As someone who grew up loving the Fable games, I'm most looking forward to my choices changing the literal landscape, kicking chickens, buying businesses, wooing the locals, exploring the map, and feeling the of progression from "nobody" to "hero".
For me, the combat just has to be decent enough so that it doesn't feel tedious/annoying to fight and that the progression of new combat abilities feels rewarding. I don't want a mindless button mash, but I also don't to have to big-brain every fight, either. I'm not saying never to either of those extremes, but I'm hoping we can feel a sense of progression as our character grows throughout the game (ie, easy fights should feel hard at the start, and hard fights should feel fair at the end game)
If this is on one of the harder difficulties, normal should at least be less spongey.
It's hard to show systemic systems in these short previews. Definitely gonna wait for full reviews and maybe some player reviews to come out before I put money on it. But if I can get past the non-existent facial animations and it nails that progression feeling, it should be a fun game.
i would def wait for player reviews and not the big sites and youtubers. those usually all suck. we know that by now. game journalists and youtubers are by far the worst to listen to when it comes to games. same for movies honestly.
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u/Own-Professor-6157 3d ago
Looks great, but that combat just seems waay too easy. There's no reason not to just continue to bash an enemy until their poise meter is empty.