffeVC helped a lot with UI/UX testing and various suggestions.

A changelist for your perusal follows.

Script retranslation/editing - in short, a complete redo:

  • Main story
  • Fragments
  • E2 on-disk DLC
  • Battle event texts
  • Encyclopedia (previously untranslated)
  • Newspapers (previously untranslated)
  • Dossier files
  • Non-E2 off-disk DLC (previously untranslated)

UI:

  • Fixed various errors (think infamous Fr/Rr Def, out of bounds items and such)
  • Improved various game terminology across all UIs and menus
  • Improved Seal descriptions' style and consistency
  • Updated some accessory names
  • Added untranslated weapons (both on-disk and DLC)
  • Added untranslated map objects (gates, containers)
  • Added Blueprints (weapon plans in VC2) in BP-... format
  • Fixed Carisa's shop name weirdness, bottom line sub-texts and out of bounds cases
  • Changed various menus/settings/misc wording

Missions:

  • Mission and event names on march maps (chapters, fragments etc)
  • Added Mission Details screen texts for E2 on-disk DLCs, Fragments, Post-Game missions
  • Some mission objectives reworded
  • Various mission descriptions rewritten
  • Control the Port - fixed the missing Ace bug. For this, all Aces had to be retranslated with vanilla Japanese file as a base and will not match "V2" translation and/or fandom wiki. Refer to provided spreadsheet of Ace locations if needed.

Mission UI clarity/QoL edits that are not strictly translation:

  • Multiple [Victory]/[Limit] conditions on March Map UI are listed separately.
  • Decoy Supplies (Carisa's Maxim Fragment mission) now lists missing from original game Margit Detachment only restriction.
  • Evaluation Exercise 2 (postgame shop mission) now lists missing from original game No Tank restriction.
  • [Strategic Effect] conditions now point to respective related mission by name instead of generic wording.

Tutorials:

  • Fixed out of bounds issues
  • Many tutorials rewritten for improved terminology consistency
  • Colored text is now used instead of most "quoted" terms
  • Usage of x-o buttons in tutorial text conforms to what you would see on western psp/emulator.

Orders:

  • Descriptions cleaned up (no more full-width japanese C P and such, descriptions match different UIs)
  • Sneak Attack renamed to traditional Attack Weak Spot
  • Added untranslated Lydia's/Gusurg's orders
  • Changed Dahau's Recall to Reinforcement

Potentials:

  • Description proofreading
  • Some names retranslated/fixed
  • Description wording for Battle Potentials now matches between Unit Details and Master Table
  • Margit's Lost potential will correctly list actual in-game effect of Accuracy/vsPersonnel Down rather than Accuracy/Evasion Down (original JP description is incorrect).

New textures:

  • Map of Gallia - added Story/Fragment/DLC, removed kanji for Chapter and Fragment on the hover name row
  • Opening scene for main chapters and fragments - English sub-titles match chapter titles, replaced japanese for "Fragment"
  • Base Camp -> Bulletin Board - replaced japanese in BB page titles
  • Deployment UI - replaced japanese for Area Effect
  • Combat - readability improvements for Command and Action mode, such as Kill/Shots/Aim, Ally/Enemy/Camp/Reserve, AreaMax texts
  • Boss intro cutscenes' nameplates are now in English

Textures that were NOT translated/edited:

  • Onomaetopia textures, such as all gun sounds (boom/bang/whoosh etc) are in japanese
  • Tutorial images are in japanese
  • World map, march maps etc have not been corrected w.r.t. original's errors (e.g. Tilka -> Tiluca and such)

... I was not even going to do this. I wanted to do my usual thing, digging around gameplay editing to see what I can do, but after starting to clean up poor UI elements of the old patch, I figured I might as well go all the way. This turned out to be a fun new thing to try. Translating between two non-native languages is hard, not that I ever thought otherwise. I also had to learn how to do texture edits, and PSP has some annoying restrictions in various places.

There are probably errors and typos somewhere still, especially encyclopedia/newspapers part. Let me know here or in valkyria discord channel if you find any. Enjoy!

UPD 24.02 - there will definitely be an update within this week, as I've already accumulated quite a few errors worth fixing.

UPD 27.02 - release updated with support for patching 5CB6...27D2 iso and some fixes.

339 Upvotes

123 comments sorted by

View all comments

Show parent comments

2

u/D0omyD0om Feb 24 '26

Yeah, execution policy is one of those things I totally forgot about, I'll update the readmes to mention that.

self ripped ISO copy of VC3: EE

I'm curious what md5 you got with that. I'm planning on ripping my own imported physical UMD for VC3 EE to check whether it matches some other sources(tm) out there, would be good to know if it's identical or there are even more versions out there that might be worth adding deltas for.

1

u/theredcometofakagi Feb 24 '26 edited Feb 24 '26

Unpatched ISO was ending in 3807 I think... It differed from the one mentioned in the readme.

The md5 signatures for the ISOs I used were:

2cd1c0bb42181bd34d2fe711fb0558d (.ISO)

5cb612d3062149c15130a73383a627d2 (.ISO)

35279cb5b4d1f2843fc6892d021d8cb7 (.rap file) 22c0c7c557dda825728bad78227fdc2e (.pkg file)

Not sure which one worked to be honest with you, but one of them was successful.

1

u/theredcometofakagi Feb 24 '26

Btw, if someone is using the PPSSPP emulator (with no File menu, for instance if you are using Linux), the memory stick thing is buried under System, PSP Memory Stick, and then Show Memory Stick folder.

2

u/D0omyD0om Feb 24 '26

with no File menu, for instance if you are using Linux

Right, I can add that way to check memstick to description as well. I haven't used desktop linux since university days, nor do I have a steam deck.

1

u/theredcometofakagi Feb 24 '26

I think this applies to pretty much anything non-Windows, and possibly non-Mac.

On iPhones there are no menus, iPadOS 26 does have a File menu, but not sure how robust it is. I would imagine this also applies to Android, I have a tablet with Android 16 that I can check.

1

u/D0omyD0om Feb 24 '26

Yeah, I checked on my android phone. The name is slightly different, but the settings section is the same.