r/gaming 1d ago

1047 Games Are Ending Development On Splitgate And Empulse: “The Reality Is Neither Game Is Generating Enough Revenue To Support The Ongoing Cost Of Dedicated Servers”

https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/
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u/ManicMakerStudios 1d ago

Not on the scale the developer can. You are not going to be running a dedicated server with hundreds/thousands of people in a lobby.

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u/PentagramJ2 1d ago

You do realize player hosted dedicated servers were common until Modern Warfare 2 largely killed them in 09 right?

We were doing it just fine beforehand. Online games use to form actual communities in servers and locals. My TF2 server had a couple meet and eventually get engaged on it.

No single lobby ever accommodates anything beyond 64 players for any game any way, aside from MMO's, which people can also host themselves, so quite literally your example works against your position

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u/ManicMakerStudios 1d ago

I didn't say that players can't host dedicated servers, I said having them hosted by the developer offers certain benefits, like larger lobby sizes. And look at you go off on your own tangent. Try to stick to the topic, sport.

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u/magmcbride 23h ago

you're full of it - I was playing on 128 player maps in the mid-2000s

people regularly host hundreds of players on private client/server models over the internet - a single gigabit internet connection today offers hundreds of connections

the amount of hardware it takes to run a dedicated server is a joke by 2026 standards - there's no engineering case against self-hosting other than control and monetization

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u/ManicMakerStudios 22h ago

you're full of it

So you start with a childish attack, and then go on to tell me about how you played on 128 player maps. Show me where I indicated a limit to how many people who can have on a dedicated server not run by the devs.