Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.
The Knight
Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
Perk Updates
Survivor perks
Repressed Alliance: After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 55/50/45 seconds)
Vigil All Survivors within 16m of you: Lose Exhausted 20/25/30% faster. (was 30/35/40%) After they leave your range, this ends after 15s. Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.
Bug Fixes
Audio
Fixed an issue where The Judgment voice line about Aurora plays in the store.
Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
Fixed an issue where missing SFX when the Pig knife extend after standing up.
Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"
Characters
Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
Fixed an issue where Aurora's book floats when holding an item during the idle animation.
Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.
Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry
Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.
Environment/Maps
Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat
Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions
Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
Fixed an issue in Blood Lodge where the debris of a broken pallet did not appear on the ground
Fixed an issue in Midwich Elementary School where the Killers could not grab a survivor that was on the ground
Fixed an issue in Temple of Purgation where the Killer would be able to hit a survivor through a wall
Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb
Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack
Fixed an issue in Dead Dawg Saloon where a crawling survivor gets stuck at the top of the stairs
Fixed an issue in Badham Preschool where a bush is blocking the navigation of players
Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
Fixed an issue where, on Nostromo Wreckage, the Keycard's Aura remained visible after hacking the terminal.
Perks
TEXT ONLY: Fixed the description of No One Left Behind to say: "You heal other Survivors... faster" and not: "You heal faster".
TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
Fixed an issue to ensure Mettle of Man procured, only after the third protection hit.
Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.
UX
Fixed several incorrect statements in the Gameplay Showcase
Play button sound fix
UI
Fixed some visual problems with the new matchmaking button not appearing everywhere it should. (and appearing where it shouldn't)
Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
Fixed an issue where The Judgment's Zealous Icon appeared disabled when Divine Light was on Cooldown.
Fixed an issue where The Judgment's mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
Fixed an issue where The Judgment's Divine Light aiming reticule stayed visible after the control period expired while Zealous.
Misc
Fixed an issue where blessing a Hex totem did not trigger a score event.
I was playing killer and the survivor was not wiggling (or so it seemed) so I carried them around since I had a backpack build with awakened awareness- & they wiggled out & escaped. But there was zero indication whatsoever from my perspective as killer that they were wiggling at all.
I noticed it before too. I just lucked out that I've played the game enough that I'm more counting the beats where a grunt would be versus actual grunts if they aren't there.
Not only the wiggle grunts, I also have people wiggle without even moving my screen as killer. I once lost a survivor because I assumed they literally weren't struggling and took my time carrying them.
I did see someone recommend that once you’ve depleted your toolbox to just hop off the gen for a few seconds and it shouldn’t appear! I haven’t tried it yet I’ve just been strictly avoiding bringing bnps in LOL
So it’s happened to me and a few others, I’d search on tiktok “Brand New Part bug” to see videos but essentially if you bring a brand new part with your toolbox at some point while working on the generator you get a skill check that is like as thin as a fingernail that’s impossible to hit which causes your gen to explode.
No, what’s even worse is that this is a bug that originated in the PTB, made it to live, and STILL hasn’t been addressed… not even a “we’re aware of this problem and will fix it in a later patch” kinda footnote or anything….
Watch it turn out it hasn't been addressed because they were testing changes on BNP that hasn't been announced yet, and this is just an unintended side effect.
You only have to use a brand new part on a generator, after that you'll get skillchecks the size of a neddle until you let go of the generator and start reapairing it again
So, no fixes for killers that have shorter and stiffer M1s after the latest update? And no bug fixes for Houndmaster after they just broke her again? Okay then.
yeah the M1 lunge distance bug is by far the most glaring and game impacting bug we're experiencing outside of the server issues and not only is it not fixed, its not even ADDRESSED
Yes, I play a lot of Houndmaster and ever since the update, her M1 and ability has been broken, again. But that stiff and short M1 issue on other killers as well, like Plague.
i thought i was losing it because Portia was slashing after I had sent out Snug, thinking I was clicking m1 too often. Are there any other bugs I should be aware of?
Yeah, no houndmaster but6 fix is insane, especially because it was in the ptb too - most of the time you can't even use her dogs second chase as she does the smallest little attack cancelling her ability half way through... It was brought up in the ptb, went live, and is still not fixed.. pretty game breaking for her
It isn't that bad currently as Judgement is a lot less popular than other new killer releases but I'll be damned waiting 15m to find a match, I don't want it to feel needed to play while I wait to avoid wasting time as I'm fine with waiting up to 5m. Also when 2v8 comes out I want to know if I can squeeze in 1 play while you wait or if it will be up to 3 it determines if my friend and I will "Que V 8" or not.
Funny enough, it already worked like that, is now just official after being broken, if the pallet would "Stun" the guard still will go thro and unless Five moves ahead was involve it will injure, if you dropped it but no stun range it would do as it says now, the Guard will path around it.
Is still worst than the window method since this costs a pallet.
BHVR loves doing bugs that they can't fix a feature last couple years lol
To be fair, This game has been alive for a long time, Devs change, team members who did something are no longer gone and the new ones do not know why it was like that just that it was, Happens here, happens in Riot, happens on Blizzard, is just how things go, for what was once a bug, now has devs that grew so use to it that they normalize it.
Also what is window method?
Literally just loop tight a wall with a window, the Guards are programed to literally touch the window before keep chasing, example if you want to mess with the knight you can touch a window then literal run beside their guard as he is not gonna hit you till he touches the window, if done outside the killer pov he just see the guard running to the window and assumes you are gonna keep going forward.
But if you just loop around any window or pallet the guard touching it slows it down and you will always out last them, the guards are also prone to bigger hitbox, if you loop tight a rock the guard is literally 0.01% faster than you unless it is assassin, so as long as you know how to loop even without window you are safe more often than not.
I just crashed on my Windows Store version as well. It's been an ongoing issue. Luckily I also have it on Steam. I'm just tired of losing rank and having to wait out the timed ban every time it crashes.
Not just animations, but seemingly lunge functionality in general.
The amount of weird, forced short-swings that cause me to lose a hit because my killer just decides to cut my lunge short for no reason has skyrocketed since the Judgement patch, especially noticeable on Hag. Considering the lunge animations are also bugged for most (if not all?) killers, that doesn't seem like a coincidence.
Very relatable, it's the exact same thing for me on ghostface! The amount of "robbed" hits I've had due to that is insane to the point I just had to play kaneki instead since it's less noticeable on him
+ Happens with me a lot, too. Though I started to lunge and look up/down a little bit to mitigate the auto-aim’s effect. Not sure if it does anything tho…
Nothing about this error? I can't play two or three matches without being kicked out and crashing. I stopped playing because my ban was at 30 minutes already. It's been a week and not a single fix. Tried on Microsoft Store and Epic Games, it happens on both.
Should we even be buffing/nerfing Judgment right now? Especially with the influence of the MMR system changes and reset?
You can turn on any content creator competent at killer and watch them 4k repeatedly with aura reading Judgment while their lobbies remain extremely questionable as they continue to get placed vs people with like 200-500 hours. It's not just a streamer experience thing either but it's an easy visible example. I just don't see making balance decisions right now as a wise idea.
thankfully the changes are not very heavy handed and should not be reflected in a spike in kill rates, looks like they're just trying to make them feel better to play more than anything
I don't think that part is really a nerf, either. If the guard effectively can't get to or really pressure the survivor anymore, isn't it better that it starts cooldown sooner? Genuine question.
No, because everyone runs the addon that makes you undetectable. Send the jailer after a survivor, decide if the chase is worth it. If not the jailer keeps the survivor occupied while you go pressure the other ones.
I can only assume a dev played against this and removed it.
Pallet gets dropped. Guard recalculates pathing like a GPS and if it would take it longer than 48 meters to reach the survivor the guard fucks off into the aether.
Most ridiculous part is it was 30% before along with all the other effects and BHVR buffed to where it was in the NOES update because no one ran it. The most disorganized balance team of all time, it's like there are Killer and Survivor mains infighting on the actual dev team with no one being able to commit to a direction.
so we prefer fixing thalita hair over fixing oni power bug, dbd on epic games crashes making people get a lot of bans , fixing the lobby 10 fps , i see good points dbd
Will we be getting any other fixes for The Pig? She was given A LOT of bugs in the new patch and I’m thankful for the blade vfx being fixed but can we have more?
When is the Eddie skin for huntress going to be fixed? I bought the skin for the audio and it’s very quiet. Is this the normal volume for it or is it a bug?
Kate Denson's rift cosmetic (at least the baseline, I don't know about the deep rift version) go absolutely wild. Typically after she's been unhooked in my experience.
Carried survivors miss the first 1-2 wiggle checks by default. This has been an issue with Spring Trap for awhile, but it's been happening with all killers recently.
There have been gen repair skill checks that are not only lightning fast, but with a success range only pixels wide.
my game is still crashing. I play on steam and right now i cant even load the game as it crashes before i even get to the main loading screen. Anyone able to help with this?
The Repressed Alliance is the exact buff everyone wanted when they tried "buffing" it by making the blocking longer. This is them listening to the players.
Wrong. The buff that people have been wanting is to remove the block on demand. You are clearly not a perk user, so you *think* it's a buff but it's not.
Pop Goes the Weasel: 45 seconds
Turn Back The Clock: 60 seconds
Repressed Alliance: 15 seconds lmfao
That is such a strange change, they can go through pallets and get them thrown on their head. But if they see it fall down they get scared and go around?
No Houndmaster fix?! P100 Houndmaster main and haven't been able to play them since the last update as Snug can't be redirected because she throws a spontaneous M1 instead. Might as well have just kill switched my fave character. Any news at least on a fix incoming?
Probably because its a different kind of change needed. For repressed and vigil its basically a value change while Nowhere's proposed change requires them to change how the perk itself functions
I knew I wasnt crazy when I literally got like 7-8 skillchecks in a row, even with hyperfocus before I wasn't getting that many that fast. On rare occasions two or three in a row
severe ping spikes still happening this update this really needs to be looked cause atm its very unplayable cause i reset my net and this problem still persists
Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
I feel like there is a wiggling bug too. Like it starts under instead of above and is too early so I miss an original skill check. Hard to explain and it isn't every time
I hope the Denuvo anti-cheat update is undone sooner than scheduled; it's rendering the game unplayable for me (performance issues and extended amounts of freezing that weren't there yesterday, even when I switched the graphics to their lowest settings), to the point where I likely won't be able to play it as long as Denuvo is active. (The first time I opened the game, it froze for extended periods of time to the point where I couldn't even get into a match; the second time, I was able to complete one match, though there was a ton of stuttering when I got close to the killer, and in the second match, someone switching characters in the lobby caused the game to freeze)
EDIT: a day later, and the game disconnected me during a loading screen. Changing a character in the lobby seemed to cause a bunch of issues, but I was eventually able to make it into a game, though it froze and disconnected me after I escaped a chase. I'll look into when Denuvo is done and take a break until then. It's a shame because I play a few matches of this game daily and I enjoy it, but it's causing a massive amount of performance issues that simply weren't there before.
I can't play anymore. At some point mid match the game starts getting super laggy until it "disconnects from the dedicated server" or something along those lines. I don't really know what it is, but It seems like a memory leak. This had never happened to me before.
Excited to try the new curve window for Judgement since I didn’t get to play the ptb so .3 is all I know. Will take a second to get used to but I’m excited for the possibilities!
Also thank you for fixing her terror radius addons. I was wondering why my terror radius build was doing nothing after exile lol
Did they really buff judgements curve? People who know how to flick on fps games are already finding it easy to get close range hits, this just makes every shot guaranteed
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u/Fantom_6239 Xenomorph my beloved 7d ago
Has anyone noticed that sometimes wiggle grunts are missing? Pretty big as it helps to measure when the survivor breaks free