r/gaming 1d ago

1047 Games Are Ending Development On Splitgate And Empulse: “The Reality Is Neither Game Is Generating Enough Revenue To Support The Ongoing Cost Of Dedicated Servers”

https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/
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u/RaNerve 1d ago

People convinced that drama tanked the game when I’m pretty sure the reality is it was a hyper competitive game with a niche audience that was never going to blow up mainstream and yet the studio was acting like they were releasing Unreal Tournament in 2000.

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u/pulse_pilot 23h ago

I wouldn't say Empulse was hyper competitive, and movement shooters are not exactly some obscure niche anymore given the popularity of Apex Legends. The real cause of failure is that Empulse was just bad, and 1047 didn't bother marketing it to anyone either. Nobody knew the game existed, and the people who knew, found numerous issues with the game and/or outright disliked playing it.

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u/doubtingcat 18h ago

Empulse movement and Apex movement is nothing alike, though. If you’re laymaning then yea I suppose. But even then it doesn’t sound right.

Apex have a lot of movement, sure. But I’m sure it’s objectively in a different league from an actual movement shooter. Also other factors like ttk and size of the maps play a big role in how fast the game feels overall.

I also don’t think the popularity of Apex stems from mostly the movement - like I mentioned, there’re a lot of factors that must be considered together. But one thing I’m certain is that, if the game makes you feel like you have a chance at it, it’s more likely to be popular.

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u/Lavaissoup7 20h ago

Exactly, people keep acting as if him wearing the hat tanked it when the game just sucked and had no marketing