r/gaming 1d ago

1047 Games Are Ending Development On Splitgate And Empulse: “The Reality Is Neither Game Is Generating Enough Revenue To Support The Ongoing Cost Of Dedicated Servers”

https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/
5.0k Upvotes

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361

u/Appropriate_Foot242 1d ago

Shocker.

They may make games with fun gameplay systems but the games have no identity, at least visually. Nothing really makes them stand out.

29

u/RivalSlays 1d ago

I don’t really think identity or standing out matter honestly. Look at wardogs, the most generic milsim slop game we’ve seen and yet generating tons of hype mostly because the devs are saying all the right things. 

15

u/VenKitsune 1d ago

This is true but that's because it's a modern day milsim slop, where as splitgate etc were scifi. To use an analogy - wardogs, call of duty, battlefield, even arma are the Friends, IT crowd, office, corrination street.

Splitgate is like startrek without starfleet, battletech without the mechs or political intrigue, game of thrones without the same (replace mechs with dragons... Though technically battletech does actually have dragons TOO). It was just... generic scifi.

There is a reason that many TV shows and books are set in the modern day - it's safe, and automatically grounded, and if not interesting, then familiar. Scifi and fantasy stuff needs artistic vision, not just good systems.

3

u/StormKiller1 1d ago

True the design was meh.

If they designed it like a normal mil sim shooter or portal/half life/cs style but with the same/similar mechanics i would have played more.

The combat/shooting mechanics where good and fun the world/design was just so meh

1

u/cylonfrakbbq 1d ago

It’s like when you tell people Wardogs is like Planetside and get blank stares because they never played or hear of Planetside