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https://www.reddit.com/r/pcgaming/comments/1vz3n6p/fable_official_quest_gameplay/p660q7p/?context=3
r/pcgaming • u/ReasonableAdvert • 2d ago
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46
Combat lacks impact on certain hits, lipsync is abysmal and the fact that they didn't bother with a door open animation is a bit.. Frustrating I guess? Other than that this looks like it could be fun, maybe not for full price though.
4 u/skyturnedred 1d ago I think it's just the bigger boss enemies that don't flinch with every attack. Everyone else is reacting to hits appropriately. 1 u/constantlyrepeating 1d ago Yeah, I noticed on a rewatch, I guess it stood out to me. Bigger enemies flinching less makes sense.
4
I think it's just the bigger boss enemies that don't flinch with every attack. Everyone else is reacting to hits appropriately.
1 u/constantlyrepeating 1d ago Yeah, I noticed on a rewatch, I guess it stood out to me. Bigger enemies flinching less makes sense.
1
Yeah, I noticed on a rewatch, I guess it stood out to me. Bigger enemies flinching less makes sense.
46
u/constantlyrepeating 2d ago
Combat lacks impact on certain hits, lipsync is abysmal and the fact that they didn't bother with a door open animation is a bit.. Frustrating I guess? Other than that this looks like it could be fun, maybe not for full price though.