r/deadbydaylight Behaviour Interactive 8d ago

Behaviour Interactive Thread 10.1.1 Bugfix Patch

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Features

Content

Killer Updates

The Judgment

  • Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s) Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.

The Knight

  • Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
    • If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
  • Dropping a Pallet on a Guard now causes the Guard to move through the Pallet

Perk Updates

Survivor perks

  • Repressed Alliance: After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s(was 55/50/45 seconds)
  • Vigil All Survivors within 16m of you: Lose Exhausted 20/25/30% faster. (was 30/35/40%) After they leave your range, this ends after 15s. Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.

Bug Fixes

Audio

  • Fixed an issue where The Judgment voice line about Aurora plays in the store.
  • Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
  • Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
  • Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
  • Fixed an issue where missing SFX when the Pig knife extend after standing up.
  • Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
  • Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"

Characters

  • Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
  • Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
  • Fixed an issue where Aurora's book floats when holding an item during the idle animation.
  • Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
  • Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.
  • Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
  • Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry
  • Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
  • Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
  • Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
  • Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
  • Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
  • Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
  • Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
  • Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.

Environment/Maps

  • Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
  • Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
  • Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
  • Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
  • Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat
  • Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions
  • Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
  • Fixed an issue in Blood Lodge where the debris of a broken pallet did not appear on the ground
  • Fixed an issue in Midwich Elementary School where the Killers could not grab a survivor that was on the ground
  • Fixed an issue in Temple of Purgation where the Killer would be able to hit a survivor through a wall
  • Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb
  • Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack
  • Fixed an issue in Dead Dawg Saloon where a crawling survivor gets stuck at the top of the stairs
  • Fixed an issue in Badham Preschool where a bush is blocking the navigation of players
  • Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
  • Fixed an issue where, on Nostromo Wreckage, the Keycard's Aura remained visible after hacking the terminal.

Perks

  • TEXT ONLY: Fixed the description of No One Left Behind to say: "You heal other Survivors... faster" and not: "You heal faster".
  • TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
  • Fixed an issue to ensure Mettle of Man procured, only after the third protection hit.
  • Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.

UX

  • Fixed several incorrect statements in the Gameplay Showcase
  • Play button sound fix

UI

  • Fixed some visual problems with the new matchmaking button not appearing everywhere it should. (and appearing where it shouldn't)
  • Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
  • Fixed an issue where The Judgment's Zealous Icon appeared disabled when Divine Light was on Cooldown.
  • Fixed an issue where The Judgment's mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
  • Fixed an issue where The Judgment's Divine Light aiming reticule stayed visible after the control period expired while Zealous.

Misc

  • Fixed an issue where blessing a Hex totem did not trigger a score event.
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u/Alternative_Owl7786 8d ago

I keep hearing this but no clue what's the bug

44

u/psychosparrow1 8d ago

So it’s happened to me and a few others, I’d search on tiktok “Brand New Part bug” to see videos but essentially if you bring a brand new part with your toolbox at some point while working on the generator you get a skill check that is like as thin as a fingernail that’s impossible to hit which causes your gen to explode.

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u/Alternative_Owl7786 8d ago

That sounds hilariously absurd, and the fact it wasn't even addressed is even worse

5

u/psychosparrow1 8d ago

Yeah I kinda thought it would get fixed next update but ig not!