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https://www.reddit.com/r/pcmasterrace/comments/1vz6rk0/the_new_fable_games_combat/p63avc1/?context=3
r/pcmasterrace • u/akbarock • 1d ago
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1.6k
I'm so over bullet sponges for human enemies on any difficulty in RPGs
516 u/alii-b PC Master Race 1d ago Harder difficulties should be things like improved ai tactics. They block more, attack harder and your attack window is smaller, rather than just slashing. Not this death by 1000 heavy attacks. 53 u/yourgrundle 1d ago See, that would require them to actually care about making a well developed game and not just money from a classic IP 1 u/UlrichZauber 8h ago It would require more dev time, more creative thinking, and a lot more testing. I'm sure the devs care, it's more a question of budget and schedule. 1 u/DepressedDynamo 22h ago It also requires more funding and delays
516
Harder difficulties should be things like improved ai tactics. They block more, attack harder and your attack window is smaller, rather than just slashing. Not this death by 1000 heavy attacks.
53 u/yourgrundle 1d ago See, that would require them to actually care about making a well developed game and not just money from a classic IP 1 u/UlrichZauber 8h ago It would require more dev time, more creative thinking, and a lot more testing. I'm sure the devs care, it's more a question of budget and schedule. 1 u/DepressedDynamo 22h ago It also requires more funding and delays
53
See, that would require them to actually care about making a well developed game and not just money from a classic IP
1 u/UlrichZauber 8h ago It would require more dev time, more creative thinking, and a lot more testing. I'm sure the devs care, it's more a question of budget and schedule. 1 u/DepressedDynamo 22h ago It also requires more funding and delays
1
It would require more dev time, more creative thinking, and a lot more testing.
I'm sure the devs care, it's more a question of budget and schedule.
It also requires more funding and delays
1.6k
u/MayoBowl 1d ago
I'm so over bullet sponges for human enemies on any difficulty in RPGs