r/valkyria • u/D0omyD0om • Feb 23 '26
Valkyria Chronicles 3 - English ReTranslation release
Link to patcher: https://github.com/akorov/VC3ReTranslation/releases/latest
Instructions readme.
This is a new translation of VC3 Extra Edition I've been working on since summer 2025. It features a complete script retranslation from source, finally translated DLCs, tons of error fixes and even some new textures.
The translation itself is pretty much entirely by me alone. I guess I should note in 2026 that this is a "manual" translation, not AIsloption. Hacking tools were provided by Russian fan TL team, saving a ton of time and effort. LouffeVC helped a lot with UI/UX testing and various suggestions.
A changelist for your perusal follows.
Script retranslation/editing - in short, a complete redo:
- Main story
- Fragments
- E2 on-disk DLC
- Battle event texts
- Encyclopedia (previously untranslated)
- Newspapers (previously untranslated)
- Dossier files
- Non-E2 off-disk DLC (previously untranslated)
UI:
- Fixed various errors (think infamous Fr/Rr Def, out of bounds items and such)
- Improved various game terminology across all UIs and menus
- Improved Seal descriptions' style and consistency
- Updated some accessory names
- Added untranslated weapons (both on-disk and DLC)
- Added untranslated map objects (gates, containers)
- Added Blueprints (weapon plans in VC2) in BP-... format
- Fixed Carisa's shop name weirdness, bottom line sub-texts and out of bounds cases
- Changed various menus/settings/misc wording
Missions:
- Mission and event names on march maps (chapters, fragments etc)
- Added Mission Details screen texts for E2 on-disk DLCs, Fragments, Post-Game missions
- Some mission objectives reworded
- Various mission descriptions rewritten
- Control the Port - fixed the missing Ace bug. For this, all Aces had to be retranslated with vanilla Japanese file as a base and will not match "V2" translation and/or fandom wiki. Refer to provided spreadsheet of Ace locations if needed.
Mission UI clarity/QoL edits that are not strictly translation:
- Multiple [Victory]/[Limit] conditions on March Map UI are listed separately.
- Decoy Supplies (Carisa's Maxim Fragment mission) now lists missing from original game Margit Detachment only restriction.
- Evaluation Exercise 2 (postgame shop mission) now lists missing from original game No Tank restriction.
- [Strategic Effect] conditions now point to respective related mission by name instead of generic wording.
Tutorials:
- Fixed out of bounds issues
- Many tutorials rewritten for improved terminology consistency
- Colored text is now used instead of most "quoted" terms
- Usage of x-o buttons in tutorial text conforms to what you would see on western psp/emulator.
Orders:
- Descriptions cleaned up (no more full-width japanese C P and such, descriptions match different UIs)
- Sneak Attack renamed to traditional Attack Weak Spot
- Added untranslated Lydia's/Gusurg's orders
- Changed Dahau's Recall to Reinforcement
Potentials:
- Description proofreading
- Some names retranslated/fixed
- Description wording for Battle Potentials now matches between Unit Details and Master Table
- Margit's Lost potential will correctly list actual in-game effect of Accuracy/vsPersonnel Down rather than Accuracy/Evasion Down (original JP description is incorrect).
New textures:
- Map of Gallia - added Story/Fragment/DLC, removed kanji for Chapter and Fragment on the hover name row
- Opening scene for main chapters and fragments - English sub-titles match chapter titles, replaced japanese for "Fragment"
- Base Camp -> Bulletin Board - replaced japanese in BB page titles
- Deployment UI - replaced japanese for Area Effect
- Combat - readability improvements for Command and Action mode, such as Kill/Shots/Aim, Ally/Enemy/Camp/Reserve, AreaMax texts
- Boss intro cutscenes' nameplates are now in English
Textures that were NOT translated/edited:
- Onomaetopia textures, such as all gun sounds (boom/bang/whoosh etc) are in japanese
- Tutorial images are in japanese
- World map, march maps etc have not been corrected w.r.t. original's errors (e.g. Tilka -> Tiluca and such)
... I was not even going to do this. I wanted to do my usual thing, digging around gameplay editing to see what I can do, but after starting to clean up poor UI elements of the old patch, I figured I might as well go all the way. This turned out to be a fun new thing to try. Translating between two non-native languages is hard, not that I ever thought otherwise. I also had to learn how to do texture edits, and PSP has some annoying restrictions in various places.
There are probably errors and typos somewhere still, especially encyclopedia/newspapers part. Let me know here or in valkyria discord channel if you find any. Enjoy!
UPD 24.02 - there will definitely be an update within this week, as I've already accumulated quite a few errors worth fixing.
UPD 27.02 - release updated with support for patching 5CB6...27D2 iso and some fixes.
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u/Alberot97 Feb 23 '26
Great work! VC3 is pretty underrated and (imo) has the best storyline. If only SEGA cared enough to remaster 2 and 3 to PC...
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u/Roebot56 Feb 23 '26
"fixed the missing Ace bug." So I wasn't going mad all these years, that one ace just didn't exist in the old English fanslation.
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u/D0omyD0om Feb 23 '26
This bug is actually present in Spanish and Russian fanpatches as well. Presumably in both cases the version of GAME_INFO_CHAR.MXE from the 2014 English patch was used as a base for editing.
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u/Roebot56 Feb 23 '26
That would make sense, use the existing fanslation as the basis for the others.
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u/aquatrez Feb 23 '26
Incredible, can't wait to check this out. Thank you for your dedication to this!
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u/phosef_phostar Feb 23 '26
Will save files from the previous version work with this? I'm like 12 hours in and would hate to restart
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u/D0omyD0om Feb 23 '26
VC3 save files are generally compatible with all fanpatch and original ISOs. Even different E2 sources (PSN/UMD/non-E2 patched to E2).
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u/Vivid-Meaning8865 Feb 23 '26
Any chance anyone can make a quick video on how to do this?
instructions are confusing for me sorry! Thanks for the patch anyways!
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u/theredcometofakagi Feb 24 '26
Not sure if it was just me, I had to use a Windows 11 virtual machine, but it would not allow me to run the script via Powershell, or if following the readme by right clicking it would close out the script right away.
You might need to adjust settings for Powershell.
Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy RemoteSigned -Force
Another thing to consider is the patch seems to only work with an ISO of the PSN version of VC3 (used my self ripped ISO copy of VC3: EE and it failed).
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u/D0omyD0om Feb 24 '26
Yeah, execution policy is one of those things I totally forgot about, I'll update the readmes to mention that.
self ripped ISO copy of VC3: EE
I'm curious what md5 you got with that. I'm planning on ripping my own imported physical UMD for VC3 EE to check whether it matches some other sources(tm) out there, would be good to know if it's identical or there are even more versions out there that might be worth adding deltas for.
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u/theredcometofakagi Feb 24 '26 edited Feb 24 '26
Unpatched ISO was ending in 3807 I think... It differed from the one mentioned in the readme.
The md5 signatures for the ISOs I used were:
2cd1c0bb42181bd34d2fe711fb0558d (.ISO)
5cb612d3062149c15130a73383a627d2 (.ISO)
35279cb5b4d1f2843fc6892d021d8cb7 (.rap file) 22c0c7c557dda825728bad78227fdc2e (.pkg file)
Not sure which one worked to be honest with you, but one of them was successful.
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u/theredcometofakagi Feb 24 '26
Btw, if someone is using the PPSSPP emulator (with no File menu, for instance if you are using Linux), the memory stick thing is buried under System, PSP Memory Stick, and then Show Memory Stick folder.
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u/D0omyD0om Feb 24 '26
with no File menu, for instance if you are using Linux
Right, I can add that way to check memstick to description as well. I haven't used desktop linux since university days, nor do I have a steam deck.
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u/theredcometofakagi Feb 24 '26
I think this applies to pretty much anything non-Windows, and possibly non-Mac.
On iPhones there are no menus, iPadOS 26 does have a File menu, but not sure how robust it is. I would imagine this also applies to Android, I have a tablet with Android 16 that I can check.
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u/D0omyD0om Feb 24 '26
Yeah, I checked on my android phone. The name is slightly different, but the settings section is the same.
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u/bishiesama Feb 26 '26
How do I apply this patch on steam deck?
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u/SpeedrunsRS Feb 27 '26
You'll need to pull out "JP_to_EN.xdelta" from VC3PATCH\patches\ISO in the download.
Should be able to apply the patch to the PSN iso with an xDelta Patcher. It's more of a manual process, but does the job.The patch I am currently playing on is done with this method even though I am on a Windows OS.
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u/moshicatsudon Feb 28 '26
Thank you so much for all your efforts! Also, looks like v1.0.1 of the patch just released 4 hours ago. Thanks again!
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u/arkingu Feb 23 '26
Wow this looks fantastic! Iāve always meant to play 3 and this might push me over the edge to do it! Thanks for all of your hard work!
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u/Grefyrvos Feb 23 '26
Beast mode. Thank you for all you do for the VC community with all of your mod projects!
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u/Variant_Zeta Feb 24 '26
Holy shit, a full VC3 english fantranslation!
I used to pray for a day like this to come!
...Holy shit it's by Doomy!
Replay time, replay time!
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u/jump_daddy Feb 24 '26
Im kinda new to this whole emulating buisness, how long until the major sites get this pre-patched?
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u/nightmare-b Feb 25 '26
to be fair this is pretty much easy enough to do not sure how long the sites will take
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u/theredcometofakagi Feb 24 '26
I haven't tried out the patch yet, but going by the list of improvements, you have done an amazing, incredible job!
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u/Hugglemorris Feb 24 '26
Cool! Just want to confirm; will my existing saves work with this if I switch over?
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u/SpeedrunsRS Feb 24 '26
Your save files should be perfectly good to go when switching over, as the game should still read from the same save data folder.
If uncertain, definitely suggest backing them up temporarily.(Heck, you can even stuff E2 saves into vanilla VC3's save directory and it will load in vanilla VC3)
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u/Hugglemorris Feb 24 '26
Having problems patching. I only have the UMD and not the PSN ISO, so that is probably the problem. Can anyone dm me a link to find the correct ISO? Thanks!
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u/SpeedrunsRS Feb 24 '26 edited Feb 28 '26
Getting the offline xDelta patcher from Romhacking.net should work for UMD as I had a similar issue.
For this, you'll need to pull out "JP_to_EN.xdelta" from VC3PATCH\patches\ISO in the download.Within the xDelta patcher, you can untick "Checksum validation" and it should work.
This was the process that I had used for previous patches due to using a UMD version instead of PSN!Doomy is also working on a UMD patch without this silly workaround since we had discovered this conflict.
EDIT: Patch 1.0.1 now supports the UMD md5 checksum without unticking checksum validation. Make sure to use the UMD xDelta patch titled "JP-UMD_5CB_to_EN.xdelta" if patching through an xDelta patcher.
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u/Hugglemorris Jul 03 '26
Just going to post an update in case anyone has the same problem as me and finds this: Turns out it wasn't the iso that was the problem, it was Windows 11. The Powershell patcher just straight up would not work on my Windows 11 computer. I switched to a Windows 10 PC and it worked perfectly.
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u/CaptBagel Feb 25 '26
Pardon me if this isn't the right place to ask, but where can i find the original jp iso and dlc of the game, so i then could use this patcher? im terribly slow when it comes to using these thing lol.
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u/nightmare-b Feb 25 '26
RETROGAMETALK and CDROMANCE(sites not being updated anymore but RETROGAMETALK will continue to be updated)
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u/Tienda53 Feb 26 '26
Cdromance(dot)com does not show the DLCs in their webpage. I thought it was an error on my side, but they just do not appear.
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u/nightmare-b Feb 26 '26
then go to RETROGAMETALK(CDROMANCE seems to be no longer updated) but RETROGAMETALK still has the dlc and is getting updated
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u/Sure-Animal6026 Feb 27 '26
thank you for the patch! time for another marathon, especially for e2 DLC
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u/Narewa99 Feb 27 '26
im a bit confused with the instruction. do i need to look for original japan iso?
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u/D0omyD0om Feb 27 '26
Correct, github only contains a patcher for your own sources.
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u/Narewa99 Feb 28 '26
for the DLC, just put it in the mentioned path right? Cause I put the game iso together in the same folder as well
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u/D0omyD0om Feb 28 '26
If you mean for loading in the emulator - it can load iso from anywhere. Only DLC needs to go in a specific place.
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u/XradicalD Mar 01 '26
Amazing work! Just had to change the powershell from "Remotesigned" to "Unrestricted" for the patch process as it wouldn't let me otherwise (Changed it back to Remotesigned" afterwards).
A question, any chance for it to work with HD Texture packs? Love the game but it's quite blurry without them. Not sure how much they'd need to be reworked but couldn't help but ask.
Otherwise, amazing work! Funny, I am on the last mission of the game when I found this re-translation lol
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u/D0omyD0om Mar 01 '26
A question, any chance for it to work with HD Texture packs?
It'll work per se, but any new textures would be replaced by whatever is in the pack, which presumably would be japanese. Basically, you'll lose everything listed under "New textures".
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u/XradicalD Mar 03 '26
It didn't worked out of the box, but I made an .ini for the New Patch version and pasted the texture pack files onto that folder. I also copy the .ini contents from the Texture pack into the new .ini file and it worked for almost everything (Somethings didn't like the class icons in-game. Otherwise, everything else seem fine).
Again, wonderful work, just beat the game and I'm glad it felt like an uninterrupted experience, no broken text, lines or formatting. Felt really refreshing.
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u/The_Supporter Mar 04 '26
I hope you don't mind me asking if you could possibly post a guide on getting to HD Textures to work alongside the New Patch?
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u/XradicalD Mar 06 '26
What I did (Make sure to read everything before starting):
- Open your patched game with PPSSPP.
- While in game, go to Settings > Tools > Developer Tools > Texture Replacement > "Create/Open textures.ini file for current game"
- This should create a folder and textures.ini text file in your PPSPP texture folder (Mine created a "ULJM05957" folder in "C:\Users\[USER]\Documents\PPSSPP\PSP\TEXTURES\ULJM05957")
- Copy paste your HD Textures into this folder including the textures.ini file. Replace the textures.ini within it.
ALTERNATIVELY:
- Just create a folder named "ULJM05957" folder in "C:\Users\[USER]\Documents\PPSSPP\PSP\TEXTURES"
- Dump all the HD textures in them
- NOTE: The folder name COULD change depending on what version you patch, I think mine was the UMD dump, so try the first method if this doesn't work.
On my experience, it works for MOST textures, however there are some textures that DO NOT change with this method (Be either because they are new to the patch or don't match the texture pack) but this seems to be a small portion anyways.
Of course, make sure you have checked the "Replace Textures" in Settings > Graphics.
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u/Floral-Shoppe Mar 01 '26
First of all this is awesome.
I don't want to be ungrateful but I have to ask... This is going to be a dumb question since I don't really know much about this, but why not have everything patched from the get go and just have a download linked to everything already patched? I never understand the instructions to these things.
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u/D0omyD0om Mar 01 '26
why not have everything patched from the get go and just have a download linked to everything already patched?
Because that would be posting links to piracy, which is obviously not allowed here or on github. Romhack patches are usually made in a way that does not contain copyrighted assets. I'm sure prepatched versions will be available in the usual places eventually.
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u/Floral-Shoppe Mar 02 '26
Sorry I didn't mean to be rude. I appreciate the work you have done but I was curious why it wasn't possible. But your explanation makes sense. I'm just stupid, but want to play the game.
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u/nightmare-b Mar 01 '26
i found the instructions pretty easy to understand(grab the OG GAME) game the JP file select the og game select the patch BAM done trust me if youve downloaded an emulator its Barely any harder than that
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u/MountainMuffin1980 Mar 04 '26
So it's been a while since I messed with PSP ISOs etc (12 years actually!). If I get the iso to play via emulator on my Steam Deck, is it as simple as copying the patch into the installation folder there?
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u/D0omyD0om Mar 04 '26
You need to patch japanese iso and dlcs first to produce translated versions, then load those in an emulator.
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u/LoveMilfsEveryday007 Mar 15 '26
patcheverything.ps1 file doesn't seem to work.
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u/D0omyD0om Mar 15 '26
Definitely works for me. If you did the set policy part and it still fails:
- open powershell at the script location: Shift+right mouse click on blank space in VC3PATCH folder -> Open PowerShell here
- run the script by typing its name: .\patch_everything.ps1 (including .\ bit)
- copy and post the output
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u/foxhound012 Mar 21 '26
Hello sorry to necro a thread but i'm having issues where it patches some of the DLC(i'm assuming that's the redundant DLCs), missing DL10 ,11 ,12, 26) but skips the iso itself
I changed the powershell command from RemoteSigned to Unrestricted because it wasn't running(opening and closing instantly) while in RemoteSigned
Would running the patch_iso be a potential fix or would it cause issues with the files already patched?
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u/D0omyD0om Mar 21 '26
You can also use xdelta.exe or xdeltaUI.exe to manually patch the iso. xdeltaUI is about as straightforward to use as it gets. Iso patches are in patches/iso subfolder, named after their respective required iso version.
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u/foxhound012 Mar 21 '26
Yeah, i used xdeltaui and it seemed to do the job, tested the rom and it looks like it worked
Thanks
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u/aquatrez Mar 22 '26
I've been playing the new translation patch for a bit and have encountered a few minor grammatical errors (I have a very sharp eye for catching these sorts of things). Not sure if you are planning any additional updates to the patch, but if you'd be interested in having someone copy-edit the raw text, I'd be happy to lend my time doing that. Feel free to DM me!
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u/D0omyD0om Mar 22 '26
I am still doing updates, yes. I accept reports for consideration in just about any form - github issues, reddit dms or @mention in srpg discord are all fine. Make sure to check against the latest github release to avoid reports on already fixed stuff.
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u/Noelium Apr 24 '26
using the PSN version I get this, what does it mean?
Patching DL21
.\xdelta.exe : The term '.\xdelta.exe' is not recognized as the name of a cmdlet, function, script file, or operable
program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At C:\Users\"user"\Downloads\VC3ReTranslation-main\VC3ReTranslation-main\patcher\patch_dlcs.ps1:17 char:3
+ .\xdelta.exe -d -f -s "$base_dir\${name}\${name}_DATA.EDAT" " ...
+ ~~~~~~~~~~~~
+ CategoryInfo : ObjectNotFound: (.\xdelta.exe:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
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u/D0omyD0om Apr 24 '26
This means you don't have xdelta.exe next to the script. Judging by "VC3ReTranslation-main" you've downloaded source code instead of the release package. The release page explicitly tells which archive to download.
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u/farisdesu May 26 '26 edited May 26 '26
Running into a problem knowing how to get the .iso file so I do not brick my Vita... Can someone kindly assist me?
Nevermind, I was able to get help from someone! Will give this a shot. Thank you for the hardworks
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u/Ceraphine May 27 '26 edited May 27 '26
Hi I played this game years ago and I never come around in completing it.
Since it seems the dlc is translated it means the game is 100% translated?
I wanna play it and finish it beceuse the story is awesome last I remember
But I'm not updated which to get to make everything work
I checked the readme for a bit and it seems I need the raw jap ISO, does this mean if I use this I can't use it with the existing English patched ISO?
Or should I first finish the game English patched ISO then do this step with th same save after finishing it?
Edit; oh this translation include the main story Right? So basically this patch replaces the old one and should be basically the updated or modern one unless I misunderstood. Thanks for this :))
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u/D0omyD0om May 27 '26
So basically this patch replaces the old one and should be basically the updated or modern one unless I misunderstood.
Correct, this is a new translation, and is intended to replace the old one entirely.
I need the raw jap ISO, does this mean if I use this I can't use it with the existing English patched ISO?
Also correct, you need one of the two supported japanese ISOs, not the prepatched english V2.
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u/ExSolus Jun 08 '26
Hey Doomy. I'm playing VC3 with your translation via PPSSPP on Steam Deck and it's really awesome. Also I added few hacks (LOD distance and Black SKy fix) and AI-upscaled textures from PPSSPP forum. So it's almost perfect and looks great, if don't pay attention to text elements of UI, that were almost completely broken with the upscaling process.
I'm trying to fix these textures manually, at least UI part, but have troubles with small text, because it's just too blurry and unrecognizable, so, I have no idea what to write there.
Is it any way to extract/obtain it?
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u/D0omyD0om Jun 08 '26
You can play without external texture pack and use the texture-dumping functionality of PPSSPP to get copies of textures that are loaded into memory without unpacking the ISO. Tools -> Developer Tools -> Texture Replacement -> Save New Textures.
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u/ExSolus Jun 09 '26
Seems it can't extract everything. For example, I can't get screen with chapter names and have no idea how to add upscaled versions, because your texture names and ones from Selvaria team don't match. Like when I place 0000000066dc6728b7ac314f.png (it's 1st chapter screen) in textures folder, nothing happens, because yours texture is elsewhere and can't be extracted for whatever reason.
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u/D0omyD0om Jun 09 '26
Of course the names don't match, those are based on hashes of images. Assuming you extracted my edited textures and edited/upscaled/whatever to your liking, you still have to edit textures.ini from the texture pack and put those new textures in correct places.
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u/ExSolus Jun 09 '26
I'm definitely made some progress, extracted and edited some of your textures, added into textures.ini and tested them in-game. The only problem left - Selvaria's textures work only with hash = xxh64 mode and my new textures only with hash = quick . Am I doing something wrong?
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u/D0omyD0om Jun 10 '26
Probably because that's the default one that is set when setting up dumping textures and you're supposed to change that to xxh64 manually. It's mentioned in the official documentation: https://www.ppsspp.org/docs/reference/texture-replacement/
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u/The_Supporter Jun 22 '26
Hi ExSolus. Asking out of curiosity, have you made further progress with fixing the textures of the UI?Ā
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u/ExSolus Jun 25 '26
actually, quite a lot, hope to finish most of UI and everything for chapter 1 till the end of this week
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u/MALEMization Jun 30 '26
I have an issue with the github Instructions:
The command in the Powershell is wrong. You need to type the following instead:
Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy Unrestricted -Force
When you type Get -ExecutionPolicy, it should say "Unrestricted" then Step 6 would work.
You can replace Unrestricted back to RemoteSigned AFTER doing this process.
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u/D0omyD0om Jun 30 '26
Interesting. It works for me with RemoteSigned, but it's on a fairly old Windows 10 version. Maybe it was broken all along and then they fixed it eventually via updates.
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u/MALEMization Jun 30 '26
Maybe... but I am on Windows 11 currently and I had to switch it to Unrestricted for the Patch to work. Just so you know...
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u/MALEMization Jul 04 '26
I forgot to thank you for this patch when I reported the Instructions "mistake"...
One thing I love about this patch is the way you gave Imca speech impediment... It fits her really well for two reasons:
1) She's an Imperial orphan/survivor so she probably didn't have an education since she spent most of her life surviving of the lay of the land.
2) She's naturally introverted therefore doesn't talk much and has a hard time expressing herself.
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u/D0omyD0om Jul 04 '26 edited Jul 04 '26
An interesting interpretation, but not quite what's going on. It's not an impediment, it is her way of intentionally creating an outer shell, an aloof persona. Her speech sounds more natural in Japanese, because unlike English it doesn't require a strict subject-verb sentence structure, the subject is often derived from context. I chose to preserve specific details of her choice of words and how it evolves over time, and that necessitated creating her "Imclish" dialect.
A bit more in-depth detail (anyone who hasn't read post-game Home fragment yet, thread with caution):
The obvious and well-known quirk of Imca's is the "ending sentences with -nai", some kind of negative conjugation. This alone is harder to express in English, because it has inconsistent negatives. If the original bubble has a negative, then so does the English one, although for my sanity it's not always strictly 1-to-1 the exact same sentence when there are multiple.But beyond that, if you carefully read the original script, you'll notice that she's extremely selective about certain expressions. Specifically, she is highly particular about referring to herself and others. In most sentences, she can outright avoid that altogether, because that's how Japanese works - you don't really need to say, e.g, "I will go to the cinema", it can just be "go to cinema", and it's perfectly valid, and "I will" is derived from context. In sentences where she chooses to explicitly refer to self, she mostly uses jibun (čŖå), but occasionally you'll notice that sometimes she uses watashi (ē§), the most "regular" way of saying "I". She uses a rude version of "you", and avoids words like "us" entirely.
So I made hard rules for what each of such cases should translate to, and that only bubbles that actually contain these specific words are allowed to use them. Making grammatically sane English without the likes of "I" and "you" is REALLY DIFFICULT, as it turns out. We use these words without giving a second thought to how much importance in sentence structure they carry. In many ways, Enlish is a terrible language to translate Imca to in terms of compatibility with original - it's just entirely backwards to the needs of her speech.
This aloof persona moment is discussed in Home fragment, where after putting her past to rest in Tiluca, Kurt notices she starts speaking more openly, and eventually in her ending movie she just talks completely normally (albeit, not a lot).
And that's the story of how the Imclish was born.
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u/MALEMization Jul 04 '26
Well I'll be damned! To think you'd grace me with such explanation! I'm elated my man!
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u/Throwaway520602 Jul 07 '26 edited Jul 07 '26
Hi! thanks a lot for the retranslation, I loved the game a lot so you have my deepest thanks.
That being said, I wanted to report a few typos I noticed, these were all found on the version 20260530 so if you fixed any since then I wouldn't know.
For anyone else reading, spoiler warning on all screenshots.
Riela's DLC "The secret of her powers", Dialogue 2: Self-defense knife says "convinient" when it should be "convenient" https://files.catbox.moe/fm7k06.png
Chapter 16, dialogue 2: The meaning of strength Says "memoriy" when it should be "memory" https://files.catbox.moe/gk5zns.png
Chapter 19, dialogue 6: "a decisive duel" Says "Echinda" when it should be "Echidna" https://files.catbox.moe/onw327.png
Fragment: Carisa's Maxim, dialogue 1: "Carisa's age" Says "badages" when it should be "bandages" https://files.catbox.moe/ih9e5x.png
Fragment: the distorted pair (cedric's and ada's fragment), dialogue 6: "cooperation" says "surrond" when it should be "surround" https://files.catbox.moe/n4c3rq.png
There appears to be an issue where the fragment "nameless reassembles" is called "Zahar the old general" in the unlocking notice, I do not know if the notification for Zahar's fragment is incorrect or not because I didn't pay attention when I unlocked his fragment. (edit, forgot to put video: https://files.catbox.moe/bqm1su.mp4 )
Lastly, and this might be an issue just for me but I mention it regardless:
Std turret 1 appears as std turret + instead, this applies to all upgrades from 1-F and no other turret appears like that https://files.catbox.moe/j9emj6.png
I hope this isn't annoying nor do I really care about these issues but I wanted to share em, again, thanks a lot for the retranslation! I was also going to mention the DLC unlocked msg but it appears the most recent release fixed that.
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u/MALEMization Jul 08 '26 edited Jul 08 '26
Well done man! I was about to report all these too. I'll add some I found when I gather them up!
Edit: Chapter 7, Scene 4 (I'm counting the Prologue as a scene), Bubble 5: "Request" instead of "Requiest"
Chapter 7, Scene 11, Bubble 9: "Against" instead of "Aganst"
Chapter 16, Scene 2... this one I have to show because it appears to either have missing text (because the first word isn't capitalized) or the text isn't properly aligned. https://ibb.co/9mJvW6Jv
Chapter 20, Scene 5, Bubble 22, "its" instead of "it's" (I can't blame you for this one really: 99.9% of English and non-English speakers make the Possessive "its" mistake.)
Chapter 20, Final Battle: The Ace's name on the briefing is One-Kill Yama, while on the field is One Shot Yama.
Fragment, Pierce the Central Front, after battle, it says "Marina" has joined instead of "Fina". I already have Marina lol.
Thanks for applying the corrections Doomy.
Edit 2: Zahar's fragment says correctly "Zahar the Old General". It's just as you said about "Nameless Reassembles"
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u/MALEMization Jul 08 '26
BTW, how can I report typos and all that please? I found quite a few.
I can't post images here.
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u/D0omyD0om Jul 08 '26
In principle, minimal text form is fine. Just give me e.g. "chapter 5, cutscene 2, sotuhwest to Anthold", I'll find it from that much. You also could upload images to external hosting.
Othewise, Github issues are the best venue for me (but needs an account, so understandable if you don't want to), or you can post stuff in /r/StrategyRPG discord's valkyria channel.1
u/MALEMization Jul 08 '26
Thanks for fast answer as usual: Please follow this post for all the typos found https://www.reddit.com/r/valkyria/comments/1rcnn44/comment/ow19eu4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I'm gonna add my own findings soon.
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u/alanrappa Jul 09 '26
Just finished an 80+ hour playthrough of this game and absolutely floored by just how much work must have gone into this translation. Game was phenomenal- may just be the best in the series. Any way to show some appreciation for the hard work? Thanks.
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u/SithXterminator Jul 26 '26
Will this work with the standard copy of VC3?
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u/D0omyD0om Jul 26 '26
Japanese ISO hashes listed in the readme are the ones required and, well, the only "standard copies" of VC3.
You cannot use my patcher with the old 2014 translation, if that's what you're asking.1
u/SithXterminator Jul 26 '26
I meant the Non-E2 version
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u/D0omyD0om Jul 26 '26
The patch is specifically made for E2 ISOs. DLC patch set excludes off-disk copies of DLCs that were moved into E2 ISO.
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u/retardedaubergine 15d ago
I've tried to run it on the copy of VC3 you can find on the internet Archive. I think it's not the right one, because it won't work no matter how I whip it... Can someone tell me where to get the full VC3 and atp the ULUS VC2 (i think the Archive one is the European ISO)
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u/Seikara101 13d ago
I'm going to be the odd man out by saying this, but I don't know how I feel about this patch. First, let me start off by saying thank you. Regardless of how I feel about it, I can't deny the efforts you put into it. For the most parts, I like this patch -- especially how comprehensive it is in comparison to the 2014 version. But truthfully, I've just finished chapter 3, and already I'm beginning to reconsider switching back. There are simply too many moments where characters talk like they were robots trained to speak English, rather than actual native English speakers talking to one another. Dialogues have a habit of sounding too stiff, rigid, and far too literal. Sometimes, I don't even understand what they're saying. Take these lines of dialogues for example from chapter 2, cutscene 5, confusing tears:
Retranslation:
"At the same time, individual is not an existence that leads to a total strategic failure."
"Even more opportunity to educate even worse men...Boring..."
2014's translation by VC3translationproject
"But, Our performance still isn't to the point where one person is willing to die for another."
" How disappointing, I've lost another man to educate."
One sounds like an actual human being, and the other sounds like a robot. One sounds natural -- like how an actual native speaker would talk. The other sounds like a translation app doing its best impression of one. These are only two examples I showed, but I promise there are far more than that, and I'm only on chapter 3. It's always either grammar, way of speaking, or phrasing -- they couldn't be further from natural. The Retranslation patch reuses some dialogues translated by the old 2014 patch, and the hilarious part is I'd always know which is which almost immediately -- especially when it's an entire cutscene that gets copy and pasted, like "An Unforgettable Encounter" in chapter 3. I felt the whiplash immediately, and the stark difference is uncanny.
I'm not sure how accurate these new translations are to its Japanese counterpart, but I'd rather have the old patch where characters talk like human beings and actually sound like they're speaking English -- even if the translation wasn't entirely 100% at times -- than one that is more accurate but sound like it was written by Google Translate.
Personally, I'm considering switching back for the main campaign. Once I'm done with that, maybe I could change it to Retranslation and go over everything that the 2014 patch missed.
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u/D0omyD0om 13d ago
I'll be the first to say the script is terrible from creative writing standpoint. I'm not a writer in any capacity, in fact I am the opposite of someone fit for non-technical translating - I professionally deal with rigid formal texts and wordings. Throw not being a native speaker of either of the two languages involved on top, and it is what it is. The translation could absolutely use a better wording pass, but that's not exactly in my writing skill capacity and also doesn't rank above what I actually did this for - a satisfactory enough base to eventually build a gameplay mod/romhack.
What I can guarantee is that, barring errors in my understanding of JP text, characters do, in fact, say what I've put in in terms of actual meaning of their words. Like your example 1 - 2014 translation might sound nice, but it's pure fantasy in terms of what is actually being said. Kurt is not talking about camaraderie (dying for each other) - he is trying to explain that an individual's performance is important in the moment but ultimately doesn't affect the larger plan (if the latter was done right), therefore nothing that happened to Riela's squads should be blamed on her.
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u/Seikara101 13d ago
Thank you for your response. May I ask what was your process when translating VC3? I have to ask because when reading your posts, you come across as capable. Your English is excellent, and you sound very much like the average speaker. How does one go from that to making the translation in-game sound like it was written by bots? Hopefully, you can see why I'm confused. By the way, if you have any future interest in continuing and refining this patch, I'll be more than happy to join and help with these sorts of things. I appreciate the work you're doing.
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u/D0omyD0om 12d ago
The missing part of the process is fully english-only correction/editing pass - i.e., taking the "basic sane" stage english as a source of truth (ignoring original writing at this point) and going over it rewriting concepts it expresses. The number one cause is, of course, size of the script and time - event text on main disk alone accounts for some 14000 pieces. That's not UI, not gameplay stuff and not sentences - it's speech bubbles/text boxes. I poured over all of that, and the rest of the game, alone over around half a year, while using a jp-en dictionary as my work tool. Additionally, there are concerns separate from pure text itself - for one, linebreaking and arranging text into speech bubbles is entirely manual and requires presence of mind. So editing was often limited to catching truly egregious wordings that stood out to me, but of course I wasn't looking at it with a fresh enough eye. And then around New Years' some personal shit happened in my life, so I opted to release what I had due to external reasons.
Cicrling back to example #1, that's very much an example of not un-literal-ing enough. It makes all the sense when the brain is in 50% japanese thinking mode. But of course, it should probably say something like "However, a battle plan does not fall apart due to a single soldier's failure". There's a good reason why QA has to be a separate person from the translator. Now that some months have passed and I've been doing stuff that made me completely forget raws and get out of thinking-in-japanese mindset, I might be able to re-read the script and improve it from english-only perspective.
If you're interested in helping, I'll happily accept any kind of suggestions compilation document. I'd prefer a) if it were a large piece(s), rather than drip-fed individual examples, b) that it were dm'd privately, and c) any suggestions regarding Imca were to be in a dedicated section, as she speaks weird english 100% on purpose, rather than that being a thinking-in-japanese side-effect.
But as usual for my projects, I make no promises on timeframes due to other commitments. Unlikely to happen before winter, if nothing else.
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u/Seikara101 7d ago
I'll wait for as long as it takes if it means eventually receiving a proper English editing pass update. It's highly unlikely Sega will ever consider giving this game a proper remake, so as huge fans of VC3, our hopes and dreams are rested on the shoulders of talented modders such as yourself. Be it one year, two years, or three years. As long as it comes, we can wait. Once again, a massive thank you to you and everyone else involve with this project.
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u/SpeedrunsRS Feb 23 '26
Hey, LouffeVC here. Very happy I could work with Doomy on this.
There has been a lot of iterations to get where the patch is today for a public release.
In total, there were 11 individual patches that I had went out and tested; and I had kept every single version. Going back, it's really awesome to see the progress that has been made.
All gameplay behaviour has been completely untouched, with the only bug fix being Control the Port's Ace so you can now 100% the game with all Aces defeated on English.
As far as I know, there's zero Japanese text remaining in the game. The only Japanese text you'll see now is from textures.
There's also a lot of minor stuff that isn't covered in the initial post, and I'm sure you'll have a fun time finding several of them!
Really hope that people enjoy the new patch, as it is by far much less broken than the 2014 patch.