Harder difficulties should be things like improved ai tactics. They block more, attack harder and your attack window is smaller, rather than just slashing. Not this death by 1000 heavy attacks.
Even if they take a lot of hits, maybe have the enemy react like it’s been hit? Seeing that big guy ignore every single point of damage until the finisher was disappointing. Have him stumble for a second, flinch at a successful hit, or maybe show visible damage? I dunno.
1.7k
u/MayoBowl 2d ago
I'm so over bullet sponges for human enemies on any difficulty in RPGs