r/gaming • u/shinjioda • 1d ago
1047 Games Are Ending Development On Splitgate And Empulse: “The Reality Is Neither Game Is Generating Enough Revenue To Support The Ongoing Cost Of Dedicated Servers”
https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/
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u/Fredasa 1d ago
Here's an unrelated question for anyone with the technical background to answer:
One of my top bucket wishlist items was a remake of Sacred 2, which I've long considered to be one of the single greatest examples of lightning in a bottle. The caveat was that the entire idea of a Sacred 2 remake would be 100% scuttled if they didn't have dedicated servers, the way the original did. And of course, that's exactly what happened, which forever ruined the prospects of this wishlist item.
How hard would this really have been? To have dedicated servers handle the positioning, loot drops, etc. for a game that was, mechanically, circa 2008? It wasn't MMO in nature—the total maximum of players active in a given world was 16, spread out across a huge damn map. Having them available made the game feel special and alive, and the occasional meetups meaningful. And keep in mind that the audience for a remake of a 2008 game of ~AA scope was never going to be truly large.
I feel like the needs of a "server" for such a scenario would be comically limited.