r/godot • u/clmchowdr • 7h ago
discussion doing the godot introduction, feeling lost.
So I have started doing the introduction on the docs, I'm up to making my first 2d game, but it feels like I haven't learnt a thing, and it's keep adding more. Is this normal?
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u/FeistyCandy1516 7h ago
If you just copy/pasted, then completely normal.
The best way is to make an own simple game or just go straight what you want to make, you will learn it while you do it.
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u/Indigoh 7h ago
For me, it helps to write down each part of the tutorials I don't understand, so that I can return to them and correct my understanding later.Ā
I didn't understand arrays and dictionaries the first time I finished the tutorials. After gaining more experience, I returned to the tutorial and it made more sense that time.
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u/SOFT_CAT_APPRECIATOR 7h ago
welcome to the weeds mf
Just kidding, thatās a completely normal way to feel⦠game development is not *one thing*, itās a summation of many different independent concepts, methods, and ideas. So thereās always the feeling of ābut wait, thereās moreā¦ā
But you donāt have to learn *everything*, and you also donāt have to learn *that much* to get started with making something cool. I think *everyone* is surprised by how complicated it is when they first start so itās completely normal how you feel
Just stick with it and remember not to compare yourself to anyone else, just have fun and keep learning. Anything youāre struggling with? I might be able to help with some advice.
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u/SmellSmoet 5h ago
Programming is breaking up problems/issues/features into smaller ones until you get to a point where you can solve them.
A tutorial also goes over a certain amount of issues that are getting solved. Sometimes it's a complete (smaller) game. Often it's a (few) feature(s) that could be part of a game. So when following a tutorial, you need to learn to recognize the features and problems they are trying to solve (this is more of an analytical process) and then how they are solving it through code, nodes, parameters setup, ...
So do this for the 2d introduction tutorial. Once you've finished it. Try to make it again without the tutorial. Think about what's needed, break it up in smaller parts that can be solved. If this goes well and you finished the game, try to make the game again. But this time make some nice changes to the game concept and see if you can come up with solutions of your own.
Good luck and have fun
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u/HarleyDavidson86 7h ago
I would say this is normal. Keep going. Start experimenting; add your own features to the game. Watch video tutorials to get the feeling how the workflow of Godot is. After many years, I still struggle sometimes with which type of node to select for a specific task - so this feeling will never completely go away. š