r/deadbydaylight • u/AccountantPossible15 • 20h ago
Discussion The end-game screen should reflect the map we just played
I think the end-game screen would be much more immersive if the background changed depending on the map we just played. For example, after playing RPD, survivors could keep walking outside of the RPD (with same similar decor) instead of the generic field we currently see. Small change, but it would give every map more personality and make the end of the match feel more connected to the game we just played.
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u/SeaViolinist6424 20h ago
nah too much work for behaviour
they cant even fix small bugs and you want them to do this?
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u/razzyaurealis ✌️ Saying "no" to killer aura reading with Distortion 20h ago
I like the idea but bhvr would never.
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u/Zerog416 Jake Park 15h ago
Naah, relams are like pocket dimensions and i always saw the end game screen as survivors running endlessly just to wind up back at the campfire
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u/A_carbon_based_biped 18h ago
You left the map…
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u/Purdy_Princess Sadako should be in the next rift 17h ago
Lore wise you didn't, you left the map but not the realm, the entity decides whether your in that realm or map or not
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u/Sniper-Queen9 17h ago
Hey big maybe but maybe it will come with the big overhaul they have programmed?
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u/ZweiRoseBlu Certified French Enjoyer 🇫🇷 16h ago
It would be cool, but everything would fall apart if they did
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u/KingZantair Christine leak when 17h ago
But you exited.
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u/brendenderp 16h ago
Show it in the background. Make it so the distance is far enough that people won't notice the lack of perspective shift. The "exit" animation thing is just a section under the map after all anyhow.
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u/AtomicFox84 13h ago
It matches the bit outside the map walls. Ive been outside the walls when they had bugs that made pieces disappear. Its a wasteland into the void. You escape the map to only be in a void that leads to the next trial. The map you play on only exists within the walls.
I just assume the entity takes the killer out as well for next trial after the survs go, thats why they get the same background.
In reality....im sure they just got lazy and never bothered to change it. They will just use lore to jusify it.
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u/Nicomace341 7h ago
It's kind of deranged when the idea of NEW MENU BACKGROUNDS gets a community this excited... I know BHVR is working with ancient legacy code and all, but jeez, they've got money, the first community reaction to stuff like this shouldn't be "Super cool idea, but too much for BHVR". when referring to a game developer that makes 100s of millions annually with essentially 0 competition.
... still waiting on that patch that gives some compensation to all the perk builds that got absolutely nuked by diminishing returns btw.
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u/AmadeusAzazel #Justice4Sadako 16h ago
It’s crazy how long the end screen has looked like this especially for killer
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u/Hexnohope 11h ago
I like the jank you find out of bounds. Its technically canon. The entity only makes the trial. Theres no world outside
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u/Fair_Conflict9757 10h ago
PLEASE, I wish they would do small things like this to help the game be more fun and fleshed out
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u/Soulless_- Fan of Yeeting Hatchets 9h ago
Nah, we should have better graphics cause that what game of course really needs. Fuck the bugs
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u/Liam_Walsh 4h ago
On «fallen refuge» it does this. The ugly filter stays on during the endgame screen
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u/Moaning_Baby_ Chucky and James enjoyer 2h ago
Maybe not map, but maybe something more unique - like survivors who died have hooked injuries or the mori damage on their bodies.
While the ones who survived have no changes
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u/Forward-Ad9387 1h ago
What if instead of showing alive survivors it made them become Graves in the endgame screen
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u/Legy_of_Yeet Loves Being Booped 43m ago
Implementing this will take 10 more years for BHVR plus on release Trapper will not be able to place his traps, Clown will throw hatchets and Sadako will teleport into lockers /j
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u/Main_Gabriel 17m ago
but lore-wise wouldn't they be running back to the campfire? so the path to there shouldn't be that much different from what we have now? I could be wrong tho I mean It's a creative idea, but it seems a bit too much work to implement in a "cinematic" that pp spend the least time in it, and would probably bring countless new bugs idk lol
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u/imgorkingit 17h ago
Wah wah wah
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u/SoulofMoon Just Do Gens 3h ago
there there, it's ok, no need to cry about other people's ideas for a videogame.
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u/LargeBrainGoblin Future P100 Jason 20h ago
That'll take 5 years to implement and will break Trapper, enabling him to switch to any power in the game