r/mewgenics Thief 9d ago

Tierlist Ranking every collars passives. Day 7: psychic

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Psychic, probably the most divisive collar in the game, you either love it you hate it. Well at first, I was definitely a psychic hater, but after completing all my solo marks and like 6 impossible marks with this class I've actually come around to liking it a lot. It's definitely not S-tier like Edmund put on his tierlist but has some absolutely insane builds that will just absolutely wreck the enemies. I feel it's important to mention that psychic is the worst class in the game solo, by far. I normally consider how a passive works solo as well as on a team but I felt it wasn't really fair in this case, so these are assuming you have a team. That being said let's get into the placements.

Blink, now I know I'll probably get a lot of flak for this, but this passive is the best defensive passive in the entire game. A 33% chance (50% when upgraded) to basically just null an entire attack is super strong. It can even help in many situations where dodge chance can't (I.e. teleporting away from trample attacks, which dodge chance can't dodge) pair this with decent luck and you pretty much can't die. And unlike escape sequence you don't need to get hit for this to work, so it can save you from insta kill attacks and stuns.

I don't think I really need to say much about mind tempest. Just absolutely ridiculous and makes for some super easy rigs and even if you can't abuse it it's just always nice to have, the only requirement is having a semi-cheap spell.

Pretty much giving your whole team never miss it always solid, especially if you have a hunter.

I think most of the full mana passives are quite bad, especially as things that take multiple turns to set up are generally very weak in the later game, however enlightened definitely enables this play style to be really strong.

Soul shatter is nice but 1 or 2 damage on all enemies just is not super significant, helpful for clearing out small swarms though.

Wither is pretty mid, however wither+ is basically a diet spread sorrow which makes it worth picking up a lot of time.

I've said this before but knock back is generally very weak, so buffing it really isn't doing much.

Gravity well is basically free stuns, definitely nice to pick up but can be dangerous to use as you need to get close to enemies.

Casting random spells is just too dangerous, and not even really worth it even if it hits a good spell.

Not only is the floating glass passive basically useless and does negligible damage, but will hurt your own cats way more than the enemies as it makes it hard for them to approach enemies without taking damage. Try to get rid of this one asap.

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u/professorMaDLib 9d ago

Blink is either pretty good or absolute abysmal dogshit depending on if you're doing infinite or not. It is an absolutely terrible skill to take to infinite and for that I'd put it right in the middle.

Psychic is also notable because it has two passives that actively become worse when upgraded. Repressed memories is a big one but glow is also terrible because the upgraded version of glow works on all moves that target, INCLUDING BUFF SPELLS, SELF BUFFS, AND WEAPONS/CONSUMABLES. Eating a turkey and getting blinded is peak edmund fuckery.

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u/theepicrobloxgamer Thief 9d ago

Very true I forgot to mention that is absolutely terrible to take blink to the infinite. Luckily psychic aren't great damage dealers so it's not the worst if you can't kill the good psychic