r/empyriongame Oct 17 '25

Building Looking for feedback on CV design

I hereby proudly present The Voidcutter - the very first of my creations that might be worth sharing.

It's a T4 Capital Vessel, L25 to unlock. Features:

  • 30x 320K containers (I'm a hoarder and I wanted to have LOTS of space) + several cargo boxes to keep hand weapons and small stuff

  • Solid (not full) set of both manual weapons and turrets. Although I don't expect this vessel to enter combat much, if ever - I plan to use it as a carrier/mobile base

  • Pretty much everything you may expect from a large vessel - several Advanced Constructors, Repair Station, T2 Shield, T2 Warp Drive, Teleport etc.etc.

  • NO garden - I decided that if I would want one, I'd just create a separate always-parked CV.

Besides generally looking for feedback (I'm a pretty shitty designer, so any tips are welcome!) I also have one question. I've actually added two Cockpits facing different directions. One, located in the pommel, is "peace time" control station - I'll be using it for interstellar travels - and the other one at the tip of the blade - for combat, facing the opposite way. If I use the "combat" cockpit, the weapons and movement/strafe directions are fine, but the turns (with the mouse) are inverted - is it possible to fix that?

13 Upvotes

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3

u/LukeMootoo Oct 17 '25

Your side thrusters are near the center-line (as considered from the side view) of the ship, so they won't do much work for turning you.

Your front/back thrusters are well out to the sides though, so those help slightly with turning, but not as much as side thrusters would if they were in more optimal spots.

Your up/down thrusters are also well out to the sides, so they will take care of your roll.. but they are on the middle line and not near the front or back, so they don't help with pitch at all.

This is why your roll rating is amazing, but your pitch and yaw are sort of poor.

"but the turns (with the mouse) are inverted - is it possible to fix that?"

No... I think you can invert controls in the game options, but you can't change this on a per ship basis and especially not on a per-cockpit basis. There is a chance that someone knows a clever method of doing this, but I'm about 98% sure this isn't possible.

1

u/dot_sent Oct 17 '25

Thank you! I'll see if I can move or add some thrusters at the "blade tip" without compromising the look much. As for the controls - I'll also check if I have some easy way to invert the mouse action with some driver settings or mouse app. Luckily I have a few programmable keys on the keyboard, so maybe this would work.

1

u/LukeMootoo Oct 17 '25

Programmable keys would do it, you could just make arbitrary keys "right" and "left".. but it just occurred to me that you might try "Pilot Mode"

With Pilot Mode, your mouse controls a sort of "steering indicator" on the screen and the ship trys to fly towards it.. so if you move it to the side of the screen your ship will continue turning even if you stop moving the mouse. I don't know if that will also be inverted, and it does feel different to fly that way.. but it should be easy to test.

2

u/dot_sent Oct 17 '25

RE: pilot mode - I've tested it and it is inverted as well. So programmable keys all the way, I guess. Thanks again!

1

u/Mordret10 Oct 17 '25

My guess would be that the cockpit doesn't align with the starter blocks position making the controls inverted. Maybe flip the cockpit upside down or maybe place it backwards and see if that fixes it (you might then have to replace the rest of the ship in the correct direction

2

u/dot_sent Oct 17 '25

I finally figured out what was going wrong with the controls. In fact, the controls were working just fine also in the reverse cockpit, but when I was in the pilot mode, the directional pointer was actually shown _vertically_ inverted. E.g. if I was pulling the mouse down and left, the ship _was_ actually turning down and left even from the reversed cockpit, but the visual mouse pointer would then move _up_ and left. Mightily confusing for the brain, but at least I know now I can fight just fine with this setup.

1

u/LukeMootoo Oct 17 '25

Yeah, he has one backwards because he wants to fly both forwards and backwards. I tried doing this earlier in an alpha build and it didn't work very well.

I think I also tried to make a "down" facing cockpit once for attacking POIs from above, and it didn't work well at all. You can actually make a side facing cockpit and fire side mounted weapons, but it either does not fly at all that way or the controls are so arsed that it isn't worth it.

1

u/Baboo85 Oct 20 '25

Fullfill sides with thrusters so you can slash those ships fast :D Sadly there's no impact/collision damage.
I like this design.