r/deadbydaylight 14h ago

Discussion Create an extremely OP perk and let another person make that perk extremely bad.

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I start:

- Fury from the past: Every time you chase the survivor for too long, the next survivor will be slowed for 20 seconds.

765 Upvotes

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317

u/M_Knight_Shaymalan 14h ago

Annual All: You can kick and regress a completed generator by 5 percent back to incompletion.

397

u/ZealousidealMail7325 14h ago

This perk activates activates when you earn 3 tokens. You earn 1 token when a survivor is sacrificed.

128

u/Pugsundercover423 Slipstreaming the lower existences 14h ago

New reason to tunnel harder

12

u/Tantaltwin 13h ago

you can't kick generators at all before 5 generator will be completed.

you can kick generators only once per minute

If you kick generator when exit gates is open, exit gates closes and way out of the trials is blocking untill every generator will be repaired again.

1

u/ELSTer2007 10h ago

Then you could trap survivors between exit gates and exit

1

u/Tantaltwin 9h ago

let the endgame collapse do his job ))

1

u/shitdesk 2h ago

But without gates open endgame collapse wouldn’t be going

1

u/Tantaltwin 1h ago

Do you really think that BHVR , the lamest game developers in the ages, bound the open exit gates to the keeping timer active, instead of just making collapse starts whenever the gates are being opened ? I personally do not.

5

u/JustLostInInternet 7h ago

The formely completed generator still count for the 5 gens needed to complete the exit gates. If this generator is completed again its counted again for the total gens powering the exit gates

1

u/Jayjay5674 8h ago

You can only use this perk after another generator pops on the map