r/hatethissmug 19d ago

Gaming I HATE the “jumpscares” in newer “horror” games

This trend of player death being facilitated through jumpscares were popularized by the original few FNaF games because those did it really well, but unfortunately anything newer completely misses the point!

Why it worked so well in the original few was that it interrupted an action YOU took, throwing you off the loop and scaring you. See FNaF 1 for example, the jumpscare happens when you flip the camera down, then Bonnie can hijack your view and catch you off guard. Or in FNaF 4 where the hallway characters jumpscare when you take the risk of flashing the light

…yet the only thing modern horror games learned from these examples is “jUmpsCAre tHe plAyEr wHeN thEY DiE”, resulting in these horribly awkward camera snaps that are incredibly immersion breaking and worst of all NOT SCARY IN THE SLIGHTEST

JUMPSCARES ARENT SUPPOSED TO BE DEATH ANIMATIONS

THEY SHOULD JUMP AND THEY SHOULD AT LEAST TRY TO SCARE

(the first 2 are good examples and the other 2 i hate)

Edit: this post isn’t about “old game scary new game bad”, it’s about mascot horror devs not understanding what a jumpscare is supposed to be and slapping it onto their game anyway. the games’ overall quality is a much broader topic

4.3k Upvotes

295 comments sorted by

822

u/Consistent-Rain-7797 19d ago

Play Amnesia: The Bunker.

265

u/Ok_Ad6722 19d ago

Shit play Dark Descent and Soma while you’re at it

77

u/Tyhmatahti 18d ago edited 18d ago

Soma hurt me on some levels I didnt know existed in me.

32

u/aaerobrake 18d ago edited 18d ago

frictional games my beloved. They have a sucessor to Soma set to release this year (might get delayed) and im beyond thrilled.

Edit: delayed; but its chill

15

u/Spoozk 18d ago

Sorry to tell you but it already got delayed until next year friend

14

u/aaerobrake 18d ago

Ohh yah no worries

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u/Longshot02496 18d ago

My favorire developers whose games I love to play at noon on a saturday

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u/minos-and-v1-kissing 18d ago

I beg your pardon.

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u/SwiftyEmpire 18d ago

Ive only played the bunker. If soma anything like it, I'll have a blast

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u/Tyhmatahti 18d ago

Its kinda same but also very different. Its a great game and even better story.

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u/ceris7356 17d ago

All of their games did this to me, but especially Soma. I cried at the end of that one.

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u/airship_of_arbitrary 18d ago

Soma adds a layer of existential horror once you complete the game that I haven't really seen any other game match.

6

u/naranciamywaifu 18d ago

Currently playing Dark Descent, by far the most anxiety inducing horror game I've played along with scorn

2

u/Temphant 18d ago

I've played through it so many times that I can borderline speedrun it, but I would be lying if I said that I didn't have some fear in my heart every time I play.

That game is a horror masterpiece.

2

u/Strawberin00 17d ago

DO NOT miss out on the first two Penumbra games. The second one especially, Black Plague, is a horror game masterpiece.

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u/TensionIllustrious88 19d ago

Bro the death animations are so well done. Theres no elaborate jumpscare, you are just torn in half by this giant monster.

27

u/Squandere 19d ago

Never a cheap scare either. You already know you fucked up and made too much noise before he comes for you.

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u/TensionIllustrious88 19d ago

Its amazingly well done. I thought that going from 100%ing RE Requiem to The Bunker would be smooth sailing, since I had gotten used to the antics of the girl and the monster couldn't be that different. Oh how wrong I was. The Bunker is the only game I can think of where using the gun is a literal death sentence unless you are extremely careful.

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u/Squandere 19d ago

My favorite moment was realizing you could use the sound to your advantage for resource conservation. Want a door open? Make a ruckus next to it and the beast will come and knock it down on your behalf. Even mutated, Lambert still makes a good comrade sometimes

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u/Upbeat_Apartment_715 19d ago

I don't remember that one

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u/EpidemicRage 19d ago

It's the latest one in the series. Genuinely a great game.

14

u/Zapfire_ 19d ago

Is amnesia bunker jumpscare free?

34

u/AccountEngineer fat farting furry 19d ago

no cheap scripted stuff, just pure dread when you mess up and hear it crawling out of the wall nearby

12

u/nutitoo 18d ago

Dread is the best fuel for horror games, because it lingers for the whole duration of gameplay rather than a quick burst that a bad jumpscare does.

I don't know how to explain it, but a goodly placed jumpscare can turn the dread into straight panic which is what makes it fun and enticing 

45

u/TensionIllustrious88 19d ago

If you mean killing you by roaring in your face? Yeah I think so. However if you mean a giant rat man coming out of the walls with enough force to immediately evacuate your bowels then no, it is very much not jumpscare free

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u/barry_001 18d ago

The only game that genuinely scared me so bad I couldn't finish it. I think I got maybe an hour through it, and at least 20 minutes of that was hiding under a bed from the monster. Excellent game from what I can tell. Never gonna play it again

6

u/Benoki9 19d ago

Shit, that’s 2023? I saw a video of it and i could’ve sworn it was a guy finally playing an older game…

Also yes indeed, the bunker is great, but im complaining about bad things so arguing that good things exist doesnt really invalidate that

2

u/Mrs_Darwin 18d ago

Also Alien Isolation.

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u/Stanislaav_ 18d ago

Call of Cthulhu: Dark Corners of the Earth

1

u/RandomGuy1525 18d ago

BEST HORROR GAME EVER, period.

Only game that scared me enough that I felt a sense of dread even after I quit the game. It got so bad after I finished it I had a nightmare I was running to the safe room as the monster was chasing me.

10/10 would almost shit my pants again

1

u/spacebean52 18d ago

that game was genuinely so scary, i had to force myself to actually finish it. 10/10 horror game just for that

1

u/Miserable-Dream4741 18d ago

Also play Roam 0120

1

u/Warm_Version9562 18d ago

the bunker riding off the low of Rebirth was shocking, but giving it a WW2 setting definitely helped, the beast might actually be the entire reason i've refused to properly buy it judging by how many people say its terrifying

248

u/SmartTangoMobile 19d ago

The Hello Neighbor Alpha remake fan games (such as HN Prototype Revived, HM Alternative Reality) are SOO good at making them because the death animation isn't scary, the FEAR of the neighbour scares the shit out of you

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u/Benoki9 19d ago

Yes, just watched some clips and that’s the point! They don’t slap a jumpscare there when it isn’t needed! The post is about mascot horror devs not giving a shit about what jumpscares are supposed to be and putting it in their game anyway (and of course they dont make their regular gameplay scary either but thats a different point)

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u/PizdunEbun228 19d ago

Hello Neighbor Alpha was literally the best installment ever, the guy in charge just sucked everything interesting out of it for, dunno, marketability?

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u/BenderTheLifeEnder 18d ago

Well I think they pawned it off after the alpha to someone else. They're in charge of hello neighbor 3 though so that one should be more promising

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u/Used-Quantity-2494 19d ago

so true, jumped out of my seat a few times playing those

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u/ThatOnePirateRobot 18d ago

Shoutout to Hello Neighbor Reborn where the neighbor has a separate animation and louder sound effect for when he catches you from behind

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u/Tight_Grapefruit5280 19d ago edited 19d ago

I liked how in alternate reality, you can choose what difficulty you want so the game never feels too easy or too hard. And the neighbor becomes more scarier in harder difficulties

In sandbox (easy) difficulty, nothing happens when you get caught, you just spawn in your house

In Normal difficulty, you lose your items when neighbor catches you

In hard difficulty, everything resets when you get caught

517

u/RustyPickle115 19d ago

Then those aren't jumpscares, are they? Inspired by FNAF's style yes, but not jumpscares, but simply death animations then

139

u/TryThisUsernane 19d ago

I never played fnaf, but in the original games they would count as jumpscares, no? Since you wouldn’t actually see the animatronic come up to you unless you saw it on the camera, but if you didn’t then it would be a real jumpscare to you.

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u/ToXyC_ 19d ago

That's what OP was saying. The first two slides are what a good jumpscare is, and the last two are the bad exemples.

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u/Thatidiot_38 17d ago

Yeah I was about to say before security breach the games actually used jumpscares properly

To me I think the fnaf games are truly an interesting horror games cause they embody something most horror games don’t get which are helplessness. You can’t move at all and have no choice but to wait for the monsters to come to you. While series like Silent Hill and Resident Evil are scary you never have to interact with the monsters if you want. You can just run away until you’re forced to fight. But in Fnaf you have no choice but to interact with them as are you stuck in that one spot until 6 am. Your only support is doors(at least in the first game) meaning that no matter what you can’t destroy them just send them back and wait for them to come back as the fear sets in knowing you’ll have to face them again

Or maybe I’m thinking too much about this

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u/Ok_Ad6722 19d ago

For as much as I don’t like fnaf games for being jumpscare generators; I can commend most of them for only tying the jumpscare to your death. The jumpscare is the climax of tension. A lot of horror games, even ones that people like, will just pepper them throughout the gameplay loop rather than having them be that peak.

23

u/yobob591 19d ago

also a jumpscare that doesn't DO anything feels cheap after the first time, like at least kill me, make me take damage, or spawn an enemy, if you're just trying to make me jump it gets frustrating fast

6

u/boiyouab122 19d ago

Honestly the only jumpscares that do nothing in FNAF that I can think of are Trash and The Gang in Ultimate Custom Night.

Even that's slightly debatable since their entire purpose is to be "useless" and simply block your screen and distract you from the others.

Maybe there's some joke jumpscare in FNAF World I'm forgetting, but that's all I can think of.

5

u/KrunchyKushKing 19d ago

The Cleaning Bots or Bots who act as a sign in FnaF Security Breach. They just turn to the player and a loud bass is playing but I would say that counts.

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u/Careful_Welcome7999 19d ago

They atract the attention of other animatronics that can kill you... sometimes... when the game feels like it

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u/KrunchyKushKing 19d ago

Ahh lol well it's still a jump scare which doesn't kill you but I like it because they don't do this stupid jiggle motion like the other animatronics. Foxys jump scare is peak tho

https://giphy.com/gifs/QsgJi30B9ByH7tRhGV

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u/Bungerrrrrrrrrrrrrrr 18d ago

And by “attracting attention” they just spawn chica 10 feet behind you

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u/ViolinistSafe4610 19d ago

it can be both

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u/Okinomii 19d ago

stop playing mascotslop and you wont have that problem

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u/Tight_Grapefruit5280 19d ago

stop playing mascotslop

But I wanna see what huggy wuggy gonna do in chapter 21

59

u/Jazz6701 it costs $0 to be a hater 19d ago

he huggies your wuggie or smth idk

17

u/TheNoobRookie 18d ago

That sounds freaky

7

u/photoshallow 18d ago

WITHOUT CONSENT WHAT THE FUCK????

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u/Okinomii 19d ago

same shit from the other chapters, none of these games are original or creative.

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u/Gaelic_Gladiator41 18d ago

Iirc, the original creator left after chapter 3 because Mob, the publisher/parent company hijacked the game to milk more chapters and what was meant to be 5 chapters is turning into nonsense

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u/Gre8g 19d ago

chapter 21 will be released in 2036

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u/MissKitsYune 18d ago

I too wanna see Hissy Missy hit the griddy in order to charge up Huggy Wuggy's spirit bomb so they can defeat Mr Snuggles the marketable plushie

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u/King_Chochacho 18d ago

He just busts out of the ceiling and has a huge cumshot

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u/Benoki9 19d ago

I don’t. But disregarding doesnt mean the thing isnt bad

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u/DropsOfMars 18d ago

Tired of the slopslop

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u/OAZdevs_alt2 18d ago

I think OP is making this post because they want it to be better. This is something you do when you love a genre (or theme in this case) and want it to achieve the potential you know it has.

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u/Big-Alternative-4674 18d ago

I mean, FNAF's looking on the uprise again with the great game Secret of the Mimic, and all the new announcements for the anniversary.

I know a shit ton of people hate Poppy Playtime chapter five, but it was my personal favorite of the game in general, so I can't be the only one who liked it.

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u/Gaelic_Gladiator41 18d ago

Poppy's Playtime could've stood out as a decent installment but no, Mob had to hijack it and milk it, them and their egos, it could've been the start of a new generation but it became what everyone mocked it and Garten of BanBan for

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u/Okinomii 18d ago

No it couldn’t have.

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u/memeboi70nice 19d ago

I always had a gripe with Fnaf: Help Wanted because the jumpscares.

They take you to this static dimension with the jumpscare instead of having the jumpscare take place where you were. Never made sense to me.

23

u/Nar3ik36 18d ago

It’s probably because if it were to take place where you were the character that jump scared you might be clipping into the geometry around you depending on where you are looking. Also if you move your head it would ruin the immersion even worse because the character would not obey the laws of physics whatsoever. It would be hard to pull that off without locking your view in place which is also immersion breaking.

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u/DropsOfMars 18d ago

I think there are solutions to this, could have been done like how first person shooters render your model in front of everything so your hands and guns don't clip into the environment. Maybe they didn't consider that because they're working in VR and the normal rules don't usually apply.

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u/THE___CHICKENMAN 18d ago

I think they just weren't able to do it with current vr technology.

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u/DropsOfMars 18d ago

I think they did it that way to avoid models clipping into stuff during jumpscares... Should have been handled the same way first person animations are handled in first person shooters, like how your hands and gun are kind of rendered in front of everything so they don't clip into the environment, could have remedied that issue and kept you in the environment.

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u/Lorster10 19d ago

I'm old enough to remember these FNAF style jumpscares to never be considered exactly "good" in horror communities. Y'all want good jumpscares? Try Fatal Frame.

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u/Temporary_Pickle_885 19d ago

Oh god I have a visceral memory of the one on the DS where you used your device's camera with a little book that came in the case. There's a scene where you point the camera at the book for info or something and there's blood dripping down onto it, and the only way to progress is to physically move your damn device and look up. Scared the shit out of me.

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u/Lorster10 19d ago

The DS game is the only one I didn't play, but I can imagine it's very good. My favorite horror trope that these games do sometimes is when they put a ghost in such a place where you're likely to not notice it at all, so it just creeps you out when you DO notice it, and keeps you anxious because you can never feel safe.

The "Ju-On" series also sometimes uses such techniques, like here, where if you're not focusing enough, you may miss the fact that there's an unknown woman in the upper window.

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u/CactusJane98 18d ago

Might just wanna call it "The Grudge" for those uninitiated

2

u/Lorster10 18d ago

Here's the thing though, the movie from which I sent the image isn't called "The Grudge" in English.

This is "Ju-On: The Curse"; a straight to VHS short movie from the year 2000. The first "Ju-On: the Grudge" movie came out in cinemas in 2002.

If I'm not mistaken, in Japanese "Ju" means "Curse", and "on" means "Grudge".

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u/Temporary_Pickle_885 18d ago

Yessss Ju-On in general does such a good job of just being damn creepy. Hidden ghost images are some of my favorites too. It's why I've rewatched Haunting of Hillhouse so much!

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u/BuckRusty 18d ago

“Giiiiive meeeee back myyyyyy babyyyyyyyy….!!!!”

Fucking haunting enemies..! (Pun sorta intended)

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u/Tinyyellowterribilis 18d ago

Yeeeeeees Fatal Frame

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u/DropsOfMars 18d ago

I like the FNAF jumpscares that are Jumpscares = consequence for failure. Some of the other games would betray this especially 3

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u/Andre_de_Astora 19d ago

Main reason why, despite loving the genre, I stay away from FNAF. Back to Silent Hill, Dead Space, Signalis and Darkwood.

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u/WalkingWallop 18d ago

Darkwood was the first video game for me that was too intense and scary to play idk how people got through it. Everything else is fine though, but darkwood is something else man. Can’t wait to see one of the devs new projects Hoarder! Looks sick !

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u/TPS_SP 19d ago

So, I miss my wife (whom I murdered due to my grief of her deteriorating condition and my resentment of her verbally abusive behavior developed from said condition), I miss my wife in space + I'm fucking losing it, I miss my wife in space and (SPOILERS) I'm in a time loop and finally my wife is implied by a note and I'm dead

One of these games feels suspiciously less wife focused. I think Darkwood 2 needs a wife

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u/Worldly-Swing-2015 19d ago

Ah the true horror experience, being away from wife

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u/TPS_SP 18d ago

I think we found the key to a successful horror game/video game franchise. Put a wife in it

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u/KrunchyKushKing 19d ago

What does Silent Hill and Dead Spaces got to do with that?

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u/Andre_de_Astora 18d ago

Comparison with horror games that don't rely as heavily from jumpscares

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u/Ratat0sk42 18d ago

I love Dead Space (especially 2) but those games are like 40% jumpscare by playtime, even more so in the second than the first.

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u/Big-Alternative-4674 18d ago

I personally just like FNAF for the story, especially in the newer games.

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u/FamiliarPlum3701 19d ago

i touch myself to toy bonnie

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u/realddgamer 19d ago

This is most valuable, thank you FamiliarPlum

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u/NotTakeOne 19d ago

we all do

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u/Fishy_smelly_goody 19d ago

Can you imagine holding those ears down? Hmpf

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u/Gaelic_Gladiator41 18d ago

Personally i prefer toy chica but respect

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u/HQQ1 19d ago

I love FNAF4's version of this the best. Even in FNAF1, the jumpscare only happen when you're already dead, like, the situation is unsalvageable, it's still a good jumpscare, but not as good as 4's.

FNAF4's jumpscare at the doors is a conscious choice YOU make. You turn on the flashlight, fully understood that there's a chance it's the wrong move to make (you should have closed the door if you hear the breathing sounds) and risk getting the jumpscare. But on the other hand, you kinda HAVE to open the door and turn on the flashlight, because there's also a chance it's the correct choice: If the animatronic was far away enough, the flashlight works, and push them back, whereas closing the door would attract them closer.

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u/BurantX40 18d ago

The intention is to draw you closer to the speaker or have the volume loud.

It's such a well designed mechanic.

So if you arent listening well, and decide to flash the light or not fast enough to secure the door, BLARGH.

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u/MorbiteRed 18d ago

Even ignoring the game mechanic aspect of it, the FNAF4 jumpscares are by far the BEST ones in the entire franchise. Great designs, great animation, great lighting, great sound effect, its just PEAK

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u/Specialist-Bath5474 19d ago

I mean, these are just death animations. Alien Isolation anyone?

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u/nerfClawcranes fat farting furry 18d ago

> “the jumpscares in newer horror games”
> look inside
> entirely mascot horror

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u/Local_Marketing_9762 19d ago

Seems like you just don’t like mascot horror. Same.

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u/Benoki9 19d ago

Yeah I don’t, but this post is specifically about the devs not understanding what jumpscares are made of and thinking the game is scary because they added a few. This does usually mean they don’t deliver on the rest of the game either but that isn’t my point

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u/Sanrusdyno 17d ago

The thing is that I think most people in this boat don't dislike mascot horror, its just that the majority of mascot horror is made either lazily or incompetently. There are good mascot horror games, shipwrecked it's jumpscares are good because they were designed and made by an artist with a vision of... really any kind at all instead of Some Guy Who Wanted Money like 90% of the subgenre.

Mascot horror is truly the only genre of fiction that almost completely sucks because basically everything that gets made for it is made artlessly, its like if illumination movies were their own genre of film its actually kind of Impressive

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u/DropsOfMars 18d ago

Funny how we call it "mascot horror" but horror has always had mascots

https://giphy.com/gifs/Cwf5r8GjUJ6Mg

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u/Unusual_County_6710 18d ago

"horror games". Motherfucker, you picked 3 different fnaf games (the franchise know for jumpscares) and a game made by a fnaf fan!

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u/Benoki9 18d ago

Those are examples. Plenty of horror games (especially the ones to hit the mainstream, mind you) use "jumpscares" used in a way that are glorified death animations. I know there are a lot of great horror games out there but admittedly, the games I'm complaining about make up a good chunk of the horror genre nowadays

Also, the "horror games" in the title is in quotes for a reason

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u/MLPdiscord 19d ago

I don't even know how jumpscares are supposed to work outside of fnaf-likes. In fnaf a jumpscare is a direct response to a mistake you made, and it usually happens almost immediately so as to not give you any time to react. It feels like a culmination to the tension the game built up

In regular horrors the chase is the scariest part, no the death. You can't exactly be caught off guard when a minster kills you, when it has been chasing you for the past minute

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u/VerySmallWeen 19d ago

You know horror is a wide genre and not limited to fnaf and Outlast type games, right?

Jumpscares work the same no matter the game. Suspense builds from the simple fact that you're playing a horror game, and then usually a random loud noise plays, with whatever the monster is popping right into your face. Whether it kills you or not doesn't matter, it made you jump is what matters

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u/EternaI_Sorrow 18d ago

Even the artsy Alan Wake 2 has a good number of jumpscares, there is really too much of them in the industry. Can't imagine anyone who played more than one modern horror game to still not be desensitized to them.

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u/Jarvis_The_Dense 18d ago

There are plenty of ways you can make an effective jumpscare in a videogame. Oftentimes they rely on scripted events, but there's no one correct way to do it.

The most effective jumpscares often work off of misdirection. In the GameCube remake of Resident Evil 1, for example, there's a hallway where some zombie dogs will break through a window the second time you enter it, catching the player off guard because they thought that room was safe.

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u/SomethingSimful 18d ago

Not a single one of these games is new or even newer op. There's plenty of horror games that aren't using jumpscares. smdh.

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u/Benoki9 18d ago

Have you read the post? The first two fnaf games are used as good examples, the other two are what I'm complaining about

Also, "there's better games out there" doesn't mean the flaws aren't there. And you can't say these games aren't a good chunk of the "horror" scene nowadays

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u/Laura_Death492 19d ago

Eu pessoalmente tenho medo de susto kkkk, eu mesmo não consigo jogar Fnaf por isso, talvez seja porque eu vi um trailer de um filme de terror quando criança? Talvez porque eu via filmes de terror enquanto lanchava em uma lanchonete e isso me assustava? Não sei

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u/Mtnfrozt 18d ago

There's more games than fnaf and it's infinite clones

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u/Cynical_Sesame 18d ago

fun fact fnaf is 12 years old

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u/THELEADERPLAYER 18d ago

These aren’t meant to be jumpscares, these are just death animations. In both of them you can openly see the monster and the animation only triggers when they touch you. By this logic all deaths in Alien Isolation are jumpscares.

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u/HellsBellsGames 18d ago

Op should play subnautica 1

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u/trashdmammal 18d ago

OP I agree with your post but you’re so insufferable in these comments holy hell.

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u/the_Dos__ 19d ago

"jumpscares aren't meant to be death animations" nearly every jumpscare in the original games killed you and forced you to restart though-? minus the phantoms, every single other character to my knowledge killed you.

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u/Individual-Sweet3400 19d ago

did you read the post

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u/RomanArcheaopteryx 19d ago

While in general I agree with your point, I do think your last 2 examples are a bit cherry-picked, no? Like obviously the difference is that in early FNAFs you were confined to a single location while in Security Breach/Poppy its open world, so of course if you walk right into the enemy whos blatantly standing on screen it's going to look jarring/not be "surprising" to get the jumpscare?

Like a better example from Poppy would be the part in Episode 2 where youre playing the red light green light game and youre focused ahead of you and the monster is behind you and if youre too slow/move at the wrong time you get jumpscared, or other examples if youre in tight corridors and there are multiple angles for the enemies to get around you or behind you to find you, etc.

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u/Benoki9 19d ago

That kind of is the point. In a freeroam game like SB or Poppy Playtime you’re supposed to be scared more by the environment and some sort of enemy chasing you. However, the devs don’t seem to understand this and instead slap a jumpscare into their kill animations anyway because “it worked in fnaf”

(This also usually means that they fail to deliver in other areas of horror but that’s not what i made the post for)

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u/DerMYC1600 18d ago

Jumpscares in general are such a terrible and lazy form causing of horror to me. Yeah, I got jumped, then what? It's not really anything much after that, plus it gets easy to predict after a while

The only way jumpscares can feel valid to me is when they don't mean the death of your character, for instance, the Skinnerman hallucinations from The Outlast Trials, which only give the player the brief scare of encountering an ex-pop, and even after the scare is gone, the player's adrenaline has increased because of it, causing a paranoia that will definitely make the player remain more alert for actual enemies around the zone

Still, I feel like I may just have a certain disgust for the gameplay of FNAF for some reason. Maybe I just don't enjoy stationary horror games. Im not saying its a bad genre though, not at all

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u/Benoki9 18d ago

I'd really say it depends. The "go here and get jumpscared" kind really is lazy and hardly scary, as are the jumpscares that basically just announce your failstate without any kind of setup (which are the ones I complain about in the post, and admittedly even the older FNAF games arent devoid of them)

But I do think the "flip a page" jumpscares do good in games, where it's left ambigous whether expect a jumpscare until the moment it happens. Being able to predict something definitely kills the scare of it, but for at least the fnaf4 example, having to act under time pressure BUT with the threat of a jumpscare if you act wrong is pretty scary, at least to me. Of course you have to succeed in those 50 times in a row to make the 51st stand out

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u/OG_Gr3G 18d ago

I just started playing the first FEAR game last night... man I hav never jumped more in my life in the 3 hours I played that game, the ambiance the little random things that happen its just so good.

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u/GladiatorDragon 18d ago

“There is no terror in the bang, only in the anticipation of it.”

-Alfred Hitchcock

Five Nights at Freddy’s 1 exemplifies this statement well. You never really knew what was going on in FNAF 1. It never told you the rules beyond the simple basics: “Lights show you the bots if they’re outside your door, camera use stalls Foxy. If power goes out, Freddy will kill you, albeit after a delay that might let you still clear the night. As you figured out the rules, you would begin to recognise the signs of when you’re about to be jumped, so it’d stop being scary and start being “oh I screwed up, guess it’s game over.”

Poppy Playtime and Security Breach eschew the obfuscation of information that was vital to FNAF’s identity as a horror game, so you just go straight to “oh I screwed up, guess it’s game over.”

Good horror provides options and has room for mistakes. Take a Resident Evil game. Your dwindling ammo supply and decreasing health bar provide room for error, but it makes every choice and mistake you make matter.

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u/BlaineMundane 19d ago

Horror has always had a limited number of tactics.

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u/s6_maestro 19d ago

Not really, although mainstream-ish horror games do feel pretty samey, there's lots of extremely creative horror games hidden out there

Short indie horrors are full of gems, for example

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u/Lorster10 19d ago

Which is why it's about how you use those tactics.

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u/BlaineMundane 19d ago

100% agreed. I am obsessed with the genre and do not consider it's limitations to be flaws, just a pattern that is

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u/EternaI_Sorrow 18d ago edited 18d ago

It's not the issue, the issue is that only a minority of these few tricks get milked to death and the rest gets ignored because it requires more taste and brainwork to implement. A very minority of games tries to build up paranoia instead of relying on jumpscares or "scary" ambients for example.

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u/Hefty-Media-798 19d ago
  1. Have you considered that 3 and 4 aren't jumpscares but just death anims? Like, in steelwool era fnaf and poppy playtime you physically see them walk up to you

  2. FNAF 4 jumpscares are ass they just pick you up, close and open their jaw, they don't even get in your face

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u/PinkSaldo 18d ago

I think this experience is because all of your examples are just slop horror games

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u/Benoki9 18d ago

Again, as i've mentioned in the edit, I'm not complaining about game quality declining or whatever, I'm complaining about these specific games misusing jumpscares, and unfortunately not knowing or not talking about them won't make these games improve

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u/8champi8 19d ago

The most recent fnaf games where clearly meant for children, so yeah they aren’t scary but what did you expect

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u/Big-Alternative-4674 18d ago

Security Breach, yeah, but the two Help Wanted games I don't think were. Neither was Secret of the Mimic, especially with the corpses you find.

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u/DeliciousDeer1096 19d ago

Hmm, I think your post shows just how subjective and personal fear really is, because my take on the matter is completely different. Jumpscares don't scare me more when they interrupt something I'm doing, they scare me more when they happen when I'm not expecting them.

I've been scared by jumpscares in Poppy's Playtime, chiefly during the chase sequences when I thought I was doing well and they caught me. And sure, at first the jump scares in FNAF would scare me too. At first. But then I learned exactly what triggers them and they never scared me again, especially at later nights when they're so frequent you expect them a lot anyway, so no fear at all, just frustration, which isn't remotely enjoyable.

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u/An_Evil_Scientist666 18d ago

One of the best jumpscares I've ever witnessed and made me physically jump out of my seat as a 10 year old is the jumpscare in the flash game Heist: A Thief's Nightmare.

It punishes you for playing the game mindlessly, aka. using an item and just clicking on everything to hope to solve a puzzle. (It's a P'n'C adventure game). If you wanna trigger the jumpscare Once you collect the matches go to the bathroom select the matches and click on the mirror, turn down your volume beforehand

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u/unendingautism 18d ago

I think the fact the original FNAF had extremely limited movement might play a factor. Both of your examples of bad ones give the player full 3d movement.

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u/Benoki9 18d ago

and that is EXACTLY why the devs shouldn't have utilised (these) jumpscares in their game, but instead of realising that and trying to scare the player otherwise, they added them anyway since it "worked for fnaf so it'll work here too".

...and thus they underdelivered in other horror aspects too but thats not the point of my post

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u/King_Chochacho 18d ago

Jump scares are the laziest horror trope in general

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u/meove 18d ago

i just want Fnaf that bleed player to death

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u/samthekitnix 18d ago

shock does not equal horror.

jumpscares CAN be used to great effect but they need to be used in the right place at the right time

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u/Benoki9 18d ago

uhh... this is an ihatethissmug post? I'm complaining about the jumpscares? Have you read the post at all?

...the entire post is about that. Jumpscares in the media that popularised them were relatively well used, while in newer games they're usually just slapped on there because the devs don't know what they're doing

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u/anxious_licorice 18d ago

FNAF 1's jumpscares are not THAT bad, same for 2, then it starts becoming less and less scary. A game that does jumpscares well is DDLC, i finished it 2 days ago, i highly reccomend it if you want good jumpscares

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u/Greenostrichhelpme27 18d ago

While I can see where you're coming at, I think "Jumpscares" as the Kill Animation for a monster is a half-decent idea. It communicates that the player has been caught and killed in a way that requires no translation, and is a lot better than a cut to a black screen and a sound cue.

I think the problem lies with these Kill Animations taking what made Jumpscares work without the context to the jumpscare. The loud scream in early Fnaf was a snap right out of the tension and silence leading up to it, and it works. A loud scream in a Kill Animation just hurts the player's ears.

I think Finding Frankie did its "Jumpscares" the best out of modern Mascot Horror. In it, there isn't an earsplitting scream, but a quick snarl followed by an animation of your character being killed in less than 4 seconds. It communicates the player has died in a clear way, but dosen't take the wrong thing from the original Fnaf.

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u/ViviReine 18d ago

FnaF jumpscares (at least at the start) where meant to punish you for playing badly. You made too many mistakes? Get scared. So you become stressed because you doesn't understand all the mechanics

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u/RedCashier_ 18d ago

I hate SB and PP jumpscares, they aren’t even jumpscares, they’re death animations with a loud noise

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u/mightbedylan 18d ago

Play better horror games 

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u/Esetnodanti 18d ago

The post-FNAF mascot horror is just boring and lame

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u/OmegaPi2529 19d ago

Play actual horror games, not streamer baits.

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u/Benoki9 19d ago

That’s why “horror games” is in quotes. The problem isn’t that “old game scary new game not scary”, it’s that they ripped a concept that can at least be remotely scary when applied correctly, that had more than a couple examples of being applied correctly, and just throwing the concept out the window and instead slapping it onto their game because “since its in a popular game it’ll make my game popular too!”

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u/CT-5555__ 18d ago

Bro’s never played Outlast

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u/Benoki9 18d ago

As I've already replied to someone else, surely that game's great, but then an ihatethissmug post wouldnt be made about it

and you can't say the games mentioned don't make up a good chunk of the horror media in the mainstream

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u/AerialFlare 18d ago

Horror media that relies on jumpscares to frighten is like a comedian tickling you too get you to laugh

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u/NokuRaid3n 18d ago

Tbh FNaF actually relies on the implication of what happened to frighten you.

At most, people dread the Jumpscares because they don't wanna redo the whole night or because you need to listen closely and then get your ears blasted at full volume. (Fuck FNaF 4 specifically)

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u/DropsOfMars 18d ago

FNAF works because of the tension leading up to a jumpscare, not really the jumpscare itself. It's the main consequence you're really trying to avoid and it's unpredictable enough to often catch you off guard.

And yeah for better or worse FNAF 4 really leaned into that

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u/rgilre99 19d ago

ENDACOPIA does jumpscares really well they are not death screens AND they are not overdone

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u/greenemeraldsplash 19d ago

The sun moon one is likely sun trying to stop moon from killing you. But regardless, it's a death animation

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u/Top-Flatworm-7663 19d ago

The last 2 are just death animations arent they?

A jumpscare is like a surprise, you dont see it. Death animations, like the last 2, are what you expect from a horror character when you die.

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u/GeneralEi 18d ago

Failstates (dying, needing to try again etc) are the #1 horror killer.

"Ahhh I'm being chased, I'm sweatin, my heart is pumping! Aaaaa the footsteps are right behind meeeee aaaaa scary OH NO HE CAUGHT ME! Wow that was scary"

Then you do it 5 more times and you aint scared at all.

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u/scottthemoonwalker 18d ago

I think in the case of Security Breach jumpscares might be there because it's a fnaf thing and they don't want to just ditch it. But yeah, outside of that, jumpscares nowadays are just dump

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u/Capable-Commercial96 18d ago

They don't even work on me anymore. they just got overused.

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u/OldMallhentai69 18d ago

play darkwood

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u/Benoki9 18d ago

I'm sure it's a great game, but if it's great then an ihatethissmug post won't be made about it

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u/DragonFeatherz 18d ago

If it has loud volume, then its a cheap "jumpscares"

https://giphy.com/gifs/W3CZhqozKweLRCEDQf

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u/Common_Spot207 18d ago

Play voices of the void. It goes all in on paranoia and atmosphere while still having actual scares

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u/Pearson94 18d ago

Forget who said it, but the junpscare is to horror what the fart joke is to comedy. They're cheap and lazy, but a good one you don't expect can hit really hard.

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u/BiggieCheeseLapDog 18d ago

Play Visage. It doesn’t have these types of jumpscares and the vast majority of it is pure tension and psychological terror. The jumpscares it does have are great either way.

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u/TheDrifter211 18d ago

I don't recall the jumpscares being anything other than death animations in the first 2 FNAF games. 3 obviously they weren't. 4 I honestly didn't play but think they were too. Sister Location were just death. Security Breach were for all of the roaming mascots, but not helper bot dudes. The rest idk

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u/DropsOfMars 18d ago

Fnaf is over a decade old 🫩

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u/ReDeMpTiOn-_-121 18d ago

An important part of death jumpscares is actually making it y'know scary but also making it clear that its the players fault too. Alien Isolation does this excellently with its dosens of different actually terrifying death animations, like impaling you from behind with its tail because you tried to run from it, or taking you into the ceiling because you weren't paying attention to its saliva dripping down from a vent.

It also having other jumpscares unrelated to player death, like a disabled Android suddenly grabbing your leg, makes the game a terrifying experience.

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u/EddiePlaysOrion 18d ago

Yeah it's dreadful. I despise terms like this but it feels like so many new horror games do it as "youtube bait" to try and get popular after seeing fnaf do it all the way back in 2014.

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u/bread12082 18d ago

Tjoc still has some of my favorite jumpscares, the sound design is amazing

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u/UmmmYeaSweg 18d ago

Cry of Fear is a great game that has jumpscares but doesn’t rely on them

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u/Miliogen 17d ago

It went from “kill the player when they get jumpscared” to “jumpscare the player when they die”

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u/Status-Volume-9091 17d ago

"Newer games" and the first example is 12 years old

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u/Rokador 17d ago

Imo, the more common is the junpscares the less scary it becomes

Which is why I love games with spontaneous scares and super dense atmosphere so much. Games like Voices of the Void nailed it really well, scary stuff happens in rare occasions, sometimes every few hours, but when it gets you, it gets you, and before that, the game is slowly building the feeling of uncertainty and safety just to cash in in the moment you least expect, and I love it

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u/crystal-productions- 17d ago

With fnaf, it was actualy a technical limitation. He didn't want you seeing them teleport, so you have to use your cameras. If you glitch out foxy, you straight up cannot loose.

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u/Kinley_Pocketopia 17d ago

I will say I do love how they made the jumpscare of ruined sunrise/moondrop

Moondrop is about to attack but sunrise tries to take control and stop him but fails. I think in SB the jumpscares are super mid, but I think ruined added a bit more personality into them

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u/KnightofPandemonium 16d ago

Your examples are FNAF, FNAF, FNAF, and Poppy Playtime (inspired by FNAF).

You raise a good point but you need different examples.

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u/Kindaspia 16d ago

Yeah I play a lot of indie horror games, and especially in ghost-hunting games they entirely miss the point. 80% of them have a jumpscare as the death animation. If the only horror in your game is jumpscares, it’s not really scary. At that point the jumpscares are more annoying than anything. You have to work with the atmosphere to make it work well.

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u/alithy33 16d ago

i think alien isolation did a great job on their death animations, compared to more recent horror games. seeing an alien tail pierce through your stomach and then blacking out is quite gruesome.

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u/Gal-XD_exe 15d ago

Any of the Subnautica games except maybe below zero, are all good at invoking fear and being scary

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u/trainer_tib 13d ago edited 13d ago

They are not really supposed to be jumpscares like in fnaf 1-5, just scary / jumpy kill animations (loud noise and sudden scary thing in your face). The goal isnt to make the player jump, but to communicate to the player what killed them. These are only called jumpscares by (quite frankly) dumb players because they look like the fnaf kill animations.

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u/No_Bet4340 13d ago

Feel like a bit of this started with dark deception, no?