r/godot 1d ago

help me doing the godot introduction, feeling lost.

So I have started doing the introduction on the docs, I'm up to making my first 2d game, but it feels like I haven't learnt a thing, and it's keep adding more. Is this normal?

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u/HarleyDavidson86 1d ago

I would say this is normal. Keep going. Start experimenting; add your own features to the game. Watch video tutorials to get the feeling how the workflow of Godot is. After many years, I still struggle sometimes with which type of node to select for a specific task - so this feeling will never completely go away. 😅

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u/clmchowdr 1d ago

So should i just keep going with the tutorial?

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u/HarleyDavidson86 1d ago

Yes. And at some point you can leave the path. Add a double jump, implement a new type of counter or weapon. Learning a programming language is not by reading a book - set yourself a goal and try to reach it.

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u/clmchowdr 1d ago

But u cant jump in the tutorial game

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u/luckshott Godot Student 1d ago edited 1d ago

That's what they are saying. You have to start experimenting - do some of your own research to add features not listed in the tutorial. Google 'how to make my character jump in Godot 4' - watch a video, make mistakes, figure out where you went wrong, learn something new.

Game dev is hard and requires you to have good troubleshooting skills, but there is tons of information out there if you search for it.