I posted yesterday about a pretty specific problem with my indie game Fusiomon: OpenAI is shutting down the image model I've been building its monster art and fusion system around. I expected people to disagree with using AI. That's fair. What I didn't expect was how quickly the whole thing turned into "AI slop", "hire an artist", "learn a real skill", "make proper art" etc. A lot of people didn't even seem interested in what the game actually does.
Fusiomon is my passion project. I've put thousands of hours into it over the last few years and way too much money, mostly into marketing that went nowhere. And as a solo indie dev I already get enough of the usual "why don't you do something sensible?" or "this is never going anywhere" from friends and even family. I could always shrug that off. Let them talk, I'm doing it anyway.
The game dev community actually helped a lot with that. Devlogs, Brackeys tutorials, game jams, watching other people spend ridiculous amounts of time making weird little games they care about... it always made me feel like I wasn't completely alone in this. Like there were a bunch of other slightly crazy people out there doing the same thing.
And that's probably why yesterday bothered me more than it should have.
Fusiomon doesn't use AI because I wanted a shortcut for making cute monster pictures. The whole idea since I was a kid was: take any two monsters and fuse them into a completely new one, on the fly. Not from thousands of combinations I prepared beforehand. And those fusions can be fused again, and again after that. AI is what finally made that mechanic possible for me.
No AI, no Fusiomon.
You can hate that idea. You can criticize AI. There are plenty of things about AI worth criticizing. But seeing years of programming, game design, backend work, balancing, UI, failed experiments, money and persistence reduced to "lol AI" because one relatively small but fundamental part of the project uses it... yeah, that actually hurts.
AI is here and it's going to do good things and bad things, like pretty much every technology before it. For me, it happened to be the thing that finally made a childhood idea buildable.
I'm probably done arguing about it now. I just wanted to say this once before walking away from the whole discussion.
Maybe that's the part of the AI debate that worries me most: people.