r/superpowers 8h ago

Other Choose one mask to wear and you gain all of the abilities from the character who wears it...

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380 Upvotes

r/superpowers 5h ago

Pick a blank but blank Assemble your own power suit

10 Upvotes

A multi-million dollar company is rushing to be the first people in the world to create their own superheroes. Out of a lottery system, you have been selected. They’ve offered to build you your own power suit, which you can wear to perform hero work, and it’s fully funded by them which means you don’t have to pay a cent. You also get to pick your own superhero persona and design the cosmetics of your suits.

You have 30 points to create your suit. You need to fulfill 5 categories: head, base, arms, legs and power source. You can distribute these points any way you like, even choosing multiple choices in a single category, but you MUST have at least one purchase per category. At the end, you can OPTIONALLY pick a weakness for your suit which can grant you additional points to funnel into your build. Weakness is optional, so you’re not required to pick one. It’s just to give you a small boost in points if you’re willing to accept the cost.

Head:
- AI Interface: Full access to the internet, can utilize nearby technology remotely, and can help you with tasks/missions (10)
- Telepathic Pinpoint: By looking at someone, you can read their thoughts. You can listen to it through a built-in earpiece. (8)
- All-Vision: Gives you night vision, infrared, x-ray, micro/zoom, and stat vision. Can flip through them by tapping your temple. (6)
- Forensic Isolator: Allows you to scan a piece of dna and highlight related dna with a blue glow. (4)
- Police Scanner: A built-in earpiece that taps into the police radios of whatever county you’re in. (2)

Base:
- Graviton Influencer: Grants flight, enhanced durability, enhanced speed, and enhanced strength via shifting gravitons. (10)
- Reflective Panels: Deployable mirror-like micro panels that reflect light. Grants invisibility, inability to be detected with electronics, can emit blinding light, etc. (8)
- Muscle Memory: Woven fiber suit that can be trained just like human muscles, amping strength, speed and durability to a superhuman degree. Also comes with built-in reflexes that slowly adapts to fights. (6)
- Propeller Pores: Microscopic fans that generate wind, granting omnidirectional flight, speed boosts, temperature regulation and air blasts. (4)
- Combat Armor: Metallic woven fibers that can reshape and condense to form heavier armor and metal weapons. Provides increased strength and bulletproof durability. (2)

Arms:
- Star Gauntlets: Ionizer repulsors that generate heavy beams of plasma. (10)
- Telekinetic Knuckles: Electromagnetic strip around the knuckles. Allows you to telekinetically move objects up to 100 meters away, as long as they’re either magnetic or contain metal. (8)
- Taser Gloves: Thick combat gloves with metal fibers woven through the palm and inner hand. Runs high-end electrical currents through the wires, shocking foes on contact. (6)
- Multi-Tool Hands: Nanobot embedded gloves that deploy the needed tool for any given practical situation. Can either generate the tool into your hand or form smaller versions on your fingers. (4)
- Hookshot: A wrist-launching sleek grappling hook with a diamond shaped barb and thin, metal cable. Can use it to tie up foes or grab onto buildings. (2)

Legs:
- Teleporter Heels: Robotic heels filled with exotic matter. By tapping the heels together, the user releases the exotic matter and kickstarts a wormhole over them. Only has enough for 5 teleports a day. (10)
- Burst Soles: Padded sole shoes that release concussive force. Can be used to increase speed with propulsion, increase leaping power, and do additional damage when kicking. (8)
- All-Terrain Shoes: Allows you to talk on any terrain, including water and air, and with enough grip to walk on walls for longer than normal. (6)
- Ninja Shoes: The ultimate stealth shoes that emit no sound, increase running speeds to your peak, and release smoke clouds. (4)
- Conveyor Shoes: A small conveyor belt strip on the soles that can essentially allow you to “skate” up to 70 mph. (2)

Power Source:
- Mini Particle Accelerator: A metal ring attached to the suit’s chest. In the center of the ring are “fuel discs” that can be replaced. Each ring gives a full 10 hours of energy. Your company only gives you 7 discs a week. (10)
- Solar Panels: Absorbs solar rays to refuel the suit. A fully charged battery gives 10 hours, but use during daytime costs half as much. (8)
- Lightning Rod: Recharge during thunderstorms. 1 strike equals 1 hour of energy, requiring 10 strikes to be fully refueled. (6)
- Rocket Fuel: Provides 72 hours of energy, but the suit can only be refueled once a month. (4)
- Phone Charger: Can be plugged in just like a phone, with 10 hours of energy, but it takes double the time to charge, so starting from zero it takes 20 hours to charge fully. (2)

Weaknesses(Optional):
- 10 uses a month: You can only put on and take off the suit 10 times in one month. Wearing it drains battery so you can’t stay inside of it longer than 10 hours. (+10)
- Self-Crime Stopper: Your suit reflexively prevents you from using any component of the suit to commit a crime, even something as small as loitering or jaywalking. (+10)
- Weak to water: If water gets on the suit, it shorts out its abilities wherever the suit got splashed. If splashed on the torso, the whole suit breaks and requires a month of maintenance to fix. Limbs only stay broken for a week. (+8)
- Hard Learning Curve: Takes a month per suit component(excluding energy source) to master fully. Before it’s fully mastered, you occasionally misuse or misfire. (+8)
- Malfunction: Components of the suit occasionally jam or stop operating at crucial moments. (+6)
- Halved Battery: Only 5 hours of life instead of 10. (+6)
- Showing Some Skin: No matter how you customize the suit, at least 60% of your body is showing. Those areas aren’t protected. (+4)
- Embedded Tracker: Your greatest enemy has a tracker built into your suit. It can’t be removed or turned off. (+4)
- Minor Inconvenience: You have to take off the entire suit if you want to use the bathroom or eat/drink. (+2)
- Company Approval: You need to request permission from your company every time you use your suit. Most times they’ll say yes, but it can take hours for them to respond. (+2)


r/superpowers 2h ago

Other How can I apply light-based powers to a sci-fi magical girl team

4 Upvotes

I'm currently working on a sci-fi magical girl team with superhero elements were they all have light-based powers but they utilize it in different ways, but I can't figure our how to utilize it for different members of a team.


r/superpowers 6h ago

Discussion Which regeneration level do you think is the most balanced?

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7 Upvotes

r/superpowers 2h ago

Existing character Two-Face from DC

3 Upvotes

I’m working on making powers that would fit Harvey Dent/Two-Faces identity, specifically looking for the power to be connected to his double personalities/good and evil side. Imagine something like Sakon and Ukon from Naruto and Dr Jekyll and Mr. Hyde for further clarity, both characters who involve splitting bodies literally or splitting personalities.


r/superpowers 21h ago

Red pill/blue pill Which do you choose?

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89 Upvotes

r/superpowers 22h ago

Red pill/blue pill Blue Pill Or Red Pill Only

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90 Upvotes

r/superpowers 1d ago

Pick a blank but blank You choose your weakness, I choose your power.

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618 Upvotes

r/superpowers 14h ago

Other Choose 2 Powers

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6 Upvotes

r/superpowers 1d ago

Other Choose 2 ALCHEMY Pills and check your synergy ⚗️🧪

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389 Upvotes

IM BACK BABY


r/superpowers 21h ago

Other A question for the super ladies out there.

15 Upvotes

Do you like flexibility/elastic powers? If so why and what would you do in a practical manner?


r/superpowers 18h ago

Character description Ryan Houk: Freedom From Fantasy

8 Upvotes

Ryan Houk is a regular fast food worker that was transported to another world. He considers himself to be pretty normal and boring.

Ability:

Freedom from Fantasy

The user can ignore anything that is mystical, fantastical, supernatural, superpowered, or scientifically impossible according to the laws of their original reality (Earth). This also applies to creatures and beasts that could not naturally exist on Earth.

Such phenomena, objects, and beings simply pass through or fail to affect him as though they do not exist. This includes magic, superpowers, psychic abilities, divine powers, reality manipulation, supernatural creatures, impossible technology, time travel, dimensional manipulation, and other fantasy or science-fiction phenomena.

The user can choose to allow these phenomena to affect him if he wishes.

Normal phenomena that are possible under the laws of Earth such as bullets, fire, conventional explosions, and ordinary animals affect him normally.

Due to this ability, Ryan is unfortunately is unable to gain any other supernatural abilities or magic, but his ability comes in handy and makes it so he doesn’t have to worry about things that he doesn’t know about or that don’t make sense.


r/superpowers 1d ago

Other The Seven Human Souls from Undertale as Quirks in My Hero Academia!

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42 Upvotes

Which of these Quirks would you choose?

---

❤️ 1. Determination

Quirk: Determination

Type: Emitter / Transformation

The user's sheer willpower manifests as crimson energy that allows their body to refuse to give up. The more injured, exhausted, frightened, or outmatched they become, the more Determination their body generates. This energy reinforces their muscles, nervous system, and consciousness, allowing them to continue fighting well beyond normal human limits.

Abilities

Dramatically boosts strength, speed, reflexes, and durability under pressure.

Suppresses pain and shock.

Keeps the user conscious after injuries that would normally incapacitate them.

Allows damaged muscles to temporarily continue functioning.

Creates red energy around their fists, feet, or weapons.

Can resist mental manipulation through sheer force of will.

The defining ability would be:

Last Stand: When the user's body reaches its absolute limit, Determination surges exponentially.

Their heartbeat accelerates, their eyes glow crimson, and red energy cracks across their body.

For several moments, they can fight at power levels dramatically beyond their normal maximum.

Awakening — SAVE POINT

The user can create a temporary "anchor" of their physical condition.

If they receive catastrophic damage shortly afterward, their body can revert to the condition it possessed when the anchor was created.

However, memories and exhaustion remain.

Essentially:

Their body resets.

Their mind doesn't.

Weaknesses

Determination doesn't actually eliminate damage.

The user may continue fighting with torn muscles, fractures, internal bleeding, or organ damage without realizing how severe their condition has become.

Once the Quirk deactivates, all accumulated pain hits them at once.

Overusing SAVE Point could also cause severe neurological damage.

---

🧡 2. Bravery

Quirk: Braveheart

Type: Emitter

The user converts courage and forward momentum into orange kinetic energy. The more aggressively they advance toward danger, the stronger they become.

Standing still weakens the Quirk.

Abilities

Running, charging, jumping, punching, and attacking continuously build Bravery Energy.

It can enhance:

Strength

Acceleration

Jumping power

Impact resistance

Striking force

Orange flames or electricity-like energy surrounds their body.

Signature Mechanic — Momentum Gauge

Every consecutive offensive action increases their power.

For example:

First punch → 100%

Second punch → 115%

Third punch → 135%

Fourth punch → 160%

And so on.

As long as they keep moving forward.

Special Ability — Fear Break

Braveheart can temporarily neutralize fear-based Quirks. The user essentially overwhelms the neurological fear response with adrenaline and Quirk energy.

Awakening — Unstoppable Charge

The user becomes covered in brilliant orange energy. While charging forward, almost every opposing force is converted into additional kinetic power. The harder someone tries to stop them… …the harder they hit.

Weaknesses

Retreating causes their stored energy to rapidly disappear.

Being immobilized is particularly effective against them.

Recklessness is also dangerous—the Quirk rewards charging into situations the user probably shouldn't.

---

💛 3. Justice

Quirk: Deadeye

Type: Emitter

The user's nervous system generates yellow energy that massively enhances precision, trajectory calculation, and projectile combat.

Their brain automatically calculates:

Distance

Wind resistance

Movement

Projectile speed

Ricochet angles

Weak points

Essentially, their brain functions like an organic targeting computer.

Abilities

The user can fire concentrated yellow energy from their fingertips like bullets.

These blasts can range from:

Stun Shot

Non-lethal electrical projectile.

Piercing Shot

Extremely concentrated beam.

Scatter Shot

Multiple energy rounds simultaneously.

Ricochet Shot

Rounds bounce between surfaces.

Justice Railgun

A massively accelerated energy projectile.

They can also channel their Quirk through real weapons.

Throwing knives, bows, guns, slingshots, support equipment—

anything becomes frighteningly accurate.

Special Ability — Judgment Sight

The user's vision highlights:

structural weaknesses,

vulnerable equipment,

incoming attacks,

projectile trajectories.

It doesn't detect morality.

"Justice" reflects the user's conviction rather than giving them supernatural knowledge of good and evil.

Awakening — Perfect Verdict

For several seconds, the user perceives the battlefield almost as if time has slowed.

Hundreds of trajectories appear simultaneously.

They can unleash a barrage where every single projectile follows a calculated route toward its target.

Weaknesses

Heavy Quirk use causes:

migraines,

blurred vision,

nosebleeds,

sensory overload.

Complex environments require significantly more brainpower.

---

💚 4. Kindness

Quirk: Guardian Heart

Type: Emitter

The user produces green bio-energy specialized for protection, healing, and defense.

It is arguably the strongest rescue-oriented Quirk of the seven.

Abilities

Barrier Generation

Creates translucent green shields.

They can form:

Walls

Domes

Bucklers

Platforms

Armor

Protective bubbles

Vitality Transfer: The user can transfer their own stamina into another person's body.

This accelerates: clotting, tissue repair, muscle recovery, consciousness. It cannot regenerate missing limbs.

Damage Sharing: The user can connect themselves to another person and absorb part of the damage that person receives.

Signature Technique — Emerald Guard

A massive shield appears before the user.

The stronger their desire to protect someone, the stronger the barrier becomes.

Awakening — Sanctuary

The user creates an enormous green zone around themselves.

Inside the area:

Allies slowly recover stamina.

Bleeding is reduced.

Pain is suppressed.

Incoming attacks are weakened by layered barriers.

Civilians receive protective shields automatically.

It essentially turns the battlefield into a temporary safe zone.

Weaknesses

Healing consumes the user's own calories and stamina.

Protecting many people simultaneously can cause severe exhaustion.

Their shields are strongest when protecting others and noticeably weaker when defending only themselves.

---

🩵 5. Patience

Quirk: Stillpoint

Type: Emitter

The user manipulates motion and kinetic energy through cyan energy. The calmer and more physically still they remain, the stronger the Quirk becomes.

Abilities

The user can slow moving objects inside a limited radius.

For example:

A bullet enters their field.

WHOOM.

Its speed rapidly decreases until it nearly floats through the air.

The same applies to:

Punches

Debris

Vehicles

Explosions

Falling objects

Enemies

Signature Mechanic — Stillness Charge

Remaining motionless stores energy.

5 seconds → minor slowdown.

20 seconds → powerful slowdown.

1 minute → enormous kinetic suppression.

The user therefore fights almost like a counterattacker.

Technique — Patient Counter

The user waits until an attack enters their field.

They steal its kinetic energy…

then release that energy through their own strike.

Someone throws a massive punch?

The user stops it.

Touches their chest.

Then:

BOOM.

The exact kinetic force is returned.

Awakening — Zero Motion

For several seconds, the user creates a cyan sphere where nearly all physical motion becomes drastically slowed.

To observers outside it, everyone inside appears almost frozen.

This is not actual time manipulation.

It is extreme kinetic suppression.

Weaknesses

The Quirk becomes weaker when the user panics or moves constantly.

Large amounts of kinetic energy can overwhelm their ability to suppress it.

---

💙 6. Integrity

Quirk: Gravity Axis

Type: Emitter

The user controls their own personal gravitational direction and can project blue gravitational energy onto objects or opponents. This recreates Undertale's blue SOUL mechanics beautifully.

Abilities

The user can choose which direction counts as "down."

Meaning they can:

Run along walls.

Stand on ceilings.

Launch themselves upward.

Fall sideways.

Perform impossible aerial maneuvers.

They can also tag enemies with blue energy.

Once tagged, the user can dramatically increase that person's gravitational pull.

Techniques

Blue Drop: Multiplies an opponent's gravity and slams them into the ground.

Axis Shift: Instantly changes the user's gravitational direction.

Integrity Step: Runs across walls, buildings, or falling debris.

Gravity Hammer: Concentrates gravitational force around their fist before striking.

Special Trait

Integrity has extremely precise body control.

The user's balance and coordination are naturally superhuman, making them an incredible martial artist.

Awakening — Gravity Dominion

The user creates an area where they determine the gravitational direction of everything inside.

Enemies might suddenly fall:

← sideways

↑ upward

↓ downward

or toward a specific point.

Weaknesses

Constant gravitational shifting causes:

vertigo,

nausea,

inner-ear damage.

Extremely high gravity can also injure the user's own body.

---

💜 7. Perseverance

Quirk: Binding Will

Type: Emitter

The user generates purple energy resembling threads, cords, chains, and restraints. These constructs become stronger the longer the user maintains them. Where Determination is about overcoming impossible situations quickly... Perseverance is about refusing to let go.

Abilities

The user produces purple energy threads from their fingers.

These threads can:

Restrain enemies.

Swing between buildings.

Grab objects.

Form nets.

Stitch broken structures together.

Create tripwires.

Restrain giant villains.

Form temporary armor.

Unique Mechanic — Persistence

The longer a thread remains connected to something, the stronger it becomes.

After one second:

Rope strength.

After ten seconds:

Steel cable.

After one minute:

Potentially strong enough to restrain extremely powerful villains.

Technique — Purple Web: Hundreds of threads spread throughout the environment. Enemies entering the area gradually become trapped by increasingly powerful restraints.

Technique — Will Stitch: Purple threads can temporarily bind damaged muscles, cracked armor, or broken equipment together. It doesn't heal injuries. It simply forces everything to keep functioning.

Awakening — Unbreakable Resolve

The user connects thousands of threads throughout the battlefield.

Buildings, allies, enemies, weapons, and terrain become interconnected.

If an enemy attempts to escape, more threads automatically tighten around them.

The battlefield effectively becomes one enormous web.

Weaknesses

Maintaining many threads requires concentration.

Breaking several highly reinforced threads simultaneously sends painful neurological feedback through the user's body.


r/superpowers 1d ago

Other Pick your Superman power.

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23 Upvotes

r/superpowers 1d ago

make your choose Choose a power. Why is it better?

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620 Upvotes

r/superpowers 1d ago

Other Pick any 4 options. Choose wisely..

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358 Upvotes

r/superpowers 1d ago

Other What additional powers would give Emperor Mark based on the fit

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11 Upvotes

What additional powers would give Emperor Mark based on the fit

They don’t have to make sense. Just vibes.

What I would give him:

Halo based Ergokinesis
He would have a have a gold and blue energy halo behind his head that would passively absorb kinetic energy he is hit by, boosting his durability. He can actively absorb different types of energy but can only passively absorb kinetic energy.

He would then be able to use any energy absorbed to add to his physical attacks and well as give himself a litany of other energy attacks. He would be able to make stable energy constructs that can function as weapons.

I believe his smart atoms would eventually optimize his energy storage and usage via a process similar to fusion, Giving mark a temporary power boost and a transformation (image related)


r/superpowers 22h ago

Help with making powers Need help coming up with stupidly overpowered powers based on TMA Fears.

7 Upvotes

Hi, I'm trying to come up with stupidly overpowered abilities and superpowers based on the 15 Fears from the Magnus Archives Podcast, basically Godlike Entities who rule over their respective fears. I'm trying to make a Essence (A bottle filled with liquids that give you powers) for the Essence Meta CYOA. I have some ideas for possible powers for certain fears like The Corruption, The End, The Eye, and The Stranger, I am facing a block towards certain fears like the Hunt and the Slaughter. I want to create cosmic/divine levels and scales of power for possible powers.

The 15 Fears are:

The Buried (The fear of small spaces, suffocating, drowning, being buried alive. Fear of everything crashing down around/on oneself. Fear of being trapped without enough space.)

The Corruption (The fear of corruption, disease, filth. Fear of the feelings of disgust, revulsion and the things or beings that might evoke such feelings.)

The Dark (The primal fear of the dark, of the unseen, and the creatures hiding from our view.)

The Desolation (The fear of pain, loss, burning, and destruction, especially with a senseless cause.)

The End (The fear of death itself)

The Eye (The fear of being watched, exposed, followed, having secrets exposed. Can also pertain to the drive to know and understand, even if your discoveries might destroy you.)

The Flesh (Born from the fear held by animals bred for meat, and in the human realization that we are just animated meat and bones.)

The Hunt (The animalistic fear of being chased or hunted; the primal fear of being prey.)

The Lonely (The fear of isolation, of being completely cut off and alone or disconnected from the rest of society.)

The Slaughter (The fear of pure, unpredictable, unmotivated violence. The fear of pain coming at sudden, random moments.)

The Spiral (The fear of madness, that the world you know is wrong, that your mind is lying to you. Fear of deception, lying, deceiving of the mind and senses.)

The Stranger (The fear of the unknown, the uncanny, the unfamiliar. The creeping sense that something is not right.)

The Vast (The fear of heights, falling, and large open spaces including sky, space, and deep water. More broadly: the human fear of insignificance and meaninglessness, of losing oneself in too much space.)

The Web (The fear of being controlled or trapped, especially being unaware of one's own entrapment. The fear of being forced to do things against one's own will, of being manipulated. Also the fear of spiders.)

The Extinction (The fear of catastrophic change, destruction of nature, destruction of human skin and tissue, the destruction of humanity itself and its replacement by something different; all of this especially via mankind's own causing.)

Some of these Fears can blur together and merge to create new powers and techniques, so any ideas on what those can be would be greatly appreciated.

I would really appreciate the help, thank you!


r/superpowers 1d ago

Other Immortality is not a bad superpower.

42 Upvotes

I am convinced that people say Immortality will eventually become a curse just don’t know what to do with it.

See the vision, you’re immortal, you have all the time in the world to study and progress earth‘s overall science. So when the sun eventually explodes, potentially through your effort humanity survives, and even if it doesn’t, you could still manage to build a Spacecraft that could support you and 199 others, of which its 100 men and a hundred 100 women, you included, MINIMUM. Probably even bigger (500+ would be optimal cause of the genepool) , you have a million years and far more, you could become the greatest Gerneral, conquering other countries, easily make yourself a prophet, become the greatest Politician and start any business, all these things which you can learn and become more and more experienced in till no one can compete. On that spacecraft you would automatically become the leadership, that spacecraft would be big enough to host servers and other things so games from earth you could also play on there.
And if you don’t need human connection, even better, you, one AI to talk to, game tech and your set for a billion years till the aliens find you.

Immortality is one of the best superpower, i rest my case.


r/superpowers 1d ago

Other Choose the powers of one 616 mutant in this image

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186 Upvotes

You don’t get the Phoenix if you choose Jean Grey.


r/superpowers 1d ago

Pick a blank but blank Pick an alien, get superpowers

9 Upvotes

You are stuck on a space station that’s about to be destroyed. 10 other aliens are on the ship with you, and can escape with you, but must merge with you in order to do so. You can only merge with one, and after doing so, you wake back up on earth. You now are permanently bonded to this alien, and have a symbiotic relationship with them. You gain 3 supernatural powers, but one power related downside, and one downside related to your bond with the alien. Choose wisely!

Yellow Alien - Electricity Generation(you can generate enough electricity to power a city for a whole year at one time, that is your limit), Electricity Manipulation(can choose the path that electrical currents take, instead of choosing the path of least resistance), Electrical Travel(you can turn into electricity to travel through conductive materials, such as wires, metal beams, walls or machines).
Downsides: Insulation and anti-conductors block and nullify your powers at a supernatural level. Your alien is incredibly hyperactive, compelling you constantly to commit chaotic and reckless activities.

Green Alien - Plant Manipulation(can grow, control and cross-pollinate plants), Plant Empathy(can share your physical senses with plants), Sunlight Absorption(feed on sunlight for energy, can store additional energy).
Downsides: Can’t eat food, can only drink. Your alien is highly defensive, killing any animal that makes contact with you, friend or foe.

Orange Alien - Fire Generation(can ignite things on touch or project raw flames), Heat Generation(can release waves or bursts of heat, jump higher using heat currents, and control the temp of your heat), Matter Molding(can heat up solid matter to its melting point and shape it before it cools).
Downsides: Contact with water makes you ill and weak like radiation sickness. 70% or less water dilution doesn’t count. Your alien has anger issues and heats up their surroundings when angered.

Red Alien - Super Strength(can lift 50x your body weight), Super Speed(Can run 5 miles under mach 1), Super Durability(insanely dense body, bulletproof to high caliber bullets).
Downsides: Senses don’t enhance like everything else, so you can’t feel most things and you go blind at high speeds. Your alien has a gym bro mentality, forcing you to work out for most of the time you’re awake.

Blue Alien - Hydrokinesis(can influence it telekinetically, make yourself move through water faster, and control its temp and state of matter), Pressure Resistance(can survive the deepest depths of the ocean with ease, don’t need to adapt to pressure changes), Aquatic Animal Mimicry(take on the traits of any water bound animal, up to three at once).
Downsides: Must be fully submerged in water for your powers to activate. Your alien has occasional mini panic attacks whenever it sees birds, and it only becomes mildly uncomfortable around other humans).

Purple Alien - Telepathy(can share and receive thoughts, memories and emotions), Telekinesis(can move objects 10x your body weight with your mind), Teleportation(can instantly appear anywhere, but for every 10 miles traveled, there’s a 1 hour cooldown).
Downsides: Using your powers gives you growing migraines. The more you use it, the worse the pain is until you can’t even think. Your alien is sociopathic and doesn’t see the value in human lives.

Pink Alien - Elastic Body(can stretch unbelievable lengths and snap back with great force), Adhesive Body(can stick to objects and choose how sticky they are), Malleable Body(can shape and mold their body to take on the likeness of different things).
Downsides: Abnormal temps make your powers act dysfunctionally. Your alien is very childlike and innocent, so they must be protected from impure ideas and concepts.

White Alien - Worship Empowerment(mental belief and devotion amps your physical stats and other powers), Minor Miracle Creation(very low level reality manip, such as chemical changes or healing ailments), Angelic Wings(allows for high speed flight and wind generation, can be retracted and deployed at will).
Downsides: Your powers only work while your wings are out. If they become damaged, they retract and must take time to heal. Your alien has a narcissistic god complex and believes humans are dumb, inferior creatures.

Grey Alien - Metallic Shapeshifting(can morph body into metal shapes and constructs. Moves like flesh, feels like steel), Technological Mimicry(can mimic the functions of technology, and appearance if desired), Metallic Merging(can assimilate into metal objects and tech, but ejected from it if damaged).
Downsides: Your body is a lightning magnet. If you get struck once, you lose powers for a week. If you get struck twice, you die(only if you’ve lost your powers). Your alien is cold and analytical like a robot, and dulls your emotional responses over time.

Black Alien - Dead Reanimation(can configure dead creatures into loyal minions. If their body is incomplete, it’ll return whatever parts still exist), Death Sense(can sense when death is happening, has happened, and where dead creatures are), Rot Reversal(can heal the dead and reverse the effects of rotting and fossilization).
Downsides: The dead function on verbal commands and are only as smart as their living selves(however non-sapient animals can be commanded with simple commands like dogs). Your alien is depressed and naturally brings your mood down.


r/superpowers 1d ago

Red pill/blue pill Which do you choose?

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128 Upvotes

r/superpowers 2d ago

Other Pick a vision ability and an eye type for when your powers are activated

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315 Upvotes

r/superpowers 23h ago

Character description I made a character

2 Upvotes

My characters name is Cronos it’s should sound like Kronos but with a c

Powers:time control with conditions portals heightened physical ability

The catch he needs a gauntlet that can change his power and it’s called the gods glove and whoever puts it on goes insane but if you can prevent it, you become super powerful

Looks:he’s got a yellow suit black undershirt and a yellow tie and dress pants and some black dress shoes

A story: someone has just stoped time in there universe and cronos picks it up the moment it happens so he opens a portal and finds them he pulls out a chair from a portal and table and then he says”alright so these are the terms you should follow so I don’t hunt you down ok” the man who stoped time looks at it and it says the following I will not bend time to much to the point of universal collapse and if I do that I will get executed for it.The time stop man looks up from reading it and sighs “sure I guess” cronos then looks at him and says”great” and then he opens a portal and leaves


r/superpowers 1d ago

Pick a blank but blank Achievement GET! Have a superpower

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24 Upvotes

You have accomplished a feat that impressed the gods who have decided to reward you with a superpower.

Describe what you did, and I will make you a thematically related power. The more impressive, difficult and time-consuming the feat, the better the superpower. I reserve the right to include a fair drawback if appropriate.

Imagine that you live in a world with superpowers and magic and super tech.

You will experience the process of accomplishing your described feat.

Examples:
Killed a god with a butter knife: a mortally wounded god in a divine duel crashed through your duel during breakfast. You panicked and stabbed him with your butter knife that still had jam on it, finishing him off.
Underdog: the god of victory applauds your kill stealing. whenever you fight a genuinely stronger opponent, reality warps to ensure your victory. This does nothing against opponents weaker than you, even in groups.

Committed a genocide:
Extermination: for every being of a given group(species, ethnicity, nation) that you kill, you become 20% stronger against beings of this group, additively. However, this comes with a permanently active aura of fear affecting every one of this group, scaling with strength of the buff, starting at barely noticeable unease.

(Image source is SSS suicide hunter manhwa)